userHelkcancel
branchrust_reboot/maincancel

3,310 Commits over 3,714 Days - 0.04cph!

7 Years Ago
can only pick up non-locked boxes
7 Years Ago
chair no longer syncs position
7 Years Ago
map writing enabled for mods
7 Years Ago
furnace costs 100 less wood furnace no longer starts with wood can pick up furnace if empty + hammer equipped + cupboard can pick up fridge if empty + hammer equipped + cupboard can pick up large storage if empty + hammer equipped + cupboard can pick up small wood storage if empty + hammer equipped + cupboard shelves can be placed overtop of existing boxes
7 Years Ago
map tip
7 Years Ago
map no longer needs a map item map item uncraftable F key toggles lights on car
7 Years Ago
light bugfix
7 Years Ago
▉▋█▄▅▌▆▅▌▍/▉▇▉▊▇▊▆▉▄▌▄
7 Years Ago
updated sedan prefab with proper client collison meshes from minh vehicles collide with deployables
7 Years Ago
better clientside collision for sedan
7 Years Ago
▅█▊▉
7 Years Ago
chair deploy fix
7 Years Ago
quicker sitting animations skin approval
7 Years Ago
VehicleMovement hits triggers
7 Years Ago
sitting in chair provides 100% comfort
7 Years Ago
▄▌▍ ▊▌▄
7 Years Ago
▊▅▊▌▆▌
7 Years Ago
NRE Fix better exploit attempt logging
7 Years Ago
re-added player y position smoothing
7 Years Ago
nre fix in NearMountPoint sound NRE fix
7 Years Ago
protocol++
7 Years Ago
increased size of chair prevent building /deploy volume vertically
7 Years Ago
merge into main
7 Years Ago
▊▌▋▊▅▇▅ ▊▍▌▋▆▌
7 Years Ago
exploit fix
7 Years Ago
skin approval a million mounted fixes thompson has reduced aimcone
7 Years Ago
debug.log
7 Years Ago
fixed condition not visibly scaling consumable properties in info panel fixed tooltips getting stuck
7 Years Ago
vending machine really no longer drops items
7 Years Ago
merge into main
7 Years Ago
auto turret loses target when it goes out of range
7 Years Ago
skin approval
7 Years Ago
missing files
7 Years Ago
bradley can now drop a package of 12 tech trash instead of HQM
7 Years Ago
removed weird gather values from items
7 Years Ago
melee info ui
7 Years Ago
compile fix
7 Years Ago
weapon information panel
7 Years Ago
overlays no longer visible in third person (scope/helmet) fixed missing ref on planters manifest/prefab spam
7 Years Ago
fixed bradley loot table giving way too much
7 Years Ago
fixing workshop f-up
7 Years Ago
merge into main
7 Years Ago
custom smg learnable recoil patterns and reduced aimcone fixed flyhack catching people standing on vehicles
7 Years Ago
bradley shows smoke and fire based on current health after not being attacked for 5 minutes, bradley heals over 60 seconds code cleanup
7 Years Ago
merge into main
7 Years Ago
improved helicopter searchlight perhaps improved interpolator jitteriness
7 Years Ago
servergibs have proper mass oilfireballs sort particles properly (oldest first)
7 Years Ago
fixed bradley lights on during the day fixed bradley lights on on gibs fixed missing ref for coax muzzle
7 Years Ago
fixed NRE when "spawn bradleyapc" command is used updated helicopter explosion debris to not be large untextured brown sticks updated helicopter damage effect to not be large untextured brown sticks helicopter gun muzzle flashes now aim towards target instead of always aiming straight up updated helicopter explosion fireballs
7 Years Ago
further adjusted some launch site props tagged certain launch site path nodes as 'straightaways' bradley will no longer turn 180 degrees when on a straightaway (won't get stuck)