userIan Hendersoncancel

6,700 Commits over 1,096 Days - 0.25cph!

2 Months Ago
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly
2 Months Ago
Fix pool cue placement again
2 Months Ago
Ensure cue follows hand prop position + rotation given in animations
2 Months Ago
Make the balls drop into the pockets rather than instantly teleporting
2 Months Ago
Fixed laggy left/right movement in the pool mountable
2 Months Ago
Fix having to re-rack a pool table to make the balls reappear
2 Months Ago
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
2 Months Ago
Potted pool balls fall into the basket under the table and can be physically seen (resues the models used for normal game time)
2 Months Ago
game_room_dlc -> main
2 Months Ago
new_pool_ui -> game_room_dlc
2 Months Ago
codegen
2 Months Ago
add a show tooltips convar and set it to default
2 Months Ago
Fix striped balls having weird shades
2 Months Ago
Add new power bar Add Cue ball that gets enabled for the player whos turn it is
2 Months Ago
rename_test_warning -> main
2 Months Ago
Show an minor inspector warning if an item has been renamed recently
2 Months Ago
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
2 Months Ago
demo_compat_fix_2 -> main
2 Months Ago
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
2 Months Ago
game_room_dlc -> new_pool_ui
2 Months Ago
main -> game_room_dlc
2 Months Ago
Add some better tooltips depending on what you pot
2 Months Ago
Minor colour changes
2 Months Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
2 Months Ago
Poolball Shadows, highlights, stripes etc
2 Months Ago
More WIP
2 Months Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
2 Months Ago
arrow_late_loading_fix -> main
2 Months Ago
main -> game_room_dlc
2 Months Ago
game_room_dlc -> new_pool_ui
2 Months Ago
If Prediction=true then allow syncvars to be modified on the client, otherwise throw an error. Catches some possible issues with DeepSeaIslandMapMarker
2 Months Ago
syncvar_ornateframe_initialiser_fix -> main
2 Months Ago
Revert ornate frame back to how it was before - should fix issues with text color not working properly in build
2 Months Ago
game_room_dlc -> main
2 Months Ago
A new player cannot mount while any existing pool-table mountable remains occupied
2 Months Ago
game_room_dlc -> main
2 Months Ago
Pool cue stroke movement now ignores input.vehicle_flipy
2 Months Ago
In a gamer over state allow anyone to reset the pool game
2 Months Ago
Pool: dismount players mounted on the table if they start to go underwater
2 Months Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
2 Months Ago
WIP: new avatar masks new top bar
2 Months Ago
game_room_dlc -> new_pool_ui
2 Months Ago
Dismount the player from the pooltable if theres no ground beneath them
2 Months Ago
pool: add more profiling everywhere
2 Months Ago
More minor work
2 Months Ago
Initial setup
2 Months Ago
main -> game_room_dlc
2 Months Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
2 Months Ago
game_room_dlc -> main
2 Months Ago
Ensure cue ball starts on the line is should