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5,992 Commits over 974 Days - 0.26cph!

2 Years Ago
Fixed rear wheels not moving Fixed indicators Vendor now destroys road signs that it comes in contact with
2 Years Ago
Adjusted wheel collider values. Appears to be more stable overall
2 Years Ago
Dont force network update every fixed update. Seems to provide better results at first glance
2 Years Ago
Fixed vending machine screens not showing anything
2 Years Ago
Handbrake system to help prevent tipping over when first spawned Swapped collider checks from vis.colliders to overlapspherenonalloc to try and pick up electric poles Better error messages for when the vendor doesnt spawn
2 Years Ago
Lowered centre of mass
2 Years Ago
Fixed incorrect positions of vendor fronts (again) Vehicle lights bool rewrite again Refactor of indicator code Prefab changes
2 Years Ago
Reduce left right wobble Debug logs for brakes/indicators
2 Years Ago
Reload road categories when loading cached road. This should prevent issues where the vendor couldn't be spawned after loading a save.
2 Years Ago
Setup most of the base to handle indicator blinking
2 Years Ago
Extra map markers
2 Years Ago
Light setup in vendor client Setup VehicleLight to support setting transmittance VehicleLight now supports using the brake colour as a seperate off colour rather than just black Merge conflicts
2 Years Ago
Fixed server build errors
2 Years Ago
Merge issues fixed
2 Years Ago
Power boost to stop struggling on hills Logs removed
2 Years Ago
Do wheel rotations in quaternion space to avoid gimble lock Further clientside angle adjustments
2 Years Ago
Clientside axle and wheels now follow serverside position FX effects added for different terrain types Wheel and axle rotation setup for the correct axis All references now swapped over to use VisualCollider WheelColliders now shared
2 Years Ago
Fixed incorrect tangent when checking pull over position validity
2 Years Ago
Reference wheel colliders through VisualCarWheel VendorVisuals initial setup
2 Years Ago
Refactored pull over point code to work with points behind the vendor Players in noclip will now not be put into the blockers list - this will prevent the vendor from driving off when content creators are trying to make videos
2 Years Ago
Missed files
2 Years Ago
Angle and height check on pull over positions Added no build area to front of vendor and moveable no build sphere to pull over position in order to prevent griefing when a pullover point is decided Setup combined rig with vendor code Cleanup
2 Years Ago
Added extra hours method to wipe timer
2 Years Ago
Don't spawn travelling vendor if Bradley is on the road - preemptively prevents any issues with Bradley pathing
2 Years Ago
Optimised ring road search
2 Years Ago
Basic vehicle visuals port
2 Years Ago
Use map marker for vendor instead. Remove ability to see what it has in advance through a vending machine icon.
2 Years Ago
Forgot the marker!
2 Years Ago
Null error
2 Years Ago
Round prices up to the nearest 5 to make them look nicer
2 Years Ago
Ensured ring road will be found if one exists on the map. Fixes problem stopping vendor from being spawned on a totally fine map.
2 Years Ago
Fixed client compile error
2 Years Ago
Fixed vendor front spacing and placement
2 Years Ago
Fixed dodgy serverside references causing duplicate vendor fronts and turrets Vendor fronts should now be spawned in the correct position Setup work for new icon Prefab changes
2 Years Ago
merge from heli_groundheight_fix -> main (stops heli error spam)
2 Years Ago
Heli now uses fixed height again
2 Years Ago
Stubbed on destroy code
2 Years Ago
Fixed broken protobuf file
2 Years Ago
Merge main
2 Years Ago
Codegen. Ready to go
2 Years Ago
Added quick death to get on AUX.
2 Years Ago
Fixed roads being picked up as a spawn check Added some convars to customise behaviour
2 Years Ago
Vendor spawn event will now check a bunch of spawn positions before selecting appropriate one. This prevents vendor from spawning on top of anything.
2 Years Ago
Fixed broken top turrets
2 Years Ago
Added more sell orders Broken new turret setup with vendor Setup turrent variant
2 Years Ago
Fixed incorrect index (again)
2 Years Ago
Fixed incorrect destination on event start
2 Years Ago
Sorted null hit colliders in obstacle check
2 Years Ago
Event setup Added missed world mask to obstacles Codegen
2 Years Ago
Merge main