3,384 Commits over 3,987 Days - 0.04cph!
holstered item display has new priority based on hostility
balanced mining crate loot
autoturret scans slowly instead of instantly flipping to new idle areas
autoturret turn noise lowered
peacekeeper mode laser is green
pump shotgun cost reduced significantly
scaled spears down
beancan holster info
reduced cost of pickaxe
reduced cost of bucket helmet
reduced protection of bucket helmet
added proper offsets to roadsign vest
fix for items sometimes showing at weird angles on peoples backs
fix for flashlights not turning off when items are holstered
fixed harbor 2 not showing on map
fixed accidental SAR damage nerf CC ShackyHD
balance/functionality of Locker
Fish provides animal fat
shopfront no longer blocks wall placement on triangle foundations
protocol++
lowered cost of flame turret
fixed lock position on locker
out of stock vending machines show up as red on the map
Rugs, Chairs, Tables can only be picked up with TC access + hammer equipped
chair cost reduced
table cost reduced
DecorDeployables only show health when below 90%
Vending machine out of stock fixes
c4 won't stick to DecorDeployables
heli always strafes with napalm regardless of TC coverage
napalm only damages players (not buildings or deployables)
lowered cost of autoturrets
autoturret parts can be found in purple boxes and slightly more common in radtowns
fixed rug not being destroyable
heavy plate armor no longer provides insane radiation protection
skin approval
pumpkin has 1 season
profiling
potential fix for errant explosive rockets from helicopter
spinner functionality
protocol++
manifest
phrases
can very, very rarely find supply signals in green military crates
workshop item icons + Rust.Workshop Build
fixed spinner placement hovering
fix for NRE when applying sign update after sign was destroyed
added small refinery to both harbors
fixed spinner wheel occlusion
fix for map drawing not loading properly
lowered cost of netting
stuck objects/decals on spinner actually spin
furnaces and campfires turn off if they overflow once (server perf)
added binoculars
removed gear cost from crossbow - but made more expensive
removed t-shirt from black box drop
phrases
manifest
protocol++
binocular screen resize bugfix
added multiple zoom levels to binoculars (left mouse)
candle hat shows fuel inventory
miner hat shows fuel inventory
added TC/Hammer requirement option to picking up items
can pick up tuna lights
can pick up lanterns
can pick up ceiling lights
can pick up flame turrets
can pick up autoturrets
binocular fov adjustments
profiling
holosight cost tech trash reduced to 1
c4 tech trash reduced to 2
muzzlebrake has higher durability and further reduces recoil
silencer cost reduced
fixed binocular craft time
item approval
item icons
fixed lantern pickup rules
fixed candle hat default contents
autoturrets can only be picked up when off (and authorized)
eoka cost lowered
flame turret can only be picked up when not triggered
cooked pork icon is darker
fixed plants not growing
fixed plant color scale not being applied
simple scope balance + implementation
searchlight
phrases
manifest
protocol++
searchlight fixes/balance/visual improvements
codegen + manifest ( fixes spotlights )
animals have proper corpse contents
added deer meat
searchlight beam cherry pick
animals align to terrain height/slope
animals try and face attack target
fixed rare issue where a dead helicopter could enter a strafe
skin approval + broken icons
skin approval + icons
fixed missing hatchet