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3,404 Commits over 4,048 Days - 0.04cph!

10 Years Ago
merge into main
10 Years Ago
lighttoggle defaults to F
10 Years Ago
reduced costs of weapon attachments
10 Years Ago
updated loottables to include new attachments updated heli loot to drop new attachments
10 Years Ago
manifest
10 Years Ago
manifest, again, test
10 Years Ago
merge into main
10 Years Ago
added light toggle to keybinds
10 Years Ago
merge into main
10 Years Ago
merge into main
10 Years Ago
beam updates
10 Years Ago
bugfixes for laser/beam appearing off for other users under some conditions
10 Years Ago
bugfix for attachment bonuses lasersight recoil reduction reduced to 15% lasersight hip/aim conefire reduced to half when active
10 Years Ago
supply drop bugfix
10 Years Ago
disabled holosight dot projection for now ( improves jitter significantly )
10 Years Ago
merged scope into main
10 Years Ago
protocol++
10 Years Ago
manifest + phrases + loot
10 Years Ago
adjusted hp and cost of new gates and fences
10 Years Ago
fixed silencer and other attachments being visible while scoped
10 Years Ago
door cost balance
10 Years Ago
fixed wall frame having lower health than doors
10 Years Ago
merge into main
10 Years Ago
code lock shock final pass
10 Years Ago
min 5 damage from codelock failure
10 Years Ago
metal facemask & toro now have same protection values (facemask nerfed a bit)
10 Years Ago
balance for external walls/gates basecombatentity never loads with more health than its max
10 Years Ago
shell protection added to external walls/gates
10 Years Ago
removed physical trap items from spawn table
10 Years Ago
updated loot tables + manifest
10 Years Ago
reactive target
10 Years Ago
bugfix
10 Years Ago
impact sparks are HDR added bullseye to reactive target bullseye shots do 2x damage and have a special effect
10 Years Ago
can now lower target 1 second delay for pickup
10 Years Ago
fixed bullseye missing decals
10 Years Ago
phrases
10 Years Ago
protocol++
10 Years Ago
fixed explosive rounds doing double damage to some objects
10 Years Ago
fixed helicopter not being able to target players at some monuments
10 Years Ago
fully repairing an object resets its decay delay
10 Years Ago
lagged out players will no longer spam all the shots they fired while lagging in one go fix for lag switch exploiting fixed bug where explosive rounds would not deal splash damage to impacted targets
10 Years Ago
compile fix
10 Years Ago
fix for decay reset when repairing
10 Years Ago
fix for heli not doing damage in some situations
10 Years Ago
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
10 Years Ago
crude oil world model
10 Years Ago
armor damage balance and adjustments helmets now fall off the player when broken
10 Years Ago
armor test
10 Years Ago
armor condition lowered by damage absorbed final breaking shot on armor properly only absorbs what it can fractionally rather than 0 or 1 cannot wear broken armor broken helmets fly off the player on kill headshot broken items have warning icon armor provides 100% protection until broken rather than scaled by its condition
10 Years Ago
armor balance roadsign armor more effective against melee, less effective against bullet wood armor very effective at stopping shots, but breaks after being hit twice helmets overall more effective against melee, but easier to break metal facemask/chestplate slightly cheaper, but only save 5-8 shots before requiring repair bone armor nerfed against bullets slightly ( it looks stupid anyway so don't use it ) code cleanup