userJake_Richcancel

5,840 Commits over 1,584 Days - 0.15cph!

46 Days Ago
Update manifest
46 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
46 Days Ago
Fixes after converting ItemManager.Items static -> instance
47 Days Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
47 Days Ago
merge from main -> masterkey
48 Days Ago
merge from editor_cfg_parallel_import -> main
48 Days Ago
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48 Days Ago
Set standby import worker count to 0 and set shutdown delay to 10s - prevents out of process import processes from sticking around and eating RAM
48 Days Ago
merge from waterwell_stock_decrease -> main
48 Days Ago
Create tests to confirm waterwell stock is correct
48 Days Ago
Cleanup method that returns max stock
48 Days Ago
Fix the maxStock for NPC vending orders being confusing - it used to only change the initial stock and then refill to the maximum of the vendor - now it just sets a different max stock for that individual vending order
48 Days Ago
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48 Days Ago
Codegen
48 Days Ago
Add "spawnvendor" command to spawn vendors in the editor (they are two different prefabs glued together)
48 Days Ago
merge from main -> waterwell_stock_decrease
48 Days Ago
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49 Days Ago
Switch Newtonsoft test to use Unity's test framework
49 Days Ago
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Rewrite Newtonsoft JSON converts to not use JSON.LINQ (which is what they did in Newtonsoft 8.0.0) - tests pass
49 Days Ago
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54 Days Ago
merge from fix_second_hotbar -> main
54 Days Ago
Fix not being able to drag icons into the bottom row of the main inventory (second hotbar) due to the main inventory being rendered on top of the hotbar
54 Days Ago
Fix swaphotbar only working if ran from a bind, switch it to only running if the second hotbar is enabled / rendered
54 Days Ago
Fix keybinds showing under the second hotbar
54 Days Ago
merge from fix_highwall_decay_delay -> main
54 Days Ago
Fix high walls having a 5hr delay decay: should start decaying right away now that it uses upkeep
55 Days Ago
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55 Days Ago
merge from editor_hotbar_swap -> main
55 Days Ago
Cleanup redundant UIBeltSecondRowPreview.cs