userIan Hendersoncancel

5,269 Commits over 823 Days - 0.27cph!

2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
spawn setting change again
2 Months Ago
Better scientist boat spawn settings
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
2 Months Ago
Dont allow ai turrets to move if ai.move is false
2 Months Ago
Dont move scientist boats if Ai.Move is false
2 Months Ago
Change scientist boat spawn edge margin from 300 -> 900
2 Months Ago
Early exit out our update loop if there are no connections inside a large radius
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
pt_boat_turrets -> naval_update
2 Months Ago
Covered another case ^
2 Months Ago
Can't try to fire whilst reloading
2 Months Ago
Masked out the rear 50 cal turret body animation
2 Months Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
2 Months Ago
More pivot cleanup
2 Months Ago
Fix another screwed up pivot on the front turret
2 Months Ago
Fix slightly off player pivot on front turret
2 Months Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
2 Months Ago
Fix front turret rotation clamping not working properly at offset boat rotations
2 Months Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
2 Months Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
2 Months Ago
scientist_boat_ai -> naval_update
2 Months Ago
Compile fixes
2 Months Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
2 Months Ago
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
2 Months Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
2 Months Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
2 Months Ago
Ensure boats dont wander out of protection areas (if they have one)
2 Months Ago
Update to version 1.13.11
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
naval_update -> turret_head_animations
2 Months Ago
naval_update -> blueprint_viewmodel
3 Months Ago
Final profiler window tweaks: supports larger packet rundowns
3 Months Ago
Capture all missed outgoing packets in client and server
3 Months Ago
Ensure 'server' is set right on our inbound packets
3 Months Ago
missed files (again)
3 Months Ago
Record the rest of the inbound packets I missed: group enter, group change, group destroy, world data, voice data, entity flags, entity position
3 Months Ago
Better effect outgoing packets
3 Months Ago
missing file
3 Months Ago
main -> network_profiler
3 Months Ago
- Autocomplete ranks suggestions based on how some minor closeness values - Got history working again
3 Months Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
3 Months Ago
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3 Months Ago
hero_title_change -> main
3 Months Ago
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3 Months Ago
Swapped 'view in store' to 'view'
3 Months Ago
Suggest required data types in auto complete