userIan Hendersoncancel

633 Commits over 213 Days - 0.12cph!

5 Months Ago
Added editor utility to allow the removal or commenting of debug logs.
5 Months Ago
Fixed NRE on load from a pre-existing save file
5 Months Ago
Shelter door and shelter take same damage from all entities.
5 Months Ago
Merged from main.
5 Months Ago
Re-enabled placement within shelter
5 Months Ago
Fixed OnProjectileAttack NRE caused by loading pre-existing shelters on save.
5 Months Ago
Redid colliders
5 Months Ago
Added generic dense.
5 Months Ago
Ensured water catcher and refinery retain the same protection values.
5 Months Ago
Added a simple privilege base for entity and vehicle priv
5 Months Ago
Ensured shelter and door have same protection. Ensured if one entity dies and the other somehow hasn't died then to kill it. Reduced update health calls.
5 Months Ago
Closed small gap in door
5 Months Ago
Legacy shelter now aligns with terrain normal. Cost of shelter reduced.
5 Months Ago
Merged shelter changes into main. Should fix NRE experienced by staging players.
5 Months Ago
Adjusted some shack item properties.
5 Months Ago
Fixed lots of placement issues with the shelter. Animals now react to the shelter as an obstacle. Can't place bags through the walls.
5 Months Ago
Patched up some collider gaps you could shoot through Brought in wall colliders a little to allow things to be placed inside easier
5 Months Ago
Shelter: Prevented building infront of door Ensured cant be placed on tugboat Ensured can't be placed inside constructions Ensured can't be placed inside monuments
5 Months Ago
Ensured shelter isnt stackable. Made shelter easier to place.
5 Months Ago
Merge main
5 Months Ago
Ensured water catchers, furnaces and oil refineries can't be shot through.
5 Months Ago
Ensured player is authed on the included priv. Small changes to prefab. Removed adjustable priv. Set priv location to centre of shelter. Adjusted priv range.
5 Months Ago
Cleaned GC code.
5 Months Ago
GC buffer is now saved. Safe and Unsafe buffer values differentiated.
6 Months Ago
Ensured repairing/damaging door will do the same to the shelter and vice versa. Fixed some weird bugs with door placement. Now call hurt properly preventing repair of the opposite item when the other is attacked.
6 Months Ago
Merged main
6 Months Ago
Bandages can now revive downed players the same as syringes can.
6 Months Ago
Added dynamic GC buffer cap to settings and clientvar.
6 Months Ago
Basic GC buffer setting setup.
6 Months Ago
Fixed broken reference to priv.
6 Months Ago
Apply starting rotation Renamed shelter prefabs
6 Months Ago
Swapped mesh colliders for primatives. Lowered shelter.
6 Months Ago
Ensured included key is set on proper slot bone.
6 Months Ago
Adjusted wanted poster skins and rebuild phrases.
6 Months Ago
Added included lock on the shelter.
6 Months Ago
Added OnPlaced to remove old SendMessage code Updated sleeping bag to use it.
6 Months Ago
All damage given to shelter is also redirected to door. Moved auth box.
6 Months Ago
Updated mats
6 Months Ago
Shelter ~ Moved to using proper model for the shelter Adjusted door fit Adjusted building priv area Tweaked socket deploy parameters
6 Months Ago
Merged bunch of mats
6 Months Ago
Pulled main.
6 Months Ago
Added included door.
6 Months Ago
Added new entity privilege system. Swapped legacy shelter over to using it.
6 Months Ago
Added ablity to pickup carlift if its not in use.
6 Months Ago
WIP auth system for shelter.
6 Months Ago
Added basic priv to shelter using vehicles system.
6 Months Ago
Added basic placeable shelter.
6 Months Ago
Basic item and icon setup.
6 Months Ago
Added icon render scene to scene loader.
6 Months Ago
Merge in main