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5,708 Commits over 913 Days - 0.26cph!

4 Months Ago
windturbine_lod_fix -> main
4 Months Ago
Fixed Windturbine having a super low LOD range Rebalanced to let us see wind turbines further (taking advantage of now batching)
4 Months Ago
mountplayersync_ai_bypass -> main (yolo)
4 Months Ago
mountplayersync_ai_bypass -> main
4 Months Ago
hot_reload_1.13.13 -> main
4 Months Ago
Update HotReload to 1.13.13
4 Months Ago
network_profiler_improvements -> main
4 Months Ago
Display in/out simple bytes in MB
4 Months Ago
network_profiler_improvements -> main
4 Months Ago
- Can merge entity packet types according to name (will show a compressed view of available tickets as a subset of entities) - Added entity search bars - Can filter via entity in detailed view
4 Months Ago
- Some dynamic sizing so the profiler plays better on smaller screen sizes - Add large overall scroll view, so we can scroll around the main view if its too small
4 Months Ago
- Remove logs - Codegen - Cleanup
4 Months Ago
notifications_indicator_fix_2 -> main
4 Months Ago
Dont read all noticies on init
4 Months Ago
main -> notifications_indicator_fix_2
4 Months Ago
main -> mountplayersync_ai_bypass
4 Months Ago
- Added CLIENT/SERVER seperate profiling versions - Cleanup - Codegen
4 Months Ago
network_profiler_accumulate_packets -> main
4 Months Ago
- Swapped detailed packet profiler from an array over to a concurrent collection - Append new packets to a prexisting list rather than worrying about indicies and a fixed array size - Snapshot size finally reflects packets captured
4 Months Ago
scientist_boat_work_queue -> main
4 Months Ago
Codegen
4 Months Ago
Hack to get around boat steering and gas pedal ref values in a work queue
4 Months Ago
Swap boat ai to run on instructions handled by a work queue rather than letting each boat handle itself
4 Months Ago
partyhat_worldmodel_fix -> main
4 Months Ago
Dropped Party Hats are no longer white. They are now the same as the colour when worn
4 Months Ago
notifications_indicator_fix_2 -> main
4 Months Ago
Formatting
4 Months Ago
Fix standard notifications not being included properly
4 Months Ago
Ensure indicator pops up in every circumstance (at least with bans)
4 Months Ago
- Simplify Notifications indiciator between saves - Add partial to GrowableHeatSource - Codegen
4 Months Ago
boat_planner_icon_fix -> main
4 Months Ago
Fix the 'boat planner' icon having green shadows
4 Months Ago
main -> notifications_indicator_fix_2
4 Months Ago
snapping_corner_nre_fix -> main
4 Months Ago
Fix deployable snapping corner hit NRE
4 Months Ago
4 Months Ago
Dont send aim dir at first - not needed
4 Months Ago
reduce_balistagun_aim_packets -> main
4 Months Ago
reduce_ballistagun_aim_packet -> main
4 Months Ago
Restore server tick (no networking overhead)
4 Months Ago
Stop every BallistaGun firing off a roughly 32~ byte packet every 0.05 seconds Every cannon in the DeepSea was doing this at once.
4 Months Ago
Logs
4 Months Ago
- Fixed bug causing dismount not to unparent properly - Ensured ShouldRepositionPerFrame() is inverted for setting parent (no parenting was actually happening), but mount update was skipped
4 Months Ago
MountedPlayerSync (for scientist boats) reduced from 1ms -> 0.01ms
4 Months Ago
- Actually skip MountedPlayerSync() - Cleanup
4 Months Ago
Bring back changes on 65343, this allows us to bypass BaseMountable.MountedPlayerSync on a per mountable basis - Expose MountSyncType options (can now parent players to mountables, or reposition per frame as normal) - can be set per mountable - Allow AI to be able to handle these settings differently (eg we can parent just AI to mountables)
5 Months Ago
network_profiler -> main
5 Months Ago
Compile fix (random include statement)
5 Months Ago
network_profiler -> main
5 Months Ago
Fixed inaccurate log