3,384 Commits over 3,987 Days - 0.04cph!
fixed rockets not having creator entity set
added protection properties to new hats
don't do multiple hitnotifies per frame
loottable adjustments
fixed more hit notification stuff
protocol++
Can actaully turn off hit notifications ( why would you ever )
fixed 'dupe' people cried about, even though turning two c4 BP's into one real c4 is like turning two gold bars into one silver bar
reduced crafting time for all low level items
only locked doors reset decay when opened
fix for all decay timings being twig decay, whoops
increased decay delay to 18 hours instead of 12
added better silencer model
must click to cycle bolt action, this lets you stay zoomed after a shot
added beds
actually disabled smoke rockets
reloading counts as a weapon cycle
buckle up, shit is 'bout to get rekt ( tomorrow's patch most likely )
helicopter actually leaves now
removed debug.log calls
increased sizes of weakpoints on helicopter
reduced heli bullet damage
slightly reduced orbit height
added heli convars for machineguns
helicopter only targets people in its spotlight at night
patrol helicopter does not save
door gunners lose their target properly after it is invisible for too long
oil fireballs broadcast so you can see them anywhere on the map
helicopter no longer always visits the first monument in the list first every time
nerfed helicopter rocket damage by 30%
(maybe) fixed fireball bug
helicopter explosion light should now disappear
admins don't bleed with godmode on
added heli.lifetimeMinutes, set to 0 to disable helicopter
if helicopter takes damage to tail rotor or engine, it sticks around for another 2 minutes
fixed heli bullets visually penetrating bases
Bows fire slightly slower
Bows have much reduced headshot damage
Bows have a little more aim recoil
crossbows fire arrows with much higher velocity (50% instead of 20% )
HV arrows are 'thinner'
increased helicopter weakspot health
Fixed NRE's with particle LOD's on the helicopter
Fixed graphical issues with napalm
Fixed Helicopter explosion light staying around until relog
Helicopter gibs harvestable after 8 minutes of cooling
Fixed being able to shoot through helicopter to hit weakzones (much much harder to kill now, yikes)
Fixed static quarry not being immortal
stashes decay after 3 days of inactivity
protocol++
save++