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508 Commits over 183 Days - 0.12cph!

4 Months Ago
initial 2D grid for avoiding Physics checks against WaterVisibilityTrigger - Simple BitArray for static, brute-force through dynamics due to tiny count - train tunnel trigger volumes limit the usefulness of this, next step is splitting world-Y into very small number of cells
4 Months Ago
Properly handle origin/simspace delta accumulation when BurstCloth is re-enabled
4 Months Ago
BurstCloth - optionally allow bone transforms to reset when disabled - also removed transform reset when re-enabled, only caused a weird jump in behaviour
4 Months Ago
merge from frontier_hazmzat_cloth_fixes
4 Months Ago
adjusted frontier_hazmats BC MaxOriginDeltas to roughly enclose character - massively helps cloth resolve when mounting and stops odd behaviour at high noclip speeds
4 Months Ago
BurstCloth Stability - made max origin delta configurable (default value is the same as the old hardcoded one) - origin and simspace deltas accumulated and cleared when sim job is scheduled, this was the main cause of most small explosions in cloth behaviour
4 Months Ago
merge from dpv_fixes
4 Months Ago
Don't show monument block radius for DPV
4 Months Ago
tweaked hatchet cloth settings for better stabilitity - upped damping and constraint iterations
4 Months Ago
initial pass on burstcloth setup for VM not using VM renderer
4 Months Ago
merge from wortld_update_2/dpv_fixes
4 Months Ago
DPV socket excludes artifical water - InWater socket mod allows exclusion of artifical water - added separate error when socket requires a body of water
4 Months Ago
Water volumes report correct overallDepth from WaterInfo - measured against the bottom of the volume or a cut-off plane
4 Months Ago
merge from world_update_2
4 Months Ago
separated client/server compile fix for DPV
4 Months Ago
merge DPV fixes
4 Months Ago
DPV requires fuels storage to be empty before you can pick it up - server sends an additional fuel info update when fuel storage inventory has an item removed/added (stack count change doesn't trigger this)
4 Months Ago
DPV uses correct WaterLevel test for getting player WaterFactor
4 Months Ago
merge from line_functions
4 Months Ago
corrected closest points function
4 Months Ago
merge from main
4 Months Ago
aggressive distance culling for cloth on cny_spear
4 Months Ago
switched out prefab CompareTo to explicit implementation to avoid boxing
4 Months Ago
post-merge waterinfo query fix
4 Months Ago
merge DPV->world_update_2
4 Months Ago
Undo meta guid changes on wallpaper textures from previous merges
4 Months Ago
merge FrontierHazmat->world_update_2
4 Months Ago
merge main->FrontierHazmat
4 Months Ago
merge main->dpv
4 Months Ago
merge from FrontierHazmat/BurstCloth
4 Months Ago
3D Line-Line distance and closest point(s) utils
4 Months Ago
corrected skin constraint update maths - added skin constraint gizmos
4 Months Ago
burst cloth - moved skin constraint updates to IJobParallelForTransform to stop mainthread waiting for previous jobs (even though we only need read-only access, it doesn't know that) - fixed retrieval of bone data for player preview case
4 Months Ago
merge stability changes
4 Months Ago
reduced max placement distance on DPV - ran socket rename
4 Months Ago
added skin constraints to left him as well
4 Months Ago
burstcloth - made skin constraint editing less messy
4 Months Ago
burstcloth - added skin constraints to allow explicit separation from defined points on skinned mesh without needing projected collision - works alongside collision constraints, but allows solving explicit issues like knee clipping without having to rely fully on it - applied to hazmat prefab, also reset bone positions
4 Months Ago
merge from FrontierHazmat/burst_cloth
4 Months Ago
burstcloth - fixed siblings applying too much force as they were being iterated twice in different directions (this was increasingly unstable with higher numbers of substeps and constraint iterations)
4 Months Ago
made burstcloth large collision response pruning optional
4 Months Ago
configured prefab for cloth collision adjustment - tunic bone chains also lifted up
4 Months Ago
added field to burstcloth to control how the collision rays are projected towards the origin
4 Months Ago
split DPV into client/server/shared files
4 Months Ago
Hooked up fuel and health flashing warning lights - they sync up if they're both activated
4 Months Ago
hooked up speedometer and fuel ticks
4 Months Ago
code gen
4 Months Ago
merge from main
4 Months Ago
hitching - easing in break force over short number of frames to let it break easier after initial hitching - set hitching flag on attached entity - horse modifies speed with prescense of hitch flag
4 Months Ago
hitching tweaks - project hitch joint - move ridable queue processing to fixed update