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5,620 Commits over 882 Days - 0.27cph!

57 Days Ago
pt_boat_turret_seat_angle_fix -> main
57 Days Ago
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
57 Days Ago
Stop another prop renderer log
57 Days Ago
main -> pt_boat_turret_seat_angle_fix
57 Days Ago
- Move turrets into the invoke handler - Minor turret code refactor
57 Days Ago
main -> pt_boat_turret_seat_angle_fix
57 Days Ago
proprenderer_error_spam_fix -> main
57 Days Ago
Dont update prop renderer in playmode
57 Days Ago
pt_boat_turret_prefabinfo -> main
57 Days Ago
Add prefab info to the front and rear pt boat 50 cal turrets
57 Days Ago
Generated the double pt boat turret icon
57 Days Ago
- Revert M249 icon - Add single turret icon
57 Days Ago
icon_generator_animation_support
57 Days Ago
Add support to the Prop Renderer / Icon Generator to allow running Idle animations in Editor, this means we can force the model to move its bones to an initial idle state. Required in order to generate icons for the new PT Boat Turrets
57 Days Ago
force_update_trigger_bypass -> main
57 Days Ago
Temporarily revert the boat building steering wheel from mount sync improvements until we can sanity check other optimizations
57 Days Ago
force_update_trigger_bypass -> main
57 Days Ago
Dont need extra force update check
57 Days Ago
Fix new mountable unparenting behaviour from freaking out when you dismount into a trigger volume. It would cause players to be kept contained in that volume
58 Days Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
58 Days Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
58 Days Ago
pt_boat_turret_fixes -> main
58 Days Ago
Ensure rear turret marks itself as dirty if it deviates enough of an angle
58 Days Ago
main -> pt_boat_turret_fixes
59 Days Ago
mountplayersync_ai_bypass
59 Days Ago
Roll out parenting syncing to the turret seat and the double 50 cal seat
59 Days Ago
Fixed incorrect set parent check on the right branch this time
59 Days Ago
Fixed incorrect set parent check
59 Days Ago
pt_boat_fixes -> main
59 Days Ago
main -> mountplayersync_ai_bypass
60 Days Ago
pt_boat_turret_fixes -> main
60 Days Ago
- Fix rear turret being able to move outside its clamping bounds
60 Days Ago
- Fix turret movement not being visible to others (when other players are using it) - Half front turret sensitivity
2 Months Ago
pt_boat_turret_full_reload -> main
2 Months Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
2 Months Ago
vedning_machine_vis_fix -> main
2 Months Ago
Fix fetch cycle throwing an NRE
2 Months Ago
main -> travelling_vendor_vis_fix
2 Months Ago
mountplayersync_ai_bypass -> main (yolo2)
2 Months Ago
- Fix parented players being at odd starting rotations - Enable AI only parenting on: PTBoatDriver PTBoatPassenger Small Boat Passenger RHIB Driver
2 Months Ago
Reimplement parenting logic
2 Months Ago
main -> mountplayersync_ai_bypass
2 Months Ago
junkpile_ladder_clip_fix -> main
2 Months Ago
junkpile_ladder_clip_fix -> main
2 Months Ago
ptboat_turret_safezone -> main
2 Months Ago
Don't allow AI or players to shoot mounted weapons when in safe zones
2 Months Ago
tryfind_matchiongdeployables_fix -> main
2 Months Ago
Hardening incase traced ent is null (when finding matching deployables)
2 Months Ago
boatai_balance_changes -> main
2 Months Ago
main -> boatai_balance_changes