userIan Hendersoncancel

6,920 Commits over 1,127 Days - 0.26cph!

60 Days Ago
- Bake a reflection probe inside the customisation scene - Setup new cubemap as environment default
60 Days Ago
Can no longer clip the character preview camera into the walls/props - spherecast and pull itself out of geometry
60 Days Ago
- Much better apartment scene setup - Better composition - Slightly modfiied lighting (more work to go)
60 Days Ago
Fix reloading to a different arrow type causing arrows to be loaded after the arrowhead
60 Days Ago
- Dont run the icon cache for the category we are currently in - Renderered tiles 256 -> 512 - Preload faces in the background right after the page opens
2 Months Ago
Put all faces into the face selection - populated according to the bodytype you've selected
2 Months Ago
Fix a ghost man occasionally showing up in the character creator due to sss
2 Months Ago
Add environment reflections to the character stage - Restores sky reflections in eyes
2 Months Ago
Force max res mips for all streaming textures when rendering character icons - prevents camera distance from affecting loaded icons
2 Months Ago
main -> character_customisation
2 Months Ago
- Setup lerp system to realign with the server - Fix bugs with immediate release mode
2 Months Ago
- New tuning dials (release types, origin types, offset types) - Setup flare with immediate mode - Clearup predicted prefab if its turned off on do prepare of an object
2 Months Ago
- Client predicted throwables now auto create a .predicted prefab which autobakes and handles all of the required prediction backend in DoPrepare - Added pooling support to predicted entities - Generated .predicted versions of all the main grenades etc - Grab a bunch of data in preprocess to avoid having to get it at runtime
2 Months Ago
Missing files
2 Months Ago
Fix arrowheads being missing when equipping a pre-loaded crossbow
2 Months Ago
- Split logic into a seperate .Prediction file - Revert RIgidbodyInfo (not needed anymore) - Move a bunch of bake processing into DoPrepare - Send client simulated projectile at animator speed by sampling last few animator frames - Add support for flares/molotov effects - disable the real entities effects
2 Months Ago
First attempts at spawning predicted grenades at the hand prop position and lerping to the centre of the screen so grenades don't come out of our mouth
2 Months Ago
Rework grenades/thrown weapons to use Rigidbody Info to grab info for prediction before its removed - similar to vehicles
2 Months Ago
Steal all of the collider/material/physics setup from the prefab of the object (still happens at runtime)
2 Months Ago
- Fix incorrect age calculations - Fix predicted projectiles step not using the sim position
2 Months Ago
- Lazily resolve grenades predicted visual - Add convar
2 Months Ago
main -> grenade_client_prediction
2 Months Ago
Refactored BowWeapon and CrossbowWeapon to have a shared ArrowWeapon class Standardise them to have a single exposed 'Extra Arrow Renderers' list that can arrows outside arrowRoot Standardise turret workflow
2 Months Ago
arrowhead_load_fix_2 -> main
2 Months Ago
Show the crossbow + other bows arrowhead from the reload animation instead of the network update so it lands on the same frame as the arrow
2 Months Ago
radwater_buff_2 -> main
2 Months Ago
Buff sprinkler rads by another 1.5x
2 Months Ago
Double radiation output of sprinklers with radwater
2 Months Ago
main -> radwater_buff_2
2 Months Ago
main -> character_customisation
2 Months Ago
pool_ball_moving_fix -> main
2 Months Ago
Fix pool ball velocity creeping into the next shot
2 Months Ago
New preview positions - way better
2 Months Ago
Fix dof being too shallow all the time
2 Months Ago
Swap the crappy overly complex multipel values for character camera shots over to the same orbit camera sty;e as the render images were
2 Months Ago
Missed files
2 Months Ago
Fix head icons being behind the player
2 Months Ago
Constantly lerp the camera to the bone position rather than only setting it once on enter
2 Months Ago
Better preview angles
2 Months Ago
Fix multiple idle animations playing at once - causing jittering and preventing the reaction anims from playing
2 Months Ago
Better way to be able to preview rendering shots + category shots Fix character customisation tiles showing up white initially Clean up min/max yaw settings
2 Months Ago
New cinematic lighting Various polish and minor animation changes Ensure older baked textures aren't re-handed out Fix indirect instancing bricking renderers in the character creator view Always use best LODs for character creator view props Rebuild all the static icons Swap to medium apartment
2 Months Ago
Swap live background over to a small apartment Setup custom lighting for icon rendering
2 Months Ago
Use a live background in the character creator Streamline everything into a single CharacterStage prefab Cleanup old crappy static shot renderer
2 Months Ago
Embed prediction code in GrenadeWeapon and ThrownWeapon - spawn an instance of PredictedThrowGhost instead Cleanup previous single component setup
2 Months Ago
Missing files Turn off prediction for firecrackers and survery charges
2 Months Ago
main -> character_customisation
2 Months Ago
Initial general attempt at grenade client prediction. Works for drops as well as throws Works for both grenade weapons and thrown weapons
2 Months Ago
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