userIan Hendersoncancel

5,701 Commits over 913 Days - 0.26cph!

5 Months Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
5 Months Ago
Fix front turret rotation clamping not working properly at offset boat rotations
5 Months Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
5 Months Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
5 Months Ago
scientist_boat_ai -> naval_update
5 Months Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
5 Months Ago
scientist_boat_ai -> naval_update
5 Months Ago
Compile fixes
5 Months Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
5 Months Ago
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
5 Months Ago
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
5 Months Ago
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
5 Months Ago
Ensure boats dont wander out of protection areas (if they have one)
5 Months Ago
Update to version 1.13.11
5 Months Ago
naval_update -> scientist_boat_ai
5 Months Ago
naval_update -> turret_head_animations
5 Months Ago
naval_update -> blueprint_viewmodel
5 Months Ago
Final profiler window tweaks: supports larger packet rundowns
5 Months Ago
Capture all missed outgoing packets in client and server
5 Months Ago
Ensure 'server' is set right on our inbound packets
5 Months Ago
missed files (again)
5 Months Ago
Record the rest of the inbound packets I missed: group enter, group change, group destroy, world data, voice data, entity flags, entity position
5 Months Ago
Better effect outgoing packets
5 Months Ago
missing file
5 Months Ago
main -> network_profiler
5 Months Ago
- Autocomplete ranks suggestions based on how some minor closeness values - Got history working again
5 Months Ago
Automatically put the scroll view to the bottom anytime a new command comes in unless the user has scrolled up at some point
5 Months Ago
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5 Months Ago
hero_title_change -> main
5 Months Ago
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5 Months Ago
Swapped 'view in store' to 'view'
5 Months Ago
Suggest required data types in auto complete
5 Months Ago
Swap over to roboto mono
5 Months Ago
Better autocomplete styling
5 Months Ago
New autocomplete system - still needs some work
5 Months Ago
Entered commands always generate a new timestamp
5 Months Ago
Put console command input box at the very bottom of the window
5 Months Ago
- Fixed dodgy scaling on the displayed entries - More flex fixes throughout - Command box clears after running a command
5 Months Ago
- Clear now works - Save correct date/time format when copying to clipboard - Trim <colour> tags when copying to clipboard
5 Months Ago
Developer tools tab init fix Console UI NRE fix
5 Months Ago
Fixed a bunch of console order of execution errors now that we do init in a different place
5 Months Ago
- Applied Flaviens shelf to fix messed up console init - Ensured instance is set - Merge conflicts
5 Months Ago
Added HasConsoleInput()
5 Months Ago
Ensure developer tools warms up the console so it doesnt miss any startup messages Setup copy, clear, log and log file commands
5 Months Ago
Ensure input is displayed brighter than logs
5 Months Ago
Can now submit console commands to the new console ui - Split off the display from the processing part of the console UI
5 Months Ago
Disable per item heights when a grid is used Fixed visibility calculations still expecting fixed height - use accumuative per row Use row math for height and spacing
5 Months Ago
- Fix flex virtual scroll not calculating the correct top and bottom starting rows after dynamic cell changes - Increased the threshold for console messages to be put into the same bucket (1.5 seconds now) - Console messages will now group according to log type, multiple warnings will be grouped together etc
5 Months Ago
- VirtualScroll and FlexVirtualScroll now support elements with different heights - dynamic sizing - Console is now displaying properly
5 Months Ago
Fix console not working on first open (eg youd open it to a blank screen)