3,427 Commits over 4,171 Days - 0.03cph!
loot tables + manifest + item costs (bucket/barrel)
waterbucket disconnect fix
fix for water barrels not destroying with foundation
slightly more forgiving flame merge range
fix for ammo going below 0 for flamethrowers
fix for being able to fire before deploy is complete (flamer)
compile fixes
flamethrower 3p sound fixes
fireball merge fixes
pilot light always on
flamer loses condition
updated flamer desc
stone is once again affected by heat
fix for flames damaging metal doors and stone (not ready folks)
fixed flamethrower not having hit notifications
lowered HDR value of flame particles (less blinding at night)
fix for flames dealing damage through walls
fix for flamethrower reloading while put away
adjustment for wood door heat protection
flamethrower finds fuel placed on belt
phrases, manifest, loot tables, et al
metabolism changes, lose calories slightly slower when harvesting
can drink last 50ml from bota bag
waterbarrels prevent building fix
can deselect bucket instead of drinking from it
fixed NRE when swapping buckets
cannot transfer water into unheld bucket
map costs 1 paper instead of 5
fixed not being able to bandage other players
fixed fire doing less damage to other objects based on what surface it was sitting on
slightly increased starting calories
updated water barrel model
added peacekeeper mode to sentry
556 stacks to 100
fixed itemicon generation scene not working
temp fix for waterbarrel LOD's
chocolate, cans of food, empty cans of food all stackable to 10
finally fixed water barrel LOD's and added gibs
fixed heli gibs being destroyed by flames
fixed sentry not targeting some items in peacekeeper mode
human meat is salty
charcoal stacks to 1000
added fishtrap and fish
reactive target is cheaper and resets on its own after 6 seconds
fixed looking into fishtrap resetting timer
fishtrap traps faster
loot through walls/flame spawn fix
instahit fix
can no longer codelock fish traps ( wow )
AntiHack has instahit convar
instahit check improvements
silencer lasts more than twice as long
silencer reduces damage by 25% instead of 30%