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1,153 Commits over 518 Days - 0.09cph!

55 Days Ago
fix attachpoint assignment, was getting stomped when loading entities from save
55 Days Ago
merge from main
56 Days Ago
merge from main
56 Days Ago
merge from drone_storage_slot - should fix weird main branch commit issue from earlier merge
56 Days Ago
merge from drone_storage_slot
56 Days Ago
merge from main
56 Days Ago
added `drone.disableSamTargeting` convar for balance testing
56 Days Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
56 Days Ago
player-controlled drones targetable by SAMs
56 Days Ago
missing change
56 Days Ago
moved drop input response so it's reliable
56 Days Ago
merge from drone_storage_slot
56 Days Ago
don't let market drones brick the server with bad entityref access
56 Days Ago
merge from main
57 Days Ago
merge from drone_storage_slot - first pass for early testing
57 Days Ago
ignore collisions between dropped item and drone
57 Days Ago
merge from main
57 Days Ago
drone properly drops storage loot on death
57 Days Ago
drone uses its own loot panel
57 Days Ago
added prompt provider interface for RC entities to provide action prompts on their own logic to computer ui - drone implements to prompt that its drop is ready when by checking its flags
57 Days Ago
account for attack cooldown on ThrownWeapon types
57 Days Ago
separated drone storage interactable collider and cleaned up client/server separation of drone components
57 Days Ago
require hammer for drone pickup to avoid menu issues for now
57 Days Ago
invert IsEmpty flag
57 Days Ago
get storage contents on pickup
57 Days Ago
removed carton box collider, purely visual
57 Days Ago
switched to fuelsmall loot panel, needs its own really
57 Days Ago
added wip drone storage subentity with single slot and ability to remotely drop contents
57 Days Ago
merge from physics_bounds_commands_fix
57 Days Ago
combined bounds used for both physx bounds commands
58 Days Ago
merge from physics_bounds_commands
58 Days Ago
server commands to set and get physics world bounds for profiling purposes
2 Months Ago
fixed compile from CoACD
2 Months Ago
wrap custom coacd editor in defines
2 Months Ago
merge from /main/coACD - adds FPConvexCollisionBaker that we can use to bake convex collider sets for compatibility with dynamic RBs (PlayerBoats)
2 Months Ago
broke up PlayerBoat monolith file
2 Months Ago
comitting to non-controlled sails and torque rudder control scheme for now
2 Months Ago
merge from sail_physics_test
2 Months Ago
increased rudder torque-control strength, set default control scheme to that for now
2 Months Ago
merge from boat_building
2 Months Ago
third option on rudder control, bit of debug vis cleanup
2 Months Ago
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2 Months Ago
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2 Months Ago
trying a different steering control mechanism, convar to hotswap - don't adjust sail forces for steering, still allow position adjustment for some controllable resultant torque from positioning - pseudo-rudder accel forces for steering with pre-calculated thrust point, scaled with velocity
2 Months Ago
better defaults for pos/dir influences vars
2 Months Ago
per-sail force application and steering test - convars for force application point/direction modifiers - brought PlayerBoat back down to derive from BaseBoat rather than MotorBoat, though we still handle forces propulsions separately
2 Months Ago
fix for client colliders on deployables breaking server PlayerBoat (listen server only) - BoatBuildingBlock reports added children to parent entity and brute-force ignores children between client/server, bit gross but works for now
2 Months Ago
corrected artifical water sources not populating the artificalWater field in WaterInfo in all test cases, buoyancy flow force ignores artifical water sources
2 Months Ago
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2 Months Ago
wrapped baker in our own component and added IPrefabPreProcess validation and component stripping - exposed ValidateColliders in inspector