3,367 Commits over 3,926 Days - 0.04cph!
hacky keycode double entry fix
removed debug.log
missing files
fix for radial marker
skin approval
bradley APC back to 1000 - better too hard than too easy
missing explosion sprite texture
cluttery deployables spawn as blueprints in barrels instead of the object
bradley spawns less frequently
bradley effectively drops elite crates instead
rifleammo/rocketammo from crate reduced slightly
bradley health changed to 750
bradley starts healing after 10 minutes and takes 5 minutes to fully heal
elite crates spawn every 2 hours instead of every 20 minutes
launch site spawns 1 less elite crate
elite crates spawn 2 definitions instead of 4 ( half as many items )
airdrop spawns much fewer high end rifles, more shotguns etc
airdrop spawns more ammo
airdrop drops turret instead of turret parts
flamethrower requires WB2
pants/hoodie one rarity lower ( 75 scrap )
snow/vagabond jacket one rarity lower
snow/vagabond jacket cost 50 cloth instead of 200
slightly lower chance of satchel duds
bradley health reduced
debris field markers appear on map where heli/bradley is destroyed (10m)
lowered HQM available from heli/bradley gibs
boonie hat has some armor protection
small amount of radiation leaks through hazmat at highest rad tier (npp/lsroof)
higher chance of finding tools in caves
stone pick/hatchet found in caves
less probability of miner/candlehats in caves
miner/candlehats spawn with less fuel
less hqm in caves
bandana/cap provides minimal protection
candle hat provides minimal protection
miner hat provides same protection as burlap wrap
slightly smaller flare on miner hat
radial map marker "MapMarkerGenericRadius" (mod support)
maps are reset on disconnecting
workbench radius tripled
can rotate workbenches
▍▋▉▅▉▍▊▊▅ ▉▌▋█▆▍▌ ▍▇▋ ▉▅▋▍▅▋▊
small/medium wooden sign default bp
hanging sign/pictureframe large not researchable
fixed peacekeeper mode not working on turrets
miner hat no longer emissive to other players when off
miner hat now has blinding flare
fixed bug where candle hat had a light radius of 30m!
lantern and tuna lights are brighter
lantern costs 25 metalfrag instead of 40
get slightly more resources out of recycling broken items
recycling weapons forces them to output ammo/mods before recycling
sewing kit is made of less rope
can pickup research/repair bench
can repair workbenches
unified pickup code
TC not required for pickup ( can pick up items placed outside TC range)
vending machine tooltip shows if item for sale is blueprint or not
fixed research table text (english)
manifest
phrases
elite ammo types lowered to 250 scrap isntead of 750
python lowered to 250 scrap
mod support - disable blueprints on client
play audible effect when learning blueprint
ramped up scrap cost for lvl 2/3 workbenches
don't allow default bps to be researched
gunpowder default (oops!)
icepick same as pickaxe rarity/cost
if item is unresearchable, still allow repairs
reduced HQM from recycling components to nearly nothing
tshirt/longsleeve tshirt cheaper and no longer require sewing kit
rocket rarity set to 3 instead of 2
crossbow default blueprint, require WB1
eoka default blueprint
handmade shell default blueprint
green crates spawn workbench tier items slightly more often
metal shopfront much cheaper + default bp
vending machine much cheaper + default bp
protocol++
searched items show lock icon
'new' notification has own alpha group
LR300/M92 uncraftable
pickaxe research cost reduced
research table cost drastically reduced (oops)
Campfire default
Double wooden door default
Wooden window bars default
Bandage default
Wooden armour default
Wolf Headdress default
workbenches, sheet metal door, research table default blueprints
buckle up - merge into main
use maxvel from parent if applicable
bonefollower cycles after positionlerp
reset player rotation on dismount
can place shelves in 1x1 again (whoops!)