userGriglercancel

710 Commits over 304 Days - 0.10cph!

4 Months Ago
increased sculpture grid resolution
4 Months Ago
added early return when trying to load a sculpture data-set with a non-matching size
4 Months Ago
marked marchingcubemanager to not be destroyed on load (fixes ice disappearing when after disconnecting from a server)
4 Months Ago
assigning new ice material to block
4 Months Ago
manifest + code gen
4 Months Ago
removed old dev dpvold prefab (unused)
4 Months Ago
merge ice_sculpture->Aux2
4 Months Ago
fixed nre on client loading of sculpture
4 Months Ago
merge ice_sculptures->Aux2
4 Months Ago
updated entity bounds
4 Months Ago
merge ice_sculptures->Aux2 + codegen
4 Months Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
4 Months Ago
actual client compile fix
4 Months Ago
client compile fix
4 Months Ago
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
4 Months Ago
fixed issues with non-square sculptures and increased height of ice sculpture by 25%
4 Months Ago
initial support for smoothing sculpture through a simple box blur on elements in a sphere - moved carving and blurring to jobs and running them directly on main thread, roughly 10x faster - upped carving radius and scaling hit guide properly to show it
4 Months Ago
increased size of sculpture to roughly 1m cube
4 Months Ago
free-floating islands are deleted when carving through the ice, can still have separate disconnected pillars as long as they are connected to the base in some way
4 Months Ago
merge ice_sculptures->Aux2
4 Months Ago
change filestorage convar to actually have the default behaviour again (uses a null string check instead of trying to use the server identity before its been set) - renamed to filefolderoverride
4 Months Ago
cleanup - separating MarchingCubes and NativeMeshSimplification into separate namespaces and compartmentalizing them better
4 Months Ago
cherrypick aux2 fixes
4 Months Ago
▊▌▉▆▅▋▇▍ █▉▇▊ ▇▄▋▉▍▄ ▉█▆▊▌ ▍▇▇▅▊█ ▊█▍▆▋ ▍▍▅▉ ▇█▋▍▄▌▉▆▅▆▌▋▅▆▅▋█▍▄▊▍▌▉▊█▋▅█▇▊▅▋▇█ ▊▄▊▇▊▍▇▄▅ ▌▋ ▊▉▅▋▉ ▇▍▍▉▊▉ ▍ ▄█▆▊▅▌▉ ▅▅█▊▉ ▄▄▄▇▄▆▌▋▊ ▍▋ ▆▍▊▌▇▅▋▋▌▅▅ ▉▍█ ▆▆▅▊▋▊ ▆▌▊ ▋█▆▊▌▇ ▋▋▆-▅▊▍▋█▄▅▍ (▇▊▌▇▌█ ▅▌ ▋▍▊▄▌▆▉▇▇▍█▅ ▉▌█▄ ▇▍█▆█)
4 Months Ago
▅▇▅'▉ ▆█▉▍▋█▅█▆ ▊ ▇▌▋█▍▍ ▇▆▄▆▅ ▅▆ ▄▇▍▇▅█ ▅▆▄▍▉▉ - ▍▌▌█▇ ▍▍ ▊▍▋▌ ▉ ▇▅▆▄▌▇ ▍█▄▆█▉▋▅ ▄▄▄▇▆ ▌▅▌-▍▄▉▌▋▇▆█ ▇▆▉ █▍▍▅▅▇ ▋▄▅▉▋
4 Months Ago
