userJake_Richcancel

4,891 Commits over 1,431 Days - 0.14cph!

2 Months Ago
Create a building guide version of building blocks called the "blueprint" skin (foundation and wall so far) so we can render building blocks as their building guide version - disable colliders, batching & gibs on the blueprint versions as I don't intend a ton to be spawned at once & want them to be movable
2 Months Ago
Craggy (unsure if I changed anything but commit it for hackweek)
2 Months Ago
Codegen
2 Months Ago
Commands to load a blueprint directly into a roboport (so we don't have to get the building plan code done to paste base blueprints)
2 Months Ago
WIP code to support a building plan showing all the foundations of a base's blueprints
2 Months Ago
Prefabs created so far
2 Months Ago
New code added
2 Months Ago
Add TriggerParent
2 Months Ago
Add Construction component so the sockets actually work and add 2 extra window sockets
2 Months Ago
Add sockets for doors and a window to the trailer
2 Months Ago
Codegen
2 Months Ago
Scale trailer hackweek entity by 2.5x
2 Months Ago
Allow towing attachments to scale the force before the joint breaks on a per-prefab basis - instead of changing global convar for hackweek each time I load the editor
2 Months Ago
Craggy with hackweek junk on it
2 Months Ago
Manifest stuff
2 Months Ago
Codegen
2 Months Ago
Make trailer into it's own entity prefab, apply enough stuff that is now functions as a trailer that can be towed (similar to siege machines)
2 Months Ago
Make Trailer it's own entity class that inherits from BaseSiegeMachine
2 Months Ago
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
2 Months Ago
Codegen / manifest
2 Months Ago
Add trailer chassis that is scaled larger to fit building block sized trailers
2 Months Ago
Add shipping container building block trailer prototype thingy
2 Months Ago
Disable the RendererBatching components on shipping container skin for the hackweek
2 Months Ago
Enable streaming on recent updates new content textures
2 Months Ago
Enable streaming on more DLC textures
2 Months Ago
Enable streaming on a bunch of naval textures
2 Months Ago
Enable streaming on a bunch of recent DLCs
2 Months Ago
Add `visibilityradiusdeepsea` convar to increase the network range in the deep sea - default to 20 (640m)
2 Months Ago
Fix occupied seats not working after a vehicle is copy pasted
2 Months Ago
Fix `printspeed` not working on vehicles with old mounting behavior (reposition instead of parenting)
2 Months Ago
merge from main -> print_speed
2 Months Ago
merge from print_speed -> main
2 Months Ago
Added `printspeed` command to help measuring boat speed
3 Months Ago
Fix the mortar facing backwards when placing (even though ti's a placeholder model)
3 Months Ago
Make the placeholder item icon for a mortar shell more distinct because a blue rocket is terrible
3 Months Ago
Switch the adjustment tool from hammer -> pipe tool because holding E to pickup prevents the radial menu from opening
3 Months Ago
Add per-player cooldown so you can't alternate mortars to fire faster than intended - set cooldown on both players & mortars - use prediction to set the cooldown on the client after firing the mortar so the UI for "Fire" doesn't flicker before the network update is sent
3 Months Ago
Make "Fire" take 2.5 seconds - shorten cooldown from 4 -> 2 seconds to compensate - using the progress bar to imagine some kind of loading shell animation and then the mortar would have a short cooldown after shooting before you can load the next one Keep setting up prefab - enable repair - set max health - reduce placement angle from 45 degrees to 15 degrees (since it's currently based on large box placement)
3 Months Ago
Codegen
3 Months Ago
merge from main -> mortar_prototype
3 Months Ago
merge from revert_roof_stability_fix -> main
3 Months Ago
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
3 Months Ago
More progress
3 Months Ago
More work
3 Months Ago
Make GetActiveItem() work on both client and server
3 Months Ago
More stuff
3 Months Ago
Codegen
3 Months Ago
Update manifest (mortar related stuff only)
3 Months Ago
Initial work
3 Months Ago
merge from fix_manifest_errors -> main