userIan Hendersoncancel

6,576 Commits over 1,066 Days - 0.26cph!

1 Year Ago
RPC Build
1 Year Ago
Force 32 bit index space everywhere (for now)
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
▊█▆█▊▄ ▌▄█▆▅▉▍▉▍▄ ▌▍█▍▋ ▉█▌▊ █▋ ▄▅▌▆ ▉▊▅▌ ▉▉▍▅▇▉▋▄ ▆▌▅▍██▅ ▄▉▋▌▆▄▍█ ▋▅▆ ▋▌ ▉ ▍▊▌▋▊█ █▌▋▅▇▄▉▅▍▉▉ ▇▊▄▌▊▋▋▍▌ ▉▅▆ ▄▄▌▌ █ ▆▆▆▅▋▄ ▊▅▌ ▊█ ▆▉▋█▆▉▌ ▅▌▊▇▌▄
1 Year Ago
▋▄▋▆▌▍▄▉ ▊▊▅▌▊▋ █▊ ▉▊▄▅▋ ▍▍▉ ▅▌▌▋ ▄▌▊▊▉▌▊▌▅
1 Year Ago
Phrases
1 Year Ago
Check for storage adaptor too
1 Year Ago
Fixed incorrect pickup message
1 Year Ago
Fix wall cabinet being able to be picked up when locked
1 Year Ago
Fix label TC auth not working properly when the player has no building priv
1 Year Ago
Add ability to get the slots required for a vending transaction More improvements to the ItemSafety class: More methods to test whole container to container fitting, more methods to estimate quickly if things will fit
1 Year Ago
main -> full_drone_marketplace_fix
1 Year Ago
Fix bag labels not recognising sleeping players
1 Year Ago
Ensure bag label updates if you quickly swap between different bags
1 Year Ago
Ensure the whole final mesh's vertex's are included, this seems to be the right approach
1 Year Ago
Fix incorrect vertex sum calculation Would cause StringLight batching to try and use short index space rather than standard int space.
1 Year Ago
▆▉▄▌▇▆▄ ▇▉▊ ▅▌▇ █▊█▊▍▍▍▉ ▍▊▋▍▉▌
1 Year Ago
Fix Chandelier groundwatch not working when it moves away too far from its origin
1 Year Ago
▉ ▇▉▌ ▋▌█▆▄▇▉▍▄▌
1 Year Ago
▍▌▄▌ ██▆▋ ██▌▄▊ ▆▉▌▋█▄▆▅▌▄ ▆▋ ▆█▊ ███▌█▅▇ █▇▉ █▇▆▊▇ ▍██▌ ▌▉ ▋▅▉▄▌▌▅ ▌▌▄▅▍▉
1 Year Ago
Can no longer loot the input side of dropboxes from the other side
1 Year Ago
Patrol helicopter gibs
1 Year Ago
Fix scrap hei gibs read/write after they were reverted by a previous change
1 Year Ago
Let's get ParrelSync to work with Rust: Symlink CFG Symlink Texture Bundles
1 Year Ago
Setup ParrelSync Lean up the implementation - remove a bunch of unneeded stuff
1 Year Ago
label_fix_2 -> main
1 Year Ago
Compile fix
1 Year Ago
Set sleeping bag team member names to null even if they fails (so they dont retain old data) should someone start a group and leave it Dont do team member updates, instead just update any players bags who joins or leaves a team Ensure all other team members bags are updated when any player joins or leaves, so that joining or leaving player loses their bag data
1 Year Ago
Ensure for connection is valid before trying to save
1 Year Ago
Fix any extra issues with auth (should've been using CanBuild)
1 Year Ago
try/catch our save method
1 Year Ago
label_fix_2 -> main
1 Year Ago
label_fix_2 -> main
1 Year Ago
remove redudant isclient
1 Year Ago
label_fix_2 -> main
1 Year Ago
Ensure labels work for offline members as well (of course they should)
1 Year Ago
label_fix_2 -> main
1 Year Ago
Ensure team member name is valid before trying to load it
1 Year Ago
Create system to emulate if a 'MoveAllItems' call will pass or fail - ugly as hell Display a message to the user if the drone marketplace is full before attempting to do the transaction
1 Year Ago
team_bag_label_fixes -> main
1 Year Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
1 Year Ago
gunshot_network_range_improvements -> main
1 Year Ago
Ensure the AK variants have the same sound range as the base ak
1 Year Ago
logs
1 Year Ago
If terrain height is greater than water height then we should assume we are dry, and then run the volume checks rather than just ignoring the case and allows false positives.
1 Year Ago
head_lookdown_debug -> main
1 Year Ago
Occassionally if a players head look angle > 140 degrees consistently for prolonged update cycles, it could lose its pitch data, only preserving the yaw
1 Year Ago
decor_lighting_dlc -> main
1 Year Ago
Deployable snapping for the table lamp
1 Year Ago
Deployable snapping for the Mannequin