userJake_Richcancel

6,278 Commits over 1,645 Days - 0.16cph!

16 Days Ago
merge from base_occlusion/vending_door_fix -> base_occlusion
16 Days Ago
Update tests
16 Days Ago
Add support for doors to be "always closed" but still treated like portals between rooms - allows vending machines to block visibility between rooms while keeping the same code as doors
16 Days Ago
Add the "door blocker" component for base occlusion to the vending machine prefab too
16 Days Ago
Fix entities placed in sockets (vending machines) not linking up with their sockets until stability runs (which doesn't apply for vending machines) or server restart - part of the reason vending machines didn't block occlusion: they sometimes had no links
16 Days Ago
Update tests to be aware of the extra faces on foundations now
16 Days Ago
Fix a foundation surrounded by walls being connected to a foundation outside the base offset half below - add faces on the sides of foundations & rely on existing face linking behavior to work properly
16 Days Ago
Reserialize foundation prefabs before adding new faces (for clean diff)
16 Days Ago
Set "occlusion_door_immediate" to false by default (was supposed to be since we show everything within 32m)
16 Days Ago
Optimize doors when recalculating series of connected rooms when doors are opened & closed
16 Days Ago
merge from analytics_base_occlusion -> main
16 Days Ago
Fix compile errors
16 Days Ago
Add analytics events for rotating and flipping building blocks
16 Days Ago
merge from main -> base_occlusion
16 Days Ago
merge from analytics_base_occlusion -> main
16 Days Ago
Add "isOpen" to the existing door toggled event
17 Days Ago
Fix NetWrite.SendImmediate() not using the writeLock (pre-existing issue)
18 Days Ago
Rename field
18 Days Ago
Take the idea of batching position packets and instead apply it to all types of packets - queue up packets per frame - send them out after invokes finish - packets are batched on the network thread so no change to the main thread - new packet type to indicate if it's a batch of small packets - ConVar to control batching at runtime - client can handle both batched & unbatched packets - batches are sent as "immediate" so they bypass raknet's internal buffering since we are now basically doing the buffering RakNet was doing
20 Days Ago
Fix server collider for sail having both the "lowered" and "raised" colliders active after it was first spawned
20 Days Ago
Add test for it
20 Days Ago
Add 50MB zip test case
20 Days Ago
Add ability for room occlusion to take one of the newer saves with cached entity links and export that directly to a full server state of the world (instead of only splitting it into multiple copy paste files) - allows loading an entire server to benchmark performance - can now zip base occlusion test fixtures because JSON files don't scale well to 400MB (who would have expected)
20 Days Ago
Tests
20 Days Ago
Codegen
20 Days Ago
Fixed building blocks being destroyed causing doors to be recalculated when they didn't need to be
20 Days Ago
merge from main -> base_occlusion
20 Days Ago
Another fix for sails - check if the placement is valid before it does the 5cm shift that some deployable placement guides use to prevent visual clipping - sails were unique in that they actually were affected after their placement was moved 5cm causing the sail to appear valid yet it would be blocked when the sail in front of it was lowered
20 Days Ago
merge from main -> fix_sail_guide_mismatch
20 Days Ago
Add automated tests for placing foundations in rocks
20 Days Ago
merge from main -> ugc_censor_option
20 Days Ago
merge from main -> fix_foundation_clipping_rocks
20 Days Ago
merge from optimize_decay_frame_budget -> main
20 Days Ago
merge from softcore_disable_corpses -> main
20 Days Ago
Disable deployable corpse system in softcore Increase max TCs in softcore from 3 -> 6 - fix "changelog" in main menu not reflecting the max TC count when convar is changed
22 Days Ago
Make search after wall is destroyed stop once both sides reach eachother
22 Days Ago
Fix rooms being regenerated when changes were made instead of only regenerating the modified parts
22 Days Ago
Switch to IList to prevent boxing
22 Days Ago
Check the 2d spatial index for rooms first before using Vis.Entities() to find a player's nearby room
22 Days Ago
merge from fix_tc_upkeep_spacing -> main
22 Days Ago
Set horizontal spacing to 12px
22 Days Ago
merge from analytics_apartment_breakin -> main
22 Days Ago
Send apartment contents every 1hr - also send when break-ins happen & when players are evicted for not paying rent
22 Days Ago
merge from main -> base_occlusion
22 Days Ago
Add 4px spacing between the upkeep labels to fix large upkeep numbers overlapping
22 Days Ago
Move upkeep value label 4px down after centering it
23 Days Ago
Add missing analytics for apartments - evictions - apartment value at the time of break-ins (expose raw value from method)
23 Days Ago
Reserialize TC loot panel prefab first so we can have a clean diff
23 Days Ago
- try catch the upload so we can remove it from the queue if it fails - fix static fields not resetting in editor
23 Days Ago
Formatting