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6,617 Commits over 1,066 Days - 0.26cph!

2 Years Ago
World Config is now setup as a list of overrides to monuments, rather than a list of defaults
2 Years Ago
Expose: All monument configurations in WorldConfig (enable/disable, topology to spawn on, target count, min distance between monuments, min world size) Load in config to tools first Setup JsonConverter for spawn filter flags
2 Years Ago
Print cliff defintitions
2 Years Ago
Expose: biome tier percentages and biome arid, temperate, tundra and arctic to editor tools
2 Years Ago
Added debug functions to print out all monument and decor descriptions - will use these as part of a blocker list in order to prevent certain monuments/decor pieces from spawning
2 Years Ago
Exposed: rail ring, rail ring min world size requirement (config & tools) Exposed: above ground rails, below ground rails (tools)
2 Years Ago
Route all map tools through world config~ This will expose all of my new properties to server owners should we decide to merge this to main World Setup now looks for editor tools config files should we be currently in editor
2 Years Ago
Editor can now override world configs
2 Years Ago
Added grouped component object to look for all components that are integral for x function to work This means we can check if all components that are necessary for roads are available, meaning we can delete/add the required ones at will More code cleanu Ability to toggle road generation
2 Years Ago
Ring road enabling/disabling + min world size customisation
2 Years Ago
Save current scene before gen takes place
2 Years Ago
Map generation now ensures client + server Editor starts playing when map generation button is pressed
2 Years Ago
Map tools now inject appropriate sizing and seed values into WorldSetup Correct WorldSetup reference grabbed
2 Years Ago
Sanity check to ensure we are in the correct scene Button link up Initial update loop
2 Years Ago
Styles setup
2 Years Ago
Base UI Toolkit setup
2 Years Ago
Initial commits - just some commenting
2 Years Ago
Advance Path NRE Fix -> Main
2 Years Ago
Added convar 'global.disable_clouds' to disable clouds
2 Years Ago
Exploring the parenting of bikes to the back of scrappy to see if its even feasable
2 Years Ago
Reset stock back to 10 Removed excess logs
2 Years Ago
Attempted travelling vendor 'Advance Path NRE' patch
2 Years Ago
Vendor Restock Changes -> Main
2 Years Ago
Upped starting stock to 20
2 Years Ago
Elevator Vehicle Parent -> Main
2 Years Ago
Stop the bouncy floor again
2 Years Ago
Re-enable clipping checks Allow bikes to bypass them the same as horses
2 Years Ago
Lift up elevator collider to prevent clipping - which in turn is unparenting bikes on the elevator
2 Years Ago
Vendor Audio Fix -> Main
2 Years Ago
Sike Buy sound now invoked on the vendor game object as a whole rather than the machine inside Adjusted to a tiny sound
2 Years Ago
Increased sound radius Parking changes for now
2 Years Ago
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2 Years Ago
Added missing audio source
2 Years Ago
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2 Years Ago
Replicated Bush Fx -> Main
2 Years Ago
Swap template to small sound for crunchy, grassy and twiggy leaf rustle sound definitions Should reduce the audible distance of bushes
2 Years Ago
Merge main
2 Years Ago
Elevator vehicle merge -> main
2 Years Ago
Increased elevator floor colliders Hopefully prevent clipping off elevators
2 Years Ago
Entity Leak Fix -> Main
2 Years Ago
Check if refill container move is unsuccessful. Delete to avoid memory leaking
2 Years Ago
Ensure static office lift and player lift have same whitelist
2 Years Ago
More debugging Added motorbike, side car, bicycle, drone and snowmobile to white list of parented vehicles
2 Years Ago
Created whitelist system to allow only certain vehicles to be accepted in an elevator
2 Years Ago
Allow vehicles to be parented to static elevators. Primarily affecting bikes, snowmobiles etc
2 Years Ago
Bike Cargoship Parent -> Main
2 Years Ago
Cleanup logs
2 Years Ago
Visualise clip positions