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6,530 Commits over 1,066 Days - 0.26cph!

10 Months Ago
Fixed scientists dying on boat spawn - Combination of forcing the boats to spawn slightly slower down in the water, as well as sleeping ai on spawn
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
Ensure front turret is playing the front turret animation
10 Months Ago
- Set boats to kinematic for spawning sequence - Rename rhib_spacingRadius to rhib_radius - Codegen
10 Months Ago
- Fix inverted margin and spacing values on the deep sea rhibs - was causing the spawning values to be totally wrong and spawning rhibs at the corners with barely any on the map - Remove useless logs
10 Months Ago
Only try and ram occasionally
10 Months Ago
- add spawnrhibgrouphere to test group spawning and try and replicate scientist kill bug - try spawning boats lower in the water plane - spawn relative to the correct water height (including waves)
10 Months Ago
- Force the boyuancy system to wake up when the ai takes over (try and stop the boats from drowing all the scientist on spawn) - Better boat positioning - Add more bouyancy points to the pt boat (rear was a nightmare) - Wake up the boats from further away - Convar to spawn boat groups together
10 Months Ago
Only fill fuel to 50
10 Months Ago
Evaluate water height at water positions and spawn y at that rather than possibly under water
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
spawn setting change again
10 Months Ago
Better scientist boat spawn settings
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
10 Months Ago
Dont allow ai turrets to move if ai.move is false
10 Months Ago
Dont move scientist boats if Ai.Move is false
10 Months Ago
Change scientist boat spawn edge margin from 300 -> 900
10 Months Ago
Early exit out our update loop if there are no connections inside a large radius
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
pt_boat_turrets -> naval_update
10 Months Ago
Covered another case ^
10 Months Ago
Can't try to fire whilst reloading
10 Months Ago
Masked out the rear 50 cal turret body animation
10 Months Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
10 Months Ago
More pivot cleanup
10 Months Ago
Fix another screwed up pivot on the front turret
10 Months Ago
Fix slightly off player pivot on front turret
10 Months Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
10 Months Ago
Fix front turret rotation clamping not working properly at offset boat rotations
10 Months Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
10 Months Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
10 Months Ago
scientist_boat_ai -> naval_update
10 Months Ago
Compile fixes
10 Months Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
10 Months Ago
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
10 Months Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
10 Months Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
10 Months Ago
Ensure boats dont wander out of protection areas (if they have one)
10 Months Ago
Update to version 1.13.11
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
naval_update -> turret_head_animations
10 Months Ago
naval_update -> blueprint_viewmodel
10 Months Ago
Final profiler window tweaks: supports larger packet rundowns
10 Months Ago
Capture all missed outgoing packets in client and server
10 Months Ago
Ensure 'server' is set right on our inbound packets
10 Months Ago
missed files (again)