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5,680 Commits over 913 Days - 0.26cph!

2 Years Ago
Realigned scroll view Fixed scrollbar not aligning with mask
2 Years Ago
Swapped ladder over to using treatAsComponentForRepairs
2 Years Ago
Ladder hatches no longer require ladders to repair
2 Years Ago
Repairs can now ignore a specific item - removing it from required resources
2 Years Ago
Proposed clientside fix to skip being ignored
2 Years Ago
Capped burst module size to match other weapon mods
2 Years Ago
Merged main - resolved conflicts
2 Years Ago
Prevented vendor listings stretching to fit whole section Reduced font sizes Realigned scrollbar
2 Years Ago
Fixed scrollview with flexbox
2 Years Ago
Condensed check down to just checking if there are any markers - not bothering about active state
2 Years Ago
Prevented shelter markers persisting between servers
2 Years Ago
Layout changes Broke scroll view
2 Years Ago
Single vendor now has new internal layout Single vendor scales properly
2 Years Ago
Fixed the layout - now works with flexbox
2 Years Ago
Broke layout Fixed spacing
2 Years Ago
Merge main
2 Years Ago
Fixed bug if markers list was 0 and was trying to be accessed, Main merge - resolved conflicts Protobuf
2 Years Ago
Additional check on server destroyed Removed pointless import Pooled server postions vector
2 Years Ago
Fixed bugs with marker display. Old markers are now resused. Internal default shelter count stored. Removed various debug checks. Cleaned up code.
2 Years Ago
Cleaned up on destroy code. Fixed marker display. Markers are now updated on destroy correctly.
2 Years Ago
Fixed issues with double adding to limited list.
2 Years Ago
Fixed removal from list
2 Years Ago
Redone limited shelter list setup for removal/addition
2 Years Ago
Removed reliance on owner id
2 Years Ago
Added protobuf messages
2 Years Ago
Prevented client error on join. Ensured key exists in list before checking count.
2 Years Ago
Redone and broke shelter map markers again
2 Years Ago
Fixed client build issue - still to fix marker loading
2 Years Ago
Further adjustments to overall vendor list
2 Years Ago
Aspect ratio fitted scrollview
2 Years Ago
Dynamically pick correct heading
2 Years Ago
Fixed layout issues with scrollbar and scrollrect Setup proper padding for inside vendor listings Hide scrollbar
2 Years Ago
Added out of stock colour support. Added scrollable single vendors Added scrollable all vendor listings Modified single vendor UI prefab Adjust layout again
2 Years Ago
Swapped vendor list to be a dictionary. Clear vendor list on press of new marker.
2 Years Ago
Added tweening to vendor list
2 Years Ago
Slimmed down icons and text. Thinned divider.
2 Years Ago
Redone colouring and layout on single vendor
2 Years Ago
Player shown toast if machine has no sell orders.
2 Years Ago
Prevented vendors list from being null
2 Years Ago
Fixed lanterns not calculating ideal height properly when lit from a high construction
2 Years Ago
Fixed emission on lantern materials
2 Years Ago
Compressed Burst Module png to be the same size as other weapon attachment icons. 80%~ reduction in size.
2 Years Ago
Merge main again
2 Years Ago
Fixed NRE whilst reloading and switching between inventory/hotbar weapons
2 Years Ago
Ensured all neon signs stack to 5
2 Years Ago
Fixed bug causing unpowered turrets to turn on the light attachment of a weapon even when unpowered
2 Years Ago
Merge main
2 Years Ago
Fixed issue with re-using previously created listings
2 Years Ago
Fixed broken references Cleaned up SingleVendor filling methods Call interface through singleton now (terrible idea) Moved prefabs to new folder
2 Years Ago
Adjusted layout Vendor lists are now pooled Vendor listing objects are now pooled Vendor GUI can now be filled with vendor listings taken from markers