3,350 Commits over 3,865 Days - 0.04cph!
fix for crude barrel drops
downsized furnace cookie
added furnace light dancing
increased watercatcher health
water catchers catch way more water (from fog)
prepare prefabs (dropped waterbottle fix)
crates no longer display health
waterpurifier costs 10 cloth instead of 15
fish & provides some minor hydration
cheap fix for buggy flashlights
fixed repair bench consuming components anyway
food gives very little to no water
bota bag cheaper again
can no longer drink salt water directly from ocean (gives warning)
drink option more easily visible when aiming at streams or lakes
updated techparts/tarp icon
metal frags drop less frequently than wood in barrels
lowered metal frag amount
phrases
reduced water bottle deploy time
fixed silencer icon showing overtop of revolver icon
water bottle now has a gross dirty water viewmodel and can be filled
can no longer action-drink from water bottles or bota bags - must equip
updated item descriptions of water containers to specify their usage
phrases
protocol++
another potential fix for empty boxes
barrels drop 3x as much wood, and drop metal frags instead of 1x crude
potential fix for weird shadows from viewmodel when using flashlight
fix for junkpiles not despawning half inside player bases
revolver once again accepts silencers
revolver semi-auto refire time reduced( same as p250)
revolver damage nerfed 5%
revolver aimcone slightly increased
revolver cost drastically reduced
water purifier runs twice as fast
salvaged tools have far higher durability
mace has larger attack radius (easier to hit)
crossbow way cheaper
codelock no longer requires wood
furnace gives more comfort
furnace actually emits light once again
protocol++
foodbox no longer saves (fixes floating ones on server restart)
added radsuit to loot table
removed old radsuit from loot table
foodbox now spawns at center of junkbox instead of inplace of a barrel
reduced cost of bone armor
reduced cost of deer helmet
reduced cost of wolf headdress
added protection to wolf headress
fixed SAR costing 3 semi auto bodies (now 1, oops)
balanced SAR recoil/damage (easier to hit stuff now)
radiation has more of a gradient rather than a seemingly binary exposure
updated radpill description
added food box to junk piles
phrases
protocol++
rocket launcher more expensive
rockets cost additional pipe
lowered oil barrel HP
removed waterpipe pipe requirement (derpy but needed for now)
tightened up flamethrower fuel stream graphics
flamethrower must be held to create fire
can no longer tap flamethrower for 1 fuel to create a fire
flamethrower holds 100 ammo instead of 50
flamethrower uses twice the fuel per second
flamethrower direct damage against players increased
attempt to fix empty crates/barrels
added semi auto body (p250/SAR component)
slightly reduced sheet metal HQM recycle yield
slightly reduced spring HQM recycle yield
protocol++
fixed missing radiation at airfield
updated icons for rope and sewing kit
fixed thrown melee weapons dropping to ground for other viewers RUST-1420
don't force changes to all EffectRecycle component unless length differs by more than 0.05
muzzle brake adds less of an aimcone penalty
updated mp5 silenced attack sound
silencer hides tracers
silencer sound max distance is 40m (was 100m)
added mp5
LR300 now craftable
phrases/manifest
protocol++
Autoturret can now only hold 556 ammo instead of any item
Erased all traces of the old garbage bone armor
phrases/loot/manifest
protocol++
merge into main
profile samples for GamePhysics
rolled back to 5.4.0p1
semi auto pistol damage reduced to 40 (was 50)
old bone armor no longer drops
projectile optimizations (improves fps with lots of gunfire)
fixed local tracers showing up for one frame on close objects
fixed muzzle flashes sometimes not casting real light
fixed weird glow on other peoples heads when shooting
lowered initial distance of rifles
less HDR on first person tracer