userJake_Richcancel

5,249 Commits over 1,492 Days - 0.15cph!

9 Days Ago
Also fix for CheckSphere( Realm )
9 Days Ago
Fix BaseMountable CheckCapsule( Realm ) check not correctly filtering entities in CLIENT + SERVER mode - will ignore all entities in client mode instead of only skipping server entities
9 Days Ago
Make bucket chair use different mount pose
9 Days Ago
Fix Player gizmo when sitting on chair not working for rotation
9 Days Ago
Make the shit bucket in the small apartment mountable - make a new prefab for the chair
9 Days Ago
Swap the prop in the small apartment
10 Days Ago
Switch the large apartment fridge from the normal deployable fridge -> apartment specfic one
10 Days Ago
Fix drink priority being backwards
10 Days Ago
10 Days Ago
Add sink water source in small and medium apartments
10 Days Ago
Allow apartment sinks to show "Drink" first
10 Days Ago
Add code to show "Drink" as the first menu option instead of "Open"
10 Days Ago
Add water source to the apartment kitchen sink
10 Days Ago
Add basement laundry sink and apartment water source prefabs - putting invisible 'water catcher" inside the apartment sinks so you can fill containers or drink from them & the plumbing sucks so it slowly fills
10 Days Ago
Fix PrefabPreProcess.RemoveChildEntities() throwing an NRE for double nested child entities
10 Days Ago
merge from prototype -> apartment_complex_monument
10 Days Ago
Rename bathroom sink to bathroom vanity
10 Days Ago
Fix bounds of double bathroom vanity
10 Days Ago
merge from prototype -> apartment_complex_monument
10 Days Ago
Make the small apartment camper stove ready to be an entity too
10 Days Ago
Assign names to small apartment storage
10 Days Ago
Assign fridge in medium apartment to entity
10 Days Ago
Create apartment fridge entity
10 Days Ago
Add names to the storage entities in medium apartment
10 Days Ago
Set loot panel names for large apartment lootable entities (instead of Large Wooden Box)
10 Days Ago
fix merge to apartment complex
10 Days Ago
merge from prototype -> apartment_complex_monument
10 Days Ago
Convert apartment stove from prop -> entity (still needs entity implemented) - update the stove prop inside the large apartment
10 Days Ago
Changes to phrases of the apartment vendor
10 Days Ago
It keeps wanting to reserialize the concierge conversation asset
10 Days Ago
merge from prototype -> apartment_complex_monument
10 Days Ago
Fix compile errors
10 Days Ago
Set door by front concierge locked so players can't get behind the glass with the apartment vendor
10 Days Ago
Front doors of apartments will close themselves after 5s when non-owners let themselves out
10 Days Ago
Ensure the NPC takes the scrap before granting access to the security room
10 Days Ago
Fix security guard having the wrong method overridden so the conversation actions weren't doing anything Update phrase
10 Days Ago
Rotate security guard 180 degrees
10 Days Ago
Dress the vendor & security guard as bandits instead of the placeholder peacekeeper outfits
10 Days Ago
merge from prototype -> apartment_complex_monument
10 Days Ago
Manifest stuff
10 Days Ago
Add NPC to damaged wing of apartment prefab (right beside the security room)
10 Days Ago
Create security guard NPC prefab and conversation
10 Days Ago
Bury the timer and or switch under the ground (so players can't press the timer and can only press the button to re-open the door)
10 Days Ago
Instead of doing the timed lock as a custom entity, implement it with normal IO (Timer + Push Button) and trigger the timer with the NPC - add `testapartmentsecuritydoor` to fire off the NPC option
10 Days Ago
Rename TimedAccessDoor -> TimedLock
10 Days Ago
Add CCTV computer station and hidden security room in the damaged part of the apartment complex
10 Days Ago
Start adding code support for an NPC to grant access to a security system to view the contents of apartment rooms
10 Days Ago
Fix phrases getting lost in a previous merge
10 Days Ago
Update PhraseContexts.json
10 Days Ago
Fix entrance of monument sometimes being blocked by invisible server colliders - was caused by the server double doors having their Animator stripped due to RealmedRemove not being attached to the same GameObject as the animator component