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2,573 Commits over 548 Days - 0.20cph!

44 Days Ago
Fixed wrong XP settings
44 Days Ago
Fix broken nucleus grades
44 Days Ago
bees -> Aux2
44 Days Ago
Compile fixes
44 Days Ago
bees -> Aux2
44 Days Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
44 Days Ago
Fixed Beehive inside/outside check
44 Days Ago
Pickup NRE
44 Days Ago
Placeholder beehive crafting costs
44 Days Ago
- Added chance for hives to spawn on other oak trees - Bee grenade requires nucleus to craft - Client compile errors
44 Days Ago
bee_grenade -> bees
44 Days Ago
Ensure Bee Grenades prefabs reference the correct things
44 Days Ago
Missing Files
44 Days Ago
- Basic entity setup - Spawn Bee Swarm on explode - Copy/Paste of Flashbang
44 Days Ago
Better natural beehive collider
44 Days Ago
Missing files: New Damage type
44 Days Ago
- Bees can no longer damage players in Hazmat suits - Bee sting damage type - Beeswarm Damage updates - Beehive Damage updates
44 Days Ago
- Make 1 honeycomb every 5 minutes - Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster - Another balancing pass on XP
44 Days Ago
Fixed beehive not generating honeycomb
44 Days Ago
Missed files
44 Days Ago
Fixed info and loot panel issues
44 Days Ago
- Made fancy display showing current xp of nucleus and xp required for the next level up
44 Days Ago
Fixed weird colour issue on panel
44 Days Ago
Added some tooltips to hive info
44 Days Ago
Added tooltips
44 Days Ago
Further panel adjustments
44 Days Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
44 Days Ago
- Missed file settings - Lootpanel changes
44 Days Ago
Some minor optimisation to Tree addition spawning
44 Days Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
44 Days Ago
- Setup proper despawn rarities - Remove from loot tables
45 Days Ago
cookingv2 -> bees
45 Days Ago
main -> cookingv2
47 Days Ago
editor_losdraw_convars -> main
47 Days Ago
Codegen
47 Days Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
47 Days Ago
cookingv2 -> bees
47 Days Ago
Added IO line support
47 Days Ago
- Fixed door controller - Broke lock
47 Days Ago
- Added lock and door controller support - Added increased protection to the front of the drawbridge
47 Days Ago
Ensure open/close door takes priority
47 Days Ago
Fixed bug preventing open/close option being replaced by pickup
47 Days Ago
Added sounds
48 Days Ago
Added pickup/repair
48 Days Ago
Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
48 Days Ago
Missing files
48 Days Ago
- Added box collision to all 3 panes of the drawbridge - Stop self collision
48 Days Ago
- Drawbridge Extend/Retract ability now supported by animated building block - Fixed animator issues - Recalculate bounds
48 Days Ago
- Add retract/extend mode - Add menu items - Wire it into animation controller - Codegen
48 Days Ago
Standard 300 open/close now working