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5,279 Commits over 854 Days - 0.26cph!

7 Months Ago
Snap to a deployable when you directly look at it (dont need to look at the ground or infront anymore) Fixed tracing issues with a client host
7 Months Ago
Simulate placement with the container corpse check before commiting to one snap type
7 Months Ago
Fixed broken material on rust plus popup
7 Months Ago
Fixed incorrect on toggle changed button being used
7 Months Ago
Setup Server Browser cache
7 Months Ago
snap_deployable_improvements -> main
7 Months Ago
Fixed computer station snapping Fixed cooking workbench snapping
7 Months Ago
snap_deployment_improvements -> main
7 Months Ago
Further refinements to snapping feel
7 Months Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
7 Months Ago
Water barrel cant snap to other water barrels, bounds are too hard to work with
7 Months Ago
snap_deployable_improvements -> main
7 Months Ago
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7 Months Ago
snap_deployable_improvements -> main
7 Months Ago
Fixed storage barrel b corner snapping
7 Months Ago
Cleanup
7 Months Ago
Fixed snapping not working right on brutalist foundations
7 Months Ago
Better behaviour when handling tight corners, better scaling Use spherecast for matching deployable capture (better again for barrels) Rename inBuildingPrivilege to buildingBlocked
7 Months Ago
Disco floor just uses its own snapping system for entity to entity connections. Ensure large planter box can still snap to the centre of a foundation
7 Months Ago
Use OBB for matching deployable snapping. Since Hit Normals wont be guaranteed to be 'boxy', we should just use OBB instead. This instantly improves barrel snapping.
7 Months Ago
Fixed Shelves not wanting to snap together properly Added debug command for snapping
7 Months Ago
Evaluate every snap type first and then go with the best one automatically based on a score - just use distance for now Fixed issue with large storage box where it would go invalid on one side depending on the placement
7 Months Ago
(subtract) to get the right value
7 Months Ago
Calculate a better Y placement height Set all snapping casts to have a maximum of 1 unit
7 Months Ago
patrol_heli_revision_fixes -> main
7 Months Ago
Fix strafe think NRE Remove logs
7 Months Ago
patrol_heli_revision_fixes -> main
7 Months Ago
Fixed weird recursive patrol -> orbit state issues Added monument based borders - the InsideMonumentCheck will better reflect the actual monument
7 Months Ago
Dont try and flee to a monument if you're already inside one (improved)
7 Months Ago
Dont add no go zone if user is in monument, cache IsMonument status on the actual zone itself
7 Months Ago
Use plane height for random restricted patrol size destinations and flee positions
7 Months Ago
Subtract 124593 - dont need it
7 Months Ago
scrap_heli_gibs_fix -> main
7 Months Ago
Make the base mesh readable and try that
7 Months Ago
Increase visibility of flee marker and path (again)
7 Months Ago
patrol_heli_revision_2 -> main
7 Months Ago
Recently helicopter will restrict how far it goes on patrols
7 Months Ago
main -> patrol_heli_revision_2
7 Months Ago
snap_deployables -> main
7 Months Ago
Storage barrel changes
7 Months Ago
Snapping for Abyss barrels Better barrel to barrel snapping
7 Months Ago
main -> snap_deployables
7 Months Ago
Turn on snapping for bamboo shelves (full size)
7 Months Ago
Fixed weird menu text error for deployable snapping Turn on snapping for the command block Turn on snapping for the beach towel
7 Months Ago
Prevent pressure pads from being able to be placed on top of each other infinitely
7 Months Ago
Menu compile errors
7 Months Ago
Fix twitch drops json model error
7 Months Ago
snap_deployables -> main
7 Months Ago
fix chippy arcade machine snapping and corner snapping Fix twitch rivals desk snapping and corner snapping
7 Months Ago
main -> snap_deployables