4,620 Commits over 731 Days - 0.26cph!
    
    
    
        
            
            
            
                
                Further optimisations
Pooling used for other lists
                
                
                
                
             
         
        
            
            
            
                
                Now checks list of hits instead
Pooled list
InvokeRepeating on obstacle update
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed issues with scrap4sale in bandit
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed weird merge issues
Fixed scene not being pushed
                
                
                
                
             
         
        
            
            
            
                
                Merge main - that was a pain
                
                
                
                
             
         
        
            
            
            
                
                Clean up player target code 
Added an ignore list. Standard targetting methods use the list to cross reference new possible patrons
Now travels on roads supplied from new list
                
                
                
                
             
         
        
            
            
            
                
                Created seperate lists for each category of road. Adjusted road layout and road ring to add to the new lists.
                
                
                
                
             
         
        
        
            
            
            
                
                 Merge LOD conversion multiselect
                
                
                
                
             
         
        
            
            
            
                
                Made RendererLOD conversion multi selectable
                
                
                
                
             
         
        
        
            
            
            
                
                Add subtle wind offset and sway
                
                
                
                
             
         
        
            
            
            
                
                Reimplemented movement tilt
                
                
                
                
             
         
        
            
            
            
                
                Added smooth time. New direction calculations
                
                
                
                
             
         
        
        
            
            
            
                
                Changed GetHackableCrates over to just checking the child entities, and set to private
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed saving issue with debug language
                
                
                
                
             
         
        
            
            
            
                
                Set default debug language back to 0 - sorry!
                
                
                
                
             
         
        
            
            
            
                
                Prevent heli from crashing at quarry
                
                
                
                
             
         
        
            
            
            
                
                Patrol points now take the height of the ground into consideration
                
                
                
                
             
         
        
            
            
            
                
                Patrol heli now more likely to grab a position from the first 70% of the map. Avoiding the edges
                
                
                
                
             
         
        
            
            
            
                
                Patrol heli now drops flares when entering a flee. Should help give some player feedback
                
                
                
                
             
         
        
        
            
            
            
                
                Additional check to ensure heli wont retire when dead. Hopefully patch not crashing when rotors disabled
Doubled heli lifetime from 15 mins to 30 mins, to give more time due to the flee states
Increased linger time when trying to retire and been damaged recently
                
                
                
                
             
         
        
            
            
            
                
                Hack to ensure damage effect comes up
                
                
                
                
             
         
        
            
            
            
                
                Can now grab count of hackable counts on cargo
Cargo will now stay long enough for the last crate to be looted should it exist
                
                
                
                
             
         
        
        
            
            
            
                
                Merge main - fix conflicts
                
                
                
                
             
         
        
            
            
            
                
                Merge main - fixed conflicts
                
                
                
                
             
         
        
            
            
            
                
                Overheating now causes food and hunger penalty instead of health loss
                
                
                
                
             
         
        
            
            
            
                
                Ensure scientists won't be targetted by heli
                
                
                
                
             
         
        
        
            
            
            
                
                Rigidbody and speed information now applied to wheels on the clientside
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed vendor not restarting properly after stopping
                
                
                
                
             
         
        
        
            
            
            
                
                Initial work on stopping for bradders
                
                
                
                
             
         
        
            
            
            
                
                Setup vehicle pusher in front of vendor - shunts cars away
                
                
                
                
             
         
        
            
            
            
                
                Fixed collider issues on sentrys again
                
                
                
                
             
         
        
            
            
            
                
                Fiannly got turrets working on vendor
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Setup vendors own type of vending machine rather than using weapons one
Vendor now grabs reference to its own machine
Force machine on map update
Code cleanup
                
                
                
                
             
         
        
            
            
            
                
                Ensured travelling state and waiting state can move around seamlessly.
Brakes state now dependent on travelling state
                
                
                
                
             
         
        
            
            
            
                
                Vendor can now be stopped by a player gesture
Used a state machine instead