3,404 Commits over 4,048 Days - 0.04cph!
fixed additive impact effects not working
fixed trashpiles and oilbarrels stacking up with server restarts, whoops
restored cargo plane sound
Increased static quarry production rate
fixed fireball spreading (again)
research chance is now rounded to correspond to UI % chance
updated hitbox damage scales
bunch of lootspawn table changes
bone and wood armor no longer default
headshot sound overrides hit notification
adjusted hit notification sound
fixed research table showing 0% with condition based items
slightly increased despawn times for bodies and dropped items
dropped items have longer despawn times based on rarity
added convar for hit notification to be client or serverside
fixed rockets not having creator entity set
added protection properties to new hats
don't do multiple hitnotifies per frame
loottable adjustments
fixed more hit notification stuff
protocol++
Can actaully turn off hit notifications ( why would you ever )
fixed 'dupe' people cried about, even though turning two c4 BP's into one real c4 is like turning two gold bars into one silver bar
reduced crafting time for all low level items
only locked doors reset decay when opened
fix for all decay timings being twig decay, whoops
increased decay delay to 18 hours instead of 12
added better silencer model
must click to cycle bolt action, this lets you stay zoomed after a shot
added beds
actually disabled smoke rockets
reloading counts as a weapon cycle
buckle up, shit is 'bout to get rekt ( tomorrow's patch most likely )
helicopter actually leaves now
removed debug.log calls
increased sizes of weakpoints on helicopter
reduced heli bullet damage
slightly reduced orbit height
added heli convars for machineguns
helicopter only targets people in its spotlight at night