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2,563 Commits over 548 Days - 0.19cph!

35 Days Ago
crafting_update -> bees
36 Days Ago
crafting_update -> Aux2
36 Days Ago
bees -> crafting_update
36 Days Ago
Refined Egress Behaviour
36 Days Ago
Reworked how BeeSwarm works: - Can now be set on fire - Slowed it down - Optimistaions and changes
36 Days Ago
Rebalanced temperature on hives
36 Days Ago
crafting_update -> Aux2
36 Days Ago
bees -> crafting_update
36 Days Ago
Changed loot panel title again
36 Days Ago
Beeswarm culling changes
36 Days Ago
deployed Beehive new collider and prevent building volume
36 Days Ago
crafting_update -> Aux2
36 Days Ago
- Protobufs - Codegen
36 Days Ago
bees -> crafting_update (needs codegen)
36 Days Ago
Swapped protobufer index to try and avoid conflicts
36 Days Ago
Fixed overly large not in sphere check on deployable hive
36 Days Ago
Cull natural beehive particles at distance
36 Days Ago
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
36 Days Ago
Dont share the same tokens as the tooltips
36 Days Ago
Stop natural beehives from running save. Just let the tree manage them on init
36 Days Ago
Fix bee hives spawning at in correct locations on oak_b
36 Days Ago
Wire in new bee particle force field system
38 Days Ago
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
39 Days Ago
bees -> crafting_update
39 Days Ago
Fix poolable error on natural beehive
39 Days Ago
crafting_update -> Aux2
39 Days Ago
main -> boomerang
39 Days Ago
bees -> crafting_update
39 Days Ago
Greatly extended natural beehive hitbox
39 Days Ago
TreeEntity addition now properly supports poolable entities
39 Days Ago
Increased bee network tick. Will look at bringing this back down before release
39 Days Ago
Fixed bee swarm particle rendering ending up culled in players view
39 Days Ago
- Bee grenade spawns bees with a slight offet upwards (to avoid some minor clipping issues killing los checks) - Bunch more code cleanup - Fixed some bugs with convars
40 Days Ago
Changed some grading values
40 Days Ago
crafting_update -> Aux2
40 Days Ago
bees -> crafting_update
40 Days Ago
Buff bandit scrap exchange
40 Days Ago
Fixed NRE on beeswarm validate target
40 Days Ago
Setup honey consumable values
40 Days Ago
crafting_update -> Aux2
40 Days Ago
cookingv2 -> crafting_update
40 Days Ago
Send Network Update on gene change
40 Days Ago
Added gene modifier to chicken pie
40 Days Ago
Added better genes modifier, giving a chance to get better genes when planting a seed
40 Days Ago
bees -> crafting_update
40 Days Ago
- Fix BeeSwarmAi disable convar - Ensure Bee Swarms can get to sleeping players
40 Days Ago
Added a bee swarm ai specific convar to disable them
40 Days Ago
- Made new convar to ensure AI weapons will also listen to AI settings 'ConVar.AI.effectaiweapons' - Bee Swarm AI now listens to ignore players and think settings if effect ai weapons is enabled (off by default)
40 Days Ago
Start to preemptively do some optimisation work on BeeSwarms
40 Days Ago
Bee Swarm: - Increased particle size - If a player has managed to get far away from somehow then give up