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6,617 Commits over 1,066 Days - 0.26cph!

2 Years Ago
Travelling Vendor Revisions -> Main
2 Years Ago
Cleanup comments
2 Years Ago
Faster night check
2 Years Ago
Fixed broken night check
2 Years Ago
Remove infinite stock. Stock will refill every 33% of the vendors total lifetime
2 Years Ago
Rewrote spawn event to use thresholds instead
2 Years Ago
Reduced agro radius
2 Years Ago
Added angry horn
2 Years Ago
Backfires now happen at a random point in the future
2 Years Ago
Vendor ~ Rewrote ignore system to utilise a single struct Improved ignore systems reliability Reduced network load for steering angle - only need a single float Vending Orders ~ Frees to FreeLists Resize vending order to largest order entries count Check before freeing attachment list
2 Years Ago
NPC Vending order and vending machine cleanup Refuse used list when grabbing random entries
2 Years Ago
Cleanup visuals class Reformat targetting class
2 Years Ago
Road categories now available on networked worlds
2 Years Ago
Better placed server/client variable locations
2 Years Ago
Adjusted name text of travelling vendor icon
2 Years Ago
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2 Years Ago
Code gen Vending machine cleanup Attachment list free'd before being overwritten
2 Years Ago
Code cleanup 1 ~ Remove unused RPC method in vending machine map marker Remove unused boolean local update experiment in vending machine map marker Free current path list used in vendor path install
2 Years Ago
Increase frequency of building check
2 Years Ago
Merge Travelling Vendor -> Main
2 Years Ago
Fixed layering issue stopping vendor from detecting trains
2 Years Ago
Swapped crappy taped together vendor front menu system with something more reliable
2 Years Ago
Merge main
2 Years Ago
Travelling Vendor -> Main
2 Years Ago
Vendor will destroy train cars in its path
2 Years Ago
Reduce pull over check time
2 Years Ago
Removed unneeded art
2 Years Ago
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary. Reverted some code that removed Shop Icon
2 Years Ago
Turn off Rigidbody interpolation for Bradley. Should prevent stuttering over network.
2 Years Ago
Regen
2 Years Ago
Added upper bound to obstacle blocking Code cleanup Better error messages
2 Years Ago
Missed codegen!
2 Years Ago
Codegen woops!
2 Years Ago
Travelling Vendor -> Main
2 Years Ago
Greatly reduced target detection range Minor code cleanup Added convar to have the vendor destroy buildings. Disabled by default. Increased push box size
2 Years Ago
Merge Travelling Vendor -> Main
2 Years Ago
Changed icon to green one Increased icon size
2 Years Ago
Merge Travelling Vendor -> Main
2 Years Ago
Moved turrets closer to the vendor centre
2 Years Ago
Added random engine backfires
2 Years Ago
Added side turrets to the vendor
2 Years Ago
Vendor attacker is not marked as hostile
2 Years Ago
Wired headlights and spotlights to TOD
2 Years Ago
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
2 Years Ago
Merge main -> travelling_vendor
2 Years Ago
Merge Travelling Vendor -> Main
2 Years Ago
Check if we have someone around before dying Swapped to pattern matching
2 Years Ago
Return out of death
2 Years Ago
Reduced pull over distance again Get component if null on serverside menu Target code semi-cleanup
2 Years Ago
Pick further away points to align to