3,310 Commits over 3,714 Days - 0.04cph!
Vending machine purchases reset decay
vending machine now shows the skin of the item for sale (if applicable)
vending machine screen LOD'd out beyond 15m
vending machine screen shows when vending
fixed bunch of bugs with vending machine screen
VM screen cycles available items (super laggy/unoptimized wip)
thrown weapons/tools jam door closer
added automatic door closer
vending machine requires construction layer under it
phrases
protocol++
vending machine sounds are serverside (everyone can hear)
vending machine has busy panel while vending
can only access vending machine inventory from rear
cannot lock vending machines (can't be used as safe)
protocol++
can rotate empty vending machines
properly detect player infront/behind of Vending Machine RUST-1553
q no longer closes vending machine admin panel
added small light to vm screen
flame turret no longer turns on for one frame when hit with melee and out of fuel
fixed being unable to upgrade floors under vending machine when placed in doorway cc rustafied
vending machine with full inv drops currency items out the back
fixed being unable to place vending machine inside metal doorways
vend machine health displays when below 95% (was 70%) CC : reddit
vending machine accepts up to 9999 currency stack size
fixed exploits
vending machine now shows condition for item being sold
vending machine obeys preventBuilding bounds
vending machine destroys when ground is removed
max transactions/sell order amount for conditioned items limited to 1
added most vending machine functionality
protocol++
fixed slightly off position of double door hatches
double armored door hatch functional
smoother movement on hatch open/close
phrases
granola bar eat sound added
paper cost reduced
Armored Single door now has a functioning hatch
vm basics
flame turret network usage reduction
flameturret fireballs slow movement by 20% more
large furnace has turn on/off buttons on loot panel
large furnace can only be accessed from its alcoves
fixed chocolate bar missing eat sound
compile fix
no fall damage when falling into water
flame turret visibility exploit fix
flame turret no longer damages deployables
flame turret flames actually slows movement now
lantern/tunalight increased protection values ( used to be destroyed with one hit )
lantern/tuna/ceiling light health only displays when below 50%
reverted door/hatch blunt protection change due to unforeseen complications
fence flame resistance increased
flame turret performance improvements
flame turret exploit fixes
pool leak fix (thanks bawng)
fixed flame turret damage going through walls sometimes
fixed orders of many menu options
drastically reduced cost of most signage
slightly decreased size of flame turret
lowered ambient flame turret volume
corn/pumpkin no longer ignore melee attacks
fix for ft shutting off every 5 seconds for one frame
compile fix
can place lanterns on small boxes
arrow trails no longer bright white at night
most ammo stacks to 128 now (rifle/pistol)
bone armor cost reduced
deer mask cost reduced
rebalanced scale of wall light effects
wall light wax fake subsurface scattering toggles with light
lanterns/ceilinglights/walllights can only be accessed if building privileged
no more minor damage when fully protected from radiation (radsuit)
cleaver does slightly more damage and has a higher attack radius (on par with mace)
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disabled shell protection on ladder hatch
removed 60 second suicide delay for admins
waterballs more intelligently distribute water
planters require less trips to saturate soil
LiquidContainers can only fill buckets/bottles from their tap
fixed water barrel particle effects