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4,100 Commits over 701 Days - 0.24cph!

6 Months Ago
main -> bee_owners
6 Months Ago
more crappy volume changes
6 Months Ago
Remove sprinkler ddraw
6 Months Ago
- show area of electric heater - more accurate sprinkler radius - can see volume materials when inside it - sprinkler and heater scales are now mulitplied by the actual replicated convar values
6 Months Ago
- Allow reversing of volume rotations - Scale volume based on sprinkler radius if used with sprinkler
6 Months Ago
Fix errors with deploy guides that dont have volume renderers
6 Months Ago
Support cone shapes
6 Months Ago
impact_details_variety -> main
6 Months Ago
compile fixes
6 Months Ago
Shader and colour refinements. Added hemisphere support
6 Months Ago
Setup a scrolling diagonal material
6 Months Ago
Show range with a custom material. Use Graphics.DrawMesh rather than spawning an actual prefab. Cach property block, mesh and material stuff on the guide renderer
6 Months Ago
Moved the code into deploy guide renderer instead
6 Months Ago
When placing a sprinkler, a sphere will now be visible indicating its range
6 Months Ago
some more minor dirt adjustments
6 Months Ago
Make slashes cause smaller decals than blunt, cause that makes sense
6 Months Ago
Blunt effects now support non uniform scaling (skew)
6 Months Ago
Added random rotation modifer to all bullet decals
6 Months Ago
Ensure all stab effects have rotation modifers on them
6 Months Ago
Further refinements to slash effects
6 Months Ago
Fixed metal ore scale issues
6 Months Ago
First set of refinements to the rest of the slash details
6 Months Ago
Improvements to impact effects to alow non uniform scaling. Applied to some standard hit effects with greater variety in rotation and scale https://files.facepunch.com/ianhenderson/1b0711b1/Photos_5N3eHM2sXK.jpg
6 Months Ago
Fix master swarms not killing themselves after a period of time without a target
6 Months Ago
Porabola utils Incase I want to use it
6 Months Ago
Initial crappy curving logic
6 Months Ago
- save thrown from position - handle save till return - setup shared stuff (used for prediction later) - code cleanup
6 Months Ago
Adjusted bounding box again
6 Months Ago
- increased speed - debug command - codegen
6 Months Ago
Impact effects now working on hit. Just search for the nearest bone and use that
6 Months Ago
More progress towards thrown boomerang generating effects. Correct material is now grabbed
6 Months Ago
- Reduce bounds - Add comments
6 Months Ago
Some attack hit 2 effects
6 Months Ago
Setup attack hit 2 properly
6 Months Ago
Can now melee things with the boomerang on left click
6 Months Ago
Fixed beehive nucleus grades not being registered properly on vendor listings
6 Months Ago
Added crappy hit effect
6 Months Ago
Non Stackable
6 Months Ago
Boomerang now kills itself on damage
6 Months Ago
Proposed fix for the bees throwing random occasional fire from sub emitters
6 Months Ago
bee_water_splash -> main
6 Months Ago
Slight balancing adjustments to make sprinklers more effective
6 Months Ago
Ensured master swarm has same trigger collider
6 Months Ago
bee_water_splash -> main
6 Months Ago
Let bee swarm and bee master swarm take splashable damage
6 Months Ago
Boomerang now does damage to entities it hits using vis entities for the meantime
6 Months Ago
Re-apply grenade fix
6 Months Ago
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6 Months Ago
crafting_update -> main
6 Months Ago
bees -> crafting_update