3,572 Commits over 639 Days - 0.23cph!
Cant untoggle currently toggled button in rust button group
Cull first argument in buffer when navigating to a page
instant_camera_flash -> main
Remove top level domain being injected as an argument
Issue a warning if sync vars are an unsupported type
Remove unused train sync stuff
Add exact array pool - only returns arrays that are exact sizes. This is needed for serialisation. I cant have anything too big
Fix protobuf types being unable to be Autosaved/loaded properly
(Trailing empty bits at the end were causing it to be rejected, so im required to use a byte array of exact size)
Removed array pool logic, just cache it per class. Should stay similarly sized and only allocate once per object so overall impact should hopefully be low
Return old Protobuf SyncVar instances to the pool
Swap to partial event hooks. Works with intelisense better than the frankenstein event with matching method
bee_catapult_bomb_clipping_fix -> main
Pull scatter shot bees away from the wall like the player thrown ones
Let player logic go after our ground setup
Fix LOS check using the wrong vector
/main/bee_catapult_bomb_clipping_fix -> main
Do a line cast before spawning a scattershot swarm, ensure it doesnt clip
patrol_heli_Infinity_number_fix -> main
Only apply ocean pushback forece provided we are going to a destination above the water plane
Fixed 'Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider' helicopter error
Prevent unecessary weaving fires
Try without generating the event keyword
Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data)
Send DemoTransientEntity once per queue instead of for each item in the queue
Move is server check to the queueing rather than sending method (more clear)
Update SourceGenerator DLL - better error messages
boomerang_anim_tweaks -> main
Finally displaying server listings. Tags working correctly.
Closer to a working browser. Basic tag setup.
Use correct page for browser (keep it isolated)
Optimised SyncAttribute searching on patching step
Fix train engine packing options
Handle syncvar equality checking in BaseNetworkable: having the method available there makes it easier to use intelisense
Remove excess protos on train engine
SyncVars (by default) will require a value to be changed before syncing over the network. Turning this off will sync everytime its changed, not every unique change.
Fix some logic errors in train sync vars
watergun_achievements_fix -> main
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
watergun_achievements_fix -> main
Let DoSplash bypass new splash logic on a per call basis
Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
simple_snow_usage -> main
Fix incorrect beehive boolean trigger