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5,834 Commits over 943 Days - 0.26cph!

10 Months Ago
Wire up 'latest changeset' data on the clientside manifest
10 Months Ago
Remove UI window and fix escape captures
10 Months Ago
Fixed connection modal not opening after my last set of changes Ensure modded references the correct category counter
10 Months Ago
Allow UI_Window base implementations
10 Months Ago
Fixed new crafted item popup throwing NREs Removed old new item popup
10 Months Ago
Further session page and connection modal changes
10 Months Ago
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10 Months Ago
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10 Months Ago
Hook up learn more about rust plus Setup safe url open Connect to server button set active false
10 Months Ago
Wire up new session page. Seperate out connection modal parts. Remove a bunch of unneeded stuff for the session page.
10 Months Ago
snap_deployables -> main
10 Months Ago
Slightly increase the bounds of furnaces and shelves so they can be used with snapping
10 Months Ago
Setup new menu option for deployable snapping modes
10 Months Ago
Much cleaner wall snapping behaviour Setup custom corner padding on each deployable (set up large box)
10 Months Ago
Snap deployables into corners if you are close enough to the corner of the wall and holding 'shift' Math was a bit difficult here due to a lack of a general wall direction vector: calculating plane corner intersections with wall normals and rayhit points along the wall
10 Months Ago
Better commit message: Deployables of the same type will now snap together provided they are close enough. Boxes, Shelves will now auto snap etc.
10 Months Ago
Deployables of the same type will now snap together: Eg walls will snap together
10 Months Ago
Huge code cleanup Introduce two modes, simple or advanced snapping behaviours
10 Months Ago
More comments and minor code changes
10 Months Ago
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall) So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
10 Months Ago
snap_deployables -> main
10 Months Ago
More minor adjustments with placement code
10 Months Ago
Fix items like planters and furnaces from not snapping
10 Months Ago
Don't bother with any padding, the calculations seem to be perfect
10 Months Ago
Can't static the directions array, use a pooled list instead
11 Months Ago
Nicer fade ramp on store items
11 Months Ago
Change overlay base to use new sliced downwards gradient
11 Months Ago
snap_deployables -> main
11 Months Ago
Compile fix
11 Months Ago
Allow rotating with R when wall snapping
11 Months Ago
Cleanup
11 Months Ago
Can no longer use wall snapping to bypass max placement distances for objects Don't safely assume the first snap canditate will be valid
11 Months Ago
" Cooking workbench Mixing table Shelves Tier 1 -> Tier 3 workbench Small planter Large planter Bathtub and Railroad planter variants Fireplace Half shelves Fridge Sofa Legacy Furnace Table
11 Months Ago
Can wall snap: Storage locker Small wooden box Electric Furnace Furnace Bed Sleeping bag As well as tc, large box etc.
11 Months Ago
Swap to raw matricies since we dont have the transform at this point Cache raw entity on socket attribute setup Apply snapping logic to wooden large boxes Take bounds centre into consideration
11 Months Ago
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
11 Months Ago
Much more reliable snapping behaviour - use normals and offsets in local space instead
11 Months Ago
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
11 Months Ago
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
11 Months Ago
ian_serializable_field_cleanup -> main
11 Months Ago
Fix siege weapon vehicle audio compile error
11 Months Ago
WIP
11 Months Ago
main -> snap_deployables
11 Months Ago
ian_serializable_field_cleanup -> main
11 Months Ago
Serializable field fix - BatteringRamVisuals
11 Months Ago
Serializable field fix - SiegeWeaponVehicleAudio
11 Months Ago
patrol_heli_revision_2 -> main
11 Months Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
11 Months Ago
main -> patrol_heli_revision_2
11 Months Ago
populate_heli_path_nre_fix -> main