3,413 Commits over 4,109 Days - 0.03cph!
updated loot tables
updated icon for semi auto rifle
protocol++
fixed semi auto rifle ironsight offset
semi auto rifle does less damage but bullets move faster
player uses updated skeleton, more even damage scalars
semi auto clipsize changed to 16
bullet speed reduced
damage slightly increased (roughly 25 per shot)
lighttoggle defaults to F
reduced costs of weapon attachments
updated loottables to include new attachments
updated heli loot to drop new attachments
added light toggle to keybinds
bugfixes for laser/beam appearing off for other users under some conditions
bugfix for attachment bonuses
lasersight recoil reduction reduced to 15%
lasersight hip/aim conefire reduced to half when active
disabled holosight dot projection for now ( improves jitter significantly )
manifest + phrases + loot
adjusted hp and cost of new gates and fences
fixed silencer and other attachments being visible while scoped
fixed wall frame having lower health than doors
code lock shock final pass
min 5 damage from codelock failure
metal facemask & toro now have same protection values (facemask nerfed a bit)
balance for external walls/gates
basecombatentity never loads with more health than its max
shell protection added to external walls/gates
removed physical trap items from spawn table
updated loot tables + manifest
impact sparks are HDR
added bullseye to reactive target
bullseye shots do 2x damage and have a special effect
can now lower target
1 second delay for pickup
fixed bullseye missing decals
fixed explosive rounds doing double damage to some objects
fixed helicopter not being able to target players at some monuments
fully repairing an object resets its decay delay
lagged out players will no longer spam all the shots they fired while lagging in one go
fix for lag switch exploiting
fixed bug where explosive rounds would not deal splash damage to impacted targets