userIan Hendersoncancel

1,552 Commits over 397 Days - 0.16cph!

6 Months Ago
Additional check to ensure heli wont retire when dead. Hopefully patch not crashing when rotors disabled Doubled heli lifetime from 15 mins to 30 mins, to give more time due to the flee states Increased linger time when trying to retire and been damaged recently
6 Months Ago
Hack to ensure damage effect comes up
6 Months Ago
Can now grab count of hackable counts on cargo Cargo will now stay long enough for the last crate to be looted should it exist
6 Months Ago
Merge main
6 Months Ago
Merge main - fix conflicts
6 Months Ago
Merge main - fixed conflicts
7 Months Ago
Overheating now causes food and hunger penalty instead of health loss
7 Months Ago
Ensure scientists won't be targetted by heli
7 Months Ago
Compile fix
7 Months Ago
Rigidbody and speed information now applied to wheels on the clientside
7 Months Ago
Protobuf
7 Months Ago
Only stop for bradley
7 Months Ago
Fixed vendor not restarting properly after stopping
7 Months Ago
Merge main
7 Months Ago
Initial work on stopping for bradders
7 Months Ago
Setup vehicle pusher in front of vendor - shunts cars away
7 Months Ago
Fixed collider issues on sentrys again
7 Months Ago
Fiannly got turrets working on vendor
7 Months Ago
Merge main
7 Months Ago
Fixed broken machine
7 Months Ago
Update manifest
7 Months Ago
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
7 Months Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
7 Months Ago
Vendor can now be stopped by a player gesture Used a state machine instead
7 Months Ago
Setup sell orders properly Add targetting system
7 Months Ago
Added vending machine. Setup custom sell orders. Disabled colliders on client.
7 Months Ago
Added a low pass smoothing filter to steering as well as tweaking existing steer deadzone values. Outside of deadzone now ensures straight wheels
7 Months Ago
Added steering deadzone to avoid over corrections
7 Months Ago
We travelling!
7 Months Ago
Add debug print outs for steering
7 Months Ago
Fixed issues with rigidbodies. Increased target throttle
7 Months Ago
Fixed Harry Potter car
7 Months Ago
Fixed vendor recreating itself
7 Months Ago
Changed cargo time to ensure the last crate can be looted should cargo egress whilst finished docking
7 Months Ago
Add network time fix
7 Months Ago
Fixed is client checks
7 Months Ago
Fix dodgy rigidbody linls
7 Months Ago
Path invalid errors patched
7 Months Ago
Fixed vendor test scene
7 Months Ago
Merge main
7 Months Ago
Fixed off alignment
7 Months Ago
Ensure cargoships docking path for harbor 2 is properly centered
7 Months Ago
Prevent heli from trying to crash at underwater labs
7 Months Ago
Merged helicopter fixes
7 Months Ago
Removed debug stuff
7 Months Ago
Bunch more targetting bugs fixed Had to revert damage checks and 0 hp workaround Modified zone sizes again
7 Months Ago
Fixed exploding heli in mid air without crashing Another attempt to fix this neverending orbit bug :)
7 Months Ago
Ensured starting orbit break inside update won't call the rest of the movement code that iteration
7 Months Ago
Fixed logic problem with heli orbits when there are 0 targets and can break from the orbit
7 Months Ago
Prevent further damage to heli once in death state Ensure death spinout location is located on the floor