3,310 Commits over 3,714 Days - 0.04cph!
profile samples for GamePhysics
rolled back to 5.4.0p1
semi auto pistol damage reduced to 40 (was 50)
old bone armor no longer drops
projectile optimizations (improves fps with lots of gunfire)
fixed local tracers showing up for one frame on close objects
fixed muzzle flashes sometimes not casting real light
fixed weird glow on other peoples heads when shooting
lowered initial distance of rifles
less HDR on first person tracer
fixed NRE's for some projectiles
reduced horizontal recoil of semi auto rifle
tracers are visible in first person again
updated to unity 5.4.1
protocol++
reduced diminishing xp for finding loot and gathering
replaced howizer muzzle flashes with more realistic smaller less bright versions
candlehats and minerhats use half as much fuel
muzzle flash smoke hidden when aiming
weapon fov's adjusted to look more natural
aiming down the sight lowers near clip plane (less viewmodel clipping)
added bone armor suit
disabled other bone armor types
added cactus flesh item
fixed digitalcamo skin messing up holosight
flashlight emission point brightness increased
flashlight dust beam brightness reduced
RUST-1146 - Fixed invisible helicopter gibs if destroyed outside of network range
NRE - ViewmodelAttachment.OnDisable (weapon with attachments into research table) RUST-1244 fixed
lr300 iron sights made accurate
lr300 spawn tables
lr300 balance
beds are actually pickupable again
bed pickup disabled/NRE Fixed
protocol++
can pick up sleeping bags and re place them
phrases
made a buch of things researchable (like doors/ladder hatches) that weren't before
moved most barricades to common/uncommon tier (instead of rare)
reverted hitmarker sound (sorry @alexr!)
removed darkening on holosight lens
fixed candlehat/minerhat not being visible in first person
-merge into main-
researching items calls CollectedForCrafting (mods/ammo comes out)
Researching added
Temp Blueprints added
research table unlocks at level 10
large wood storage unlocks at level 9 (was 10)
-Added research paper
-use research paper to increase success chance
-earn multiple one-time use blueprints when successfully researching an item (based on type)
rebuild loot panels
phrases
touched a bunch of prefabs
server lag exploit fix
fix for floating weapons
fix for sleepers being invisible on terrain under certain conditions
basic position update for invisible players (so weapon moves to the right place)
players no longer rebuild their body any time their inventory changes (yikes - gunbattle microstutter)
ownership debug tools made admin only and clientside
supply signal drop position has a random offset of 20 units
removed garbage from airdrop loot table
double barrel shotgun damage buffed to be same as waterpipe
double barrel shotgun spread increased slightly (more damage up close, less from far away)
double barrel refire rate decreased to 0.5s (was 1.0s)
helicopter gibs do not block vis
warehouse windows do not block vis
playercull nre fix when disconnecting