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1,225 Commits over 336 Days - 0.15cph!

9 Months Ago
Added avaliable and cost icons, amounts and divider
9 Months Ago
Layout for new vendor ui
9 Months Ago
Prevented animals from doorcamping shelter
9 Months Ago
9 Months Ago
Reverted serverside implementation (didn't work) Added to clientside instead (still server only with replicated var)
9 Months Ago
Added server convar to skip death screen warmup
9 Months Ago
Fixed bug causing doubled markers to appear
9 Months Ago
Map now shows shelters owned by player This functionality automatically disables if max_shelters convar is set higher than default
9 Months Ago
Shelters now inform local player if owner Shelters map marker is now instantiated by owned shelters
9 Months Ago
Added shelter limit to toolbar - in the same way as bag limits are displayed
9 Months Ago
Adjusted description to reflect a limit on shelters.
9 Months Ago
Limit now responds to shelters being destroyed
9 Months Ago
Ensured toast is always displayed Streamlined and cleaned up conditional placement checks
9 Months Ago
Ensured limit supports empty shelter list from the beginning,
9 Months Ago
Ensured new placed shelters are added to the limit
9 Months Ago
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9 Months Ago
Seperating limiting code
9 Months Ago
Added groundwork to limit how many shelters a person can have
9 Months Ago
Shelter ~ Made it easier to place Fixed grass displacement not working on some terrains
9 Months Ago
Attempted to fix incorrect screen resolution when in editor
9 Months Ago
Ensured objects are enabled by default with optional disable Optimised cache lookup Added danger checks to objects in cache
9 Months Ago
Added ability to foldout main sections Adding pass will foldout passes section automatically RenderPass errors are now parsed and a popup dialog is presented Stopping preview cannot be done unless a pass preview is ongoing Processing parses is now handled by button
9 Months Ago
Setup warning system Display warnings for basic unset values
9 Months Ago
Merge main
10 Months Ago
Prevent rendering if there are no passes created Invoke hiresscreenshot per pass
10 Months Ago
Merge main
10 Months Ago
Merge in legacy_shelter
10 Months Ago
Possible fix for shelter error on build.
10 Months Ago
Implemented decay onto the shelter
10 Months Ago
Merged in main
10 Months Ago
Changed M4 shotgun to have same despawn time as Spas-12
10 Months Ago
M4 despawn set to match Spas-12 despawn time.
10 Months Ago
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10 Months Ago
Adjusted base lock.
10 Months Ago
Made the shelter easier to place.
10 Months Ago
Cleaned some priv code. Ensured shelter gives privilege to the owner.
10 Months Ago
Fixed building priv not showing on vitals.
10 Months Ago
Fixed built in priv
10 Months Ago
Ensured lock can't be taken off door Swapped prevent building collider at door
10 Months Ago
Extended door collider
10 Months Ago
Fixed explosives NRE.
10 Months Ago
Merged in remove logs
10 Months Ago
Added editor utility to allow the removal or commenting of debug logs.
10 Months Ago
Fixed NRE on load from a pre-existing save file
10 Months Ago
Shelter door and shelter take same damage from all entities.
10 Months Ago
Merged from main.
10 Months Ago
Re-enabled placement within shelter
10 Months Ago
Fixed OnProjectileAttack NRE caused by loading pre-existing shelters on save.
10 Months Ago
Redid colliders
10 Months Ago
Added generic dense.