userIan Hendersoncancel

2,573 Commits over 548 Days - 0.20cph!

41 Days Ago
cookingv2 -> crafting_update
41 Days Ago
Send Network Update on gene change
41 Days Ago
Added gene modifier to chicken pie
41 Days Ago
Added better genes modifier, giving a chance to get better genes when planting a seed
41 Days Ago
bees -> crafting_update
41 Days Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
41 Days Ago
Added a bee swarm ai specific convar to disable them
41 Days Ago
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
41 Days Ago
Start to preemptively do some optimisation work on BeeSwarms
41 Days Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
41 Days Ago
Setup Beeswarm death screen info
41 Days Ago
Ensure beehive natural colliders are synced up across client + server
41 Days Ago
Fixed weird natural hive placement on oak_e
42 Days Ago
main -> vines
42 Days Ago
main -> Boomerang
42 Days Ago
siegeweapons_terrain_proxy_fix -> main
42 Days Ago
Attempt to fix some siege tower collision issues on terrain carving areas
42 Days Ago
crafting_update -> Aux2
42 Days Ago
bees -> crafting_update
42 Days Ago
Fixed some collision issues with the natural beehive
42 Days Ago
Natural Beehives should spawn on oak_e
42 Days Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
42 Days Ago
Reduce update rate when looking in a box
42 Days Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
43 Days Ago
siegeweapons_terrain_proxy_fix -> main
43 Days Ago
Put on the other catapult World Colliders
43 Days Ago
crafting_update -> Aux2
43 Days Ago
bees -> crafting_update
43 Days Ago
- Beehive trigger fix - More material changes
43 Days Ago
crafting_update -> Aux2
43 Days Ago
bees -> crafting_update
43 Days Ago
More circular test bee particles
43 Days Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
43 Days Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
43 Days Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
43 Days Ago
flameexplosive_effect_alignment_fixes -> main
43 Days Ago
Fixed Flame Explosive splash effect not listening to normal alignment
43 Days Ago
revert_sprinkler_amount -> main
43 Days Ago
Revert changes
43 Days Ago
ghost_sprinklers_fix -> main
43 Days Ago
Tie sprinkler on/off state to consumption amount
43 Days Ago
crafting_update -> Aux2
43 Days Ago
siegeweapons_terrain_proxy_fix -> main
43 Days Ago
Added TerrainCollisionProxy to: - Siege Tower - Battering Ram - Cataput - Ballista Should stop them floating at terrain holes
43 Days Ago
bees -> crafting_update
43 Days Ago
Fixed natural beehive not being hittable
43 Days Ago
Fix pooling error on Natural Hives
43 Days Ago
bees -> crafting_update
43 Days Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
44 Days Ago
bees -> Aux2