3,310 Commits over 3,714 Days - 0.04cph!
plants properly restore their age on load
plant hydration-color reworked
fixed stacking bug with harvesting
reduced cost of bone knife
Larger, easier to see holosight reticle (including during day)
slightly reduced cost of waterpipe shotgun
reduced cost of double barrel (one less pipe)
removed gear cost from landmine
reduced blade cost of metal barricade
reduced stone cost of stone/concrete barricades
oil barrels also produce a small amount of low grade fuel in addition to crude
reduced recycler volume slightly but increased audible radius
python slightly more accurate
python slightly less aim sway
python slightly higher firerate
damage balance for python
limit clones per cutting to 5
phrases
python slots
fixed hemp turning brown when picked
manifest
python fixes
protocol++
python first pass implementation
plant entity profile samples
merge into main
protocol++
decaying corpse flies no longer visible at night
increased view distance of hat/riot helmet/pumpkin
removed cloth cost from wood armor
plants grow faster in sunlight, even faster under ceiling lights
no radiation spheres on client
more lenient water exit jumping
fix for particles enabling automatically when entering visible range
protocol++
added distance culling to bed/pookie/rock
ParticleSystemCull + ParticleSystemLOD properly disable particle systems (perf increase)
disabled xmas content
protocol++
fixed small planter scale
fixed not being able to place planters close to walls
fixed bells always playing when you first join a server with xmas enabled
plants in planters survive the cold of the desert/arctic instead of just dying
plants no longer block building
re-enabled small planters
fixed small planter construction cost
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pumpkin/hemp seed color changes for easier differentiation
fixed large planter deploy bugs and sizes
fixed invisible guide for planter
re-enabled xmas content (daily event)
coal can be recycled
lowered repair cost for rifles/smgs
m249 is repairable
tier2 crate now has a more event distribution of spawn chances instead of mainly gears/springs
lowered cost of longsword
sheet metal produces more resources when recycled
thrown weapons stuck into other objects use throw direction as impact normal
melee sprint block happens at moment of impact instead of strike time
melee sprint block reduced
mace cost reduced and damage buffed
salvaged sword cost reduced
bunch of fixes for thrown objects
proper orientation/sticking, obeys deploy delay