3,403 Commits over 4,048 Days - 0.04cph!
binocular screen resize bugfix
added multiple zoom levels to binoculars (left mouse)
candle hat shows fuel inventory
miner hat shows fuel inventory
added TC/Hammer requirement option to picking up items
can pick up tuna lights
can pick up lanterns
can pick up ceiling lights
can pick up flame turrets
can pick up autoturrets
binocular fov adjustments
profiling
holosight cost tech trash reduced to 1
c4 tech trash reduced to 2
muzzlebrake has higher durability and further reduces recoil
silencer cost reduced
fixed binocular craft time
item approval
item icons
fixed lantern pickup rules
fixed candle hat default contents
autoturrets can only be picked up when off (and authorized)
eoka cost lowered
flame turret can only be picked up when not triggered
cooked pork icon is darker
fixed plants not growing
fixed plant color scale not being applied
simple scope balance + implementation
searchlight
phrases
manifest
protocol++
searchlight fixes/balance/visual improvements
codegen + manifest ( fixes spotlights )
animals have proper corpse contents
added deer meat
searchlight beam cherry pick
animals align to terrain height/slope
animals try and face attack target
fixed rare issue where a dead helicopter could enter a strafe
skin approval + broken icons
skin approval + icons
fixed missing hatchet
junkpiles block AI movement
junkpiles actually sink all the way into the ground before disappearing
large furnace stays upright
large furnace can be more easily placed on slopes
can select large furnace placement height
fixed animals never waking up
fixed large furnace being destroyed when buildings modified nearby
mining quarry has AI obstacle
fixed missing AI sounds
AI flees when it cant reach its target
wood armor helmet balance
helmet slit overlay when wearing heavy plate armor
heavy plate armor jacket prevents ADS
any one piece of heavy plate armor reduces movement speed to the same level
protocol++
properly ignore hud setting for blackout overrlays ( scope / helmet / binoculars)
Test - navmesh generates 4x faster
AI has sight cone, can sneak up behind animals
AI properly runs out of stamina and flees until recharged
wolves/bears are more aggressive
boars/stags only attack when you get too close, then flee
chicken damage reduced
reduced AI popping up/down when walking on uneven surfaces
Animal AI improvements
animals properly flee when stuck
animal attack range improvements
animal health increased
Can name shops up to 32 chars in length
skin approval + icons
manifest
eoka has a much tighter aimcone
Muzzle brake projectile velocity 80%
Muzzle brake projectile distance reduced to 75%
Muzzle brake much larger aimcone
fixed top cap approval + icon
string sanitization for vending machines
eoka modification
vending machine admin panel tweaks
miner hat model properly becomes emissive when on
Animals will no longer randomly get stuck when fleeing
Animals have more interesting flee behavior, constantly evaluating the best place to go to avoid threats
snow jacket protection increased
snow jacked cost reduced
research table shows health
fixed recycler not giving appropriate scrap when components were stacked
skin approval
skin icons
bugfix for semi auto weapons not firing as fast as they should
fishtrap requires cloth instead of rope again
SAR fire rate reduced to 0.175 to compensate
SAP fire rate reduced to 0.15 to compensate
Revolver fire rate reduced to 0.175 to compensate
spear attack rate very slightly increased
duration between click and attack significantly reduced for spear
spear attack range increased
crossbow reload time reduced by 0.8s
fixed crossbow scope misalignment
HV arrows show up as having a metal tip (temp)
lowered costs of metal hanging signs by 90%
lowered wooden sign costs
flamethrower can now damage AI
mailbox implementation
rifle body takes 250 scrap to craft
map crafts in 5 sec
note crafts in 5 sec
drinking from the world is slightly less glitchy (maybe)
manifest
phrases
protocol++