2,573 Commits over 548 Days - 0.20cph!
Fix broken nucleus grades
- Hurt trigger changes (beehive)
- Hurt trigger changes (beeswarm)
- Nucleus item type changes
Fixed Beehive inside/outside check
Placeholder beehive crafting costs
- Added chance for hives to spawn on other oak trees
- Bee grenade requires nucleus to craft
- Client compile errors
Ensure Bee Grenades prefabs reference the correct things
- Basic entity setup
- Spawn Bee Swarm on explode
- Copy/Paste of Flashbang
Better natural beehive collider
Missing files: New Damage type
- Bees can no longer damage players in Hazmat suits
- Bee sting damage type
- Beeswarm Damage updates
- Beehive Damage updates
- Make 1 honeycomb every 5 minutes
- Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster
- Another balancing pass on XP
Fixed beehive not generating honeycomb
Fixed info and loot panel issues
- Made fancy display showing current xp of nucleus and xp required for the next level up
Fixed weird colour issue on panel
Added some tooltips to hive info
Further panel adjustments
- New deployed beehive lootpanel (wip)
- New icons
- New stats (not linked up)
- Use input and output grids
- Missed file settings
- Lootpanel changes
Some minor optimisation to Tree addition spawning
- Proper deployed beehive guide mesh
- Proper deployed beehive item icon
- Setup proper despawn rarities
- Remove from loot tables
editor_losdraw_convars -> main
Can now sell honey to Bandit Camp (same idea as fertilizer)
- Fixed door controller
- Broke lock
- Added lock and door controller support
- Added increased protection to the front of the drawbridge
Ensure open/close door takes priority
Fixed bug preventing open/close option being replaced by pickup
Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
- Added box collision to all 3 panes of the drawbridge
- Stop self collision
- Drawbridge Extend/Retract ability now supported by animated building block
- Fixed animator issues
- Recalculate bounds
- Add retract/extend mode
- Add menu items
- Wire it into animation controller
- Codegen
Standard 300 open/close now working