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6,617 Commits over 1,066 Days - 0.26cph!

2 Years Ago
Missing Radiation files
2 Years Ago
Balanced radioactive water splashes on players Balanced radioactive water sprinker splashes on players Moved Radiation calculations (tiers, protection discounts) to its own static class rather than storing it in TriggerRadiation
2 Years Ago
Rads are applyed to player motabolism instead
2 Years Ago
Subtracted last commit
2 Years Ago
Run material setup on procedural objects even if the world is cached
2 Years Ago
world_update_2 -> world_update_2/radioactive_water
2 Years Ago
demo_nametag -> main
2 Years Ago
Ensured new nametag behaviour respects user setting nametags to true
2 Years Ago
demo_nametag -> main
2 Years Ago
Nametags are now re-enabled in basically every case when leaving a demo
2 Years Ago
First stab at fixing demos not re-enabling tags: -Removed rendundant nametag enabled check -Force an attempt at re-enabling tags anyway
2 Years Ago
Streamlined legacy woodpile material setup
2 Years Ago
Added shark spawner to all divesites
2 Years Ago
Prevent building on legacy wood pile
2 Years Ago
world_update_2/legacy_woodpile_improvements -> world_update_2
2 Years Ago
world_update_2 -> world_update_2/legacy_woodpile_improvements
2 Years Ago
Greatly reduced spawn population from 2500 -> 800 - slightly less than standard ore nodes
2 Years Ago
Swapped stage centres to directly use Vector3 - prevents Transform allocs Adjusted wood pile final amount to 1k
2 Years Ago
Added boolean to disable hostspot minigames. Disabled legacy wood pile minigame
2 Years Ago
Further tightening of divesite terrain anchors
2 Years Ago
Increased divesite anchor count. Anchor radius and height
2 Years Ago
world_update_2 -> legacy_woodpile_improvements
2 Years Ago
world_update_2 -> world_update_2/radioactive_water
2 Years Ago
Re-enabled foliage displacement on divesites
2 Years Ago
Force fur to bypass render queue check the same as Hair is
2 Years Ago
Fixed hatchet fur not working with viewmodel renderer
2 Years Ago
Improved Legacy Wood Piles -> World Update 2
2 Years Ago
Fixed floating divesites
2 Years Ago
Made underwater checks more stringent on divesites
2 Years Ago
Vendor Mismatched Fields -> Main
2 Years Ago
Fixed travelling vendor mismatched fields
2 Years Ago
Set ore bonus wood to use bonus_hit_wood
2 Years Ago
Removed particles from sound effect
2 Years Ago
2 Years Ago
Wood ore bonus Manifest Swapped impact effects to tree-impact
2 Years Ago
World Update 2 -> Legacy Woodpile Improvements
2 Years Ago
Swapped to correct impact effect
2 Years Ago
Rebalanced HP to make it as close to nodes as possible
2 Years Ago
Radioactive Water -> World Update 2
2 Years Ago
Added boolean to enable automatic topology changes Lake/Oasis/Radtown S2P
2 Years Ago
Radioative Water -> World Update 2
2 Years Ago
Revert set topology on water sources - fixes incorrect topology map with lakes on terrain generation Temprorarily breaks Radioactive Water
2 Years Ago
Merge World Update 2 -> Radioactive Water
2 Years Ago
Wood Piles~ Hotspot nodes were consistently getting stuck in ridges/weird parts of mesh. Came up with a way to use custom centres for each stage on an ore resource node. Much better results overall. Greatly simplied my first attempt.
2 Years Ago
Enable read/write on legacy wood pile importer
2 Years Ago
World Update 2 -> Legacy Woodpile
2 Years Ago
Added prevent build volumes to buoys and divesites
2 Years Ago
Divesite underwater check
2 Years Ago
Radioactive Water (missing manifest) -> World Update 2
2 Years Ago
Radioactive water reduces thirst rather than increasing it