3,384 Commits over 3,987 Days - 0.04cph!
fix for repeating thrown objects (c4 etc)
lowered m92 reload time
manifest et al
m92 buff
mp5 craftable again (skin issue)
thrown spear damage increased (f u)
codelock no longer unlocks when first entering a code, just whitelists you (QoL)
codelock remove icon changed
ladder rope cost reduced
floor grill cost reduced
prison gate cost reduced
prison wall cost reduced
chainlink fence cost reduced
chainlink gate cost reduced
shopfront cost reduced
metal bars code reduced
armored bars cost reduced
wood bars cost reduced
embrasure a cost reduced
embaruse b cost reduced
salvaged tool blade cost tripled
can now find turret parts, stack of hqm and stacks of pipes in green boxes - no more sewing kits
wood boxes no longer produce barrel contents
slightly higher metal frag count from worst-case barrel drop
slightly more techparts when found
slightly more roadsigns when found
satchel requires 1 rope
protocol++
bunch of fixes for thrown objects
proper orientation/sticking, obeys deploy delay
melee sprint block happens at moment of impact instead of strike time
melee sprint block reduced
mace cost reduced and damage buffed
salvaged sword cost reduced
thrown weapons stuck into other objects use throw direction as impact normal
lowered repair cost for rifles/smgs
m249 is repairable
tier2 crate now has a more event distribution of spawn chances instead of mainly gears/springs
lowered cost of longsword
sheet metal produces more resources when recycled
re-enabled xmas content (daily event)
coal can be recycled
fixed invisible guide for planter
fixed large planter deploy bugs and sizes
pumpkin/hemp seed color changes for easier differentiation
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re-enabled small planters
fixed small planter construction cost
plants no longer block building
fixed small planter scale
fixed not being able to place planters close to walls
fixed bells always playing when you first join a server with xmas enabled
plants in planters survive the cold of the desert/arctic instead of just dying
disabled xmas content
protocol++
ParticleSystemCull + ParticleSystemLOD properly disable particle systems (perf increase)
added distance culling to bed/pookie/rock
fix for particles enabling automatically when entering visible range
protocol++
more lenient water exit jumping
no radiation spheres on client
decaying corpse flies no longer visible at night
increased view distance of hat/riot helmet/pumpkin
removed cloth cost from wood armor
plants grow faster in sunlight, even faster under ceiling lights
merge into main
protocol++
plant entity profile samples
python first pass implementation
manifest
python fixes
protocol++
python slots
fixed hemp turning brown when picked