4,110 Commits over 701 Days - 0.24cph!
Fixed toolcupboard items showing a bunch of w's
Fixed natural beehives spawning on fire
Additional checks before master swarm is spawned. Ensure not too close to wall, as well as worrying about the vertical spawn if inside a wall
Greatly improved swarm behaviour around fires
Apply overrides to all bee particles
Ensured prevent building isnt a trigger
- Made bee grenade deployable larger to try and prefvent clipping under ground
- Ensure bee master swarm doesnt immediately appear
- Fix burny bees again (fire effects were set to play on awake)
Can no longer stick the bee grenade
Change bee grenade item sfx
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Translate 'XP' on nucleus info panel
if we have a planter and a player then don't splash the player. This preserves the old watering behaviour whilst allowing players to be splashed (for bees or other things)
Made master bee swarm a bit easier to set on fire
Ensure new particles support sub emitters again
Ensure menu spawned nucleus have instance data set
Ensured Grade 1-3 is displaye don the nucleus info panel even if it has 0 xp
Improved reliability of temperature score on beehive
Ensure eat is the primary behaviour
Change honeycomb cook time to 2 seconds so it doesnt look like a 10x server when cooking
Setup proper protection for beehive so it doesnt break in 4 bullets
Implemented new Honeycomb Worldmodel
Created master swarms. These swarms output a small swarm every 1 minute (total up to 3)
Bee grenade now uses new swarms
optimise_fogoverlay -> crafting_update
Added profiling to the fog overlay
Optimise UIFogOverlay. Now only looks at nearby active smoke grenades (using a spatial grid).
It used to loop through every active smoke grenade on the map.
Bees now die in the smoke of a smoke grenade
Fixed bee grenade viewmodel scale
- Setup open/close sounds for deployed hive
- Change deployment sound to boxes
Force network update when heat source changes
Setup standalone impact effect for natural hives. Swapped to dirt sounds as a stand in
Setup Beehive item filters