userJake_Richcancel

4,864 Commits over 1,431 Days - 0.14cph!

15 Days Ago
Update manifest
15 Days Ago
Create new version of the mortar prefab based on ballista
15 Days Ago
Rename mortar.entity -> mortar2.entity
15 Days Ago
Rename MortarEntity.cs -> MortarEntityOld.cs
15 Days Ago
Fix HasFlags()
15 Days Ago
Codegen
15 Days Ago
Fix GetActiveItem() after merge
15 Days Ago
merge from mortar -> mortar_prototype
15 Days Ago
merge from main -> mortar_prototype
15 Days Ago
merge from main -> fix_server_browser_compression/http_client
15 Days Ago
merge from fix_server_browser_compression -> main
15 Days Ago
Codegen
16 Days Ago
Update branch - Fix download_server_list command not passing whether to include empty servers or not
16 Days Ago
merge from main -> fix_server_browser_compression
16 Days Ago
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16 Days Ago
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17 Days Ago
merge from qol_bug_report_config -> main
17 Days Ago
Include client.cfg when making a bug report to help when looking into the bug reports
17 Days Ago
merge from fix_network_profiling_broadcast -> main
17 Days Ago
Fix network profiling not counting how many packets are queued on main thread vs broadcast to multiple players
17 Days Ago
merge from deep_sea_sleeping_bag -> main
17 Days Ago
Codegen
17 Days Ago
merge from main -> deep_sea_sleeping_bag
17 Days Ago
Fix spacing of sleeping bag separator
17 Days Ago
Codegen
17 Days Ago
merge from main -> deep_sea_sleeping_bag
18 Days Ago
Fix deep sea icon not assigned to sleeping bag button prefab
36 Days Ago
merge from main -> deep_sea_sleeping_bag
37 Days Ago
Update the rest of the codebase (where applicable) to use the shared HttpClient over their own separate instances - analytics - rust+ - nexus - store Only difference is it supplies a user agent & supports compression
37 Days Ago
Point the serverlist to the new HttpClient
37 Days Ago
Create single shared HttpClient inside WebUtil
37 Days Ago
Compile fix
38 Days Ago
Add command to refresh server list manually (for testing download)
38 Days Ago
Fix missing compression headers from ServerList HttpClient - allows serverlist to download in gzip as intended
38 Days Ago
Add sleeping bag icon to the sleeping bag button prefab
38 Days Ago
Show icon if the bag is inside the deep sea
38 Days Ago
Make separator slightly smaller
38 Days Ago
Add separator prefab to the death screen prefab
38 Days Ago
Sort deep sea bags before main island bags when you are inside the deep sea (and vise versa) Position separator prefab inbetween the different locations of bags on respawn screen
38 Days Ago
Separator prefab
38 Days Ago
Codegen
38 Days Ago
Allow server to indicate which bags are currently inside the deep sea
46 Days Ago
merge from main -> apartment_complex_monument
46 Days Ago
merge from fix_duplicate_ocean_sim_data -> main
49 Days Ago
Switch LoadNativeSimData() from reading into a managed array to reading into NativeArray so it doesn't affect heap watermark
49 Days Ago
Add FileEx.ReadAllBytesNative() that returns a NativeArray<byte> instead of byte[]
49 Days Ago
Fix the deep sea OceanSimulation loading a 2nd copy of the ocean sim data since they both read the same file from disk - pass in NativeSimData from outside of OceanSimulation instead of reading it inside the constructor - only dispose NativeSimData once when it's shared - saves 80MB
49 Days Ago
merge from optimize_sleeping_bag -> main
49 Days Ago
merge from optimize_sleeping_bag -> main
49 Days Ago
Optimize sleeping bags - switch List<> of all sleeping bags on server to ListHashSet<> so Contains() and Remove() isn't slow - update methods to iterate through list of sleeping bags per player instead of old global list of all sleeping bags on server