userIan Hendersoncancel
reporust_rebootcancel

5,992 Commits over 974 Days - 0.26cph!

1 Year Ago
Removed doublers
1 Year Ago
Added buttons to Vehicle Light to allow them to be toggled in editor
1 Year Ago
Travelling Vendor -> Main
1 Year Ago
Removed unused RendererLOD
1 Year Ago
Added null check on IsPositionClear - should prevent NRE's
1 Year Ago
Merged Travelling Vendor -> Main
1 Year Ago
Brought back 4 wheel braking Minor code cleanup Tree kill fixed
1 Year Ago
Vendor now destroys any builldings on the road. Won't affect normal gameplay, but will allow it to work on modded servers that allow building placement on roads.
1 Year Ago
- Removed overengineered steering system. Pure pursuit seems to be the GOAT - Look ahead multiple points rather than just 1 - Removed excess logs
1 Year Ago
Fixed brake lights again
1 Year Ago
Enable waiting again - oops!
1 Year Ago
Clear material properties block before setting colour
1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
Vending front changes
1 Year Ago
Fixed wheel colliders having a slight gap with the ground
1 Year Ago
Merged Travelling Vendor -> Main
1 Year Ago
Attempt to fix staging
1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
Travelling Vendor~ - Swapped steering over to PID controller - Fixed wobbly wheels - Added proper lerping to clientside wheel visuals - Removed steering deadzone logic - Changed wheel grip values so it can climb hills
1 Year Ago
Cleanup and missing files
1 Year Ago
Merge Travelling Vendor -> Main (Again!)
1 Year Ago
Set some colliders to triggers
1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
Travelling Vendor ~ - Increased Torque - Simplified and improved pullover mechanics, as well as alignment - Put max speed system in - Fixed issues with large colliders pushing or pulling small bikes nearby and stopping dismounts - FIxed issues with TargetDetection trigger not being on the correct layer. Causing issues with trains and not picking up targets properly - Fixed issues with handling at high speeds - Fixed brake problems - Vehicle push/ player push now only enabled when in movement| - Fixed bugs stopping vendor from stopping when players are nearby - Fixed brake lights
1 Year Ago
Added extra debug logs
1 Year Ago
Reduced distance to kirb Clear hits list in between
1 Year Ago
Travelling Vendor + Dynamic Pricing -> Main
1 Year Ago
Map changes
1 Year Ago
Max speed Removed Rigidbody interpolation
1 Year Ago
Fixed steering deadzone issues
1 Year Ago
Fixed missing bracket on turrets
1 Year Ago
Prefab update Attempt to fix the stuttering
1 Year Ago
Reverted ackermann steering to a simple angle based steering system. Works better in most cases Default colliders now checked to ensure they arent a child of the vendor
1 Year Ago
Removed non convex colliders
1 Year Ago
Improved wheel traction Default physics layer checks on roadside (Should pickup those roadsigns)
1 Year Ago
Prevent NPCVendorTurrets from corrupting saves again
1 Year Ago
Missing files
1 Year Ago
Created and setup icon for travelling vendor
2 Years Ago
Merge Phrases
2 Years Ago
Update phrases
2 Years Ago
Merge Travelling Vendor -> Main
2 Years Ago
Regen manifest
2 Years Ago
Travelling Vendor -> Main
2 Years Ago
Ready to go
2 Years Ago
Cherrypicked server override fix
2 Years Ago
Cherrypicked VehicleChassis Workaround
2 Years Ago
Cherrypicked event compile fix
2 Years Ago
Fixed codegen errors
2 Years Ago
Merge Main -> Travelling Vendor
2 Years Ago
Greatly improved the reliability of pull over checks. Now correctly notices electrical boxes, electric poles, cactus and junkpiles in basically all cases