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5,392 Commits over 854 Days - 0.26cph!

5 Months Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
5 Months Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
5 Months Ago
pt_boat_gameplay_pass -> naval_update
5 Months Ago
naval_update -> pt_boat_gameplay_pass
5 Months Ago
Spawn PT boat in the deepsea alongside a couple of the smaller boats
5 Months Ago
Remove debugs and extra print statements
5 Months Ago
pt_boat_gameplay_pass -> naval_update
5 Months Ago
PT Boat Deepsea now driven properly by AI
5 Months Ago
pt_boat_gameplay_pass -> naval_update
5 Months Ago
Fix 50 call turret attachment points after the model changes
5 Months Ago
naval_update -> pt_boat_gameplay_pass
5 Months Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
5 Months Ago
pt_boat_gameplay_pass -> naval_update
5 Months Ago
Fixed PT Boat prefab Cleanup Scientists now spawning on PTBoat
5 Months Ago
Initial work to allow the ai to work on the PT Boat
5 Months Ago
Move the random storage box into the doorway. You now have to interact with the door to open the pt boat storage Manifest (again)
5 Months Ago
gun_turret -> naval_update
5 Months Ago
Manifest
5 Months Ago
naval_update -> gun_turret
5 Months Ago
Working rear turret. Aiming is still ugly Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes) Manifest
5 Months Ago
Add correct components to rear turret Standing mounted turret seat setup
5 Months Ago
Mounted Turret Seat now supports multiple turrets on the same vehicle Initial rear turret setup
5 Months Ago
Setup right entities Setup prefab variants
5 Months Ago
naval_update -> gun_turret (missed files)
5 Months Ago
naval_update -> gun_turret
5 Months Ago
server_refresh_budgeting_adjustments -> main
5 Months Ago
Increase server processing budgeting up to 200 per frame Remove stop watch limitation
5 Months Ago
BaseMountable compile fixes
5 Months Ago
Compile fixes: copyboat_cl was a ServerVar, swapped it to a ClientVar Codegen
5 Months Ago
scientist_rhib_gameplay_pass_2 -> naval_update
5 Months Ago
Make the PT boat turret immortal for good measure
5 Months Ago
More loot changes
5 Months Ago
When spawned in the deep sea: scientist RHIBs will generate loot in their dry boxes (not balanced)
5 Months Ago
boat_ai_optimisations_2 -> naval_update
5 Months Ago
Increase interest intensity
5 Months Ago
Fix boken avoidance logic after our move to jobs
5 Months Ago
boat_ai_optimisations -> naval_update
5 Months Ago
5 Months Ago
boat_ai_optimisations_2 -> naval_update
5 Months Ago
Light sleeping: - wake boats up occasionally to wander around - wake, wander a bait then go back to sleep
5 Months Ago
Added sleepy system to boats Boats will sleep when the lose all targets and have lost them for x seconds
5 Months Ago
boat_ai_optimisations -> naval_update
5 Months Ago
Fix notification 'red bubble' not appearing when we have unread notifications on launch
5 Months Ago
Fix twitch drop background NRE
5 Months Ago
fix_dumb_name -> naval_update
5 Months Ago
Rename 'Mouted' to 'Mounted'
5 Months Ago
Move useable by turret check to the serverside
5 Months Ago
Compile fixes
5 Months Ago
Lower wander strength to stop them running into walls
5 Months Ago
New avoidance update interval convar Codegen