1,552 Commits over 397 Days - 0.16cph!
Added attachments, and slots to outpost/bandit marketplaces icons
Use string builder instead
Publish attachments list to tooltip
https://files.facepunch.com/ianhenderson/1b2411b1/Unity_91TpvFeD1c.mp4
Fixed bug causing attachments to not be registered
Refresh sell order stock no longer frees attachment list
Now forward attachments on shop listings over the network
Added slots to map vendor
Custom inspector tool for messing with NPCVendingOrders
First lot of travelling vendor orders complete
Added ability to get random entries from a vending order list
Added ability to set min,max pricing as well as very low pricing and pricing chances
Weight moved to different section
Vendor will attempt to straighten itself up once it pulls over
Code cleanup
Exposed more things as variables
Pullover timer added
Basic setup for pulling over
Remove translation debug logs
Successfully ignores people who try to block its path
Debug lists
Ensure targets are in the right dictionaries
Ignored players are now properly removed from the blockers list
Added admin convar to allow all player based skinned mesh renderers to be able to enable/disable update offscreen. Enabled will prevent popping of players at corners of frames when doing cinematics
Fixed argument exceptions in dictionary
Fixed broken Rowboat prefab
Fixed broken rowboat prefab
Setup map marker update on invokerepeating rather than FixedUpdate
Front blocker list now actually considered
Main patrons list swapped to dictionary
Further optimisations
Pooling used for other lists
Now checks list of hits instead
Pooled list
InvokeRepeating on obstacle update
Fixed issues with scrap4sale in bandit
Fixed weird merge issues
Fixed scene not being pushed
Merge main - that was a pain
Clean up player target code
Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons
Now travels on roads supplied from new list
Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
Merge LOD conversion multiselect
Made RendererLOD conversion multi selectable
Add subtle wind offset and sway
Reimplemented movement tilt
Added smooth time. New direction calculations
Changed GetHackableCrates over to just checking the child entities, and set to private
Fixed saving issue with debug language
Set default debug language back to 0 - sorry!
Prevent heli from crashing at quarry
Patrol points now take the height of the ground into consideration
Patrol heli now more likely to grab a position from the first 70% of the map. Avoiding the edges
Patrol heli now drops flares when entering a flee. Should help give some player feedback