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3,668 Commits over 639 Days - 0.24cph!

3 Months Ago
hooper_range_visuals -> main
3 Months Ago
- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up) - Added extra tooltips
3 Months Ago
Setup Hopper visual range
3 Months Ago
Tree compile error
3 Months Ago
Compile errors
3 Months Ago
Convar to disable vine drawing
3 Months Ago
Route vine length through protobufs instead (much better results)
3 Months Ago
More distance calculation bugs
3 Months Ago
Fix bug causing vines to be incorrect lengths acording to distance
3 Months Ago
Vine ddraw debug stuff
3 Months Ago
Setup LOD on vine line renderer
3 Months Ago
Clamp max vine length
3 Months Ago
Fixed vine renderers not spawning on proc gen
3 Months Ago
Fix NRE set line renderer state (was causing fake physics ropes to break occasionally and not render)
3 Months Ago
- Fixed budgetted visuals not working when vine needs to move its end point to point in the destination (still not perfect) - Auto set rope length in SwingingRope instead
3 Months Ago
- Fake Physics rope can now manually have its update methods ran - Vines are now updated in budgeted update like before
3 Months Ago
bear_rug_deploy -> main
3 Months Ago
Apply the same recent rug deployment improvements to the bear rug
3 Months Ago
main -> bear_rug_deploy
3 Months Ago
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3 Months Ago
client_projectile_improvements_eyeclipping -> main
3 Months Ago
projectile_improvements_orientation -> main
3 Months Ago
Allow setting a custom initial orientation for projectiles
3 Months Ago
Adjusted base clip distance
3 Months Ago
- Server projectiles now properly prevent head clipping on throw - Rebound HideUntilMobile to a more realistic distance for current rust - Setup convars to be able to control server projectile clipping settings with overrides on a per projectile basis
3 Months Ago
Add convars to control camera clip buffer time and if enabled
3 Months Ago
Missing file
3 Months Ago
Reduce buffer time
3 Months Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
3 Months Ago
Fixed errors with handling has clothing under checks
3 Months Ago
- Rename scripts - Setup wood armor pants
3 Months Ago
Missed files
3 Months Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
3 Months Ago
main -> conditional_armor_meshes
3 Months Ago
Add some lerping
3 Months Ago
Rough direction pointing code
3 Months Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
3 Months Ago
Find furthest away destination point and set the length via that
3 Months Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
3 Months Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
3 Months Ago
Add some extra length to loosen the rope
3 Months Ago
Swap vine over to using fake physics rope instead
3 Months Ago
add line renderer caps
3 Months Ago
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3 Months Ago
bee_analytics_fix -> main
3 Months Ago
Cleanup
3 Months Ago
- Compile Errors - Codegen
3 Months Ago
Attempted fix for bee analytics not working clientside
3 Months Ago
range_visuals_reconnect_fix -> main