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4,917 Commits over 762 Days - 0.27cph!

2 Months Ago
Remove logs Add back avoidance
2 Months Ago
Finally! Working 360 degree avoidance (sixth attempt at avoidance, seems to be the final version!) Stop NPCs on the boat from being targetted as enemies (boat would drive around in circles trying to get close to a passenger) Fix Y values screwing up our targetting vector logic Obstacle system was transforming direction when it didnt need to
2 Months Ago
Ensure a full 360 degrees of directions are generated
2 Months Ago
Add proper support for reversing - use the dot product to determine when behind Fix a bunch of incorrect vector space translations More debugging
2 Months Ago
Clamp danger values Local to world (not the other way around)
2 Months Ago
Increase context resolution Harder steering over lower values
2 Months Ago
Rip out the old boat ai steering behaviour and fully replace it with a context driven version| Retain a map of interest and danger that correlates to a fixed set of directions around the boat Weight everything up and take the path of most interest + least danger
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Better spacing values Disable RHIBs spawning in the deepsea for now
2 Months Ago
Messing with deepsea values
2 Months Ago
Manifest
2 Months Ago
Added AI RHIBs to the deep sea Codegen General cleanup
2 Months Ago
Deep sea specific RHIB prefab
2 Months Ago
Stop the boat driving if the driver gets doinked
2 Months Ago
Driver no longer has a gun out
2 Months Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
2 Months Ago
Fifth attempt at avoidance logic
2 Months Ago
Fix broken bounds on the rhib storage drybox
2 Months Ago
Remove mounting debug code
2 Months Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
2 Months Ago
Add support for spawning the new scientists, but lets stay with the old ones for now
2 Months Ago
Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable Further simplification to avoidance code, not 100% sold on it so im commenting out for now
2 Months Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
2 Months Ago
Actually fill the RHIB with scientists when you attach
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
browser_scrollview_fix_2 -> main
2 Months Ago
Try togling the categories to fix only 4 entries showing up - seems to be a valid fix in actual build
2 Months Ago
neck_stuck_debug -> main
2 Months Ago
Add playermodel.debugheadbug to attempt to try to get to the root cause of this head locking bug
2 Months Ago
powered_water_purifier_pickup_fix -> main
2 Months Ago
Fixed not being able to pickup the powered water purifier even when its empty
2 Months Ago
browser_scroll_bug_fix -> main
2 Months Ago
Some more changes to try and get browser scrollview to work properly
2 Months Ago
hurt_overlay_nvg_fix -> main
2 Months Ago
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
2 Months Ago
test_generator_more_snapping_fixes -> main
2 Months Ago
Fix weird collider on test generator Fix weird deploy volumes on test generator
2 Months Ago
more_video_optims -> main
2 Months Ago
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
2 Months Ago
Only load in the shockbyte modal when we need it, not at initialisation
2 Months Ago
pt_boat_gameplay -> naval_update
2 Months Ago
We are moving! Fuel storage Item storage
2 Months Ago
Adjust water plane points for PID
2 Months Ago
Fix engine access Place mount points properly
2 Months Ago
Added working compass to the PT Boat Fix error on the RHIB Visuals (happens when added to a PT Boat)
2 Months Ago
Add AI support to the new PT Boat
2 Months Ago
Higher HP than RHIB Slower than RHIB Setup test item
2 Months Ago
Engine speed adjustments Setup dual propellers
2 Months Ago
RHIB throttle animation can now support left or right side PT boat requires right sided throttle animation
2 Months Ago
scientist_boat_ai -> naval_update