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5,995 Commits over 974 Days - 0.26cph!

2 Years Ago
Prevent being aggro'd mid strafe - this needs fixed Removed bunch of debug logs Remove bunch of debug draws Reduced turn speed when swapping to orbit strafe
2 Years Ago
Fixed bug that would pull heli out of move state if there were no targets - moved that code to orbit code only. Added AtRotation check. Ensures heli has finished rotating before moving into strafe attack
2 Years Ago
Refactored init strafe and aggro code Fixed bug causing multiple changes of strafe drop out distance per tick
2 Years Ago
Refactored starting strafe code Ensured time since damaged threshold was appropriate for each damage type
2 Years Ago
Fixed bug in orbitting causing radians to be converted to radians - this was causing inaccurate calculations on points Ensured fixed orbit works the same as the old orbit Bunch of debug stuff Fixed entry into orbit strafe
2 Years Ago
OrbitStrafe state now attempts to flow nicely from a strafe state when swapping
2 Years Ago
Attempted to merge orbital strafe to the end of the strafe run. Couple bugs, needs looked at again
2 Years Ago
Prevent orbit strafe from breaking until rockets are emptied
2 Years Ago
Slowed down rockets shot during orbit strafe
2 Years Ago
Ensure that heli instantly explodes when impacting the water the same way as it does on land Prevented exiting any state if retiring - probably not needed
2 Years Ago
Prevent patrol helicopter from being able to be aggro'd when leaving the map This stops it despawning mid fight
2 Years Ago
Refill rockets when starting orbit strafe
2 Years Ago
Refactored strafe rocket code
2 Years Ago
Few checks to only point at interest zone if in orbit and not breaking orbit Overrode default rotation speed for orbit strafing Set interestzone origin from strafe passover to ensure a more accurate target
2 Years Ago
Orbit strafe now attempts to point at interest zone wilst orbitting
2 Years Ago
Small changes
2 Years Ago
Prevent cargo from tilting on harbor approach Improve error messages if approach node isn't found
2 Years Ago
Initial orbit strafe state
2 Years Ago
Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
2 Years Ago
Merge main
2 Years Ago
Ensured cargo ignores height of waypoints - keeping it at the correct water height
2 Years Ago
Revert Procedural Map - Sorry Aux2!
2 Years Ago
Made the docking test map smaller again
2 Years Ago
Fixed egress working if it was in the process of actually entering or leaving harbor
2 Years Ago
Fixed harbor 1 to work with new path
2 Years Ago
Refactored all of the movement code Remade harbor 2 path to work with new movement
2 Years Ago
Improved cargo docking movement code to handle tighter situations Prevents clipping on harbor geometry Moves on rails with more deterministic movement overall
2 Years Ago
Ensured trigger is set properly on one of the harbor 1 cranes - prevents flyhack kick
2 Years Ago
Added a more accessible harbor 2 cargo path
2 Years Ago
Push prefab
2 Years Ago
Re-add text null check
2 Years Ago
Subtract broken prefab
2 Years Ago
Re-enable tooltip text for single vendor names
2 Years Ago
Hovering over a vending machine now shows the names of the machines (as it used to)
2 Years Ago
Vendor UI now closes automatically when map is closed.
2 Years Ago
Fixed issue preventing harbor 2 from being considered as a docking point
2 Years Ago
Prevent cargo from trying to leave the map mid dock. Now waits until docking has finished before leaving.
2 Years Ago
Fixed bug causing cargo to freeze when swapping between standard points and approach points. Bowpoint used for steering throughout
2 Years Ago
Slowed down ship turning
2 Years Ago
Prevented cargo from waiting twice Improved reliability of throttle - cache old speed and use it if unsure of next waypoint speed Fixed isues causing follow to zero rotation on approach
2 Years Ago
Fixed cargo speed limiting bugs Cargo now looks at previous node to find desired speed
2 Years Ago
Completely remove throttle based movement on approach. On rails style movement instead
2 Years Ago
Fixed off centre harbor 2 incoming path Fixed swing bridge partly opening
2 Years Ago
Cargo now steers with its front rather than pivot point when docking: This prevents: -clipping with geometry -turning too fast/too slow -Innacurate movements
2 Years Ago
Removed a bunch of throttle lerps and rotation lerps when docking
2 Years Ago
Tried to fix broken swing bridge animation
2 Years Ago
Fixed weird cargo movement bug
2 Years Ago
Added cargoship save support Ran protobuf
2 Years Ago
Flipped harbor 1 path Adjusted swing bridge animation Smoothed approach path Still broken spawn nearby command
2 Years Ago
Harbor 1 ladder and parent triggers