3,367 Commits over 3,926 Days - 0.04cph!
nailgun no longer damages wood structures
nailgun nails stay in world and are retrievable
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removed halloween sounds.. I think
disabled scarecrow/skull pit purchasing :(
skin approval
nailgun nails are slightly more expensive
candle hat default blueprint
metal window bars cheaper to research
added stance modifiers, less accurate when standing, even moreso when moving
same accuracy as before when crouching
added loot tier types to monument info
Warehouse tier 0
Gas station tier 0
Lighthouse tier 0
Supermarket tier 0
Harbor tier 0 and 1
Airfield tier 1
Satellite dish tier 1
Dome tier 1
'Radtown 3' tier 1
Trainyard tier 1
Water treatment plant tier 1
Launch site tier 2
military tunnels tier 2
Powerplant tier 2
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minor melee fixes for npcs
phrases again
schema again
reverted bradley LOS change
double shotgun has quicker deploy duration
wall netting is cheaper and default blueprint
skin approval
halloween content
bonefollower/camera execution reorganization, should be rock solid now
equal chance for all item drops in a tier
more autoturret profiling
garage door collision fix
fix for debirs field marker saving/loading
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skin approval
bbq has less protection
bbq implementation
lr300 workshop prop render view
lr300 new icon
!updated flintlock reference in approved.cs
hair no longer spawns in barrels, nice
hair no longer provides protection
hair is no longer craftable
fix for older at skins not enabling the item to be craftable (boonie)
no longer cancel crafting after walking away from workbench
python tier 2 wb
ladder hatch tier 2 wb/loot
lootspawn will never produce duplicates
lr300 fire rate increased 10%
lr300 skinnable
missing loot table changes