3,668 Commits over 639 Days - 0.24cph!
- Try a cheaty approach with rotation code in the viewmodel
- Setup a reload end duration to prevent spam right at the end
Ensure idle animation is set to loop time
- Custom delta time to improve code animation smoothness
- Override reload fraction to .95 instead of .90
- Reload fraction server time changes
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood.
(Was causing client animation problems)
primitive -> 4ShotMiniCrossbow
Cant build siege weapon constructables when intersecting with a vehicle
Can build siege weapons on roads
Make Siege Tower doors actually physical (helps prevent glitching with pushing the doors through the wall and then closing them on people)
Siege Tower:
- Fixed middle door not getting closing notifications
- Doors now dont auto close on closing, only opening
Can open top siege tower door even if you are close to it
Increased top ladder trigger volume on Siege Tower
Fix flickering artifacts when deploying the bow, legacy bow, crossbow or compound bow
Make scopes less of a big deal FOV wise on the mini crossbow
4ShotMiniCrossbow -> primitive
primitive -> 4ShotMiniCrossbow
primitive -> 4ShotMiniCrossbow
4ShotMiniCrossbow -> primitive
Added different animation curve for reload rotation
- manifest - smoothed out the barrel rotation code
- Redone arrowhead display system to be closer to regular crossbow
- Use hashset to store enabled arrow heads
- Move scope attachment point closer to front of barrel to move fov area forward
- Increased default fov
remove deploy animation loop time
- Only allow holo and simple sight to be added to mini crossbow
Prevented shoot sound from firing twice
- Fixed bone arrow being used instead of fire arrow in viewmodel
- Fixed strings wiggling back and forth
4ShotMiniCrossbow -> primitive
Fixed arrowheads appearing on the wrong slots
4ShotCrossbow -> primitive
- Do effect events for deploy and dryfire
- Merge conflicts
- Manifest
primitive -> 4ShotMiniCrossbow
Reintroduce animation curve to shoot rotation (it had reverted to being linear again)
- Added effects to effects folder
- Setup scope attachment points for vm and wm
3rd person fire effect if loaded fire arrows
Fix broken override controller on 3p anims
4ShotMiniCrossbow -> primitive
Properly toggle the rendering of crossbow bolts in the world model so players can see how many bolts others have in their crossbow simply by looking at it
Using fancy bolts with larger arrow heads makes them easier to count
Ensure update arrowheads run on client init
- swap to move towards rather than move towards angle
- Play with animation compression
- Patched an animation combiner I found online to work
- Combined reload animations into one clip
- Setup on mini crossbow to use for 3p
Fixed screwed reload wm animation speed
Ensure entity handles arrow head swapping the same as viewmodel
- Worldmodel masks
- Shorten reload to single loop
- Update arrow tip enable list in the worldmodel
Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once