userJake_Richcancel

5,005 Commits over 1,461 Days - 0.14cph!

41 Days Ago
merge from main -> fix_server_browser_compression/http_client
41 Days Ago
merge from fix_server_browser_compression -> main
41 Days Ago
Codegen
42 Days Ago
Update branch - Fix download_server_list command not passing whether to include empty servers or not
42 Days Ago
merge from main -> fix_server_browser_compression
42 Days Ago
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42 Days Ago
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42 Days Ago
merge from qol_bug_report_config -> main
42 Days Ago
Include client.cfg when making a bug report to help when looking into the bug reports
42 Days Ago
merge from fix_network_profiling_broadcast -> main
42 Days Ago
Fix network profiling not counting how many packets are queued on main thread vs broadcast to multiple players
42 Days Ago
merge from deep_sea_sleeping_bag -> main
42 Days Ago
Codegen
42 Days Ago
merge from main -> deep_sea_sleeping_bag
42 Days Ago
Fix spacing of sleeping bag separator
42 Days Ago
Codegen
43 Days Ago
merge from main -> deep_sea_sleeping_bag
43 Days Ago
Fix deep sea icon not assigned to sleeping bag button prefab
2 Months Ago
merge from main -> deep_sea_sleeping_bag
2 Months Ago
Update the rest of the codebase (where applicable) to use the shared HttpClient over their own separate instances - analytics - rust+ - nexus - store Only difference is it supplies a user agent & supports compression
2 Months Ago
Point the serverlist to the new HttpClient
2 Months Ago
Create single shared HttpClient inside WebUtil
2 Months Ago
Compile fix
2 Months Ago
Add command to refresh server list manually (for testing download)
2 Months Ago
Fix missing compression headers from ServerList HttpClient - allows serverlist to download in gzip as intended
2 Months Ago
Add sleeping bag icon to the sleeping bag button prefab
2 Months Ago
Show icon if the bag is inside the deep sea
2 Months Ago
Make separator slightly smaller
2 Months Ago
Add separator prefab to the death screen prefab
2 Months Ago
Sort deep sea bags before main island bags when you are inside the deep sea (and vise versa) Position separator prefab inbetween the different locations of bags on respawn screen
2 Months Ago
Separator prefab
2 Months Ago
Codegen
2 Months Ago
Allow server to indicate which bags are currently inside the deep sea
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
merge from fix_duplicate_ocean_sim_data -> main
2 Months Ago
Switch LoadNativeSimData() from reading into a managed array to reading into NativeArray so it doesn't affect heap watermark
2 Months Ago
Add FileEx.ReadAllBytesNative() that returns a NativeArray<byte> instead of byte[]
2 Months Ago
Fix the deep sea OceanSimulation loading a 2nd copy of the ocean sim data since they both read the same file from disk - pass in NativeSimData from outside of OceanSimulation instead of reading it inside the constructor - only dispose NativeSimData once when it's shared - saves 80MB
2 Months Ago
merge from optimize_sleeping_bag -> main
2 Months Ago
merge from optimize_sleeping_bag -> main
3 Months Ago
Optimize sleeping bags - switch List<> of all sleeping bags on server to ListHashSet<> so Contains() and Remove() isn't slow - update methods to iterate through list of sleeping bags per player instead of old global list of all sleeping bags on server
3 Months Ago
merge from fix_roof_debris -> main
3 Months Ago
Also add debris DeployVolume to the top of the normal roof
3 Months Ago
merge from fix_roof_debris -> main
3 Months Ago
Fix roof placement not being blocked by debris by adding a DeployVolume specifically looking for debris
3 Months Ago
merge from main -> fix_roof_debris
3 Months Ago
merge from fix_copy_paste_duplicate_entity/refactor -> main
3 Months Ago
3 Months Ago
Re-run codegen
3 Months Ago
merge from main -> fix_copy_paste_duplicate_entity/refactor