merge ice_sculptures->Aux2
4 Months Ago
▍▊▍▇▉▆▌ ▍▄▆▋▌ ▅█ ▅▄▆▊▋▊▉▋ ▄▅ ▊▇▅▇▋▅▄▉ ▄▄▅▋ ▍█▉▉▆▅▍ ▊▌▊▊▌▅▄▌▊▋▄, ▌▆▉▌▋, ▆▅█ ▅▌▅▅▋▄ ▇▇▄'▋ ▅▆▇▇ ▌█▇▍▊▆
4 Months Ago
cherrypicking aux2 ice_sculpture fixes
4 Months Ago
▄█▇▌▄▌█ ▇█▉▆ █▊▉█ ▍▇ ▊ ▆█▋▊▉▌▉ ▋▄▇ ▍▆ ▇▄▉▉<> ▌▌ ▉▅▍▊▅▇▍▆▋ ▅█ ▉▄'▇ █▅▉ ▋▊▇▍█▆▆▌ ▄█▅ ▅▆ ▌▅▋▉▇ ▆▋▉▇█▊▆▅█▇▉ ▆▊▋▅ █▌▌█ ▍▅▌ ▋▋▄▌▋▅▉▆ ▇▋▉▍▅ - █▍█▅ ▋ ▋▇▌▍▇▌ ▌█▍▋▄▆▇▊▆, ▇▍ ▌▆▉ ▌▅▉▅▍▋ ▊▊▊▋▉▇▋▊ ▆▋ ▄▋█ ▅▄▇▅▋▆▄█▌▋▌ █▅▅▊
5 Months Ago
nested burst compile fixes
5 Months Ago
▉▉▋▇▇ █▍▆▍█▅▇ ▍▅▌ █▌▉▇ ▅▋▍▄▄▌▄▉▅▅█ - ▆▄▆'▋ ▄▍▆▌ ▇▄▍█▄ ▉▌▆▇██▇▉ ▉▅▍▄▉█▊ █▆ ▌▋▅▉▆▄▄ ▅▅ ▍▆▍ ▅▇▅▆▌█ ▆▊▋▅▋ ▌▍▋▍ ▇▋ ▉█▉▇▄▅▅▇▉▇ ▌▅▆ ▇▉▅▉▇ ▋▋▋▊ ▄█▋▉▋ ▄▆▊█ ▄▋▇ ▉█▊▉▅▆▍▍▇▄▇ - ██▌▅▋▇█▆ ▉▄▌▇▄▉█ ▇▅ ▄▌▍▋ ▇▌▋▄ █▍▅▉▋ ▋ ▆▄▅▇ ▄▍ ▌▉▆▄▌▅▆▋▄▉ ▍▊▌▌▍█▅ ▉▅▊▄▅ ▆█ ▆▊▌ ▇▉▇▍▆▇█ ▆█▊'▌ ▍▅▊▍▍▍▍█, ▊▌ ▋▌▌▉▆█ ▌▋▆▋▋▅▇▌ ▅▊ ▊▋▇ ▇▉█ ▋▆▊▍▍ ▄▅▇▉▌▄▍▉ (▋▉█▄▌ ▊▉ ▆▍▄▋-▌▋▌ ▇▆ ▆▅▇ ▆▇▄▊▌▇)
5 Months Ago
compile fixes
5 Months Ago
server compile fix
5 Months Ago
merge ice_sculptures->Aux2
5 Months Ago
added sculptor test inventory
5 Months Ago
sculpt data is attached to the item with an associated entity when a sculpture is picked up, not just lost and reset - guide still displays default data at the moment
5 Months Ago
handling ground destruction properly
5 Months Ago
restricting placement to constructions
5 Months Ago
updated crafting ingredients
5 Months Ago
fix realmed remove on sculpture
5 Months Ago
added ice sculpture wip icon - saving IconRender scene as it needs some setup for icon rendering
5 Months Ago
removed sign/pumpkin panel from sculpture item
5 Months Ago
updated guide mesh
5 Months Ago
added guide mesh for ice sculpture and a tool to generate one
5 Months Ago
merge from main
5 Months Ago
properly disposing native structures in-editor when stopping play in editor
5 Months Ago
merge from native_mesh_simplification
5 Months Ago
cleanup and logging procedural mesh stats with a logmeshstats convar
5 Months Ago
not trying to simplify the mesh to 10% anymore
5 Months Ago
deferred mesh simplification - sculpture waits for a period of inactivity to schedule mesh simplification - mesh simplification is run in a background thread, while the unoptimised mesh is displayed immediately - handles multiple enqueued simplification requests with job dependencies, preferring wasted background computation over main thread blocking