userIan Hendersoncancel

6,712 Commits over 1,096 Days - 0.26cph!

2 Months Ago
Pool: dismount players mounted on the table if they start to go underwater
2 Months Ago
Pool: Ensure the prediction timeout can't reset the game if we are just waiting on a second player
2 Months Ago
WIP: new avatar masks new top bar
2 Months Ago
game_room_dlc -> new_pool_ui
2 Months Ago
Dismount the player from the pooltable if theres no ground beneath them
2 Months Ago
pool: add more profiling everywhere
2 Months Ago
More minor work
2 Months Ago
Initial setup
2 Months Ago
main -> game_room_dlc
2 Months Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
2 Months Ago
game_room_dlc -> main
2 Months Ago
Ensure cue ball starts on the line is should
2 Months Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
2 Months Ago
Stop the racked balls clipping into each other
2 Months Ago
Ensure pool balls are set to an identity rotation when first spawned
2 Months Ago
Remove WIP text on the pooltable
3 Months Ago
game_room_dlc -> main
3 Months Ago
Cleanup spline movement a bit
3 Months Ago
Pooltable: - Groundwatch fixes - Various layer/setup fixes - Rotation fixes
3 Months Ago
Pooltable: - Remade all colliders as primitives - Better deploy and prevent build volumes
3 Months Ago
Fix pooltabel groundwatch not working
3 Months Ago
game_room_dlc -> main
3 Months Ago
Compile fixes
3 Months Ago
Pool: - Add test sounds when hitting cue - Add test sounds when pool balls hit each other
3 Months Ago
pool: - sound effect on mounting
3 Months Ago
New pool controls that more closesly resemble real pool - Hold Left Click to be able to adjust power - Pull Back / Push Forward will adjust power - Quickly pushing forward will actually hit the ball
3 Months Ago
pool: Ensure we cant move after hitting the ball
3 Months Ago
Swap sub system to be a child animator sub system - allowing us to create a 1d blend tree to clean up the movement
3 Months Ago
- play confetti effect on win
3 Months Ago
game_room_dlc -> main
3 Months Ago
Fix hit animation not working
3 Months Ago
Pooltable: Show 'turn processing' if the balls are still moving. Have reset game as a second option Dont show reset game if players are mounted to the pool table
3 Months Ago
game_room_dlc -> main
3 Months Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
3 Months Ago
Fix cue not staying in our right hand
3 Months Ago
Apply the UpdatePlayerPosition/Rotation trick for less laggy transitions
3 Months Ago
Better subsystem blending values
3 Months Ago
- Play a viewmodel hit animation - After hitting the ball keep the player mounted for a few seconds so they can see the result of their shot
3 Months Ago
Stop pool mountable dragging you along with the cue ball once you shoot
3 Months Ago
Actually put the 8 ball in the middle like real pool Cleaner game in progress/leave game logic - makes everything clearer
3 Months Ago
Start Singleplayer & Start Multiplayer pool game options - More complex setup for mp game, joining/leaving etc
3 Months Ago
main -> game_room_dlc
3 Months Ago
syncvar_initialiser_support
3 Months Ago
Fix a few NREs called by the new initialiser support
3 Months Ago
Syncvars now correctly identifiy and apply initialisers properly
3 Months Ago
obfuscation_analyzer -> main
3 Months Ago
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3 Months Ago
main -> game_room_dlc
3 Months Ago
main -> obfuscation_analyser
3 Months Ago
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