userIan Hendersoncancel

4,702 Commits over 762 Days - 0.26cph!

43 Days Ago
Added sleepy system to boats Boats will sleep when the lose all targets and have lost them for x seconds
43 Days Ago
boat_ai_optimisations -> naval_update
43 Days Ago
Fix notification 'red bubble' not appearing when we have unread notifications on launch
43 Days Ago
Fix twitch drop background NRE
43 Days Ago
fix_dumb_name -> naval_update
43 Days Ago
Rename 'Mouted' to 'Mounted'
43 Days Ago
Move useable by turret check to the serverside
43 Days Ago
Compile fixes
43 Days Ago
Lower wander strength to stop them running into walls
43 Days Ago
New avoidance update interval convar Codegen
43 Days Ago
Get BoatAI down from 4ms every frame (for 12 boats) to around .2 ms for the same 12
43 Days Ago
Seperate physics queries from the avoidance logic itself Use cached physics results for a few frames instead of having to request fresh data every cycle
43 Days Ago
Swap all of the raycasting to run on jobs via RaycastCommands
43 Days Ago
Drop context resolution 12 -> 8 Still gives us plenty of data but saves 4 rays
43 Days Ago
Swap AIDriverUpdateAction InvokeRepeating to InvokeRandomized so we dont flood the thread Run every 100ms rather than every frame
43 Days Ago
naval_update/gun_turret -> naval_update
43 Days Ago
Manifest Codegen
43 Days Ago
naval_update -> gun_turret
43 Days Ago
Apply changes to default prefab
43 Days Ago
Make turret entity invinsible Position changes
43 Days Ago
Rename internall turret seat Move aim position Manifest
43 Days Ago
Interpolate server states with IGenericLerpTarget, thanks Bill!
44 Days Ago
Swap yaw/pitch sync vars over to a single ServersideMountedWeaponSnapshot syncvar
44 Days Ago
Fix more rotation issues, offset the parent correctly
44 Days Ago
Point guns in the correct direction
44 Days Ago
Spawn 2 50cal guns for the dual version and point both slightly inwards to rotate towards the same forward Ensure you cant loot the front turret ammo (this will be used by NPCs for reloads)
44 Days Ago
New 50 cal bounds
44 Days Ago
Disable 50 cal colliders for now Was intersecting with the PT Boat
44 Days Ago
Fix bone name collisions with my crappy year old tool
44 Days Ago
Further pivot point and spawn point refinements
44 Days Ago
Make an actual item for the 50cal turret rather than using an m249
44 Days Ago
naval_update -> naval_update/gun_turret
46 Days Ago
extend_menu_loadingscreen -> main
46 Days Ago
logs
47 Days Ago
extend_menu_loadingscreen -> main
47 Days Ago
Add 'finalising' step to the main menu loading screen (only the very first one), this masks any final extra processing steps that are required and helps shield the user from a bad stutter We were showing the menu slightly too early before processing was fully complete
47 Days Ago
prioritise_premium_community_2 -> main
47 Days Ago
Only show prioritise premium if the browser can even support it Ensure it only works for the official category
47 Days Ago
twitch_modal_dash_support -> main
47 Days Ago
Support loading twitch drop campaign image from the dash Load when first starting up the menu
47 Days Ago
server_browser_budgeting -> main
47 Days Ago
Use a stopwatch to check how long we are taking on the current ServerCacheQuery batch, if over 2ms then yield for the next frame, or continuously allow processing up to 50 elements per time This (in reality) results in a constant overhead of 4ms until the results are processed rather than a single lag spike. I think its better and can be tuned a bit more in future by just upping the budget By the time you've click the server browser a few seconds have passed and most of the queue is empty anyway
47 Days Ago
Drop match ServerInfo creation batch size from 500 to 50, and use Task.Yield() rather than delay
47 Days Ago
Do the mode parsing inside the ServerInfo single loop itself. This saves us around 15% of total ms cost per server info constructor creation Ends up saving around 14ms~ when creating a batch of 500 ServerInfos
47 Days Ago
Fix all of the weird rotation issues
47 Days Ago
Swap to quaternions - getting gimbal lock already
47 Days Ago
Stop the turret from flipping the equipped weapon
47 Days Ago
Using Syncvars - raw move the turret to be pointing the intended directin of the user
47 Days Ago
Fix the seat mount spawning us at weird angles (removed eye override)
47 Days Ago
- New turret setup - Can now mount turret - Server inputs passed as normal through the seat to the mounted weapon - Can setup the mounted weapon with any in game BaseProjectile weapon (m249 for now) - Backend like the attack helicopter gunner, echo out server movements to the client - String pool gen - Manifest