3,384 Commits over 3,987 Days - 0.04cph!
can rotate empty vending machines
vending machine sounds are serverside (everyone can hear)
vending machine has busy panel while vending
can only access vending machine inventory from rear
cannot lock vending machines (can't be used as safe)
protocol++
added automatic door closer
vending machine requires construction layer under it
phrases
protocol++
VM screen cycles available items (super laggy/unoptimized wip)
thrown weapons/tools jam door closer
vending machine now shows the skin of the item for sale (if applicable)
vending machine screen LOD'd out beyond 15m
vending machine screen shows when vending
fixed bunch of bugs with vending machine screen
Vending machine purchases reset decay
fridge only accepts food items
fridge much cheaper
corrected vending icon
semi auto rifle does 15% more damage
python fires slightly faster & does18% more damage
semi auto pistol slightly higher recoil penalty when moving
semi auto pistol slightly higher aimcone ( only noticeable at longer ranges )
can pickup beartrap
can repair beartrap
material adjustments to vm screen
fixed new sell orders sometimes not showing up
ItemContainer locked shows locked cells even if empty
append (Accepted) to player name in shop front
increased image cycle delay
fixed metal shopfront not destroying with frame
reduced fridge help
adjusted vendingmachine screen materials
vendingmachine skinnable no longer targets vm_screen
can no longer place deployables inside metal shopfront
fridge same protection as repair bench
fixed screen interference
fixed background of vm screen being too reflective
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reduced bloomage of vm screen
NRE fix for vending machine admin
fixed items being deleted when stacked ontop of eachother in vending machine/shopfront
fixed flamethrower going through shopfront
shopfront has same health/protection as sheet metal wall
small delay with process indicator when both parties have accepted (less jarring)
shopfront can't be stacked on itself
turrets no longer consider dead players hostile after they respawn and run back
fixed being unable to rightclick-move objects into customer side of shop front
no longer show crosshair when aiming at a "Not Player Usable" collider of an entity
water bottle, bota bag, buckets no longer considered 'hostile' to peacekeeper turrets
reduced size of vending machine icon to prevent text clipping
lower right vending machine text displays number of items per sell order
vending machine has higher health
monuments are labeled on the map
rock is not considered hostile to sentry turrets
any damage dealt marks you as hostile to sentry turrets
vending machines can enable broadcasting and show up on maps
protocol++
updated vm shop map icon colors
fixed ceiling light moving the wrong way when shot
fixed server compile issues
guest code on codelock
heavy plate armor slows player movement
sentry turret has laser sight
caveman sash visible after player has touched any hostile item
if bed is made public it can be taken over and slept in by someone else
plate armor recipie/armor/movement balance
phrases
refactored some display code for vms on maps
buffed heavyplate body armor
fixed sash not showing sometimes
removed negative protectino from heavy armor
massively increased condition
bearskin rug costs leather instead
fixed turret laser dot being too far from target
sentry laser more accurate still
fixed magic plate armor
restored negative effects of heavy plate (cold/heat)
fixed autoturret laser spazzing out
autoturret laser brighter
fix for guest code not saving