userIan Hendersoncancel
reporust_rebootcancel

5,993 Commits over 974 Days - 0.26cph!

2 Years Ago
harbor 2 path topology
2 Years Ago
Harbor 1 path topology take 2
2 Years Ago
Cherry pick harbor 1 topology sets
2 Years Ago
Harbor 1 docking path set topology
2 Years Ago
Reverted mesh lod changes :)
2 Years Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
2 Years Ago
Codegen
2 Years Ago
Added boolean to allow cargo to dock to any harbor that it comes across
2 Years Ago
Allow repeat docking command
2 Years Ago
Added debug commands to dump cargo current state
2 Years Ago
command to print harbor indexes and positions
2 Years Ago
debug docking is now a server var
2 Years Ago
Merge main
2 Years Ago
merge patrol_helicopter_revision
2 Years Ago
Removed a few sneaky logs Codegen
2 Years Ago
Merge main
2 Years Ago
Codegen
2 Years Ago
Fixed rotation viewing vector zero
2 Years Ago
checked in main
2 Years Ago
Convar'd flee damage percentage Adjusted zone stale time, danger zone size and max zones 'cache' size
2 Years Ago
Wrote system to cull least active zone if danger zones overflow cache
2 Years Ago
Heli now filters its targets based on the danger of the zone they are in
2 Years Ago
Increased orbit distance Refactor of napalm time handling in orbitstrafe
2 Years Ago
Re-enabled debugging stuff Flee positions are picked better again Fixed more orbital lock issues Fixed problem with using napalm in no go zones Swapped zones to check positions, rather than players Strafe no go check Patrol points are now recaclulated up to 5 times in order to find one outside of a zone. Monuments are used as fallback
2 Years Ago
Fixed another possible distance check which could be locking an orbit state
2 Years Ago
Removed some extra debugs that should've been hidden
2 Years Ago
Fixed possible way to stay fixed in orbit state
2 Years Ago
Merge patrol heli revision
2 Years Ago
Fixed bug causing strafe to be locked waiting for rotation Fixed some napalm bugs
2 Years Ago
Move further on flee Orbit strafe now supports napalm Fixed bug that could cause heli to be aggro'd after death
2 Years Ago
Fixed crazy flee height Made rocket aimcone a bit less crazy
2 Years Ago
Swapped a distance check to distance 2d
2 Years Ago
reduced orbit strafe distance
2 Years Ago
Fixed? RPC error on being killed with rocket
2 Years Ago
Third time the charm?
2 Years Ago
Removed ddraws
2 Years Ago
Fix build errors
2 Years Ago
editor check for ddraw
2 Years Ago
Check in patrol_helicopter_revision
2 Years Ago
Removed excess logs Codegen Debug = false
2 Years Ago
Merged main
2 Years Ago
Orbit now listens to no go zones
2 Years Ago
Fixed infinite loop :) Danger zone score is now weighted weirdly (but it works?) Check if player is in no go zone before strafing
2 Years Ago
Fixed bug preventing breaking of orbit Added should debug boolean Ensured zone states are only on the server
2 Years Ago
Missed files
2 Years Ago
-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it -Added console commands to test all heli states -Added flee state - cant get aggro when in this state -Ensured flee state runs if heli is within a newly added no go zone
2 Years Ago
Orbital strafe chance set to 60%
2 Years Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
2 Years Ago
Prevent being aggro'd mid strafe - this needs fixed Removed bunch of debug logs Remove bunch of debug draws Reduced turn speed when swapping to orbit strafe
2 Years Ago
Fixed bug that would pull heli out of move state if there were no targets - moved that code to orbit code only. Added AtRotation check. Ensures heli has finished rotating before moving into strafe attack