userIan Hendersoncancel
reporust_rebootcancel

5,663 Commits over 913 Days - 0.26cph!

6 Months Ago
Remove planner viewmodel
6 Months Ago
wrong branch! Merge to building_planner_viewmodel
6 Months Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
6 Months Ago
main -> building_planner_viewmodel
6 Months Ago
main -> building_planner_viewmodel
6 Months Ago
vehicle_ui_sidecar -> main
6 Months Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
6 Months Ago
vendor_drone_accessibility -> main
6 Months Ago
clean up the ui icon
6 Months Ago
main -> drone_accessibility
6 Months Ago
6 Months Ago
compile fixes
6 Months Ago
turret_viewmodel -> naval_update
6 Months Ago
Turn off viewmodel for now
6 Months Ago
comments
6 Months Ago
vendor_ui_drone_accesibility -> main
6 Months Ago
more stomped map fixes
6 Months Ago
Fixed broken drone phrase
6 Months Ago
Rverted a bunch of the stomped drone changes
6 Months Ago
Fix merge conflicts
6 Months Ago
main -> vendor_ui_drone_accessibility
6 Months Ago
Fix prediction NRE for NPCVendingMachines
6 Months Ago
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
6 Months Ago
Remove Viewmodel ghosting Fix dismount NRE
6 Months Ago
naval_update -> turret_viewmodel
6 Months Ago
vendor_ui_drone_accessibility -> main
6 Months Ago
- Show if a vending machine is accessible by a drone in the regular map - Shows same result as in the admin ui - When updating any building parts nearby a vending machine perform a check and see if we need to update the marker - Add profiling
6 Months Ago
Compile error fix
6 Months Ago
- Took a stab at fixing the worst flex UI known to man (my vendor ui) - Reorganised the layout, cleaned it up a bit - Fixed close button not aligning with the listings
6 Months Ago
Store drone accessible state on the map marker
6 Months Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
6 Months Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
6 Months Ago
More WIP: - Mostly working apart from some ghosting (wrong update loop) - Setup standard system for mounted weapon viewmodels - Setup world model disable system with turrets - Setup offsets - MountedTurretViewmodel
6 Months Ago
6 Months Ago
Fix codegen Fix broken ai mounted weapon controllers
6 Months Ago
Rear turret Viewmodel test WIP
6 Months Ago
More cleanup, dont use the packing queue for reloading
6 Months Ago
Run ai loop faster
6 Months Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
6 Months Ago
Fix some broken flex stuff in the boat building hud prefab
6 Months Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
6 Months Ago
Missed files
6 Months Ago
Rename ServersideMountedWeapon to MountedWeapon
6 Months Ago
Add more playables null checks
6 Months Ago
Fixed protobuf
6 Months Ago
main -> naval_update
6 Months Ago
wallpaper_viewmodel_fix -> main
6 Months Ago
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
6 Months Ago
console_vehicle_ui -> main
6 Months Ago
Just search through shortnames. makes sense as its what we can see in the menu