userIan Hendersoncancel

6,852 Commits over 1,096 Days - 0.26cph!

50 Days Ago
Steal all of the collider/material/physics setup from the prefab of the object (still happens at runtime)
50 Days Ago
- Fix incorrect age calculations - Fix predicted projectiles step not using the sim position
50 Days Ago
- Lazily resolve grenades predicted visual - Add convar
50 Days Ago
main -> grenade_client_prediction
50 Days Ago
Refactored BowWeapon and CrossbowWeapon to have a shared ArrowWeapon class Standardise them to have a single exposed 'Extra Arrow Renderers' list that can arrows outside arrowRoot Standardise turret workflow
50 Days Ago
arrowhead_load_fix_2 -> main
51 Days Ago
Show the crossbow + other bows arrowhead from the reload animation instead of the network update so it lands on the same frame as the arrow
51 Days Ago
radwater_buff_2 -> main
51 Days Ago
Buff sprinkler rads by another 1.5x
51 Days Ago
Double radiation output of sprinklers with radwater
52 Days Ago
main -> radwater_buff_2
52 Days Ago
main -> character_customisation
55 Days Ago
pool_ball_moving_fix -> main
55 Days Ago
Fix pool ball velocity creeping into the next shot
55 Days Ago
New preview positions - way better
55 Days Ago
Fix dof being too shallow all the time
55 Days Ago
Swap the crappy overly complex multipel values for character camera shots over to the same orbit camera sty;e as the render images were
55 Days Ago
Missed files
55 Days Ago
Fix head icons being behind the player
55 Days Ago
Constantly lerp the camera to the bone position rather than only setting it once on enter
55 Days Ago
Better preview angles
55 Days Ago
Fix multiple idle animations playing at once - causing jittering and preventing the reaction anims from playing
55 Days Ago
Better way to be able to preview rendering shots + category shots Fix character customisation tiles showing up white initially Clean up min/max yaw settings
55 Days Ago
New cinematic lighting Various polish and minor animation changes Ensure older baked textures aren't re-handed out Fix indirect instancing bricking renderers in the character creator view Always use best LODs for character creator view props Rebuild all the static icons Swap to medium apartment
56 Days Ago
Swap live background over to a small apartment Setup custom lighting for icon rendering
56 Days Ago
Use a live background in the character creator Streamline everything into a single CharacterStage prefab Cleanup old crappy static shot renderer
56 Days Ago
Embed prediction code in GrenadeWeapon and ThrownWeapon - spawn an instance of PredictedThrowGhost instead Cleanup previous single component setup
56 Days Ago
Missing files Turn off prediction for firecrackers and survery charges
56 Days Ago
main -> character_customisation
57 Days Ago
Initial general attempt at grenade client prediction. Works for drops as well as throws Works for both grenade weapons and thrown weapons
57 Days Ago
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58 Days Ago
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58 Days Ago
Codegen
58 Days Ago
- Setup new Toggleable light weapon as a base type to cleanup the flashlight code - Prevent having to do two get components everytime TurnOffAllLights() is ran - Remove the hack in TipFlashlight
58 Days Ago
radwater_buff_2 -> main
58 Days Ago
Buff radwater so it does significant damage to full kits Implement new scaling system that reduces rad amounts via sacled protection rather than straight values - used with only sprinklers + rad water
58 Days Ago
session_modal_overflow_fix -> main
58 Days Ago
Fix description scroll not working Clamp some flex elements so the connect modal cant overspill anymore and stretch itself so much that you cant see disconnect
59 Days Ago
Fix session modal overflowing on long descriptions - preventing you from disconnecting
59 Days Ago
Merge conflicts