userJake_Richcancel

4,899 Commits over 1,431 Days - 0.14cph!

2 Months Ago
Add skins to the respective source prefabs
2 Months Ago
Fix trailer having no wheel friction
2 Months Ago
merge from main -> hackweek_trailers
2 Months Ago
Hackweek: set limitNetworking when spawning blueprint building block so it doesn't flicker - changed limitNetworking: review later
2 Months Ago
Add skins to source prefabs
2 Months Ago
Add blueprint skin variantsfor wall. door frame, window & square floor
2 Months Ago
Spawn the building guide version of the building block while the construction bot is flying to the building location, so it looks like the bot has it's own building guide
2 Months Ago
Add blueprint skin to foundation & wall prefabs
2 Months Ago
Create a building guide version of building blocks called the "blueprint" skin (foundation and wall so far) so we can render building blocks as their building guide version - disable colliders, batching & gibs on the blueprint versions as I don't intend a ton to be spawned at once & want them to be movable
2 Months Ago
Craggy (unsure if I changed anything but commit it for hackweek)
2 Months Ago
Codegen
2 Months Ago
Commands to load a blueprint directly into a roboport (so we don't have to get the building plan code done to paste base blueprints)
2 Months Ago
WIP code to support a building plan showing all the foundations of a base's blueprints
2 Months Ago
Prefabs created so far
2 Months Ago
New code added
2 Months Ago
Add TriggerParent
2 Months Ago
Add Construction component so the sockets actually work and add 2 extra window sockets
2 Months Ago
Add sockets for doors and a window to the trailer
2 Months Ago
Codegen
2 Months Ago
Scale trailer hackweek entity by 2.5x
2 Months Ago
Allow towing attachments to scale the force before the joint breaks on a per-prefab basis - instead of changing global convar for hackweek each time I load the editor
2 Months Ago
Craggy with hackweek junk on it
2 Months Ago
Manifest stuff
2 Months Ago
Codegen
2 Months Ago
Make trailer into it's own entity prefab, apply enough stuff that is now functions as a trailer that can be towed (similar to siege machines)
2 Months Ago
Make Trailer it's own entity class that inherits from BaseSiegeMachine
2 Months Ago
Add box collider to the shipping container ceiling for hackweek (instead of convex collider)
2 Months Ago
Codegen / manifest
2 Months Ago
Add trailer chassis that is scaled larger to fit building block sized trailers
2 Months Ago
Add shipping container building block trailer prototype thingy
2 Months Ago
Disable the RendererBatching components on shipping container skin for the hackweek
2 Months Ago
Enable streaming on recent updates new content textures
2 Months Ago
Enable streaming on more DLC textures
2 Months Ago
Enable streaming on a bunch of naval textures
2 Months Ago
Enable streaming on a bunch of recent DLCs
3 Months Ago
Add `visibilityradiusdeepsea` convar to increase the network range in the deep sea - default to 20 (640m)
3 Months Ago
Fix occupied seats not working after a vehicle is copy pasted
3 Months Ago
Fix `printspeed` not working on vehicles with old mounting behavior (reposition instead of parenting)
3 Months Ago
merge from main -> print_speed
3 Months Ago
merge from print_speed -> main
3 Months Ago
Added `printspeed` command to help measuring boat speed
3 Months Ago
Fix the mortar facing backwards when placing (even though ti's a placeholder model)
3 Months Ago
Make the placeholder item icon for a mortar shell more distinct because a blue rocket is terrible
3 Months Ago
Switch the adjustment tool from hammer -> pipe tool because holding E to pickup prevents the radial menu from opening
3 Months Ago
Add per-player cooldown so you can't alternate mortars to fire faster than intended - set cooldown on both players & mortars - use prediction to set the cooldown on the client after firing the mortar so the UI for "Fire" doesn't flicker before the network update is sent
3 Months Ago
Make "Fire" take 2.5 seconds - shorten cooldown from 4 -> 2 seconds to compensate - using the progress bar to imagine some kind of loading shell animation and then the mortar would have a short cooldown after shooting before you can load the next one Keep setting up prefab - enable repair - set max health - reduce placement angle from 45 degrees to 15 degrees (since it's currently based on large box placement)
3 Months Ago
Codegen
3 Months Ago
merge from main -> mortar_prototype
3 Months Ago
merge from revert_roof_stability_fix -> main
3 Months Ago
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes