userIan Hendersoncancel

4,565 Commits over 731 Days - 0.26cph!

9 Months Ago
YOLO commit. Around 960 ~ prefabs and meta files
9 Months Ago
Fix mini crossbow backpack offset again
9 Months Ago
Manifest
9 Months Ago
- Fixed screwed bone names messing with the middle door of the siege tower (causing client and server states to be messed up) - Fixed middle siege tower door using the wrong sounds
9 Months Ago
Fixed a bug I introduced on doors
9 Months Ago
Fixed Door OnObjects throwing NRE if entityContents is null
9 Months Ago
Compile fix
9 Months Ago
- Further polish on layer changes - Fixed bug causing animation curve to not run fully through - Ensured timer duration works ass expected - Added big ass note to the top of the file - Worked on further hiding some bow manipulations
9 Months Ago
- Minor mini crossbow animation cleanup - Reduced some noticiable flickering - Added more lerp time
9 Months Ago
4ShotMiniCrossbow -> primitive
9 Months Ago
Implemented new quicker animations
9 Months Ago
- Experiments with ballista - Missing prefabs
9 Months Ago
primitive -> 4ShotMiniCrossbow
9 Months Ago
- Cleaned up siege tower ramp colliders - Ensured transition onto siege tower ramp and into the door are smooth
9 Months Ago
Rotated Crossbow worldmodel again
9 Months Ago
Added right click method to print out npc vending orders into a nice text format
9 Months Ago
Ensured the rest of the siege towers are in the correct bundle
9 Months Ago
Ensured siege tower is in the correct content bundle
9 Months Ago
Added missing label to siege tower (was preventing it from being picked up on manifest build)
9 Months Ago
compile fixes
9 Months Ago
4ShotMiniCrossbow -> primitive
9 Months Ago
- Moved start barrel rotation to the correct time - Finally fixed the last few artifacts with reload -> idle layer changes
9 Months Ago
- Fixed angle glitching backwards between each reload step
9 Months Ago
40% ~ increase on mini crossbow projectile velocity
9 Months Ago
- Fixed reload animations - Further polish and refinements to transitions
9 Months Ago
- Greatly improved the smoothness of swapping between states during reload - Fixed flip that was happening mid way through - Cleared up a lot of the artifacting
9 Months Ago
Manifest
9 Months Ago
Fix wellipets hat skin id conflict with retro tool cupboard
9 Months Ago
Fixed two broken colliders
9 Months Ago
- Added siege tower prefab info - Removed colliders in model
9 Months Ago
Ensured siege tower constuctable has new sounds
9 Months Ago
Reduced siege tower guide scale again
9 Months Ago
Minicrossbow compile fix
9 Months Ago
Prevent siege tower middle door from being open on spawn
9 Months Ago
Cull siege towers door way later
9 Months Ago
Increased siege tower constructable prevent building
9 Months Ago
Fixed incorrect entity extents
9 Months Ago
Ensured crossbow sits correctly on players back with and without a backpack
9 Months Ago
- Fixed offset siege tower guide - Decreased guide mesh scale
9 Months Ago
4ShotMiniCrossbow -> primitive
9 Months Ago
Stop fire arrow flames spawning below the player in 3p animations
9 Months Ago
4ShotMiniCrossbow -> primitive
9 Months Ago
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs
9 Months Ago
- Create beehive deployable - Bee population increases fast relative to its existing population - Bee growth rate is affected by temperature, too cold or too warm then no growth - Bee growth rate is affected by being inside or outside
9 Months Ago
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
9 Months Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
9 Months Ago
Minor entity value changes
9 Months Ago
Worldmodel changes
9 Months Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end