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5,683 Commits over 913 Days - 0.26cph!

5 Months Ago
Ensure the wind turbine transmission also rotates. Rotates in the opposite clock direction (as it would in real life)
5 Months Ago
main -> unskinned_windmill
5 Months Ago
Fix broken diving goggles
6 Months Ago
Added front controllers
6 Months Ago
minor tweaks
6 Months Ago
Head animation system for turrets Reloading turret starts head anim Crappy test animation
6 Months Ago
More leg fixes
6 Months Ago
Disable leg animator to stop hand IKs going crazy
6 Months Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
6 Months Ago
Enable arms on both turret seats
6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
heavy_helmet_overlay_fix -> main
6 Months Ago
Fix binoculars + the heavy helmet from rendering weird
6 Months Ago
menu_bootstrap_change -> main
6 Months Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
6 Months Ago
building_planner_viewmodel -> main
6 Months Ago
Remove planner viewmodel
6 Months Ago
wrong branch! Merge to building_planner_viewmodel
6 Months Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
6 Months Ago
main -> building_planner_viewmodel
6 Months Ago
main -> building_planner_viewmodel
6 Months Ago
vehicle_ui_sidecar -> main
6 Months Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
6 Months Ago
vendor_drone_accessibility -> main
6 Months Ago
clean up the ui icon
6 Months Ago
main -> drone_accessibility
6 Months Ago
6 Months Ago
compile fixes
6 Months Ago
turret_viewmodel -> naval_update
6 Months Ago
Turn off viewmodel for now
6 Months Ago
comments
6 Months Ago
vendor_ui_drone_accesibility -> main
6 Months Ago
more stomped map fixes
6 Months Ago
Fixed broken drone phrase
6 Months Ago
Rverted a bunch of the stomped drone changes
6 Months Ago
Fix merge conflicts
6 Months Ago
main -> vendor_ui_drone_accessibility
6 Months Ago
Fix prediction NRE for NPCVendingMachines
6 Months Ago
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
6 Months Ago
Remove Viewmodel ghosting Fix dismount NRE
6 Months Ago
naval_update -> turret_viewmodel
6 Months Ago
vendor_ui_drone_accessibility -> main
6 Months Ago
- Show if a vending machine is accessible by a drone in the regular map - Shows same result as in the admin ui - When updating any building parts nearby a vending machine perform a check and see if we need to update the marker - Add profiling
6 Months Ago
Compile error fix
6 Months Ago
- Took a stab at fixing the worst flex UI known to man (my vendor ui) - Reorganised the layout, cleaned it up a bit - Fixed close button not aligning with the listings
6 Months Ago
Store drone accessible state on the map marker