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4,639 Commits over 762 Days - 0.25cph!

3 Months Ago
team_bag_labels -> main
3 Months Ago
Another NRE that could've snuck in
3 Months Ago
Extra NRE safety check
3 Months Ago
main -> team_bag_labels
3 Months Ago
Can now generate protobufs inside Unity rather than inside a seperate .exe externally. Befefits: Platform agnostic, no need for .BAT files Can run through our existing Codegen system No need for external or duplicate definitions of classes In the future can make in engine viewers/editors
3 Months Ago
chicken_coop_indoor_sunlight -> main
3 Months Ago
Swap to CanSee instead of IsVisible, which can return true sometimes
3 Months Ago
screen_rocket_distortion_fix -> main
3 Months Ago
Fix NRE
3 Months Ago
Stop explosion effects staying on your screen after death in some cases
3 Months Ago
naval_update -> scientist_rhib
3 Months Ago
main -> naval_update
3 Months Ago
team_bag_labels -> main
3 Months Ago
Compile fix
3 Months Ago
team_bag_labels -> main
3 Months Ago
We dont need to use id's scrap them and just forward the display name. Dont work if we are using streamermode
3 Months Ago
Fix bug preventing sleeping bag from receiving the RPC call Use get for encrypted value Layout changes Add a popup animation
3 Months Ago
When looking at a bag: display the owners name above the tooltip provided its a teammate
3 Months Ago
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
3 Months Ago
Missed file
3 Months Ago
Stop allocations on ItemContainer::SetOnlyAllowedItems Micro optimisation
3 Months Ago
Optimise ItemManager::Initialize Linq Queries
3 Months Ago
Add Zlinq to the project
3 Months Ago
convar to help test prepare for missions
3 Months Ago
Revert back to simpler save method Abandon mission instead of trying to use reset to defaults
3 Months Ago
more_browser_fixes -> main
3 Months Ago
Fix bug showing 'prioritise premium' as being off even though it was on
3 Months Ago
Set 'ShowEmpty' to false by default Update tab boxes on open
3 Months Ago
fix_server_browser_missing_servers -> main
3 Months Ago
tutorial_mission_reset_nre_fix -> main
3 Months Ago
Ensure logic still works if the skipped mission was the active mission
3 Months Ago
tutorial_mission_reset_nre_fix -> main
3 Months Ago
Dont serialize null missions Dont serialize default state missions
3 Months Ago
mission_isstarted_nre -> main
3 Months Ago
Try/catch mission think system
3 Months Ago
mission_isstarted_nre -> main
3 Months Ago
Fix mission 'is started' NRE
3 Months Ago
Allow AI to drive anything derived from BaseVehicle New custom upload loop. Safely turned on/off if AI is assigned HasDriver flag set but mounting logic stays the same
3 Months Ago
Play an on/off animation on the maps when the engine is toggled on or off Map system refactor and storing in its own file Folder cleanup
3 Months Ago
restore_old_sorting -> main
3 Months Ago
Baked defaults into play prefab
3 Months Ago
Changed default orderBy string to match new intended behaviour
3 Months Ago
Restore default sorting to be ping then pop (like the old menu)
3 Months Ago
Fixed notify LOD notifing the wrong object
3 Months Ago
Added toggleable working lighting, needs some work to make it prettier
3 Months Ago
Missed files
3 Months Ago
Better script split off (keep relevant scripts under client objects where required)
3 Months Ago
Always lerp the left hand target, so its not being aggressively set. Eg if you let go of the throttle we will gradually move back to a steering hand position rather than snapping
3 Months Ago
RHIB maps move to follow RHIB position
3 Months Ago
tugboat_rug_fix -> main