userJake_Richcancel

4,722 Commits over 1,372 Days - 0.14cph!

25 Days Ago
Refactored to pass a List<Vector3> from the client so we can implement different shapes & fixes without needing server update / mismatch of client & server RPCs
25 Days Ago
If pasting multiple "bases" at once (in a line) add all the entities to a single entry in the paste history so they can be undone in a single step
25 Days Ago
Refactor `paste` and `paste_line` into a single method one the client & server - paste now acts like a repeating paste with count of 1 - pass repeat count inside the RPC proto
26 Days Ago
Fix pooling error in SaveRestore.Load() that was causing pooling errors with copy paste in the editor
26 Days Ago
Fix old pastes created before it properly filtered out client entities in the editor - will filter out the duplicate entities during the paste and warn the user to re-save
33 Days Ago
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33 Days Ago
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33 Days Ago
merge from fix_puzzle_reset_underground -> main
33 Days Ago
Raise min height of airfield radiation puzzle Shrink size of airfield puzzle reset from 35m -> 28m S2P
33 Days Ago
Shifted arctic research base AI wake zone up by 15m, which shifts the puzzle reset & radiation height upwards S2P
33 Days Ago
Add `monumentpuzzleresetradiationoverride` convar to force enable radiation despite the puzzle's reset status (makes testing easier) Apply minimum height to the radiation spheres as well as the puzzle resets Show height cutoff position when `drawpuzzlereset` convar is enabled
33 Days Ago
Raise min height for water treatment radiation puzzle S2P
33 Days Ago
Raise min height of trainyard radiation puzzle S2P
33 Days Ago
Raise min height of sewer branch radiation puzzle S2P
33 Days Ago
Raise min height of powerplant radiation puzzle S2P
33 Days Ago
Raise height offset of NMS S2P
33 Days Ago
Raise height of Launch Site PuzzleReset S2P
33 Days Ago
Fix removed using statement in PuzzleReset
34 Days Ago
Apply minimum height to military tunnels S2P
34 Days Ago
Add support for optional minimum height for sphere puzzle resets
34 Days Ago
merge from fix_nms_loot_reset -> main
34 Days Ago
Fix NMS not respawning loot after server restart - caused by puzzle reset not being attached to a generator - moved everything to a different PuzzleReset generator S2P
34 Days Ago
Undo subtract in CS 140351
34 Days Ago
Subtract CS 140319 (fix_foundation_clipping_rocks)
34 Days Ago
merge from main -> fix_foundation_clipping_rocks
35 Days Ago
merge from fix_foundation_clipping_rocks -> main
35 Days Ago
Fix bunch of compile errors from antihack "is inside rock" being ran on the client now - made the relevant antihack convars replicated
35 Days Ago
Re-apply SocketMod_TerrainCheck changes manually after merge from main Add ConVar `terraincheck_canplaceinsiderocks` to toggle if foundation corners count as valid when clipping inside rocks (default true)
35 Days Ago
merge from main -> fix_foundation_clipping_rocks
35 Days Ago
Add god rock & anvil rock on the separate island on craggy for testing purposes
56 Days Ago
Enable on foundation & triangle foundation
56 Days Ago
Add ability for certain SocketMod_TerrainCheck to count as in-ground when clipped into rock (so we don't introduce bugs on other deployables)
56 Days Ago
Use Antihack.IsInsideMesh() to determine if a terrain corner is clipped into a rock, fixing foundations placed on top of tall rocks and clipped into it not being buildable
59 Days Ago
Bypass placing in rock check for square & triangle foundation - allows the foundations to clip into the "ground" even if it's a rock, the same way they can clip into the terrain normally - should be safe because placing foundations alone into rocks doesn't do anything useful & there should be additional checks if the foundation is completely in the rock
59 Days Ago
Add support for certain prefabs to bypass TestPlacingThroughRock()
59 Days Ago
Add a big cliff to CraggyIsland as all the old ones got nuked during the world update - put below the power lines so it's not floating anymore & gives us a place to test the bug
59 Days Ago
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59 Days Ago
Fix stackable skinnable items not being having the skin applied to the world model when the item stack is split - fixes grenade skins often not showing on the world model
59 Days Ago
Fix clothing not going into main inventory when hover alt looting clothing from chest -> player and backpack becomes full
59 Days Ago
Potential fix for bases decaying despite having upkeep on servers with high amount of building blocks - previously was only purchasing 10min of upkeep time, so if it took longer than 10min to check every building block it eventually would start to decay - needs testing
60 Days Ago
Remove unused method PurchaseUpkeepTime(float)
2 Months Ago
merge from fix_console_thread_cancel -> main
2 Months Ago
Potential fix for multiple console logging threads running at the same time, causing formatting issues - cancel the CancellationTokenSource inside Enable() incase it gets called twice (editor only probably) - cancel the CancellationTokenSource inside Disable() before unsubscribing from the callback
2 Months Ago
Add debris to roof & triangle roofs - show debris locations in DrawGizmosSelected()
2 Months Ago
Add ConVar for `use_cached_stability` - will cause all stability to use `CachedSupportValue()` instead of using `SupportValue()` which will return a different value - fixes mismatch between what stability is set to, and the stability value read from supports - should extremely rare situations where certain bases cause infinite stability updates due to the mismatch above - may cause additional stability updates so locked behind a convar
2 Months Ago
merge from fix_texture_compression_npot -> main
2 Months Ago
Handle textures that are clamped to a maximum size from being falsely flagged as NPOT
2 Months Ago
Further fixes to make sleeping bags work with steam nicknams
2 Months Ago
Codegen
2 Months Ago
Codegen protobuf