3,310 Commits over 3,714 Days - 0.04cph!
loot tables + manifest + item costs (bucket/barrel)
merge into main
protocol++
grenade deploy delay tweaks
beancan deploy duration fix
bandages and syringes stackable to 3 and 2 respectively
grenade throws more reliable
throwing grenades is much quicker (less delays between actions)
beancan grenades are more reliable ( less dud chance )
fixed shelves being able to be placed inside one another
fix for freelook while ADS
item attachments are refunded when weapon is used for crafting (eg. sentry)
ceiling light placement bug fixes
manifest
fixed metal facemask bug causing it to protect way too much
rebalanced metal facemask so you take 40 damage from an ak headshot ( instead of 3-6, whoops! )
syringe heals 15 instantly and heals 20 over time ( slight buff )
brought bucket helmet, coffee can, and riot helmet protections down to match up
increased emission of ceiling lights
loot tables
ceiling light in uncommon ( book ) table
added rigidbody LOD to ceiling light
ceiling light now costs 200 metal frags instead of 4 hq metal
fix for ceiling light not destroying on ceiling missing
lantern lod fixes
lantern hdr
weird campfire collider disabled
ceilinglight collisions with player disabled
lantern shadow fix
ceiling light impulse fix
pre-patch armor should be repairable and not start broken
lanterns look nicer
can deploy lanterns on boxes
loot tables
researching an item not found in bp frag table costs 250 frags instead of 1000
added ceiling swinglight ( uses fuel for now )
fixed lanterns using wood for fuel
protocol++
syringe heals 5 health instantly and heals 30 over time
wood armor pants/jacket not repairable
can wear broken armor at 25% effectiveness
armor balance
roadsign armor more effective against melee, less effective against bullet
wood armor very effective at stopping shots, but breaks after being hit twice
helmets overall more effective against melee, but easier to break
metal facemask/chestplate slightly cheaper, but only save 5-8 shots before requiring repair
bone armor nerfed against bullets slightly ( it looks stupid anyway so don't use it )
code cleanup
armor condition lowered by damage absorbed
final breaking shot on armor properly only absorbs what it can fractionally rather than 0 or 1
cannot wear broken armor
broken helmets fly off the player on kill headshot
broken items have warning icon
armor provides 100% protection until broken rather than scaled by its condition
armor damage balance and adjustments
helmets now fall off the player when broken
eating cans of food produces empty cans (can be melted on campfire into metal fragments)
fix for heli not doing damage in some situations
fix for decay reset when repairing
lagged out players will no longer spam all the shots they fired while lagging in one go
fix for lag switch exploiting
fixed bug where explosive rounds would not deal splash damage to impacted targets
fully repairing an object resets its decay delay
fixed helicopter not being able to target players at some monuments
fixed explosive rounds doing double damage to some objects
fixed bullseye missing decals
can now lower target
1 second delay for pickup
impact sparks are HDR
added bullseye to reactive target
bullseye shots do 2x damage and have a special effect
updated loot tables + manifest