3,384 Commits over 3,987 Days - 0.04cph!
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water extinguishes fireballs
client compile fix (sorry!)
loot tables, phrases, manifest
thrown rock no longer kills people in one shot
explosives will now destroy turrets
turret can never be placed on terrain
turret can be repaired with hammer
turrets wont target other turrets
can no longer loot turret while online
turret will no longer track targets when shot and offline
increased explosive protection
fixed turret high network usage
fixed turret not destroying when foundation was destroyed under it
turret will not track players that are no longer visible to it
turret will no longer aggro on authed players who attack it
nerfed heli rockets explosive damage (less damage to buildings, same damage to players)
10% reduction in heli bullet damage
updated phrases
updated loot tables
turret has 12 ammo slots & proper loot panel
attempting to repair unrepairable items no longer kicks you from the game
adjusted autoturret collision
fixed exploits where you could stand ontop of an autoturret and prevent it from shooting you
protocol++
fixed pumpjack disconnect error upon repairing
merged sentry guide into main
fixed beartraps always looking unarmed
canceling a craft breaks any items with condition in the recipie before returning them
Can rotate turrets to face a different area (when offline)
fix for floating snap trap
turret realm remove server contents set to 0
added preventbuilding to autoturret, derp
autoturret no longer stops firing when you crouch super close to it
autoturret lines barrel up to target more accurately
campfire, furnace, small stash no longer deployable in water
fixed AK recoil being almost non existant, back to old levels
weapons used as crafting ingredients unload all of their ammo before being used up
groundwatch can specify layers (no more floating turrets)
firearms found in radtowns/barrels spawn with zero or almost zero condition
actually fixed infinite 556 ammo
item condition inversely reduces research chance by 50% instead of 100%
broken items can be researched, albeit at huge risk for destruction
stone spear once again takes wooden spear instead of 300 wood to craft
door health/armor balance
sheet metal door cheaper
bone knife & eoka no longer fill up the uncommon spawn table (now common)
mace, longsword, large cleaver now uncommon instead of rare
salvaged sword common
higher chance for usable weapons/tools in radtowns
drastically reduced ammo found with weapons in radtowns
shelves have way higher health + proper physics material