userJake_Richcancel

4,190 Commits over 1,219 Days - 0.14cph!

47 Days Ago
Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well
48 Days Ago
merge from fix_hardcore_spawning_mlrs -> main
49 Days Ago
Fix MLRS spawning in hardcore mode - code was only looking for MLRS inside safezones - fix some entities being skipped over when deleting due to looping over entities while they are being removed / deleted
49 Days Ago
merge from fix_icon_generator_hide_during_render -> main
49 Days Ago
Update HideDuringRender of the camper van prefab as an example
49 Days Ago
Fix HideDuringRender not being copied from the source prefab to the rendered icon - add matching of GameObjects based on name from the source -> target prefab
49 Days Ago
merge from fix_icon_generator_hide_during_render -> main
49 Days Ago
Fixed DeferredDecalRenderer not unsubscribing to `EditorApplication.update` hook when destroyed - caused performance issues in the icon renderer scene when the camera is recreated each frame to render the icon
49 Days Ago
Fix lighting settings for camper icon while testing
49 Days Ago
Create custom inspector to remove "Hide During Render" field from icon renderer inspector - removed since the settings won't be copied to the source prefab
50 Days Ago
merge from main -> io_snapping
50 Days Ago
Iniital IO snapping progress
2 Months Ago
Fix compile error from monument scene being deleted
2 Months Ago
merge from deprecate_old_monument_scenes -> main
2 Months Ago
merge from main -> deprecate_old_monument_scenes
2 Months Ago
Remove scenes and remapped spawners created by the SceneToScene system
2 Months Ago
Remove code inside PrefabPreProcess
2 Months Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
2 Months Ago
Ensure MemoryStream used to store bytes in EventRecord is returned to pool
2 Months Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
2 Months Ago
merge from iconrenderer_improvements_batch -> main
2 Months Ago
Merge from fix_paste_stability -> main
2 Months Ago
Fix typo
2 Months Ago
Fix stability not being updated when a base is pasted with copy paste commands
2 Months Ago
merge from qol_print_queues -> main
2 Months Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
2 Months Ago
merge from qol_autosave_convars -> main
2 Months Ago
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
2 Months Ago
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2 Months Ago
Fix wearables not rendering their icon to the existing item icon - search for ItemModWearable to connect Wearable <-> Item
2 Months Ago
Update icon manifest
2 Months Ago
Also search for wearables when generating PropRenderer manifest - display progress bar when generating manifest to give you hope it's working
2 Months Ago
Ensure rendering a single icon and rendering every selected icon goes through the same path of code
2 Months Ago
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
2 Months Ago
Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
2 Months Ago
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
2 Months Ago
Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
2 Months Ago
Switch from showing the scene view in the preview window to running the Screenshot() method every frame - applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
2 Months Ago
Fix destroying and recreating render textures over and over until it starts throwing errors
2 Months Ago
Delete all prop renderers in the scene when switching the selected prefab - fixes renderer objects not being deleted after the editor window is closed and reopened
2 Months Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
2 Months Ago
Fix preview window not redrawing every frame
2 Months Ago
Update icon renderer manifest
2 Months Ago
Spawn the prefab in the scene when you click it instead of setting one to active
2 Months Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
2 Months Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
2 Months Ago
Update iconrenderer_improvements/batch
2 Months Ago
merge from main -> iconrenderer_improvements