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5,620 Commits over 882 Days - 0.27cph!

2 Years Ago
Re-enable tooltip text for single vendor names
2 Years Ago
Hovering over a vending machine now shows the names of the machines (as it used to)
2 Years Ago
Vendor UI now closes automatically when map is closed.
2 Years Ago
Fixed issue preventing harbor 2 from being considered as a docking point
2 Years Ago
Prevent cargo from trying to leave the map mid dock. Now waits until docking has finished before leaving.
2 Years Ago
Fixed bug causing cargo to freeze when swapping between standard points and approach points. Bowpoint used for steering throughout
2 Years Ago
Slowed down ship turning
2 Years Ago
Prevented cargo from waiting twice Improved reliability of throttle - cache old speed and use it if unsure of next waypoint speed Fixed isues causing follow to zero rotation on approach
2 Years Ago
Fixed cargo speed limiting bugs Cargo now looks at previous node to find desired speed
2 Years Ago
Completely remove throttle based movement on approach. On rails style movement instead
2 Years Ago
Fixed off centre harbor 2 incoming path Fixed swing bridge partly opening
2 Years Ago
Cargo now steers with its front rather than pivot point when docking: This prevents: -clipping with geometry -turning too fast/too slow -Innacurate movements
2 Years Ago
Removed a bunch of throttle lerps and rotation lerps when docking
2 Years Ago
Tried to fix broken swing bridge animation
2 Years Ago
Fixed weird cargo movement bug
2 Years Ago
Added cargoship save support Ran protobuf
2 Years Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
2 Years Ago
Harbor 1 ladder and parent triggers
2 Years Ago
First attempt at spawn near for docking command
2 Years Ago
Cargo decides what harbor to dock at based on spawn distance
2 Years Ago
Cargoship now moves around the island anti-clockwise
2 Years Ago
Re-added cargo notifier to harbor2 Scene2Prefab
2 Years Ago
Added should_dock convar to cargoship Harbor 1 now does additional terrain checks to ensure cargo docking path is clear Increased required boat depth in costmap to ensure cargo can dock at the appropriate harbor
2 Years Ago
Fixed cargo NRE if theres no harbors in the world
2 Years Ago
Ensured cargo only docks once
2 Years Ago
Set default dock time to 8 minutes
2 Years Ago
Set better stopping location on harbor 1
2 Years Ago
Smooth cargo ship docking rotation
2 Years Ago
Codegen
2 Years Ago
Cargo dock time now uses convar Debug docking now set as a replicated var
2 Years Ago
Removed cargo docking from harbor 2 Ensured harbor 1 and 2 now have boat access
2 Years Ago
Ensured approach nodes list is initialised Added second harbor to test scene
2 Years Ago
Added docking path to harbor 2 CargoShip now supports multiple harbor paths registered
2 Years Ago
Flipped entry path so cargo comes in from the other direction Added check to ensure container destinations have at least 1 element before passing Ensure harbor crane isnt null before assinging desination Added a debug log when leaving
2 Years Ago
Cargo ship calls OnArrivedAtHarbor then waits Once finished waiting it rejoins the outer patrol as normal
2 Years Ago
Cargo Docking~ Cargo does basic docking at a harbor (currently only supports big harbor) Cargo now selects best node from the outer patrol to start entry from Cargo now adjusts waypoint distance dynamically when entering docking Cargo ship now responds to max velocity on harbor entry Base Path Adjusted a bunch of speed and position values on harbor entry path Bunch of debug stuff to show patrol tangents and docking point scores Added boolean to WorldSetup to force ocean patrols to be generated with dev terrains
2 Years Ago
Sorted test map so boat outer patrol paths can be generated properly
2 Years Ago
Adjusted cargo path Notifier component placed harbor Reran Scene2Prefab
2 Years Ago
Initial approach logic: Cargo now calculates tangents of each patrolfar node and compares the angle and distance to find the best scoring point Debug outputs for this
2 Years Ago
Scene2Prefab Added docking path to harbor 1
2 Years Ago
Test scene init Sorted clipping terrain in test scene Properly split terrain from other scenes
2 Years Ago
Merge main
2 Years Ago
Merged to main
2 Years Ago
Fixed remaining issues with condition display Now respects updated max condition properly
2 Years Ago
Merge vendor fixes 5
2 Years Ago
Rebuilt phrases Slightly moved some alignment to look right with new text
2 Years Ago
Merge vendor ui fixes 5
2 Years Ago
Conditional bar is no longer shown for listings with full hp Rewrote conditional checks to take advantage of normalised values
2 Years Ago
normalise condition fill amount
2 Years Ago
Changed vendor listings to display 'selling' rather than available Gave text more room before wrapping to support translations