3,404 Commits over 4,048 Days - 0.04cph!
lighttoggle defaults to F
reduced costs of weapon attachments
updated loottables to include new attachments
updated heli loot to drop new attachments
added light toggle to keybinds
bugfixes for laser/beam appearing off for other users under some conditions
bugfix for attachment bonuses
lasersight recoil reduction reduced to 15%
lasersight hip/aim conefire reduced to half when active
disabled holosight dot projection for now ( improves jitter significantly )
manifest + phrases + loot
adjusted hp and cost of new gates and fences
fixed silencer and other attachments being visible while scoped
fixed wall frame having lower health than doors
code lock shock final pass
min 5 damage from codelock failure
metal facemask & toro now have same protection values (facemask nerfed a bit)
balance for external walls/gates
basecombatentity never loads with more health than its max
shell protection added to external walls/gates
removed physical trap items from spawn table
updated loot tables + manifest
impact sparks are HDR
added bullseye to reactive target
bullseye shots do 2x damage and have a special effect
can now lower target
1 second delay for pickup
fixed bullseye missing decals
fixed explosive rounds doing double damage to some objects
fixed helicopter not being able to target players at some monuments
fully repairing an object resets its decay delay
lagged out players will no longer spam all the shots they fired while lagging in one go
fix for lag switch exploiting
fixed bug where explosive rounds would not deal splash damage to impacted targets
fix for decay reset when repairing
fix for heli not doing damage in some situations
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
armor damage balance and adjustments
helmets now fall off the player when broken
armor condition lowered by damage absorbed
final breaking shot on armor properly only absorbs what it can fractionally rather than 0 or 1
cannot wear broken armor
broken helmets fly off the player on kill headshot
broken items have warning icon
armor provides 100% protection until broken rather than scaled by its condition
armor balance
roadsign armor more effective against melee, less effective against bullet
wood armor very effective at stopping shots, but breaks after being hit twice
helmets overall more effective against melee, but easier to break
metal facemask/chestplate slightly cheaper, but only save 5-8 shots before requiring repair
bone armor nerfed against bullets slightly ( it looks stupid anyway so don't use it )
code cleanup