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3,475 Commits over 4,413 Days - 0.03cph!

11 Years Ago
updated loot tables + manifest
11 Years Ago
reactive target
11 Years Ago
bugfix
11 Years Ago
impact sparks are HDR added bullseye to reactive target bullseye shots do 2x damage and have a special effect
11 Years Ago
can now lower target 1 second delay for pickup
11 Years Ago
fixed bullseye missing decals
11 Years Ago
phrases
11 Years Ago
protocol++
11 Years Ago
fixed explosive rounds doing double damage to some objects
11 Years Ago
fixed helicopter not being able to target players at some monuments
11 Years Ago
fully repairing an object resets its decay delay
11 Years Ago
lagged out players will no longer spam all the shots they fired while lagging in one go fix for lag switch exploiting fixed bug where explosive rounds would not deal splash damage to impacted targets
11 Years Ago
compile fix
11 Years Ago
fix for decay reset when repairing
11 Years Ago
fix for heli not doing damage in some situations
11 Years Ago
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
11 Years Ago
crude oil world model
11 Years Ago
armor damage balance and adjustments helmets now fall off the player when broken
11 Years Ago
armor test
11 Years Ago
armor condition lowered by damage absorbed final breaking shot on armor properly only absorbs what it can fractionally rather than 0 or 1 cannot wear broken armor broken helmets fly off the player on kill headshot broken items have warning icon armor provides 100% protection until broken rather than scaled by its condition
11 Years Ago
armor balance roadsign armor more effective against melee, less effective against bullet wood armor very effective at stopping shots, but breaks after being hit twice helmets overall more effective against melee, but easier to break metal facemask/chestplate slightly cheaper, but only save 5-8 shots before requiring repair bone armor nerfed against bullets slightly ( it looks stupid anyway so don't use it ) code cleanup
11 Years Ago
wood armor pants/jacket not repairable can wear broken armor at 25% effectiveness
11 Years Ago
icon update
11 Years Ago
syringe heals 5 health instantly and heals 30 over time
11 Years Ago
added ceiling swinglight ( uses fuel for now ) fixed lanterns using wood for fuel protocol++
11 Years Ago
loot tables researching an item not found in bp frag table costs 250 frags instead of 1000
11 Years Ago
lanterns look nicer can deploy lanterns on boxes
11 Years Ago
pre-patch armor should be repairable and not start broken
11 Years Ago
lantern shadow fix ceiling light impulse fix
11 Years Ago
ceilinglight collisions with player disabled
11 Years Ago
weird campfire collider disabled
11 Years Ago
debuglog removal
11 Years Ago
lantern lod fixes lantern hdr
11 Years Ago
fix for ceiling light not destroying on ceiling missing
11 Years Ago
added rigidbody LOD to ceiling light ceiling light now costs 200 metal frags instead of 4 hq metal
11 Years Ago
loot tables ceiling light in uncommon ( book ) table
11 Years Ago
lantern bugfix
11 Years Ago
increased emission of ceiling lights
11 Years Ago
facemask bugfix
11 Years Ago
fixed metal facemask bug causing it to protect way too much rebalanced metal facemask so you take 40 damage from an ak headshot ( instead of 3-6, whoops! ) syringe heals 15 instantly and heals 20 over time ( slight buff ) brought bucket helmet, coffee can, and riot helmet protections down to match up
11 Years Ago
ceiling light placement bug fixes manifest
11 Years Ago
item attachments are refunded when weapon is used for crafting (eg. sentry)
11 Years Ago
fixed shelves being able to be placed inside one another fix for freelook while ADS
11 Years Ago
grenade throws more reliable throwing grenades is much quicker (less delays between actions) beancan grenades are more reliable ( less dud chance )
11 Years Ago
beancan deploy duration fix bandages and syringes stackable to 3 and 2 respectively
11 Years Ago
grenade deploy delay tweaks
11 Years Ago
merge into main protocol++
11 Years Ago
oops
11 Years Ago
compile fixes
11 Years Ago
loot tables + manifest + item costs (bucket/barrel)