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5,960 Commits over 974 Days - 0.25cph!

1 Year Ago
main -> Boomerang
1 Year Ago
siegeweapons_terrain_proxy_fix -> main
1 Year Ago
Attempt to fix some siege tower collision issues on terrain carving areas
1 Year Ago
bees -> crafting_update
1 Year Ago
Fixed some collision issues with the natural beehive
1 Year Ago
Natural Beehives should spawn on oak_e
1 Year Ago
Deployed Beehive: - Reduced collider size - Recalculated bounds
1 Year Ago
Reduce update rate when looking in a box
1 Year Ago
- Add Progress bar to Honeycomb generation - RPCs added with client prediction - Cleanup NucleusGrading code
1 Year Ago
siegeweapons_terrain_proxy_fix -> main
1 Year Ago
Put on the other catapult World Colliders
1 Year Ago
bees -> crafting_update
1 Year Ago
- Beehive trigger fix - More material changes
1 Year Ago
bees -> crafting_update
1 Year Ago
More circular test bee particles
1 Year Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
1 Year Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
1 Year Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
1 Year Ago
flameexplosive_effect_alignment_fixes -> main
1 Year Ago
Fixed Flame Explosive splash effect not listening to normal alignment
1 Year Ago
revert_sprinkler_amount -> main
1 Year Ago
Revert changes
1 Year Ago
ghost_sprinklers_fix -> main
1 Year Ago
Tie sprinkler on/off state to consumption amount
1 Year Ago
siegeweapons_terrain_proxy_fix -> main
1 Year Ago
Added TerrainCollisionProxy to: - Siege Tower - Battering Ram - Cataput - Ballista Should stop them floating at terrain holes
1 Year Ago
bees -> crafting_update
1 Year Ago
Fixed natural beehive not being hittable
1 Year Ago
Fix pooling error on Natural Hives
1 Year Ago
bees -> crafting_update
1 Year Ago
Restore old egress behaviour whilst fixing the issues causing the NRE
1 Year Ago
Fixed wrong XP settings
1 Year Ago
Fix broken nucleus grades
1 Year Ago
Compile fixes
1 Year Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
1 Year Ago
Fixed Beehive inside/outside check
1 Year Ago
Pickup NRE
1 Year Ago
Placeholder beehive crafting costs
1 Year Ago
- Added chance for hives to spawn on other oak trees - Bee grenade requires nucleus to craft - Client compile errors
1 Year Ago
bee_grenade -> bees
1 Year Ago
Ensure Bee Grenades prefabs reference the correct things
1 Year Ago
- Basic entity setup - Spawn Bee Swarm on explode - Copy/Paste of Flashbang
1 Year Ago
Missing Files
1 Year Ago
Better natural beehive collider
1 Year Ago
Missing files: New Damage type
1 Year Ago
- Bees can no longer damage players in Hazmat suits - Bee sting damage type - Beeswarm Damage updates - Beehive Damage updates
1 Year Ago
- Make 1 honeycomb every 5 minutes - Multiply growth rate by nucleus grade. Grade 2 is 50% faster. Grade 3 is 100% faster - Another balancing pass on XP
1 Year Ago
Fixed beehive not generating honeycomb
1 Year Ago
- Made fancy display showing current xp of nucleus and xp required for the next level up
1 Year Ago
Missed files