3,384 Commits over 3,987 Days - 0.04cph!
fixed wall frame having lower health than doors
code lock shock final pass
min 5 damage from codelock failure
metal facemask & toro now have same protection values (facemask nerfed a bit)
balance for external walls/gates
basecombatentity never loads with more health than its max
shell protection added to external walls/gates
removed physical trap items from spawn table
updated loot tables + manifest
impact sparks are HDR
added bullseye to reactive target
bullseye shots do 2x damage and have a special effect
can now lower target
1 second delay for pickup
fixed bullseye missing decals
fixed explosive rounds doing double damage to some objects
fixed helicopter not being able to target players at some monuments
fully repairing an object resets its decay delay
lagged out players will no longer spam all the shots they fired while lagging in one go
fix for lag switch exploiting
fixed bug where explosive rounds would not deal splash damage to impacted targets
fix for decay reset when repairing
fix for heli not doing damage in some situations
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
armor damage balance and adjustments
helmets now fall off the player when broken
armor condition lowered by damage absorbed
final breaking shot on armor properly only absorbs what it can fractionally rather than 0 or 1
cannot wear broken armor
broken helmets fly off the player on kill headshot
broken items have warning icon
armor provides 100% protection until broken rather than scaled by its condition
armor balance
roadsign armor more effective against melee, less effective against bullet
wood armor very effective at stopping shots, but breaks after being hit twice
helmets overall more effective against melee, but easier to break
metal facemask/chestplate slightly cheaper, but only save 5-8 shots before requiring repair
bone armor nerfed against bullets slightly ( it looks stupid anyway so don't use it )
code cleanup
wood armor pants/jacket not repairable
can wear broken armor at 25% effectiveness
syringe heals 5 health instantly and heals 30 over time
added ceiling swinglight ( uses fuel for now )
fixed lanterns using wood for fuel
protocol++
loot tables
researching an item not found in bp frag table costs 250 frags instead of 1000
lanterns look nicer
can deploy lanterns on boxes
pre-patch armor should be repairable and not start broken
lantern shadow fix
ceiling light impulse fix
ceilinglight collisions with player disabled
weird campfire collider disabled
lantern lod fixes
lantern hdr
fix for ceiling light not destroying on ceiling missing
added rigidbody LOD to ceiling light
ceiling light now costs 200 metal frags instead of 4 hq metal
loot tables
ceiling light in uncommon ( book ) table
increased emission of ceiling lights
fixed metal facemask bug causing it to protect way too much
rebalanced metal facemask so you take 40 damage from an ak headshot ( instead of 3-6, whoops! )
syringe heals 15 instantly and heals 20 over time ( slight buff )
brought bucket helmet, coffee can, and riot helmet protections down to match up
ceiling light placement bug fixes
manifest