userIan Hendersoncancel

1,544 Commits over 397 Days - 0.16cph!

5 Months Ago
Reference wheel colliders through VisualCarWheel VendorVisuals initial setup
5 Months Ago
Refactored pull over point code to work with points behind the vendor Players in noclip will now not be put into the blockers list - this will prevent the vendor from driving off when content creators are trying to make videos
5 Months Ago
Missed files
5 Months Ago
Angle and height check on pull over positions Added no build area to front of vendor and moveable no build sphere to pull over position in order to prevent griefing when a pullover point is decided Setup combined rig with vendor code Cleanup
5 Months Ago
Added extra hours method to wipe timer
5 Months Ago
Don't spawn travelling vendor if Bradley is on the road - preemptively prevents any issues with Bradley pathing
5 Months Ago
Optimised ring road search
5 Months Ago
Merge from travelling_vendor -> Aux2
5 Months Ago
Basic vehicle visuals port
5 Months Ago
Forgot the marker!
5 Months Ago
Use map marker for vendor instead. Remove ability to see what it has in advance through a vending machine icon.
5 Months Ago
Null error
5 Months Ago
Round prices up to the nearest 5 to make them look nicer
5 Months Ago
Ensured ring road will be found if one exists on the map. Fixes problem stopping vendor from being spawned on a totally fine map.
5 Months Ago
merge from travelling_vendor -> Aux2
5 Months Ago
Fixed client compile error
5 Months Ago
Fixed vendor front spacing and placement
5 Months Ago
Fixed dodgy serverside references causing duplicate vendor fronts and turrets Vendor fronts should now be spawned in the correct position Setup work for new icon Prefab changes
5 Months Ago
merge from heli_groundheight_fix -> main (stops heli error spam)
5 Months Ago
Heli now uses fixed height again
5 Months Ago
Aux fix attempt
5 Months Ago
Stubbed on destroy code
5 Months Ago
Fixed broken protobuf file Rebuild
5 Months Ago
Fixed broken protobuf file
5 Months Ago
Merge travelling_vendor
5 Months Ago
Merge main
5 Months Ago
Codegen. Ready to go
5 Months Ago
Added quick death to get on AUX.
5 Months Ago
Fixed roads being picked up as a spawn check Added some convars to customise behaviour
5 Months Ago
Vendor spawn event will now check a bunch of spawn positions before selecting appropriate one. This prevents vendor from spawning on top of anything.
5 Months Ago
Fixed broken top turrets
5 Months Ago
Added more sell orders Broken new turret setup with vendor Setup turrent variant
5 Months Ago
Fixed incorrect index (again)
5 Months Ago
Fixed incorrect destination on event start
5 Months Ago
Sorted null hit colliders in obstacle check
5 Months Ago
Event setup Added missed world mask to obstacles Codegen
5 Months Ago
Merge main
5 Months Ago
Fixed random letter in file
5 Months Ago
Fixed vendor alignment Made alignment work with steering instead
5 Months Ago
Pull over does appropriate checks either side Ensure waiting on pullover is consistent Additional safety checks whilst aligning Entity info on death by vendor
5 Months Ago
Vendor clientside stuff: - basic steering - basic wheel rotation
5 Months Ago
Merge main
5 Months Ago
Fixed a bunch of weird bugs with pulling over Lights flag now sets at night Dynamic destination distance checks
5 Months Ago
Aligning state now applies force and does appopriate angle checks
5 Months Ago
Pull over methods use the brakes like everything else Is server check on client scripts Refactor vendor prefab into categories
5 Months Ago
Fixed vendor spawn orientation More consistent pulling over positions Increased vendor mass and drag
5 Months Ago
Prevented vendor from tipping over in some scenarios
5 Months Ago
Added client flags for braking, pulling over and lights
5 Months Ago
Expose overall stock Swap vendor check to a distance check Expose refill time Set vendor up to just have 1 of each item
5 Months Ago
Expose refill time Increase brake power Reduced check radius