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5,620 Commits over 882 Days - 0.27cph!

50 Days Ago
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51 Days Ago
playerboat_wheel_mount_optimization -> main
51 Days Ago
Enable mount parenting on boat building steeringwheel
51 Days Ago
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52 Days Ago
scientist_boats_gameplay_pass_4 -> main
52 Days Ago
Compile fix
52 Days Ago
scientist_boats_gameplay_pass_4 -> main
52 Days Ago
main -> scientist_boats_gameplay_pass_4
52 Days Ago
Use setup the correct starting rotation when mounting a turret
52 Days Ago
Run camera animation stuff in update rather than messing around with invokes or seat overrides
52 Days Ago
- Fix head animations not working in build on the PT Turret - Stop get eye override cycling calling itself in some scenarios - Ensure IsEmpty is also set when jumping off a reloading turret - Remove Interface for mounted weapons - just look at the mounted weapon script instead
52 Days Ago
Fully cancel pt boat turret reload if someone jumps off whilst its reloading
53 Days Ago
Compile fixes
53 Days Ago
scientist_boats_gameplay_pass_4 -> main
53 Days Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
53 Days Ago
fix left 'ammoLeft' parameter not having the right string name
53 Days Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
53 Days Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
53 Days Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
53 Days Ago
naval_update -> naval_update/boat_steering_creaks
53 Days Ago
naval_update -> naval_update/boat_steering_creaks
53 Days Ago
scientist_boats_gameplay_pass_4 -> main
53 Days Ago
- Buff PT Boat loot - Buff RHIB Loot
53 Days Ago
Swap PTBoat loot door to a regular dry box
53 Days Ago
- Wrap setup effect in try/catch - guard against transform parent being null
53 Days Ago
hideifaiming_nre_fix -> main
53 Days Ago
head_animation_debug_command -> main
53 Days Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
53 Days Ago
Add a command to debug cannon/ptboat head animations not working
54 Days Ago
pt_boat_turret_improvements_3 -> main
54 Days Ago
Compile fix
54 Days Ago
Make front turret 4x less accurate (by AI) than the rear
54 Days Ago
Properly cancel reload animation if you get off a turret
54 Days Ago
Fix clamping issues
54 Days Ago
Remove turret from Invoke Handler
54 Days Ago
Set rear turret pitch clamp 30 -> 10
54 Days Ago
Ensure front turret min walk distance is set to -2
54 Days Ago
mountable_bypass_extended -> main
54 Days Ago
Rollout position per frame bypass to cannons and tugboats
54 Days Ago
Support autosave/autoload in objects with inherited syncvars
54 Days Ago
easel_canvas_syncvar_autoload_fix -> main
54 Days Ago
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54 Days Ago
54 Days Ago
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54 Days Ago
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54 Days Ago
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54 Days Ago
proprenderer_print_log_fix -> main
54 Days Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
54 Days Ago
pt_boat_turret_seat_angle_fix -> main
54 Days Ago
Compile fix