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5,984 Commits over 943 Days - 0.26cph!

4 Months Ago
turret_slow_animation_fix -> main
4 Months Ago
- Move lerping over from handle aiming to Tick() - Slight cleanup - Move clamping
4 Months Ago
- Setup leg animator for the new player rig - FInd and assign new masks
4 Months Ago
turret_hotfix_networkrange_fix -> main
4 Months Ago
turret_rear_turret_aiming_fix -> main
4 Months Ago
Slight reduction
4 Months Ago
Increase front turret rotate speed by 200 units
4 Months Ago
Fix rear turret using the wrong forward direction when shooting
4 Months Ago
Fix pt boat turrets bricking themselves when leaving and coming back into network range
4 Months Ago
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4 Months Ago
playerboat_wheel_mount_optimization -> main
4 Months Ago
Enable mount parenting on boat building steeringwheel
4 Months Ago
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4 Months Ago
scientist_boats_gameplay_pass_4 -> main
4 Months Ago
Compile fix
4 Months Ago
scientist_boats_gameplay_pass_4 -> main
4 Months Ago
main -> scientist_boats_gameplay_pass_4
4 Months Ago
Use setup the correct starting rotation when mounting a turret
4 Months Ago
Run camera animation stuff in update rather than messing around with invokes or seat overrides
4 Months Ago
- Fix head animations not working in build on the PT Turret - Stop get eye override cycling calling itself in some scenarios - Ensure IsEmpty is also set when jumping off a reloading turret - Remove Interface for mounted weapons - just look at the mounted weapon script instead
4 Months Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
4 Months Ago
Compile fixes
4 Months Ago
scientist_boats_gameplay_pass_4 -> main
4 Months Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
4 Months Ago
fix left 'ammoLeft' parameter not having the right string name
4 Months Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
4 Months Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
4 Months Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
4 Months Ago
naval_update -> naval_update/boat_steering_creaks
4 Months Ago
naval_update -> naval_update/boat_steering_creaks
4 Months Ago
scientist_boats_gameplay_pass_4 -> main
4 Months Ago
- Buff PT Boat loot - Buff RHIB Loot
4 Months Ago
Swap PTBoat loot door to a regular dry box
4 Months Ago
- Wrap setup effect in try/catch - guard against transform parent being null
4 Months Ago
hideifaiming_nre_fix -> main
4 Months Ago
head_animation_debug_command -> main
4 Months Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
4 Months Ago
Add a command to debug cannon/ptboat head animations not working
4 Months Ago
pt_boat_turret_improvements_3 -> main
4 Months Ago
Compile fix
4 Months Ago
Make front turret 4x less accurate (by AI) than the rear
4 Months Ago
Properly cancel reload animation if you get off a turret
4 Months Ago
Fix clamping issues
4 Months Ago
Remove turret from Invoke Handler
4 Months Ago
Set rear turret pitch clamp 30 -> 10