userIan Hendersoncancel

6,950 Commits over 1,127 Days - 0.26cph!

60 Days Ago
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60 Days Ago
- Large code cleanup - Remove a bunch of unneeded, over engineered crap - Move HideUntilMobile preprocess into throwghost
2 Months Ago
Require manual periodic stirring of the bio mixture to ensure its turned into low grade
2 Months Ago
- Setup biofuel generator ui - Takes in food, converts to low grade
2 Months Ago
- Basic script setup - Initial IO power input
2 Months Ago
main -> grenade_client_prediction
2 Months Ago
main -> biofuel_generator
2 Months Ago
Hide the panels a little bit if you are orbiting around the character
2 Months Ago
Move the expand button over to the right
2 Months Ago
Client caches rendered icons before joining
2 Months Ago
- Attach characters to specific servers (so on joining that character is bound until next wipe), subsequent changes wont affect the character on the server - Modal improvements
2 Months Ago
- Setup sever character selector - Can pick your caharacter before joining a server
2 Months Ago
Better spotlight setup
2 Months Ago
-Reduce portrait background opacity - New cancel colour
2 Months Ago
- Stop carpet feet clipping - Move title down a bit - Reduce no color picker spacing - Stop colour swatch's being squashed - Stop colour swatches having thick borders - Fix edit system not working
2 Months Ago
- Ensure icons use the studio lights - Turn off animations when you zoom in enough - Bring back 'rotate' text
2 Months Ago
- Desaturate unselected slots - Fix dust not showing
2 Months Ago
Keep the current slot icon rendered until its replacement is ready - Stops flip flopping between empty and full
2 Months Ago
- UI tweaks
2 Months Ago
- Reduced the thumbnail stage from 523 objects to 21 - Spread thumbnail work across frames - Stopped thumbnails forcing unrelated textures into full detail Overall reduction from 300 ish ms to 80ms
2 Months Ago
- Help window - Increased size of the creator window - Minor icon size polish
2 Months Ago
- Tighten up some colouring, spacing etc - Stop the eyes working at weird ass angles
2 Months Ago
- Add slot icon rendering - Ensure ui takes up the whole page - Shrink choice down a little bit - Fix weird eye rendering in character customisation
2 Months Ago
- Add color selection system for hair/skin colour - Add spotlight above the character - Dont rerender all icons if you change colour
2 Months Ago
main -> grenade_client_prediction
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
- Fix rendered icons not using the same cubemap
2 Months Ago
Fixed super tight fov on character creator
2 Months Ago
- Bake a reflection probe inside the customisation scene - Setup new cubemap as environment default
2 Months Ago
Can no longer clip the character preview camera into the walls/props - spherecast and pull itself out of geometry
2 Months Ago
- Much better apartment scene setup - Better composition - Slightly modfiied lighting (more work to go)
2 Months Ago
Fix reloading to a different arrow type causing arrows to be loaded after the arrowhead
2 Months Ago
- Dont run the icon cache for the category we are currently in - Renderered tiles 256 -> 512 - Preload faces in the background right after the page opens
2 Months Ago
Put all faces into the face selection - populated according to the bodytype you've selected
2 Months Ago
Fix a ghost man occasionally showing up in the character creator due to sss
2 Months Ago
Add environment reflections to the character stage - Restores sky reflections in eyes
2 Months Ago
Force max res mips for all streaming textures when rendering character icons - prevents camera distance from affecting loaded icons
2 Months Ago
main -> character_customisation
2 Months Ago
- Setup lerp system to realign with the server - Fix bugs with immediate release mode
2 Months Ago
- New tuning dials (release types, origin types, offset types) - Setup flare with immediate mode - Clearup predicted prefab if its turned off on do prepare of an object
2 Months Ago
- Client predicted throwables now auto create a .predicted prefab which autobakes and handles all of the required prediction backend in DoPrepare - Added pooling support to predicted entities - Generated .predicted versions of all the main grenades etc - Grab a bunch of data in preprocess to avoid having to get it at runtime
2 Months Ago
Missing files
2 Months Ago
Fix arrowheads being missing when equipping a pre-loaded crossbow
2 Months Ago
- Split logic into a seperate .Prediction file - Revert RIgidbodyInfo (not needed anymore) - Move a bunch of bake processing into DoPrepare - Send client simulated projectile at animator speed by sampling last few animator frames - Add support for flares/molotov effects - disable the real entities effects
2 Months Ago
First attempts at spawning predicted grenades at the hand prop position and lerping to the centre of the screen so grenades don't come out of our mouth
2 Months Ago
Rework grenades/thrown weapons to use Rigidbody Info to grab info for prediction before its removed - similar to vehicles
2 Months Ago
Steal all of the collider/material/physics setup from the prefab of the object (still happens at runtime)
2 Months Ago
- Fix incorrect age calculations - Fix predicted projectiles step not using the sim position