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6,315 Commits over 1,035 Days - 0.25cph!

10 Months Ago
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc
10 Months Ago
building_planner_viewmodel -> main
10 Months Ago
Remove the animation on build
10 Months Ago
Eye following view (if you want it)
10 Months Ago
Test branch for alex
10 Months Ago
playables_fixes_2 -> naval_update
10 Months Ago
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing
10 Months Ago
Add null protection to all exposed methods referencing the playable controller
10 Months Ago
naval_update -> pt_boat_2
10 Months Ago
Fix rear turret clipping on the ptboat
10 Months Ago
Compass reference is broken here too for some reason
10 Months Ago
Fix lost compass reference
10 Months Ago
pt_boat_2 -> naval_update
10 Months Ago
Ensuire AI is saved
10 Months Ago
naval_update -> pt_boat_2
10 Months Ago
Run anims on place/block change
10 Months Ago
Final gen
10 Months Ago
rpc_improvements -> main
10 Months Ago
Added Player and Entity to the Network extensions as well (so the source generator chills) Added so source generator as well
10 Months Ago
Can now use BaseEntity and BasePlayer as arguments in RPCs. Automatically evaulated at the other side when read This gives us the base to use these as SyncVar types later, (gives us a route out of the OnChildAdded then checking for references loop)
10 Months Ago
scientist_boat_fixes_3 -> naval_update
10 Months Ago
Drop rhib group spawn count from 12 to 7: 15 less scientist rhibs will spawn as a result.
10 Months Ago
scientist_boat_fixes_3 -> naval_update
10 Months Ago
Add support for different crosshair modes on projectile weapons. Always show, or only show under conditions: - Standard - ^ + when aiming - ^ + when reloading - Always
10 Months Ago
scientist_boat_fixes_3 -> naval_update
10 Months Ago
Retain group id between saves
10 Months Ago
Allow crate to be saved. Prevent NRE by delaying loot fill a few seconds, this ensures the
10 Months Ago
scientist_boat_fixes_3 -> naval_update
10 Months Ago
Dont save the ghost ship hackable crate. Stops save nre
10 Months Ago
scientist_boat_fixes_3 -> naval_update
10 Months Ago
Compile fix
10 Months Ago
scientist_boat_fixes_3 -> naval_update
10 Months Ago
Fix margin check in wander state
10 Months Ago
Support boat debug ddraw convars on server
10 Months Ago
Give a whole second before spawning scientists
10 Months Ago
Dont try and set navigator, we dont have one
10 Months Ago
Disable AI brains on the boats provided we dont have a target. Will reduce NPCPlayer::ServerThink_Internal calls
10 Months Ago
naval_update -> scientist_boat_fixes_3
10 Months Ago
Massive changes and rewrites to player model: - Rewrite all animator calls as _animationControllerPlayable where needed - Seems to work - Finally stopped the warnings and the errors
10 Months Ago
More predictable behaviour. Attempt to prevent it from breaking 20% of the time
10 Months Ago
Fix menu player being borked - dont need playables there
10 Months Ago
playables_fixes -> naval_update
10 Months Ago
playables_fixes -> naval_update
10 Months Ago
Fix hold poses being screwed
10 Months Ago
Dont setup the playable graph for ragdolls. Stops an NRE when getting near a ragdolled player or killing one
10 Months Ago
scientist_boats_gameplay_2 -> naval_update
10 Months Ago
Dont turn the leg animators on for NPCs - its glitchy right now
10 Months Ago
Add PT loot spawning
10 Months Ago
Do RHIB/PT Boat loot spawning from static spawn methods instead
10 Months Ago