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3,310 Commits over 3,714 Days - 0.04cph!

7 Years Ago
removed boxes and cones that would get the bradley stuck adjusted props to slightly funnel the bradley in hard to navigate areas preliminary engagement path work - don't allow bradley to turn in straightaways
7 Years Ago
reduced horizontal recoil on m92
7 Years Ago
main cannon min engagement range reduced
7 Years Ago
Bradley is GC free for targeting
7 Years Ago
proper target sorting (was inverted) bradley is louder bradley contact hurt trigger fixes
7 Years Ago
added light flares to bradley optimized bradley to use a single spotlight with a cookie instead of two smaller main cannon explosion effect main cannon is no longer laser accurate added bradley.quickrespawn server command to qiuckly respawn a bradley to test
7 Years Ago
Cleaner pathing See if nodes can see target by checking main turret height at node Intelligent target sorting respawn server convar for testing
7 Years Ago
finished most pathing at launchsite for bradley
7 Years Ago
fixed NRE when killed by bradley bradley stops shooting dead players bradley target range increased Bradley target added when damage received
7 Years Ago
more compile fixes
7 Years Ago
compile fix protocol++
7 Years Ago
bradley now spawns at launchsite, broken af protocol++
7 Years Ago
merge into main
7 Years Ago
fixed mp5 turning player
7 Years Ago
skin approval riot helmet no longer requires sewing kit recoilcomp forced off on deterministic recoil weapons
7 Years Ago
bone armor now takes cloth instead of rope heavy plate armor helmet protects 90% of damage against arrows and bullets ( was 60%) heavy plate body/legs protect 75% against bullets (was 60%)
7 Years Ago
reduced aimcone by 80% and added deterministic recoil to the m92, ak47, and p250 improved recoil on mp5
7 Years Ago
minor light flare added to ceiling lights
7 Years Ago
fixed skulls missing nametags
7 Years Ago
flare effect added to searchlight searchlight cost reduced
7 Years Ago
merge into main
7 Years Ago
fixed helicopter spotlight being too dark added flare to helicopter spotlight
7 Years Ago
removed debug calls
7 Years Ago
reduced stone pickaxe cost
7 Years Ago
added flares to flashlight/laser flashlight flare big enough to disorient targets
7 Years Ago
lr300 recoil pattern is more vertical before horizontal recoilcomp convar now works with lr300/mp5 mp5 recoil pattern changed ore break effect increased in size to account for new ore models
7 Years Ago
ore node hotspots now use coverage queries
7 Years Ago
flare changes
7 Years Ago
fixed a bunch of bugs with rounding errors in resource dispenser crappier tools now yield less total ore when playing the minigame (as intended)
7 Years Ago
eoka NRE fix
7 Years Ago
removed ore ddraw tighter hotspot placement on new ores
7 Years Ago
skin approval + icons phrases
7 Years Ago
enabled mineral analysis on craters HQM only found in arctic sulfur only found in arid metal only found in temperate increased static quarry stone yield by 4x
7 Years Ago
reduced max aimcone on LR300 and mp5 by 90% added learnable recoil patterns to lr300 and mp5
7 Years Ago
compile fix
7 Years Ago
resource deposit work
7 Years Ago
cylindrical/hemisphere helpers that turned out to be unnecessary garbage and a waste of a days work improved ore hotspot placement significantly
7 Years Ago
fixed hotspot bonus sound not appearing where hotspot was destroyed lowered ore hotspot HDR component gathering destroy fraction is also multiplied by the ore minigame (fixes yields too high with lesser tools)
7 Years Ago
another missing ref
7 Years Ago
ore nre fix
7 Years Ago
fixed hotspots taking 2 seconds to appear at night
7 Years Ago
fixed leaking flares fixed cave nodes not having minigame removed temp survey crater work
7 Years Ago
ore hot spots spawn closer to the last one instead of on the other side
7 Years Ago
ore flare mesh cull and optimization skin approval stuff
7 Years Ago
removed spring cost on SAP reduced SAP HQM cost skin approval compile fix
7 Years Ago
protocol++
7 Years Ago
merge into main
7 Years Ago
unsued variable fixes
7 Years Ago
compile fix
7 Years Ago
compile fix for tips CC: Garry visual storage container baseline (visible items on shelves in radtowns) fixes for colliders and missing LODGroups on some world models