userJake_Richcancel

2,323 Commits over 701 Days - 0.14cph!

48 Days Ago
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49 Days Ago
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49 Days Ago
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50 Days Ago
Update harmony 1.2 -> 2.3.1.1 fat but exclude from build
50 Days Ago
Switch harmony commands & performance logger from `HarmonyLoader` -> `RustHarmony.Loader`
50 Days Ago
Add Rust.Harmony.Interfaces back because it somehow got deleted Add Rust.Harmony.Loader which contains the actual modloader Load Rust.Harmony.Loader with reflection
50 Days Ago
Remove old harmony folder Add "Rust.Harmony.Interfaces" precompiled dll and "Rust.Harmony.Hook" project
50 Days Ago
Cherrypick disable assembly validation
50 Days Ago
Revert back to harmony 1.2 to fix aux2
50 Days Ago
merge harmony_2 -> aux2
50 Days Ago
Switch to net framework 4.5.2 version of harmony dll
51 Days Ago
merge from harmony_2 -> aux2
51 Days Ago
Disable assembly version validation
51 Days Ago
Attempt #2 Merge main -> optimize_rpc_src_connection/refactor_2
51 Days Ago
Merge from main -> optimize_rpc_src_connection/refactor_2
51 Days Ago
Merge from main -> aux2
51 Days Ago
Test upgrade to harmony 2.3.1.1
51 Days Ago
Merge from main -> full_server_demos
51 Days Ago
Fix NRE if trying to send inventory update while dead
52 Days Ago
Merge from main -> aux2
52 Days Ago
Simplify bandwidth calculations Try to upload demo in 5m and any backlogged demos within 15m
52 Days Ago
Add a few retries when uploading demos
52 Days Ago
Easier to fix merge conflicts manually
52 Days Ago
Merge fix_recording_disconnects -> full_server_demos
52 Days Ago
Include additional convars required by demo headers: seed, size, level, levelurl, checksum
52 Days Ago
Fix both friends & non friends having blue names Fix blue name being darker than expected
52 Days Ago
Add `max_upload_concurrency` convar to manually control upload rate
52 Days Ago
Fix demo disconnects not being saved (due to not having target connections)
54 Days Ago
Hide the red background behind the gather % bar, only show the white bar graph
54 Days Ago
Tweak aimcone simulation to show accurate aimcone stat
54 Days Ago
Reword aim cone -> spread to match ammo description Reorder stats for guns
54 Days Ago
Show "0%" gather instead of hiding the UI to make it easier to compare gather of different tools Hide gather if the tool / weapon can't gather anything at all
54 Days Ago
Add units to ammo info panel Move spread below other ammo stats so it's easier to compare ammo types Add m/s as a unit
54 Days Ago
Change aimcone slider scale from 0-4, reverse slider direction Save info panels as disabled
54 Days Ago
Fix slider range being 0-1 instead of 0-100
54 Days Ago
Fix weapon gather effiency not multiplying by 100 Fix weapon attack speed being 1 decimal point instead of 2
54 Days Ago
Refactor previous code changes to be configurable in the prefab - can now switch between meters, seconds, degrees or percent in ui prefab - can configure decimal point override Split display of weapon mod "Accuracy" info into Aimcone, Hip Aimcone & Sway
54 Days Ago
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54 Days Ago
Show melee range as "-0.25m" or "+1.1m" instead of "1.5m" - probably going to change it to percentage instead Remove bar from attack range Fix melee attack speed bar going right to left
54 Days Ago
Missed unsaved .cs file
54 Days Ago
Change Fire Rate & Attack Rate from "450" -> 0.13s - renamed attack rate -> attack speed for melee weapons Change Gather from "30" -> 80% - don't show gather speed, only show gather efficiency % Change Accuracy from "4" -> "0.2° - 1.8°" - shows min & max aimcone value based on recoil - old value only took into account the bullet's accuracy, not the weapon's accuracy Add meters on the end of range (450 -> 450m)
54 Days Ago
Add upload queue for demos Rate limit the uploads to avoid saturating server's bandwidth
55 Days Ago
Also include changeset & hostname for debugging
55 Days Ago
Include network protocol in demo header
55 Days Ago
Merge from main -> full_server_demos
55 Days Ago
Fix not using FreeList() when adding proper pooling
55 Days Ago
merge main -> analytics_pooling_refactor
56 Days Ago
Fix holstering not updating when picking up backpack
56 Days Ago
Fix holstered weapon not updating when dropping backpack
56 Days Ago
For some reason it didn't subtract the PlayerInventory.cs change