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6,596 Commits over 1,066 Days - 0.26cph!

11 Months Ago
scientist_boat_ai_improvements_3 -> naval_update
11 Months Ago
11 Months Ago
scientist_boat_ai_improvements -> naval_update
11 Months Ago
- Better AI attacking turret distance checks - Better turret DOT checks
11 Months Ago
- Ensure when leaving a state the correct target is cleared - Fixed a bug when leaving RAM states - More debug logs - Ensure when leaving seek state that we clear active target
11 Months Ago
- Rewrite and cleanup of pursue behaviour - Multiple NRE fixes - Better print outs
11 Months Ago
- Wrap floating cities in the same avoidance triggers as Oilrig
11 Months Ago
Add 'BoatAIAvoid' Triggers, this will stop the boat ai from 'crashing' into areas with lots of small obstacles - Wrapped Oilrig - Wrapped Large Oilrig
11 Months Ago
- Better 'get' and 'give up' targetting detection - Fixed target claiming possibly happening on the same boat thats trying to get rid of the target - Standardised check system - Applyed it across all targetting logic
11 Months Ago
Add proper null check when dismounting weapon seats
11 Months Ago
Predict reload syncvar
11 Months Ago
- Apply head animations to be in reference to the starting head position/rotation
11 Months Ago
- Added a script to convert skinned mesh renderers to mesh renderers - Parking these extra changes right now (for a few days)
11 Months Ago
Ensure the wind turbine transmission also rotates. Rotates in the opposite clock direction (as it would in real life)
11 Months Ago
main -> unskinned_windmill
11 Months Ago
Fix broken diving goggles
11 Months Ago
Added front controllers
11 Months Ago
minor tweaks
11 Months Ago
Head animation system for turrets Reloading turret starts head anim Crappy test animation
11 Months Ago
More leg fixes
11 Months Ago
Disable leg animator to stop hand IKs going crazy
11 Months Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
11 Months Ago
Enable arms on both turret seats
11 Months Ago
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11 Months Ago
heavy_helmet_overlay_fix -> main
11 Months Ago
Fix binoculars + the heavy helmet from rendering weird
11 Months Ago
menu_bootstrap_change -> main
11 Months Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
11 Months Ago
building_planner_viewmodel -> main
11 Months Ago
Remove planner viewmodel
11 Months Ago
wrong branch! Merge to building_planner_viewmodel
11 Months Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
11 Months Ago
main -> building_planner_viewmodel
11 Months Ago
main -> building_planner_viewmodel
11 Months Ago
vehicle_ui_sidecar -> main
11 Months Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
11 Months Ago
vendor_drone_accessibility -> main
11 Months Ago
clean up the ui icon
11 Months Ago
main -> drone_accessibility
11 Months Ago
11 Months Ago
compile fixes
11 Months Ago
turret_viewmodel -> naval_update
11 Months Ago
Turn off viewmodel for now
11 Months Ago
comments
11 Months Ago
vendor_ui_drone_accesibility -> main
11 Months Ago
more stomped map fixes