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3,679 Commits over 639 Days - 0.24cph!

1 Year Ago
Remove infinite stock. Stock will refill every 33% of the vendors total lifetime
1 Year Ago
Rewrote spawn event to use thresholds instead
1 Year Ago
Reduced agro radius
1 Year Ago
Added angry horn
1 Year Ago
Backfires now happen at a random point in the future
1 Year Ago
Vendor ~ Rewrote ignore system to utilise a single struct Improved ignore systems reliability Reduced network load for steering angle - only need a single float Vending Orders ~ Frees to FreeLists Resize vending order to largest order entries count Check before freeing attachment list
1 Year Ago
NPC Vending order and vending machine cleanup Refuse used list when grabbing random entries
1 Year Ago
Cleanup visuals class Reformat targetting class
1 Year Ago
Road categories now available on networked worlds
1 Year Ago
Better placed server/client variable locations
1 Year Ago
Adjusted name text of travelling vendor icon
1 Year Ago
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1 Year Ago
Code gen Vending machine cleanup Attachment list free'd before being overwritten
1 Year Ago
Code cleanup 1 ~ Remove unused RPC method in vending machine map marker Remove unused boolean local update experiment in vending machine map marker Free current path list used in vendor path install
1 Year Ago
Increase frequency of building check
1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
Fixed layering issue stopping vendor from detecting trains
1 Year Ago
Swapped crappy taped together vendor front menu system with something more reliable
1 Year Ago
Merge main
1 Year Ago
Travelling Vendor -> Main
1 Year Ago
Vendor will destroy train cars in its path
1 Year Ago
Reduce pull over check time
1 Year Ago
Removed unneeded art
1 Year Ago
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary. Reverted some code that removed Shop Icon
1 Year Ago
Turn off Rigidbody interpolation for Bradley. Should prevent stuttering over network.
1 Year Ago
Regen
1 Year Ago
Added upper bound to obstacle blocking Code cleanup Better error messages
1 Year Ago
Missed codegen!
1 Year Ago
Codegen woops!
1 Year Ago
Travelling Vendor -> Main
1 Year Ago
Greatly reduced target detection range Minor code cleanup Added convar to have the vendor destroy buildings. Disabled by default. Increased push box size
1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
Changed icon to green one Increased icon size
1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
Moved turrets closer to the vendor centre
1 Year Ago
Added random engine backfires
1 Year Ago
Added side turrets to the vendor
1 Year Ago
Vendor attacker is not marked as hostile
1 Year Ago
Wired headlights and spotlights to TOD
1 Year Ago
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
1 Year Ago
Merge main -> travelling_vendor
1 Year Ago
Merge Travelling Vendor -> Main
1 Year Ago
Return out of death
1 Year Ago
Check if we have someone around before dying Swapped to pattern matching
1 Year Ago
Reduced pull over distance again Get component if null on serverside menu Target code semi-cleanup
1 Year Ago
Pick further away points to align to
1 Year Ago
Remove smoothing pass for alignment
1 Year Ago
Increased radius check
1 Year Ago
Fixed order of NRE checks
1 Year Ago
Added more checks to try and kerb this NRE