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1,238 Commits over 336 Days - 0.15cph!

5 Months Ago
Fixed problem causing zones to spawned when they shouldn't be
5 Months Ago
Danger zone backend now supports a parent and handles local positions
5 Months Ago
Proposed fix for heli clipping through the map when the server has low fps
5 Months Ago
Egressing cargo ship on save will continue to leave the map after load
5 Months Ago
Merged topology/build zone fixes
5 Months Ago
Swapped legacy sink over to serverside. It's sync position anyway
5 Months Ago
Fixed error in junkpile during sink and destory method when in editor
6 Months Ago
Added realmed remove to water junkpiles. Ensures client and server versions are stripped appropriately
6 Months Ago
Same treatment to harbor 2
6 Months Ago
Extended build block area of harbor 1 to prevent cargo from crushing bases when docking Prevented barrels from spawning underwater near harbor 1
6 Months Ago
Fixed another, more rare NRE that can happen with Binoculars
6 Months Ago
Greatly reduced zone stale time - should prevent non time averaged scores from having a crazy effect
6 Months Ago
Setup for smooth scoring system
6 Months Ago
Removed useless check that could prevent rockets from firing during strafe Should increase performance during rocket runs
6 Months Ago
Check in helicopter revision
6 Months Ago
Remove extra logs
6 Months Ago
Prevent patrol from forcing a target inside a no go zone
6 Months Ago
Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous Refactored targetting code Randomised can strafe and can use napalm timeout thresholds Clear old targets when fleeing from no go zone to ensure we dont come back in
6 Months Ago
Increased at rotation bounds
6 Months Ago
Halved orbitstrafe rotation speed when first moving into position
6 Months Ago
Fixed bug that caused heli gunners to still target you if you are killed and then respawn quickly Avoid marking players as targets that are inside nogo zones Extra logs
6 Months Ago
Fixed a bunch of bugs when entering and leaving strafe, as well as bugs calculating last damage time Targetting from patrol now works properly when not using danger zones
6 Months Ago
Bunch of viewing vector zero checks before running through lookrotation
6 Months Ago
Ensured thwop and engine lerp and clamped between 0 and 1
6 Months Ago
Additional checks to ensure you can't aggro a dying patrol helicopter
6 Months Ago
merge main
6 Months Ago
Fix editor gizmos null error
6 Months Ago
Fix editor gizmos error for cargoship
6 Months Ago
Merge main
6 Months Ago
Merge container_delays
6 Months Ago
harbor 2 path topology
6 Months Ago
Harbor 1 path topology take 2
6 Months Ago
Cherry pick harbor 1 topology sets
6 Months Ago
Harbor 1 docking path set topology
6 Months Ago
Reverted mesh lod changes :)
6 Months Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
6 Months Ago
Codegen
6 Months Ago
Added boolean to allow cargo to dock to any harbor that it comes across
6 Months Ago
Allow repeat docking command
6 Months Ago
Added debug commands to dump cargo current state
6 Months Ago
command to print harbor indexes and positions
6 Months Ago
debug docking is now a server var
6 Months Ago
Merge main
6 Months Ago
merge patrol_helicopter_revision
6 Months Ago
Removed a few sneaky logs Codegen
6 Months Ago
Merge main
6 Months Ago
Codegen
6 Months Ago
checked in main
6 Months Ago
Fixed rotation viewing vector zero
6 Months Ago
Convar'd flee damage percentage Adjusted zone stale time, danger zone size and max zones 'cache' size