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6,241 Commits over 1,035 Days - 0.25cph!

10 Months Ago
main -> unskinned_windmill
10 Months Ago
scientist_boat_fixes -> naval_update
10 Months Ago
Up scientist boat count from 12 to 36 (might scale with server pop in the future)
10 Months Ago
Dont global breadcast deep sea boat spawning - should prevent weird issues... scientists being without the boat?
10 Months Ago
boat_fixes -> naval_update
10 Months Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
10 Months Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
10 Months Ago
Try to fix black bars on RHIB (that can show up at certain angles)
10 Months Ago
mounted_turret_reloading -> naval_update
10 Months Ago
10 Months Ago
naval_update -> mounted_turret_reloading
10 Months Ago
Fix some more dodgy angles on the front seat
10 Months Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
10 Months Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
10 Months Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
10 Months Ago
Fixed ai mounted weapon controller so it points at the right location again
10 Months Ago
prevent rear turret clipping checks from failing right at the corners
10 Months Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
10 Months Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)
10 Months Ago
Fixes to ensure the server representation is updated properly
10 Months Ago
Rewrote cmounted turret client prediction
10 Months Ago
- Correct reload time estimations (across the net) - Better client predicting aim lerps - Fix powerbar sticking
10 Months Ago
Simple reloading (just ignores the reload bar for now) Lerp client turret rotation when predicting (since we dont have snapshots to smooth it out)
10 Months Ago
PTBoat script handles loot spawning rather than the spawner itself This means console command spawned boats will spawn their loot properly
10 Months Ago
pt_boat_gameplay_pass -> naval_update
10 Months Ago
Compile fixes
10 Months Ago
naval_update -> pt_boat_gameplay_pass
10 Months Ago
Add client prediction to ServersideMountedWeapon aiming This means players can now move the turret around indepdently of the server Do reconcilliation on server receive state (if out of date enough) This is now just a checkbox on any ServersideMountedWeapon. Still requires some further improvements, but will work for now Also added seat caching to Mounted Weapons
10 Months Ago
Using sight and flip pitch support for the rear turret Lets the rear sight skip by the ballistics check
10 Months Ago
Ballistics::GetBulletHitPoint now supports an ignore entity, so that I dont need to make sure it has a clear LOS Minor rear PT Boat turret changes
10 Months Ago
Prevent fire extinguisher from dismounting the current player on the pt boat
10 Months Ago
Add debug.debugclippingchecks: - Prints out what colliders are causing cllipping to fail - Still keep the performant route for regular gameplay
10 Months Ago
More work arounds for dodgy clipping checks on the pt boat
10 Months Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
10 Months Ago
Remove spam logs
10 Months Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
10 Months Ago
Scientist front turret now points the right way
10 Months Ago
pt_boat_gameplay_pass -> naval_update
10 Months Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
10 Months Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
10 Months Ago
pt_boat_gameplay_pass -> naval_update
10 Months Ago
naval_update -> pt_boat_gameplay_pass
10 Months Ago
Spawn PT boat in the deepsea alongside a couple of the smaller boats
10 Months Ago
Remove debugs and extra print statements
10 Months Ago
pt_boat_gameplay_pass -> naval_update
10 Months Ago
PT Boat Deepsea now driven properly by AI
10 Months Ago
pt_boat_gameplay_pass -> naval_update
10 Months Ago
Fix 50 call turret attachment points after the model changes
10 Months Ago
naval_update -> pt_boat_gameplay_pass
10 Months Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly