userIan Hendersoncancel

4,973 Commits over 792 Days - 0.26cph!

37 Days Ago
▇▍▅█_▋▌▊▋▇_▊▉▉▆_▍▅▌▌▊▌█ -> ▆▅▊▆
38 Days Ago
▋▊█▆▇▄ ▆▆▆▆▌▌▉██▅█ ▄▌▄▄. ▌▉▍█ ▉▄ ▌▅▌▄ ▋▄▉ ▋█▋▅ ▉▍▅ █▇▊▍▅▌ ▌▍▄▄▊ ▌▉▋▌▅▉ ▌▋▍ ▇▄█▆ ▄▋. ▍▊▍ █ ▆▉▍▌▉▉ ▌▍ ▇▊▅▌▅ ▋▇▍▉ ▋▌▆▆ ▇▋ ▍▌█▌ █▌▇▍▅▄▉ (▋▅▍ ▊▅)
38 Days Ago
▆▌█▊▍ ▇▌▋▍▅▊█ █▌▇ ▇▅▅▋▌▊▅▄ ▌▅▊█▄ ▇█ ▍▍▌█▊. ▇▆▅ ▄▆▌▊▊▇▇ █▌ ▌▋ ▊▋▇▊▍ ▅▄▋▉█ ▇▍ ▌▇█ ▆▊▉▍ ▅▄ ▄▄▅▉, ▄▄▉▊ ▉▊▋ ▊▇▋▊ ▉▇▍▇▊▉▋▊▊ ▆▄▆▅▄, ▋▌▍▊▊▉▊▅▅▌ ▅▉▅▍▌▊ ▇▉▊
38 Days Ago
▍▌▅▌▍▆_▅▉▆▉█▌▇▋▍▊_▇▍▄▇▅▅▋ -> ▆▅▍▋
38 Days Ago
█▉█▊ █▇▋▄▅▅ ▋▄▊▆▆ ▍▌▇▍ ▄▍▌▉ ▍▄▇▌ ▆▍ █ ▌▌█▍ ▋▌▍▍▇▋▋ '▄▊▊▄▋' ▌▅▊▄
38 Days Ago
heavy_helmet_overlay_fix -> main
38 Days Ago
Fix binoculars + the heavy helmet from rendering weird
38 Days Ago
menu_bootstrap_change -> main
38 Days Ago
Changed finalising to finalizing on bootstrap to better match the other north american spellings in the game
38 Days Ago
building_planner_viewmodel -> main
38 Days Ago
Remove planner viewmodel
38 Days Ago
wrong branch! Merge to building_planner_viewmodel
38 Days Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
38 Days Ago
main -> building_planner_viewmodel
39 Days Ago
main -> building_planner_viewmodel
39 Days Ago
vehicle_ui_sidecar -> main
39 Days Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
39 Days Ago
vendor_drone_accessibility -> main
39 Days Ago
clean up the ui icon
39 Days Ago
main -> drone_accessibility
39 Days Ago
39 Days Ago
compile fixes
39 Days Ago
turret_viewmodel -> naval_update
39 Days Ago
Turn off viewmodel for now
39 Days Ago
comments
39 Days Ago
vendor_ui_drone_accesibility -> main
39 Days Ago
more stomped map fixes
39 Days Ago
Fixed broken drone phrase
39 Days Ago
Rverted a bunch of the stomped drone changes
39 Days Ago
Fix merge conflicts
40 Days Ago
main -> vendor_ui_drone_accessibility
40 Days Ago
Fix prediction NRE for NPCVendingMachines
40 Days Ago
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
40 Days Ago
Remove Viewmodel ghosting Fix dismount NRE
40 Days Ago
naval_update -> turret_viewmodel
40 Days Ago
vendor_ui_drone_accessibility -> main
40 Days Ago
- Show if a vending machine is accessible by a drone in the regular map - Shows same result as in the admin ui - When updating any building parts nearby a vending machine perform a check and see if we need to update the marker - Add profiling
40 Days Ago
Compile error fix
40 Days Ago
- Took a stab at fixing the worst flex UI known to man (my vendor ui) - Reorganised the layout, cleaned it up a bit - Fixed close button not aligning with the listings
40 Days Ago
Store drone accessible state on the map marker
40 Days Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
40 Days Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
41 Days Ago
More WIP: - Mostly working apart from some ghosting (wrong update loop) - Setup standard system for mounted weapon viewmodels - Setup world model disable system with turrets - Setup offsets - MountedTurretViewmodel
41 Days Ago
41 Days Ago
Fix codegen Fix broken ai mounted weapon controllers
41 Days Ago
Rear turret Viewmodel test WIP
41 Days Ago
More cleanup, dont use the packing queue for reloading
41 Days Ago
Run ai loop faster
41 Days Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
41 Days Ago
Fix some broken flex stuff in the boat building hud prefab