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6,617 Commits over 1,066 Days - 0.26cph!

2 Years Ago
Remove smoothing pass for alignment
2 Years Ago
Increased radius check
2 Years Ago
Fixed order of NRE checks
2 Years Ago
Added more checks to try and kerb this NRE
2 Years Ago
Vendor can now get over rails Added rails to vendor test map Added more accurate detailed colliders
2 Years Ago
Merge Travelling Vendor -> Main (yet again!)
2 Years Ago
Added client check for editor script
2 Years Ago
Travelling Vendor -> Main
2 Years Ago
Fixing compile error
2 Years Ago
Fixed override steering bug Increased time between pullovers
2 Years Ago
Merge Travelling Vendor -> Main
2 Years Ago
Greatly improved the performance of vendor position pull over collider check
2 Years Ago
Drive for a bit before switching off indicators Removed another sphere
2 Years Ago
Fixed unset indicators on pull off
2 Years Ago
Fixed another bug with hazards Commented out debug spheres
2 Years Ago
Reduced serverside max steer angle to a more realistic maximum Swapped right indicator use flags that are actually free Setup hazard lights on pull over Prevent explosives from being able to be placed on the vendor Fixed issues with right indicator
2 Years Ago
Increase indicator speed
2 Years Ago
Flipped indicators
2 Years Ago
Removed doublers
2 Years Ago
Added buttons to Vehicle Light to allow them to be toggled in editor
2 Years Ago
Travelling Vendor -> Main
2 Years Ago
Removed unused RendererLOD
2 Years Ago
Added null check on IsPositionClear - should prevent NRE's
2 Years Ago
Merged Travelling Vendor -> Main
2 Years Ago
Brought back 4 wheel braking Minor code cleanup Tree kill fixed
2 Years Ago
Vendor now destroys any builldings on the road. Won't affect normal gameplay, but will allow it to work on modded servers that allow building placement on roads.
2 Years Ago
- Removed overengineered steering system. Pure pursuit seems to be the GOAT - Look ahead multiple points rather than just 1 - Removed excess logs
2 Years Ago
Fixed brake lights again
2 Years Ago
Enable waiting again - oops!
2 Years Ago
Clear material properties block before setting colour
2 Years Ago
Merge Travelling Vendor -> Main
2 Years Ago
Vending front changes
2 Years Ago
Fixed wheel colliders having a slight gap with the ground
2 Years Ago
Merged Travelling Vendor -> Main
2 Years Ago
Attempt to fix staging
2 Years Ago
Merge Travelling Vendor -> Main
2 Years Ago
Travelling Vendor~ - Swapped steering over to PID controller - Fixed wobbly wheels - Added proper lerping to clientside wheel visuals - Removed steering deadzone logic - Changed wheel grip values so it can climb hills
2 Years Ago
Cleanup and missing files
2 Years Ago
Merge Travelling Vendor -> Main (Again!)
2 Years Ago
Set some colliders to triggers
2 Years Ago
Merge Travelling Vendor -> Main
2 Years Ago
Travelling Vendor ~ - Increased Torque - Simplified and improved pullover mechanics, as well as alignment - Put max speed system in - Fixed issues with large colliders pushing or pulling small bikes nearby and stopping dismounts - FIxed issues with TargetDetection trigger not being on the correct layer. Causing issues with trains and not picking up targets properly - Fixed issues with handling at high speeds - Fixed brake problems - Vehicle push/ player push now only enabled when in movement| - Fixed bugs stopping vendor from stopping when players are nearby - Fixed brake lights
2 Years Ago
Added extra debug logs
2 Years Ago
Reduced distance to kirb Clear hits list in between
2 Years Ago
Travelling Vendor + Dynamic Pricing -> Main
2 Years Ago
Map changes
2 Years Ago
Max speed Removed Rigidbody interpolation
2 Years Ago
Fixed steering deadzone issues
2 Years Ago
Fixed missing bracket on turrets
2 Years Ago
Prefab update Attempt to fix the stuttering