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6,060 Commits over 974 Days - 0.26cph!

57 Days Ago
Various theming changes on the customer panel. Too many to list
57 Days Ago
Setup the button callbacks
58 Days Ago
Fix contents not showing up
58 Days Ago
Add a 'no orders' view for when a vending machine has no orders
59 Days Ago
- Now populating new customer vending machine design - Minor adjustments to padding/setup
59 Days Ago
Swap custom vending machine to the alternate design. Everyone will revolt if we need to scroll to see all vending orders in a shop
59 Days Ago
Initial customer vending panel wireframe
59 Days Ago
main -> vendingmachine_ui_refresh
2 Months Ago
Removed the loading thingy, few more adjustments
2 Months Ago
Better pressed colour!
2 Months Ago
Added hover over colour changes to the fake inventory slots
2 Months Ago
Fix draggins vs clicking detection on existing sell orders
2 Months Ago
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
2 Months Ago
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
2 Months Ago
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
2 Months Ago
Add styling when dragging sell orders
2 Months Ago
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
2 Months Ago
main -> vendingmachine_ui_refresh
2 Months Ago
Fix compile error
2 Months Ago
Add spotilight and pulsing support
2 Months Ago
main -> vendingmachine_ui_refresh
2 Months Ago
deployablesnapping_preview_fix -> main
2 Months Ago
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2 Months Ago
windmill_fixes -> main
2 Months Ago
Fix windturbine gib scale
2 Months Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
2 Months Ago
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
2 Months Ago
Added ability to reorder existing sell orders by clicking and dragging it up/down
2 Months Ago
- More animations - More tooltips - FIxed spacing on existing sell order components - Boxes are integer only where needed - Spotlight
2 Months Ago
- Fixed search bar styling issues - More minor polish (some anims)
2 Months Ago
Fix smoke grenade manager returns driving me crazy
2 Months Ago
transformchanged_cleanup -> main
2 Months Ago
Support food on corpses again
2 Months Ago
Save a few pennies in SmokeGrenadeManager::Move
2 Months Ago
main -> vendingmachine_ui_refresh
2 Months Ago
transformchanged_cleanup -> main
2 Months Ago
Space
2 Months Ago
- Only check if food in transform changed override for dropped entity - Only check if smoke in transform changed override for smoke grenades
2 Months Ago
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
2 Months Ago
- Deselect support - Format changes
2 Months Ago
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
2 Months Ago
main -> vendingmachine_ui_refresh
2 Months Ago
server_browser_row_fix -> main
2 Months Ago
Fix server browser only showing 4 entries until you scroll or change the page
2 Months Ago
doubleconnect_eac_fix -> main
2 Months Ago
Add extra guard rails to quick join so that spamming it wont connect multiple times to the same server. More changes to try and fix the EAC reconnect issue
2 Months Ago
Route regular server joins through the console command instead
2 Months Ago
Attempted fix for 'A session is already active.' EAC error
2 Months Ago
boatai_los_swapfix -> main
2 Months Ago
- Add a timer based LOS grace period to PlayerTarget acquisition, if LOS has been broken for longer than 10 seconds then drop the target. - Don't LOS to just the main body of the player (to prevent cheese)