userIan Hendersoncancel

6,910 Commits over 1,096 Days - 0.26cph!

2 Months Ago
Codegen
2 Months Ago
- Setup new Toggleable light weapon as a base type to cleanup the flashlight code - Prevent having to do two get components everytime TurnOffAllLights() is ran - Remove the hack in TipFlashlight
2 Months Ago
radwater_buff_2 -> main
2 Months Ago
Buff radwater so it does significant damage to full kits Implement new scaling system that reduces rad amounts via sacled protection rather than straight values - used with only sprinklers + rad water
2 Months Ago
session_modal_overflow_fix -> main
2 Months Ago
Fix description scroll not working Clamp some flex elements so the connect modal cant overspill anymore and stretch itself so much that you cant see disconnect
2 Months Ago
Fix session modal overflowing on long descriptions - preventing you from disconnecting
2 Months Ago
Merge conflicts
2 Months Ago
main -> character_customisation
2 Months Ago
- Add an animation when clicking on any of the customisations options - Ensure the players eyes blind - Try and reduce the jittering when zoomed in on the models face
2 Months Ago
Add new animations to the character creator
2 Months Ago
- Missing files
2 Months Ago
- Added a dust effect in the background - Make sure orbital camera works (slow it down) - Invert controls
2 Months Ago
- Experiment with rendering the icons live, so if i change race then or skin colour then in the face tab it will show the correct race/skin color. - Fix various bugs with the preview player model - Remove the dodgy debug text - Tabs auto match the sub category labels - More tooling for taking/adjusting icon shots
2 Months Ago
Fix categories not working properly
2 Months Ago
Look for COl when skipping meshes in building block highlights/upgrade
2 Months Ago
More tweaks and improvements. Populate tiles in customizer with options defined in character manifest. Fix two extra races being added for no reason
2 Months Ago
System to generate alpha'd player icons - allows us to setup desired shots with specific lighting setups Manifest system based off Underwear manifest which allows us to link races/body types/hair to icons as well as things like steam items or specific seeds
2 Months Ago
More UI changes Backdrop setup FIxed players eyes being black in the preview Eyes now follow you around as you orbit around the player
2 Months Ago
- Fix missing inspector arguments on character customizer page - Setup tile prefabs - Initial work on Character Preview - Set toggle on character creator page
2 Months Ago
Fix character creator page setup
2 Months Ago
Add support to select race
2 Months Ago
UI - More layout - More styles
2 Months Ago
Setup a system for fixed square cells in flex grids, so theres no need to compute gap and column count to get it exactly square
2 Months Ago
Tiles setup
2 Months Ago
More UI WIP
2 Months Ago
main -> character_customisation
2 Months Ago
boat_fuel_interaction_fix -> main
2 Months Ago
Only show the boat fuel, start engine, stop engine options if you are a driver (to better line up with other vehicles in game)
2 Months Ago
binocular_glare_fix -> main
2 Months Ago
Fix 154930 breaking binocular glare. Inverted check was used
2 Months Ago
network_range_audit -> main
2 Months Ago
bring labs crate normal down to 128m
2 Months Ago
Lower medium signs to 128m network range
2 Months Ago
main -> network_range_audit
2 Months Ago
wind_turbine_sfx_fix -> main
2 Months Ago
Stop Wind turbine SFX contuining to playing when the turbine is not spinning (Bug from 2019)
2 Months Ago
More WIP
2 Months Ago
Initial Main Menu UI WIP
2 Months Ago
main -> character_customisation
2 Months Ago
editor_multiplayer -> main
2 Months Ago
Fix multi client play mode showing up pink for some people. MPPM wasnt cloning an instance of the packages folder over to the other editors
3 Months Ago
editor_multiplayer -> main
3 Months Ago
- Final name cleanup - Fix performance logging NRE - Hot reload fix
3 Months Ago
Custom FP Scenario dropdown to replace the default Unity one - Renames/improvements - Fix few more second client NRE's - Crosshair NRE fix
3 Months Ago
- Various fixes to stop editor multiplayer servers from freaking out when spun up independently (allowing multiple servers to run) - Cleanup SteamClient valid checks - Setup a bunch of new scenarios
3 Months Ago
Add ability to test mutiple virtual clients through just one editor, meaning we no longer need to maintain multiple projects to test multiplayer. Uses the Unity multiplayer playmodepackage. - Setup scenarios for 2,3 and 4 players - Guard a bunch of steam stuff that results in NREs on multiplayer playmode
3 Months Ago
Prevent pool table debug logs from spamming constantly
3 Months Ago
Initial setup for character customisation. Simple convar based system to swap between various pre-existing player model features
3 Months Ago
network_range_audit -> main