userJake_Richcancel

3,978 Commits over 1,035 Days - 0.16cph!

15 Days Ago
Final fix for premium status not deserializing properly
15 Days Ago
merge from premium_servers -> main
15 Days Ago
Initial refresh premium status 60s after launch to reduce worst case players waiting 10m before seeing their initial premium status
15 Days Ago
Print out content as warning if HTTP request fails and slight cleanup
15 Days Ago
Switch PremiumStatusResult from struct -> class because it seems IL2CPP can't deserialize JSON into a struct
15 Days Ago
merge from premium_servers -> main
15 Days Ago
Cherrpick rest of commits from `manual_refresh` -> `premium_servers` after the merge from main (so we don't take staging updates onto `premium_servers`)
15 Days Ago
merge from manual_refresh -> premium_servers (before the merge from main)
15 Days Ago
Show "Error" when manually refreshing premium status if the API threw an error instead of `$0/$0` Don't update the local premium status from manual refresh if it threw an error
15 Days Ago
Ensure premium status is always saved to registry when it's changed
15 Days Ago
Fix manual refresh only showing the new status in the UI but not updating the premium status across the whole client
16 Days Ago
Compile fixes for SERVER
16 Days Ago
Update premium modal prefab Add blue refresh button style
16 Days Ago
Add manual refresh button code to premium modal
16 Days Ago
Implement route to manually refresh premium status
18 Days Ago
merge from fix_spawnitem_ownership -> main
18 Days Ago
Fix item ownership not applying when using `spawnitem` command
18 Days Ago
merge from ownership_barrel_fix -> main
18 Days Ago
Fix item ownership not applying to items from barrels
18 Days Ago
merge from ranking_change -> premium_servers
18 Days Ago
Update server browser menu prefab
18 Days Ago
Only prioritize official premium servers, leave community servers to sort normally regardless of premium status
21 Days Ago
Fix NRE causing players to get kicked when they loot an empty loot container in primitive
22 Days Ago
Add `loadclipboard` and `saveclipboard` commands
22 Days Ago
Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
22 Days Ago
Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
22 Days Ago
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22 Days Ago
merge from fix_item_ownership_nre -> main
22 Days Ago
Fix NRE from Item.Load() method feeding in null ItemDefinition Prevent other item ownership methods from throwing exception (instead pass empty string)
23 Days Ago
merge from fix_copy_radius -> main
23 Days Ago
Fix copyradius not working after moving clientside
23 Days Ago
Add tests to confirm it converts generic names properly
23 Days Ago
Fix TypeNameCache having a typo in the regex that converts List`1[int] -> List<int>
23 Days Ago
merge from fix_ownership_scientist -> main
23 Days Ago
Fix scientist corpses not assigning item ownership
24 Days Ago
merge from fix_ownership_giveall -> main
24 Days Ago
Fix `giveall` saying the player who recieved the item is the player who spawned the item, not the admin who ran the command
24 Days Ago
Ensure item ownership names are fed through steam's chat filter so vulgar names are filtered if you have steam chat filtering enabled
24 Days Ago
merge from fix_copy_paste_global -> main
24 Days Ago
Fix copy paste not working on procgen maps because the copy_paste entity wasn't set to global network
24 Days Ago
Instead try fixing compile errors by switching to LogWarning() on client
24 Days Ago
Fix compile errors?
24 Days Ago
merge from premium_servers -> main
24 Days Ago
Hide current inventory value (since we don't have that exposed in API yet) and shift "Not Active" text over to compensate
24 Days Ago
merge from premium-servers-ui-tweaks -> premium_servers
24 Days Ago
Hide logging behind `log_premium_status` convar
24 Days Ago
Add PremiumClientCache - stores last premium result in PlayerPref so it will show last result if web api has issues - queries web api every 10min to recheck premium status - switch from convars to check premium to using web api - add convar `qualify_premium_override` to manually override whether you qualify for premium on the client - add convar `recheck_premium` to manually refresh premium status ` add convar `premium_refresh_interval` to control how often client checks premium api (default 10min)
24 Days Ago
Refactor `CheckIfPlayerIsPremium()` so it can be called from both server and client - don't print errors on client since it will cause a kick - return struct instead of bool so can get the string message we want to reject connection attempt with
24 Days Ago
merge from main -> premium_servers
24 Days Ago
merge from fix_itemodswap_outofrange -> main