3,384 Commits over 3,987 Days - 0.04cph!
slightly reduced bullet damage
fixed spear repeat delay
buffed arrow headshot multiplier
autoturret health increased
autoturret bullet protection increased slightly
reduced starting ammo of firearms
fixed research table success calculation
helicopter no longer targets sleeping players
explosive rounds check line of sight
fixed heli console commands
fixed survey charge damaging things through walls
patrol heli no longer has 1 hp
autoturrets won't aggro on eachother if shot by errant rounds
fixed most napalm extinguishing right after spawn from helicopter rockets
cannot place pumpjacks or quarries under water anymore
fixed survey charges working underwater
fixed survey charges sometimes not working
m249 actually unresearchable and uncraftable
external stone gate now more rare
weapons can specify a movement penalty for recoil
m249 has insane recoil when moving (unusable)
devastating ak/bolt nerf - recoil penalty while moving
very low chance for duplicates (of blueprints you already know) when revealing
pumpjacks removed (for now)
jackolantern blueprints removed from library
m249 actually uncraftable for real this time
fixed missing wood world model
removed 5m buffer between tool cupboard placement
+1 lowgrade fuel per craft session
fireballs are extinguished by water
torch extinguishes underwater
fixed rockets sometimes detonating against their creators during times of lag
fixed LOD on key lock
!fixed door repair exploit
shelves can be removed with melee
▇▇▇ █▉▋ ▍▌▋ ▆▊▅▇▇▉▌▍▋ ▄▋▅█▆▌▇
!▅▇▅ ▇▄█ ▆▌▅▊▊▅▉▄ ▍▌▄▊▆▊▌
merge into main
reload happens automatically when switching ammo types
if pressing and holding reload key with only one ammo type, reload will happen (more responsive)
fixed quarry hiding items
shotgun shell fires +2 projectiles
handmade shell projectile count doubled, damage halved
eoka spread increased ( less useless)
melee ranges slightly increased across the board
eoka cost changes and ammo type changes
fixed rockets going through building parts
removed ability to place locks on some prefabs
fixed stone world model graphical issues + physics
can no longer throw melee weapons/tools underwater
radial reset of sleeping bags upon spawn (default 50m in all directions)