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5,036 Commits over 792 Days - 0.26cph!

8 Months Ago
8 Months Ago
8 Months Ago
8 Months Ago
8 Months Ago
Performance improvments: - Only perform OnClothingUnder checks on wearable pieces which have clothing under notifiers - Cache hasClothingUnderNotifier on each wearable item piece
8 Months Ago
Added null checks on min/max armour peices when toggling their state
8 Months Ago
main -> conditional_armour_meshes
8 Months Ago
hooper_range_visuals -> main
8 Months Ago
- Hopper now uses pre process associated collider step (makes it easier to add deploy volumes & modify them after setting them up) - Added extra tooltips
8 Months Ago
Setup Hopper visual range
8 Months Ago
Tree compile error
8 Months Ago
Compile errors
8 Months Ago
Convar to disable vine drawing
8 Months Ago
Route vine length through protobufs instead (much better results)
8 Months Ago
More distance calculation bugs
8 Months Ago
Fix bug causing vines to be incorrect lengths acording to distance
8 Months Ago
Vine ddraw debug stuff
8 Months Ago
Setup LOD on vine line renderer
8 Months Ago
Clamp max vine length
8 Months Ago
Fixed vine renderers not spawning on proc gen
8 Months Ago
Fix NRE set line renderer state (was causing fake physics ropes to break occasionally and not render)
8 Months Ago
- Fixed budgetted visuals not working when vine needs to move its end point to point in the destination (still not perfect) - Auto set rope length in SwingingRope instead
8 Months Ago
- Fake Physics rope can now manually have its update methods ran - Vines are now updated in budgeted update like before
8 Months Ago
bear_rug_deploy -> main
8 Months Ago
Apply the same recent rug deployment improvements to the bear rug
8 Months Ago
▅▆▍_▆█▅▋▌▍▉█▅█▇▍▄_▅▌█ -> ▋▄▊▆
8 Months Ago
main -> bear_rug_deploy
8 Months Ago
client_projectile_improvements_eyeclipping -> main
8 Months Ago
projectile_improvements_orientation -> main
8 Months Ago
Allow setting a custom initial orientation for projectiles
8 Months Ago
Adjusted base clip distance
8 Months Ago
- Server projectiles now properly prevent head clipping on throw - Rebound HideUntilMobile to a more realistic distance for current rust - Setup convars to be able to control server projectile clipping settings with overrides on a per projectile basis
8 Months Ago
Add convars to control camera clip buffer time and if enabled
8 Months Ago
Missing file
8 Months Ago
Reduce buffer time
8 Months Ago
Experiment with turning the renderers off on client projectiles when spawned locally for a few frames Should prevent projectiles from clipping into the players eyes for the first few frames
8 Months Ago
Fixed errors with handling has clothing under checks
8 Months Ago
- Rename scripts - Setup wood armor pants
8 Months Ago
Setup code system for conditional over/under clothing to be displayed if existing clothes are under it - Used notify system to keep logic to a minimum - Setup wooden chest plate
8 Months Ago
Missed files
8 Months Ago
main -> conditional_armor_meshes
8 Months Ago
Add some lerping
8 Months Ago
Rough direction pointing code
8 Months Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
8 Months Ago
Find furthest away destination point and set the length via that
8 Months Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
8 Months Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
8 Months Ago
Add some extra length to loosen the rope
8 Months Ago
Swap vine over to using fake physics rope instead