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6,241 Commits over 1,035 Days - 0.25cph!

10 Months Ago
naval_update -> pt_boat_2
10 Months Ago
PTBoat Scientists can use the rear turret properly
10 Months Ago
Missed file
10 Months Ago
Fix crash
10 Months Ago
Invert forward support Compile fixes Setup rear turret as inverted forward
10 Months Ago
Move the player behind the turret as the turret moves (rear one) Create an appropriate mapped postion behind the rear turret to move the player to Always match player position and rotation to be relative to the turret Remove is visible check (wasnt needed) Fix unclamped client predicted pitch/yaw Player leg animator support for Vehicle Detailed Remove un-needed align local player turret rotation convar
10 Months Ago
seat changes
10 Months Ago
Rear turret reload animation actually walks up to the rear turret rather than having fixed feet Fix issues with the turret rotation not being set to 0,0
10 Months Ago
One shot animation system changes: Fix incorrect full body mask Make additive argument actually do something Enable/Disable leg animator rather than just blending weights StopCurrentOneShot will nuke any previous running coroutines
10 Months Ago
Add AlignLocalPlayerTurretRotation to force the local players player model to conform to the same rotation lock as replicated players/ai
10 Months Ago
Codegen
10 Months Ago
Add Hand IK targets (disable when reloading) Fix front turret flapping around Fix front turret being able to clip into the floor of the boat Move player slightly further away from rear turret
10 Months Ago
Fix hips staying locked when moving the turrets up and down
10 Months Ago
naval_update -> pt_boat_2
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
Dont kill rest of the scientists when the driver dies (not intentional)
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
Only allow killing scientists to happen once Call die on scientists so the loot bags spawn
10 Months Ago
Fix logic bug in pursue player that could possibly cause recursive behaviour (Active target check was flipped)
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
pt_boat_2 -> naval_update
10 Months Ago
Compile errors
10 Months Ago
Codegen Manifest
10 Months Ago
naval_update -> pt_boat_2
10 Months Ago
Lerp when not using sights based on a fixed sensitivity value
10 Months Ago
Client Prediction V2: Calculate a common time frame reference to send as a time key Hold a list of 20 previous predicted states on the client On receving a new server state: check your list Reconcille if needed
10 Months Ago
Swap over TIme.time to Epoch.Current so we can have consistent time values on the client + server
10 Months Ago
Dont compare raw positions for state dirty
10 Months Ago
Fix rear turret being on the wrong camera mode
10 Months Ago
Force front turret to go into a neutral position when reloading (ugly right now)
10 Months Ago
Play attack animations on the player when attacking (from a turret)
10 Months Ago
Modernise the PT Boat prefab Remove a bunch of unneeded stuff
10 Months Ago
Fixed yaw issues on ptboat front turret
10 Months Ago
Setup 3rd person reload effects on turrets
10 Months Ago
Reload animations running on front and rear turrets Setup new controllers Setting to enable/disable signalling the reload animation from the server on held entities
10 Months Ago
Fix muzzle fire appearing at the wrong place
10 Months Ago
Swap to the rigged versions of the 50 cals
10 Months Ago
Fixed front turret only reloading the left 50 cal
10 Months Ago
Fix SV_ReloadStart error on rear turret
10 Months Ago
Another manifest Finally working with some clean prefabs
10 Months Ago
Setup prefab world model animators Setup animator rigs Fixed bug preventing you from sitting in the front turret More aim position tweaks
10 Months Ago
Realign rear turret again
10 Months Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
10 Months Ago
naval_update -> pt_boat_2
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
If a boat is sinking dont keep trying to apply corrective forces. These forces have always been applied - without it boat sinking looks really cool
10 Months Ago
Missed file
10 Months Ago
Ensure players are properly killed
10 Months Ago
Dont do any clipping checks for AI on the PT Boat and RHIB
10 Months Ago
Add new ClippingCheckAiMode to BaseVehicle.Server Let's us skip clipping checks for AI, or apply to both AI and players