userIan Hendersoncancel

1,544 Commits over 397 Days - 0.16cph!

7 Months Ago
Removed unneeded print outs
7 Months Ago
Ensured is localised setup for shopkeepers
7 Months Ago
Added fishing village, bandit town and outpost shopkeeper tokens
7 Months Ago
Ramdon lighting files
7 Months Ago
S2P - got all vending machines translations working apart from shopkeepers
7 Months Ago
Vending machine translation token now routed through protobuf
7 Months Ago
Swapped over to using translate phrases Added localized checkbox for vending machines
7 Months Ago
Set phrases for all npc vendors
7 Months Ago
Added backend support to allow localisation to npc vending machines
7 Months Ago
Added a small ramp to legacy shelter, so it's easier to access on bad terrain
7 Months Ago
Additional open root check
7 Months Ago
Modified our version of LeanTween to add some additional NRE checks
7 Months Ago
Merge patrol helicopter improvements. Including monument crashing, and zone fixes.
7 Months Ago
Removed debugging
7 Months Ago
Compile fixes
7 Months Ago
Merged death clipping fix
7 Months Ago
Small fixes. Ready to merge.
7 Months Ago
Target returning dummy data if no player outside of zone detected
7 Months Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
7 Months Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
7 Months Ago
Additional debugging Further optimisation to zone score updating
7 Months Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
7 Months Ago
Fixed problem with monument crashing when there are no monuments in the map Increased danger zone size Flee positions have set height now
7 Months Ago
Patched issue where heli could go and orbit a random zone far away for no reason
7 Months Ago
Way less liberal with the no go zone nearest edge calculation
7 Months Ago
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
7 Months Ago
Reduced no go zone size Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
7 Months Ago
Swapped heli death detection to an overlap sphere centered on its transform
7 Months Ago
Merge monument crash
7 Months Ago
Merge main
7 Months Ago
Added console command to spawn vendor near road Wheel colliders rotated Collision detection moved to continuous
7 Months Ago
Travelling vendor can now be spawned via console command Seeks out first road to move to Acceleration added
7 Months Ago
Use a point destination as a target instead of just going forward
7 Months Ago
Missed pathing files
7 Months Ago
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
7 Months Ago
Added Ackermann steering to target
7 Months Ago
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes
7 Months Ago
Initial test scene and client and server script setup
7 Months Ago
Override throttle for crash
7 Months Ago
Stopped heli death until spinout starts
7 Months Ago
Fixed some bugs preventing spin out state after reaching monument position
7 Months Ago
On death the patrol helicopter will now seek out a nearby monument to crash at
7 Months Ago
Spinout no longer tied to death state
7 Months Ago
Swapped weakspot pools over to using GetList
7 Months Ago
Merge main
7 Months Ago
Checked in main
7 Months Ago
Ensured we don't get into orbit strafes with a parented player Further revisions to use player references rather than just raw positions
7 Months Ago
junkpile layering issue
7 Months Ago
Merged main
7 Months Ago
Reinstate changes