userIan Hendersoncancel

6,589 Commits over 1,066 Days - 0.26cph!

2 Years Ago
Added static WaterTypes class. Swapped water Item Definition string lookup to a centralised set of definitions. Eg: ItemManager.FindItemDefinition( "water" ) -> WaterTypes.WaterItemDef
2 Years Ago
Remove weird ass Visual Studio Code formatting
2 Years Ago
Can no longer splash players with radioactive water who are in safe zones
2 Years Ago
Vehicle fuel tank now supports radioactive water
2 Years Ago
world_update_2 -> radioactive_water
2 Years Ago
Increased radius of blocking zone on cargo docking path. Should prevent cargo from clipping the new rocks when docking
2 Years Ago
traveling_vendor_fixes -> main
2 Years Ago
Attempt to fix get path index ahead NRE
2 Years Ago
Fixed bug that would sometimes cause the travelling vendor to only refill 1 at a time rather than refreshing the whole stock at once
2 Years Ago
Set prevent building radius to is trigger on new divesites
2 Years Ago
radtown_npc_drivethrough -> world_update_2
2 Years Ago
Adjusted entry triggers at radtown to increase reliability
2 Years Ago
Bradley now sucessfully enters and exists splines when at the end/start of radtown
2 Years Ago
Fixed bugs when Bradley locks into spline Added methods for start and end depending on direction Radtown changes S2P
2 Years Ago
Ensure Bradley starts incrementing spline arc length from the correct starting distance (1 from backwards, 0 from forwards) Fixed target list NRE
2 Years Ago
Bradley drive through~ Spline movement code Bradley uses direction injection Direction flipping based on target relative direction Stores and uses initial entry direction to keep a relative forward direction and avoid flipping bradley round the other way Allow peeking next position with a given direction S2P
2 Years Ago
world_update_2 -> radtown_npc_drivethrough
2 Years Ago
Added support for directionality to SimpleSplineTranslator - this will allow Bradley to reverse along the spline as well as go forward over it
2 Years Ago
Basic Bradley backend spline setup
2 Years Ago
convar_directory_folders -> main
2 Years Ago
helicopter_keep_damaged_fx -> main
2 Years Ago
timed_explosive_fx_follow_orientation -> main
2 Years Ago
radtown_npc_drivethrough -> world_update_2
2 Years Ago
Prevent log spam: 'Trying to set velocity on kinematic body' Send over spline interpolation speed to the client to ensure sound plays as normal when moving along a spline
2 Years Ago
radtown_npc_drivethrough -> world_update_2
2 Years Ago
Fixed client compile errors
2 Years Ago
Travelling Vendor Radtown Drivethrough~ - Vendor now correctly follows a spline based path through Radtown upon entering - On leaving Vendor goes back to its normal duties - Added fake slowdown/speed up to spline transitions - Added bunch of properties to SimpleSplineTranslator - Fixed bugs causing it not to recognise the proper end of its currently traversing spline
2 Years Ago
Added offset to spline translations. Adjusted vendor ride height on splines to 6.5 units
2 Years Ago
Added methods to look ahead in spline translator. Lets us ignore inaccurate tangents and just manually look ahead to calculate proper forward. Override vendor steering after starting spline movement Only apply downforce and regular steering if not following a spline
2 Years Ago
Spline translator returns global position by default. Requires spline argument rather than spline data Travelling vendor sets up spline translator on first entry to radtown
2 Years Ago
Wrote a kid friendly spline translator that works with arc length. Can traverse world spline data at any fixed speed with support for looping.
2 Years Ago
Trigger path and trigger path notify system Added trigger to entrance and exit to Radtown
2 Years Ago
Ensure vendor test scene spawns a radtown
2 Years Ago
Added spline for vendor and bradley to follow S2P
2 Years Ago
Added control point/ tangent editor tools to world spline inspector
2 Years Ago
Raised entry bars Moved lamppost backwards to give enough room for vendor/bradley to pass
2 Years Ago
world_update_2/logpile_fixes -> world_update_2
2 Years Ago
Rebalanced wood pile to 1k with hatchet
2 Years Ago
Fixed Jackhammer causing RPC Error when used on legacy wood piles
2 Years Ago
Heli Error Spam Fix -> Main
2 Years Ago
Revert heli dynamic height Should prevent error spam
2 Years Ago
world_update_2/radioactive_water -> world_update_2
2 Years Ago
Fixed server build error
2 Years Ago
Merge radioactive_water -> world_update_2
2 Years Ago
Added convar for opening directory folders (only works locally) Can be used to setup binds to quickly open screenshots/demos/maps etc
2 Years Ago
Split orbit null checks into two seperate checks to ensure target being null cant mess with the second check Reduced the max amount of rockets fired by orbit strafe from 24 to 16
2 Years Ago
Patrol Helicopter will keep playing damaged fx alongside destroyed fx
2 Years Ago
Follow orientation attempt 2
2 Years Ago
Boolean to force an explosion to follow the orientation of its parent
2 Years Ago
Boolean to force an explosion to follow the orientation of