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6,897 Commits over 1,096 Days - 0.26cph!

10 Months Ago
- Prevent stopping the engine from throwing an nre when wiping the deepsea - Remove a dumb log
10 Months Ago
Commit SyncVar inheritance changes. Can't Cherrypick because of the previous revert.
10 Months Ago
Subtract merge on 140788
10 Months Ago
artist_pack_dlc -> artist_dlc_ornate_frames
10 Months Ago
Cherrypick syncvar_inheritance so the new artist items can take advantage of the fix without forcing it on main (when its not fully proven to be stable)
10 Months Ago
Properly support inherited SyncVars up to an infinite depth
10 Months Ago
stay_close_death_fix -> main
10 Months Ago
Fix issues preventing boats from reaquiring a target that they already have which was stopping them getting into 'stay close' mode
10 Months Ago
- Ensure target is cleared on ai death - Fix Exit state being used in the wrong places, leaving AI without a state at all
10 Months Ago
boatai_better_patrol -> main
10 Months Ago
Fix the values so they can orbit smoothly
10 Months Ago
Fix some minor bugs with the new orbit state. Still needs some more work
10 Months Ago
Extra debugging Simplify the state Increase radius
10 Months Ago
New Orbit state. Used when protecting Oilrig and intecepting a ghost ship when the a crate is hacked: - AI boats will move towards the target - Reach a specific point then begin patroling around the target - Try and maintain group cohesion
10 Months Ago
boatai_avoid_trigger_fix -> main
10 Months Ago
Avoidance cache gets stale quicker - should help prevent times where the boats will ignore avoid triggers Turn off boat ai state sleeping Helps make them way better behaviourly and since everything is budgetted it looks fine
10 Months Ago
50cal_fullammo_spawn -> main
10 Months Ago
Ensure 50 cal turrets start with max ammo
10 Months Ago
rhib_passenger_light_fix -> main
10 Months Ago
NRE fix
10 Months Ago
Ensure only drivers can toggle RHIB lights
10 Months Ago
boat_planner_new_icons -> main
10 Months Ago
Add Lewis's new icons for Boat Building Parts: - Low Wall Barrier - Low Cannon Wall - Low Wall
10 Months Ago
main -> naval_update
10 Months Ago
deepsea_disable_drone -> main
10 Months Ago
Stop players from being able to attempt to buy from vending machines in the Deepsea This was allowed before - resulting in drones getting stuck at the border
10 Months Ago
boatai_cleartarget_fix -> main
10 Months Ago
Fix second entry point for a recursive AI state in OnTargetClaimAvailable Fully rely on PursuePlayer to do a sucessful switch over of target/state logic.
10 Months Ago
boatai_clartarget_fix -> main
10 Months Ago
Only let the claimant boat give up the target. Behaviour isn't as good but prevents the recursive nature of forwarding claims.
10 Months Ago
boatai_targeting_bugs -> main
10 Months Ago
Fix various Boat AI Targeting bugs including: - Boats not properly capturing targets whilst on boats/other things - Boats not properly releasing targets whilst sleeping/no players nearby - Boats not engaging with targets in certain circumstances - Not releasing a target if that target went to the deepsea whilst being targetting in the main world
10 Months Ago
Fix NRE
10 Months Ago
autoturret_improvements -> main
10 Months Ago
autoturret_improvements -> main
10 Months Ago
Fixed turrets idle tick freezing turrets vec aim dir to be (0,1,0) until the first target or player appeared nearby
10 Months Ago
Run AutoTurret tests at 10k units out of origin so the new idle tick will break in testing.
10 Months Ago
main -> autoturret_improvements
10 Months Ago
turret_ai_dotproduct_fix -> main
10 Months Ago
Fixed ai turrets (on pt boats) firing off into the distance when an actual target is nearby
10 Months Ago
boatai_singlegroup_attacks -> main
10 Months Ago
When looking for scientist boat targets: only target a player if they aren't targetted by another group This stops players travelling through the middle of the deepsea and grabbing every boat ai group at once
10 Months Ago
ptboat_mountedturret_improvements
10 Months Ago
- Fixed dryfire sound not working - Fixed IsReloading flag being set to false too quickly - Fixed ammo phrase compile bug
10 Months Ago
Reimplement 138920 and 138922
10 Months Ago
10 Months Ago
Reimplement 138911 (turret dryfire)
10 Months Ago
boatai_leftover_logs_2 -> main
10 Months Ago
Move development build logs into a convar instead (to give us more control of when we want to print) Codegen
10 Months Ago
ballista_mounting_fix -> main