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5,973 Commits over 974 Days - 0.26cph!

9 Months Ago
Add a Temp FlexLayoutManager, which will prevent the 'There is no FlexLayoutManager' error spam in bootstrap
9 Months Ago
missed files
9 Months Ago
assembly definition if i end up convinced to pull this to main
9 Months Ago
Our own small assertion library. Supports everything you'd expect with minimal overhead. Minimal abstraction. Throws failed conditions in debug.logerror so we can actually use it on staging effectively. Allows us to do assertions on CLIENT/SERVER specifically - takes advantage of our symbols Eg: FAssert.ThatOnServer(test == 5, "Success!")
9 Months Ago
compile_simulator_unused_variables -> main
9 Months Ago
Compile simulator will now treat 'field is assigned but its value is never used' as an error: just like our build server
9 Months Ago
syncvar_crosssave_fix -> main
9 Months Ago
Ensure Autosync sets the field value on the server as well as the client
9 Months Ago
If autoloading a property then invalidate the network cache - this ensures the first set of Autoloads will be replicated properly in all cases
9 Months Ago
Don't want NuGet either in this case - just take the ZLinq and remove everything else
9 Months Ago
Integrate ZLinq instead
10 Months Ago
menu_vids -> main
10 Months Ago
More changes to ensure videos dont play on the home page
10 Months Ago
linq_optimisations -> main
10 Months Ago
main -> linq_optimisations
10 Months Ago
Simplify prioritize premium sorting - works way better than it did before
10 Months Ago
Cleanup
10 Months Ago
Fix CH47 patrol point selection to use a more fair random monument choice Previously, GetRandomPatrolPoint() picked the first valid monument after a random start index. This biased results when only a few monuments were valid. Now we collect all valid monuments and select one uniformly at random, ensuring a more even distribution.
10 Months Ago
Fix an issue that could possibly duplicate gunshot sounds if the player was under a decent amount of lag or lower fps server. Possible duplicated sounds would be local sounds (within network range), played once by the network signal then again with the effect logic. Would be made worse with lag
10 Months Ago
Fix the server browser duplicating listing results
10 Months Ago
Much better avoidance results - higher speed in general
10 Months Ago
manifest
10 Months Ago
Desired gas pedal now goes through a processing layer to stop values that would intentionally crash us into obstacles
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
Add support to team bag labels provided you have building priv from a tugboat or shelter
10 Months Ago
Add support for entity building priv Eg if you have priv on a tugboat or a shelter
10 Months Ago
Change it to as attachment - to match the storage containers
10 Months Ago
Fix the translation changes breaking some mods Fix ammo.snowballgun is missing a display name translation
10 Months Ago
Minor cleanup Remove DDraws
10 Months Ago
Wall light will now allow you to grow plants Currently at a lower rate than ceiling lights
10 Months Ago
Apply new changed script to the wall fluorescent light
10 Months Ago
Walllight now refreshes growables
10 Months Ago
Add snapping to the test generator Setup ranges on the snapping values so its a little easier to tune
10 Months Ago
RPC Build
10 Months Ago
Force 32 bit index space everywhere (for now)
10 Months Ago
naval_update -> scientist_boat_ai
10 Months Ago
Phrases
10 Months Ago
Check for storage adaptor too
10 Months Ago
Fixed incorrect pickup message
10 Months Ago
Fix wall cabinet being able to be picked up when locked
10 Months Ago
Fix label TC auth not working properly when the player has no building priv
10 Months Ago
Add ability to get the slots required for a vending transaction More improvements to the ItemSafety class: More methods to test whole container to container fitting, more methods to estimate quickly if things will fit
10 Months Ago
main -> full_drone_marketplace_fix
10 Months Ago
Fix bag labels not recognising sleeping players
10 Months Ago
Ensure bag label updates if you quickly swap between different bags
10 Months Ago
Ensure the whole final mesh's vertex's are included, this seems to be the right approach
10 Months Ago
Fix incorrect vertex sum calculation Would cause StringLight batching to try and use short index space rather than standard int space.
10 Months Ago
Fix Chandelier groundwatch not working when it moves away too far from its origin
10 Months Ago
Can no longer loot the input side of dropboxes from the other side
10 Months Ago
Patrol helicopter gibs