userIan Hendersoncancel

5,960 Commits over 974 Days - 0.25cph!

1 Year Ago
- Huge simplification of bee generation - Depends on Nucleus now
1 Year Ago
Missing files
1 Year Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
1 Year Ago
- Changed honey jar sounds - Nuclei item cleanup
1 Year Ago
New honey jar icon
1 Year Ago
Missing files
1 Year Ago
- Setup honeycomb and honey consumption - Setup extract modifier on honeycomb which has a chance to drop a nuclei - Updated nuclei path - Changed item names
1 Year Ago
- Cleanup item ItemModSwap - Added support for weighting, can make one item more/less likely to drop
1 Year Ago
primitive -> main
1 Year Ago
Allow doors to bypass road checks (only affects the siege tower)
1 Year Ago
primitive -> main
1 Year Ago
Added deploy blacklist to wooden door (to match the other doors) this fixes wooden doors not being placeable on siege towers (as well as tugboats)
1 Year Ago
Added nuclei prefab Moved beehive natural path
1 Year Ago
- Added honeycomb image + world model (just using natural hive for it) - Added jar of image item, image + world model
1 Year Ago
cookingv2 -> bees
1 Year Ago
- Merge Conflicts - Manifest - Codegen
1 Year Ago
main -> cookingv2 (shit ton of merge conflicts)
1 Year Ago
Allow custom impact effects through base player
1 Year Ago
Effect: revert hit normal transformation
1 Year Ago
Another attempt at fixing crossbow NRE
1 Year Ago
Convert hit normal to world position
1 Year Ago
Effects: Way more normal orientation settings and some tooltips!
1 Year Ago
Fix NRE in Mini Crossbow UpdateArrowHeads method. Players can now rejoin servers they were locked out of
1 Year Ago
Jarryds fix for PlaySoundFirstPerson NRE
1 Year Ago
Fireball velocity calculation improvements. Increased tick rate on fireball small
1 Year Ago
Fixed some annoying bugs still left in the new effects code
1 Year Ago
Missing files
1 Year Ago
Fixed scale issues on siege tower
1 Year Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
1 Year Ago
Mini Crossbow second attempt at NRE fix
1 Year Ago
cookingv2 -> bees
1 Year Ago
Setup mini crossbow root object
1 Year Ago
Bypass stationary system (particles only) on small fireballs
1 Year Ago
Effects: Correctly inverse transform point should we hit an entity
1 Year Ago
Effects: Normalise Z multiplication in local pos mode (prevents it clipping underground)
1 Year Ago
Stop effect offsets going crazy when hitting an entity
1 Year Ago
Fix mini crossbow pushing some NREs
1 Year Ago
Add muzzle position to mini crossbow (spawns projectile at the right place 3p)
1 Year Ago
Incorrect effects path fix
1 Year Ago
Use 'UseCustomEffect' instead of is valid check
1 Year Ago
Added ability to inject custom impact effects - Supports client predicted effects and server effects - Supports various types of position offsets - Supports various types of normal orientation - Supports overriding returned effect path
1 Year Ago
cookingv2 -> bees
1 Year Ago
Reduce some random clockwise rotations on mini crossbow
1 Year Ago
Revert 'rock formation huge e' materials back to what they should be
1 Year Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
1 Year Ago
Fixed bottom siege tower drawbridge not having sound
1 Year Ago
Minicrossbow ClientInit NRE fix
1 Year Ago
Mini Crossbow: - Fixed broken vm arrowhead rendering - Fixed broken 3p arrowhead rendering - Ensured idle 3p state enforces barrel rotation
1 Year Ago
Translate constructable blocked by vehicle message
1 Year Ago
Towing ropes now do a quick pass to ensure they are consistent lengths