userJake_Richcancel

4,167 Commits over 1,219 Days - 0.14cph!

30 Days Ago
Create deep sea manager entity - spawn as an important entity - create center of map so we don't have to worry about bounds Create basic deep sea prefab that contains box colliders around the ocean - entity will spawn the "deep sea" prefab
31 Days Ago
Uncommited stuff
35 Days Ago
Figure out why blocks don't want to connect to their opposite side
35 Days Ago
Connect together faces when entity links update
35 Days Ago
Fix debug points for walls
35 Days Ago
Add debug points to faces so we can ddraw better visualizations for the faces
35 Days Ago
Fix backface check for 180 degree faces not working due to needing a bigger offset with the normal
35 Days Ago
Make logging "a little clearer"
36 Days Ago
Crappy visualization method of connected links so I can make a video of it working
36 Days Ago
Handle case of one face connecting to two other faces with the same angle by choosing the face that is closer - bottom face of wall connecting to top + bottom faces of a wall via the side socket - fixes so bottom <-> bottom and top <-> top since they are closer
36 Days Ago
Fix dot product of normals missing `Mathf.Abs()` causing it not to catch special case of 180 degrees
36 Days Ago
Temp fix for TextTable Pooling error NRE so I can use breakpoints
36 Days Ago
Commit bunch of stuff - setup faces & edges when setting up entity links (edges are essentially groups of entity links) - add 'printfaces' command to debug what faces are closest and what edges are considered connected - after a "bit" of trial and error grab the old "CalculateAngle()" method from previous hackweek and rewrite it - be greedy and recalculate all closest faces whenever links change (instead of being smart with caching, it's a hackweek) - all that should be left is debugging why certain faces don't want to consider themselves connection candidates
38 Days Ago
Rename BlockFace -> BlockFaceDefinition so I can make runtime types with normal names
38 Days Ago
Define sockets for square floor
38 Days Ago
Define faces and edges for a normal wall
38 Days Ago
Proper MVP implementation of "full base heating" - add ability to define faces & edges of each building block - draw gizmos to visually confirm what you are defining
39 Days Ago
Fix servers in modded tab "randomly" not appearing in server browser
43 Days Ago
Fix compile error
43 Days Ago
merge from fix_newmenu_inventory_threadsafe
43 Days Ago
Switch SteamInventoryRecipeIndex & UI_SteamInventoryCrafting to iterate over steam inventory items on the main thread (budgetted) instead of on background thread as it causes race condition
43 Days Ago
Add generic method to iterate over a list with a set budget
44 Days Ago
merge from fix_rest_static_fields_disabling -> main
44 Days Ago
Codegen ResetStaticFields
44 Days Ago
Disable applying "ResetStaticFields" unless domain reload is disabled
44 Days Ago
Move "IsSkipDomainReloadEnabled" to it's own class so it can be referenced by the codegen
47 Days Ago
merge from fix_hardcore_spawning_mlrs -> main
47 Days Ago
Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well
48 Days Ago
merge from fix_hardcore_spawning_mlrs -> main
48 Days Ago
Fix MLRS spawning in hardcore mode - code was only looking for MLRS inside safezones - fix some entities being skipped over when deleting due to looping over entities while they are being removed / deleted
49 Days Ago
merge from fix_icon_generator_hide_during_render -> main
49 Days Ago
Update HideDuringRender of the camper van prefab as an example
49 Days Ago
Fix HideDuringRender not being copied from the source prefab to the rendered icon - add matching of GameObjects based on name from the source -> target prefab
49 Days Ago
merge from fix_icon_generator_hide_during_render -> main
49 Days Ago
Fixed DeferredDecalRenderer not unsubscribing to `EditorApplication.update` hook when destroyed - caused performance issues in the icon renderer scene when the camera is recreated each frame to render the icon
49 Days Ago
Fix lighting settings for camper icon while testing
49 Days Ago
Create custom inspector to remove "Hide During Render" field from icon renderer inspector - removed since the settings won't be copied to the source prefab
49 Days Ago
merge from main -> io_snapping
49 Days Ago
Iniital IO snapping progress
2 Months Ago
Fix compile error from monument scene being deleted
2 Months Ago
merge from deprecate_old_monument_scenes -> main
2 Months Ago
merge from main -> deprecate_old_monument_scenes
2 Months Ago
Remove scenes and remapped spawners created by the SceneToScene system
2 Months Ago
Remove code inside PrefabPreProcess
2 Months Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
2 Months Ago
Ensure MemoryStream used to store bytes in EventRecord is returned to pool
2 Months Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
2 Months Ago
merge from iconrenderer_improvements_batch -> main
2 Months Ago
Merge from fix_paste_stability -> main
2 Months Ago
Fix typo