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4,702 Commits over 762 Days - 0.26cph!

35 Days Ago
Using sight and flip pitch support for the rear turret Lets the rear sight skip by the ballistics check
35 Days Ago
Ballistics::GetBulletHitPoint now supports an ignore entity, so that I dont need to make sure it has a clear LOS Minor rear PT Boat turret changes
35 Days Ago
Prevent fire extinguisher from dismounting the current player on the pt boat
35 Days Ago
Add debug.debugclippingchecks: - Prints out what colliders are causing cllipping to fail - Still keep the performant route for regular gameplay
35 Days Ago
More work arounds for dodgy clipping checks on the pt boat
36 Days Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
36 Days Ago
Remove spam logs
36 Days Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
38 Days Ago
Scientist front turret now points the right way
39 Days Ago
pt_boat_gameplay_pass -> naval_update
39 Days Ago
AI aim direction translation fixes Aim pivot fixes AI will only fire if its aim is within 5 degrees of the target
39 Days Ago
AI can now point the boat turrets at players (their current target) Remove items from PT boat turret operators AI support setup for PT turrets
39 Days Ago
pt_boat_gameplay_pass -> naval_update
39 Days Ago
naval_update -> pt_boat_gameplay_pass
39 Days Ago
Spawn PT boat in the deepsea alongside a couple of the smaller boats
39 Days Ago
Remove debugs and extra print statements
39 Days Ago
pt_boat_gameplay_pass -> naval_update
39 Days Ago
PT Boat Deepsea now driven properly by AI
39 Days Ago
pt_boat_gameplay_pass -> naval_update
39 Days Ago
Fix 50 call turret attachment points after the model changes
40 Days Ago
naval_update -> pt_boat_gameplay_pass
40 Days Ago
Take a bit longer to place scientists This ensures they are mounted on the boat correctly
40 Days Ago
pt_boat_gameplay_pass -> naval_update
40 Days Ago
Fixed PT Boat prefab Cleanup Scientists now spawning on PTBoat
40 Days Ago
Initial work to allow the ai to work on the PT Boat
40 Days Ago
Move the random storage box into the doorway. You now have to interact with the door to open the pt boat storage Manifest (again)
40 Days Ago
gun_turret -> naval_update
40 Days Ago
Manifest
40 Days Ago
naval_update -> gun_turret
41 Days Ago
Working rear turret. Aiming is still ugly Ensure roll values are removed by projecting our rotation onto fixed axes (not transform axes) Manifest
41 Days Ago
Add correct components to rear turret Standing mounted turret seat setup
41 Days Ago
Mounted Turret Seat now supports multiple turrets on the same vehicle Initial rear turret setup
41 Days Ago
Setup right entities Setup prefab variants
41 Days Ago
naval_update -> gun_turret (missed files)
41 Days Ago
naval_update -> gun_turret
41 Days Ago
server_refresh_budgeting_adjustments -> main
41 Days Ago
Increase server processing budgeting up to 200 per frame Remove stop watch limitation
42 Days Ago
BaseMountable compile fixes
42 Days Ago
Compile fixes: copyboat_cl was a ServerVar, swapped it to a ClientVar Codegen
42 Days Ago
scientist_rhib_gameplay_pass_2 -> naval_update
42 Days Ago
Make the PT boat turret immortal for good measure
42 Days Ago
More loot changes
42 Days Ago
When spawned in the deep sea: scientist RHIBs will generate loot in their dry boxes (not balanced)
42 Days Ago
boat_ai_optimisations_2 -> naval_update
42 Days Ago
Increase interest intensity
42 Days Ago
Fix boken avoidance logic after our move to jobs
42 Days Ago
boat_ai_optimisations -> naval_update
42 Days Ago
42 Days Ago
boat_ai_optimisations_2 -> naval_update
42 Days Ago
Light sleeping: - wake boats up occasionally to wander around - wake, wander a bait then go back to sleep