3,384 Commits over 3,987 Days - 0.04cph!
merge into main, giddy up
explosions damage deployables
explosions use line of sight
can unload ammo from weapons
fixed supply drop contents
map is default blueprint
fixed door superjump exploit
oil crater implementation
oil/ore is binary for deposits
fixed rocket splash damage
reduced rocket splash damage radius from 5 to 3.8
humans give almost no animal fat anymore, but give +1 fat per 3 minutes alive ( max 20 )
fixed fireballs not spreading
added static quarry
added static quarry to warehouse prefab
added research bench and refinery to airfield
added oil barrel spawns to airfield
halved pumpjack/quarry mining rate
reduced amount of lowgrade fuel you get from crude oil to 3 from 5
seriously reduced amount of lowgrade fuel you get per crafting session
lowered amount of lowgrade fuel required for furnaces
merge into main
phrases
updated blueprint fragment system descriptions
added some minor loot to the sat dish
fixed string format error in research panel
ak47 recoil is in line with legacy m4
removed item ingredient/paper requirements from researching
update research table inventory immediately
crossbow zoom increased slightly
doubled small box capacity
much different leather icon
waterpipe shotgun does a bit more damage and is slightly more accurate
fixed static research table not accepting bp frags
adjusted rarity table
fixed bp frags not being consumed on failed research
slightly nerfed oil barrel spawns
oil barrels drop 15 crude instead of 20
oil barrels have longer LOD ranges
rebalanced some armor types
fixed static mining quarry process rate
fixed a few small loot issues on sphere tank monument
fixed additive impact effects not working
fixed trashpiles and oilbarrels stacking up with server restarts, whoops
restored cargo plane sound
Increased static quarry production rate
fixed fireball spreading (again)
research chance is now rounded to correspond to UI % chance
updated hitbox damage scales
bunch of lootspawn table changes
bone and wood armor no longer default
headshot sound overrides hit notification
adjusted hit notification sound
fixed research table showing 0% with condition based items
slightly increased despawn times for bodies and dropped items
dropped items have longer despawn times based on rarity
added convar for hit notification to be client or serverside