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6,065 Commits over 974 Days - 0.26cph!

2 Months Ago
Add extra guard rails to quick join so that spamming it wont connect multiple times to the same server. More changes to try and fix the EAC reconnect issue
2 Months Ago
Route regular server joins through the console command instead
2 Months Ago
Attempted fix for 'A session is already active.' EAC error
2 Months Ago
boatai_los_swapfix -> main
2 Months Ago
- Add a timer based LOS grace period to PlayerTarget acquisition, if LOS has been broken for longer than 10 seconds then drop the target. - Don't LOS to just the main body of the player (to prevent cheese)
2 Months Ago
main -> vendingmachine_ui_refresh
2 Months Ago
- Minor polish
2 Months Ago
Missed files
2 Months Ago
Can now make fulll vending order with drag/drop
2 Months Ago
Fix virtual icon dragging not working
2 Months Ago
Add drag support to the fake slot and inventory system (not working properly yet)
2 Months Ago
- Create a fake inventory system in the vending admin dialog to show off all of the vending machines inventory - Add light and dark colouring to each of the search entries - Add emoji support to the shop name - Restyled emoji window to fit in with the new theming
2 Months Ago
Better button styling
2 Months Ago
Fix search entry bp bug
2 Months Ago
Minor existing orders polish: - Show 'no existing orders' if the vending machine is empty - Ensure deleting individual orders calls the proper method - Clear out the test entry - Remove all button turns on/off depending on the amount of entires - Fix remove all button not properly removing all the sell orders at once
2 Months Ago
Minor polish on sell order creator section: - Clear buttons now work to clear each of the item/cost sections - Sell order button is now disabled if either of the item or cost sections are empty - No longer auto focus on search - instead focus on it when you select a sell or cost item - Empty the search area when you select on a sell or cost item - Minus buttons set themselves as disabled if the amount is == 1
2 Months Ago
- Add a loading overlay to the existing sell orders when anything is pressed - Remove loading overlay after 200 ms (enough to cover most latency cases) - New existing order container - Setup remove all button
2 Months Ago
Ensure the vending admin dialog can be closed
2 Months Ago
- Various cleanup - Name changes - Remove a bunch of debugging crap
2 Months Ago
- Ensure Remove All existing orders button is not a toggle - Hooked up item search entry - Properly linked up selection slot buttons
2 Months Ago
- Fixed a bunch of NREs - Fix sell order creator amount boxes screwing the text when modifying the amounts (no need to allow change alignment)
2 Months Ago
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
2 Months Ago
- Wired up sell order creator plus/minus buttons - Item search popup scripts - Sell order creator scripts - New Item Search Entry handler
2 Months Ago
- item search bar setup - sell order creator setup
2 Months Ago
- Virtual Icon setup - Renames - Spacers
2 Months Ago
- Add a 'remove all' button to clear up all the sell orders - Fix phrases again
2 Months Ago
Fix squished sell order icons
2 Months Ago
Follow style guidelines a bit better. More blockout work. Better colours
2 Months Ago
Mising translations
2 Months Ago
More WIP, more blockout
2 Months Ago
WIP: - More blockouts - Some minor functionality
2 Months Ago
Continuing work on the UI - Text components - Input fields
2 Months Ago
Initial setup for new vending machine admin ui
2 Months Ago
Missing files
2 Months Ago
console_quickjoin_fix -> main
2 Months Ago
main -> console_quickjoin_fix
2 Months Ago
Move PlayerJoin to UIConnection instead Connect just sends values over to UI rather than through a wrapper method
2 Months Ago
server_browser_improvements -> main
2 Months Ago
Server browser favourites are now optionally put to the top. Users can enable/disable it in filters. This option is saved between sessions
2 Months Ago
console_quickjoin_fix -> main
2 Months Ago
- Ensure typing 'connect' in console will also update the quick join UI - Cleanup PlayerJoin.cs - PlayerJoin is now the main way to tell other systems (ui, history) that we are joining a server. Using client.instance.connect bypasses everything ui related) - PlayerJoin now uses client instance on the backend rather than connect (which is now a wrapper over PlayerJoin)
2 Months Ago
unskinned_windmill -> main
2 Months Ago
Missing instanced mesh filter
2 Months Ago
- Ensure transmission rotates again with the vanes - Rebuild deployable prefab to follow the windmill.prefab instead of doing its own thing - Small overall cleanup
2 Months Ago
main -> unskinned_windmill
3 Months Ago
new_console-ui -> main
3 Months Ago
(In dual ClientVar/ServerVar cases the ai generated help text would only be shown for one case.) - Duplicate the help text to the remaining case - Codegen
3 Months Ago
new_console-ui -> main
3 Months Ago
Use cached command for command list buttons. Fixes highlighted text not working
3 Months Ago
Flush buffer now uses realtime rather than invokes (allows it to push in demos)