125,327 Commits over 4,171 Days - 1.25cph!
Removed short NPCAI time warnings.
Updated salvage axe attack2 hit anim
Added simplified salvage axe idle, updated blends on controller
AISense.Think no longer called twice.
Fixed NPC animation state.
NPC now flinch when attacked.
Made monuments block other stuff from from spawning inside them as well
Animals now sleep in the woods instead of directly on their spawn point.
Sleeping animals are no longer disturbed by resource nodes.
Removed fake CanSleep check.
Hacky biome and topology map loading for TestLevel
Merged changes from main.
Updated water to latest version
Fixed water shore fade and refraction
Fixed that underwater image effects looking insane (mostly caused by very bright height fog)
rigged the sawed off shotgun and started animating it.
AI now remember their current action's score.
Undone maxunack checks (should fix client input freeing)
Slightly toned down the dreamlike bloom.
Cleanup & files for Diogo
Time of Day update to 3.0.0 prerelase 4
Added native support for aerial perspective
Made aerial perspective depth calculation physically based
Allows for fog that is unrelated to aerial perspective
Combined sky and ground passes into a single pass
Trying synchronous reflection probe updating to see if that fixes the reflection probe issues
Tweaked water material reflection intensity
Time of Day update to 3.0.0 prerelease 5
Reverted water breaking changes
Fixed water writing to depth on Windows
Reverted GlobalFog to the default import (aerial perspective is now its own image effect)
Made atmosphere render in scene view even if the game view uses the atmosphere / aerial perspective image effect
Fixed ragdoll errors on u5b21
Fixed water shader errors
Texture size/compression tweaks
Added system info tab to F1 menu
Fixed issues with torch 3rd person anims/effects not working properly (player controller)
Updated shaders to integrate better with b21 changes
Fixed white terrain on dev