userIan Hendersoncancel

4,565 Commits over 731 Days - 0.26cph!

8 Months Ago
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
8 Months Ago
bees -> crafting_update
8 Months Ago
Fix poolable error on natural beehive
8 Months Ago
main -> boomerang
8 Months Ago
bees -> crafting_update
8 Months Ago
Greatly extended natural beehive hitbox
8 Months Ago
TreeEntity addition now properly supports poolable entities
8 Months Ago
Increased bee network tick. Will look at bringing this back down before release
8 Months Ago
Fixed bee swarm particle rendering ending up culled in players view
8 Months Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
8 Months Ago
Changed some grading values
8 Months Ago
bees -> crafting_update
8 Months Ago
Buff bandit scrap exchange
8 Months Ago
Fixed NRE on beeswarm validate target
8 Months Ago
Setup honey consumable values
8 Months Ago
cookingv2 -> crafting_update
8 Months Ago
Send Network Update on gene change
8 Months Ago
Added gene modifier to chicken pie
8 Months Ago
Added better genes modifier, giving a chance to get better genes when planting a seed
8 Months Ago
bees -> crafting_update
8 Months Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
8 Months Ago
Added a bee swarm ai specific convar to disable them
8 Months Ago
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
8 Months Ago
Start to preemptively do some optimisation work on BeeSwarms
8 Months Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up
8 Months Ago
Setup Beeswarm death screen info
8 Months Ago
Ensure beehive natural colliders are synced up across client + server
8 Months Ago
Fixed weird natural hive placement on oak_e
8 Months Ago
main -> vines
8 Months Ago
main -> Boomerang
8 Months Ago
siegeweapons_terrain_proxy_fix -> main
8 Months Ago
Attempt to fix some siege tower collision issues on terrain carving areas
8 Months Ago
bees -> crafting_update
8 Months Ago
Fixed some collision issues with the natural beehive
8 Months Ago
Natural Beehives should spawn on oak_e
8 Months Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
8 Months Ago
Reduce update rate when looking in a box
8 Months Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
8 Months Ago
siegeweapons_terrain_proxy_fix -> main
8 Months Ago
Put on the other catapult World Colliders
8 Months Ago
bees -> crafting_update
8 Months Ago
- Beehive trigger fix - More material changes
8 Months Ago
bees -> crafting_update
8 Months Ago
More circular test bee particles
8 Months Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
8 Months Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
8 Months Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
8 Months Ago
flameexplosive_effect_alignment_fixes -> main
8 Months Ago
Fixed Flame Explosive splash effect not listening to normal alignment
8 Months Ago
revert_sprinkler_amount -> main