userJake_Richcancel

5,859 Commits over 1,584 Days - 0.15cph!

45 Days Ago
Fix opening and closing the door while someone is breaking in cancelling the break-in due to them "not looking at the key" anymore - resets the next time they open the door
45 Days Ago
Fix break in menu option showing (and holding key up to door) while a break-in was active
45 Days Ago
Fix animation transition to hold key up to door not starting right away if the player is partway into the idle animation
45 Days Ago
Don't hold key up to door when looking at unoccupied apartments
45 Days Ago
Update animation controller
45 Days Ago
Upgrade the master key entity from Keycard -> MasterKey - allows us to raise the key towards the lock when the player is looking at the door - show "Insert Key" and detect if the key location on the viewport (0.5,0.3) is looking at the lock, not the center of their screen
45 Days Ago
merge from main -> masterkey
46 Days Ago
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge
46 Days Ago
merge from masterkey -> main
46 Days Ago
merge from playermaintainedmonuments -> masterkey
46 Days Ago
Update phrases
46 Days Ago
Update manifest
46 Days Ago
Code to ensure player is looking at the lock while opening it - starting with being extra strict but I think I'll be more lenient later
46 Days Ago
46 Days Ago
Add icons for up and down
46 Days Ago
Add keylock position to door prefabs
46 Days Ago
Move apartment door menu options to new file
48 Days Ago
Unsaved changes to animator
48 Days Ago
Add master key to icon generator manifest Update master key icon
48 Days Ago
Update manifest
48 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
49 Days Ago
Fixes after converting ItemManager.Items static -> instance
49 Days Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
49 Days Ago
merge from main -> masterkey
50 Days Ago
merge from editor_cfg_parallel_import -> main
50 Days Ago
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50 Days Ago
Set standby import worker count to 0 and set shutdown delay to 10s - prevents out of process import processes from sticking around and eating RAM
50 Days Ago
merge from waterwell_stock_decrease -> main
50 Days Ago
Create tests to confirm waterwell stock is correct
50 Days Ago
Cleanup method that returns max stock
50 Days Ago
Fix the maxStock for NPC vending orders being confusing - it used to only change the initial stock and then refill to the maximum of the vendor - now it just sets a different max stock for that individual vending order
50 Days Ago
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50 Days Ago
Codegen
50 Days Ago
Add "spawnvendor" command to spawn vendors in the editor (they are two different prefabs glued together)
50 Days Ago
merge from main -> waterwell_stock_decrease
50 Days Ago
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51 Days Ago
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51 Days Ago
Switch Newtonsoft test to use Unity's test framework
51 Days Ago
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51 Days Ago
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51 Days Ago
Rewrite Newtonsoft JSON converts to not use JSON.LINQ (which is what they did in Newtonsoft 8.0.0) - tests pass