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6,712 Commits over 1,096 Days - 0.26cph!

11 Months Ago
- Try moving everything over to update (on the lerping side) - Server sends an aim packet everytime it receives an input rather than checking difference before sending
11 Months Ago
naval_update -> turret_fixes
11 Months Ago
- WIP
11 Months Ago
Missed compile fix
11 Months Ago
- Compile errors - Reduced rear screenshake
11 Months Ago
Add screenshake to the front and rear turret so they don't feel lifeless
11 Months Ago
Restored the rotate to zero before reloading
11 Months Ago
Fix mounted weapon show/hide NRE
11 Months Ago
Set AI turret max shoot distance from 200 -> 75 meters
11 Months Ago
Bring back turret aim lerping
11 Months Ago
More value tuning
11 Months Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
11 Months Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
11 Months Ago
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area - Fixed weird piloted by ai bug when loading PT Boat - Lowered reload time from 15.3 to 15 seconds
11 Months Ago
rhib_fixes -> naval_update
11 Months Ago
Swap drybox to use mailbox sounds
11 Months Ago
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11 Months Ago
- Setup better detailed colliders on the RHIB (fixed window and console etc)
11 Months Ago
Remove logs on FindClosestPlayerTarget(), gate the rest behind if UNITY_EDITOR
11 Months Ago
pt_boat_turrets -> naval_update
11 Months Ago
- Flipped puinch (way nicer)
11 Months Ago
pt_boat_turrets -> naval_update
11 Months Ago
Much better fov punch system - ditch the spring
11 Months Ago
- Realignment of the right 50cal after merge - Adjustments to the muzzle position - Stop 'hands up' (DONT SHOOT) at the end of reloading
11 Months Ago
- More merge conflicts - Increased FOV punch
11 Months Ago
Deep sea portal partial (again)
11 Months Ago
50cal_Animations -> pt_boat_turrets
11 Months Ago
scientist_boat_ai -> naval_update
11 Months Ago
Compile fix
11 Months Ago
naval_update -> scientist_boat_ai
11 Months Ago
pt_boat_turrets -> naval_update
11 Months Ago
- Remove LOS checks for aggro - Increase PT Boat aggro to 250
11 Months Ago
pt_boat_turrets -> naval_update
11 Months Ago
11 Months Ago
- Added an FOV punch when attacking - Extra prevention to prevent punching in a bunch of scenarios
11 Months Ago
Compile fixes
11 Months Ago
- Add some smoothing to the rear turret
11 Months Ago
- Fix aiming smoothing of the front gun - Fix seat nre in client
11 Months Ago
Don't play the client tick if no one is home
11 Months Ago
Bring back lerping to 0 when you reload rather than a hard set
11 Months Ago
- FIx the dumbest angles conversion bug of all time - Stop NRE when mounting the rear turret (ocassionaly happening?) - Ensure animations play at normalized time of 0
11 Months Ago
pt_boat_turrets -> naval_update
11 Months Ago
Added soome more null checks in handle aiming - should stop on mount nre
11 Months Ago
- Fix turrets randomly snapping to stupid rotations for no reason
11 Months Ago
naval_update -> pt_boat_turrets
11 Months Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
11 Months Ago
naval_update -> scientist_boat_ai
11 Months Ago
Fix fuel check not working
11 Months Ago
scientist_boat_ai -> naval_update
11 Months Ago
scientist_boat_ai -> naval_update