userIan Hendersoncancel

4,602 Commits over 731 Days - 0.26cph!

3 Months Ago
wip logs
3 Months Ago
main -> new_menu2
3 Months Ago
Replace twitch rivals old header with new generic header
3 Months Ago
Extra safety with JSON file handling. Nuke it if it looks funny. Try run normally without blocking menu startup even if its corrupt.
3 Months Ago
Prevent connect modal from ocassionally throwing an NRE
3 Months Ago
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3 Months Ago
Set the new map on the RHIB to use the same shader and basic setup as map views in the server browser
3 Months Ago
Use a single shared 200 x 200 texture to keep costs down
3 Months Ago
Show the real ingame map on a RHIB screen
3 Months Ago
Animate the throttle level on the new RHIB Support reverse
3 Months Ago
minor code cleanup
3 Months Ago
Added working compass to the new RHIB
3 Months Ago
Fixed the propellers not rotating with movement speed
3 Months Ago
Add Waterworld to the scene loader
3 Months Ago
backgroundvideo_fix -> main
3 Months Ago
Convar to force menu background videos to be webm only. Default = true
3 Months Ago
Change texture compression on the RHIB controls
3 Months Ago
Fix new drybox not spawning on the RHIB
3 Months Ago
Remove testing stuff
3 Months Ago
Persist SyncVar arguments from within components
3 Months Ago
SyncVars can now be used in EntityComponents
3 Months Ago
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3 Months Ago
session_text_fix -> new_menu2
3 Months Ago
Prevent header image from stretching in the session page
3 Months Ago
Ensure server title and logo changes properly on the session page
3 Months Ago
server_image_size_fix -> new_menu2
3 Months Ago
Ensure Server Image retains aspect ratio a bit better (no more cover fill) - should prevent parts of server images from being cut off or obscured
3 Months Ago
main -> new_menu2
3 Months Ago
fix_shockbyte_button -> main (changes were stomped)
3 Months Ago
Remove extra logs
3 Months Ago
Fix shockbyte button again
3 Months Ago
WIP test stuff
3 Months Ago
Weaver setup: Takes sync attributes inside the method and wires them to the hoisted SyncVars in the BaseEntity class Inject proxy methods (getter and setter) Util method to try and find EntityComponentBase inheritence
3 Months Ago
Create getter and setter methods we can give to the weaver
3 Months Ago
Make a public caller method to get around partial methods with access modifiers requiring an implementation
3 Months Ago
Pivot, lets do this the most cheaty way imaginable since I cant do two passes with source generator: CodeGen out some stub methods and emulate the SyncVar inside the EntityComponent Setup SyncComponent attribute so we can control it Wire up setting in a way that makes it believable to be a SyncVar
3 Months Ago
Stop interaction toast clipping Setup button max sizes
3 Months Ago
Remove top level token debug
3 Months Ago
Ensure map name is sanitised properly in streamermode
3 Months Ago
Ensure session background isn't fully transparent
3 Months Ago
Remove excess logs
3 Months Ago
Fix spacing issue with queue icon
3 Months Ago
Fix server queues not detecting single person queues
3 Months Ago
Dont adjust gamemode counts if you are on the wrong category
3 Months Ago
Try and fix promo site not working
3 Months Ago
Fix interaction toast sometimes running logic twice on a single button press
3 Months Ago
Fix rust plus close button not working
3 Months Ago
Restore old streamer mode server description
3 Months Ago
Fix source generator not running on components Code cleanup
3 Months Ago
First attempt at a decent solution to entity components (in SyncVars) - hoisting: Grab a reference to all entity components Find SyncComponent attributes Extract all SyncVars from the 'component' Hoist them inside the parent with getters/setters that reference the components SyncVars Run through existing logic