3,349 Commits over 3,865 Days - 0.04cph!
human meat is salty
charcoal stacks to 1000
added fishtrap and fish
reactive target is cheaper and resets on its own after 6 seconds
fixed sentry not targeting some items in peacekeeper mode
fixed heli gibs being destroyed by flames
finally fixed water barrel LOD's and added gibs
chocolate, cans of food, empty cans of food all stackable to 10
temp fix for waterbarrel LOD's
updated water barrel model
added peacekeeper mode to sentry
556 stacks to 100
fixed itemicon generation scene not working
slightly increased starting calories
fixed fire doing less damage to other objects based on what surface it was sitting on
map costs 1 paper instead of 5
fixed not being able to bandage other players
can deselect bucket instead of drinking from it
fixed NRE when swapping buckets
cannot transfer water into unheld bucket
waterbarrels prevent building fix
can drink last 50ml from bota bag
metabolism changes, lose calories slightly slower when harvesting
phrases, manifest, loot tables, et al
flamethrower finds fuel placed on belt
adjustment for wood door heat protection
fix for flames dealing damage through walls
fix for flamethrower reloading while put away
fixed flamethrower not having hit notifications
lowered HDR value of flame particles (less blinding at night)
fix for flames damaging metal doors and stone (not ready folks)
pilot light always on
flamer loses condition
updated flamer desc
stone is once again affected by heat
compile fixes
flamethrower 3p sound fixes
fireball merge fixes
fix for ammo going below 0 for flamethrowers
fix for being able to fire before deploy is complete (flamer)
slightly more forgiving flame merge range
fix for water barrels not destroying with foundation
waterbucket disconnect fix
loot tables + manifest + item costs (bucket/barrel)
merge into main
protocol++
grenade deploy delay tweaks
beancan deploy duration fix
bandages and syringes stackable to 3 and 2 respectively
grenade throws more reliable
throwing grenades is much quicker (less delays between actions)
beancan grenades are more reliable ( less dud chance )
fixed shelves being able to be placed inside one another
fix for freelook while ADS
item attachments are refunded when weapon is used for crafting (eg. sentry)
ceiling light placement bug fixes
manifest
fixed metal facemask bug causing it to protect way too much
rebalanced metal facemask so you take 40 damage from an ak headshot ( instead of 3-6, whoops! )
syringe heals 15 instantly and heals 20 over time ( slight buff )
brought bucket helmet, coffee can, and riot helmet protections down to match up