userIan Hendersoncancel

4,997 Commits over 792 Days - 0.26cph!

42 Days Ago
more stomped map fixes
42 Days Ago
Fixed broken drone phrase
42 Days Ago
Rverted a bunch of the stomped drone changes
42 Days Ago
Fix merge conflicts
42 Days Ago
main -> vendor_ui_drone_accessibility
42 Days Ago
Fix prediction NRE for NPCVendingMachines
43 Days Ago
Fix reload/attack animation playing for the local player from a worldmodel perspective provided we have a viewmodel
43 Days Ago
Remove Viewmodel ghosting Fix dismount NRE
43 Days Ago
naval_update -> turret_viewmodel
43 Days Ago
vendor_ui_drone_accessibility -> main
43 Days Ago
- Show if a vending machine is accessible by a drone in the regular map - Shows same result as in the admin ui - When updating any building parts nearby a vending machine perform a check and see if we need to update the marker - Add profiling
43 Days Ago
Compile error fix
43 Days Ago
- Took a stab at fixing the worst flex UI known to man (my vendor ui) - Reorganised the layout, cleaned it up a bit - Fixed close button not aligning with the listings
43 Days Ago
Store drone accessible state on the map marker
43 Days Ago
- Save drone accessibility state to the vending machine flags - Recalculate if any physics neighbours change
43 Days Ago
Jump improvements: - Setup ladder triggers around junkpiles to make jump ups easier - Add kinematic rigidbodies to junkpiles (better collision detection) - Boyancy point improvements
44 Days Ago
More WIP: - Mostly working apart from some ghosting (wrong update loop) - Setup standard system for mounted weapon viewmodels - Setup world model disable system with turrets - Setup offsets - MountedTurretViewmodel
44 Days Ago
44 Days Ago
Fix codegen Fix broken ai mounted weapon controllers
44 Days Ago
Rear turret Viewmodel test WIP
44 Days Ago
More cleanup, dont use the packing queue for reloading
44 Days Ago
Run ai loop faster
44 Days Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
44 Days Ago
Fix some broken flex stuff in the boat building hud prefab
44 Days Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
44 Days Ago
Missed files
44 Days Ago
Rename ServersideMountedWeapon to MountedWeapon
44 Days Ago
Add more playables null checks
44 Days Ago
Fixed protobuf
44 Days Ago
main -> naval_update
44 Days Ago
wallpaper_viewmodel_fix -> main
44 Days Ago
Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
47 Days Ago
console_vehicle_ui -> main
47 Days Ago
Just search through shortnames. makes sense as its what we can see in the menu
47 Days Ago
Fix search not working properly for the vehicles console tab
47 Days Ago
console_vehicle_ui -> main
47 Days Ago
Remove Amazon import??? IDE's fault.
47 Days Ago
console_vehicle_ui -> main
47 Days Ago
console_vehicle_ui -> main
47 Days Ago
Generate a bunch of missing icons More changes to item defs Swap Train and Misc category enum positions - fix broken prefabs
47 Days Ago
Forgot trains - Sorry Bill!
47 Days Ago
Make sure every spawnable vehicle has an item Tag all of the vehicles with the correct categories Setup Entity references on all of the new items Fix some naming / icon issues
47 Days Ago
Can detect spawn names via ItemModEntityReference
47 Days Ago
Initial setup. Can now spawn some vehicles via the F1 menu. Vehicles split into categories: Helicopters, Cars, Bikes, Boats, Animals, Siege, Misc
47 Days Ago
building_planner_viewmodel -> main
47 Days Ago
Remove the animation on build
47 Days Ago
Eye following view (if you want it)
47 Days Ago
Test branch for alex
47 Days Ago
playables_fixes_2 -> naval_update
47 Days Ago
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing