125,443 Commits over 4,171 Days - 1.25cph!
Fixed ambient light not updating
Made fog directional (test)
Garry told me I can probably delete this
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Updated steam dlls to the latest
Added SteamInventory class/object
Updated autospawn prefab layers
Added check for a minimum distance from other monuments when placing a monument
Enabled decor parameter processing on monuments
Protocol++ (network + save)
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tone down the idle animations for the weapons that have iron sighting. Made sure the iron sights were pointing at center of screen.
Admin tools men now downloads config and inventory schema
[D11] Unique playerID fix + update to Jenkins build to set master/development
smoketower blockin fbx plus prefab and temp materials
Fixed mysteriously missing shader assignments.
Properly fetch the steam inventory
3rd person medical syringe animations
Small fix for that menu terrain that turned red.
improved some of the 3rd person medical syringe animations; added med syringe layers to the mecanim state
Hiding AtmosphericBlend calls from server build
Changed default render mode to new Deferred (this is gonna be shitty for a while)
Fixed tree missing shaders
Fixed more broken materials
Added "tools/Find Broken Materials"
Fixed compile error in AtmosphericBlend.cs
Only auto-update texture import resolution for assets in the Assets/Content folder
Some texture import resolution auto-updates
Updated image effect standard assets
tweaked bow ironsight ( zooms in less & stays focused on target after firing)
Generate terrain normal+height to disk, instead of at compile time
added new stone hatchet VM,WM and textures ready for prefab update
Dedicated server - always try to load the last save
Fixed wm prefabs for salvaged tools (as they'd somehow broken again)
Time of Day update to 2.3.0 RC2
Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode
Added muzzle to thompson worldmodel
Fixed weapon items not all having the right effectPrefab set
Removing debug output from ItemAction_Metabolism
Don't multithread terrain generation if inside the Editor (spazzes out as of u5b8)
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
implemented new stone hatchet & updated anims/prefabs/materials
Tweaked volumes of animal sounds
Fixed footsteps being broke
Adding bandage case viewmodel and textures
Small model/texture tweak for the bandages. Forgot to add some stuff to the original checked in files
fnished the 3rd person medical syringe animations
changed autospawn/resources to autospawn/resource
protocol++
updated stone hatchet icon