userJake_Richcancel

4,020 Commits over 1,096 Days - 0.15cph!

2 Months Ago
Update phrases
2 Months Ago
Fix typo in the premium modal
2 Months Ago
merge from fix_item_ownership_halloween -> main
2 Months Ago
Fix halloween lootbags not giving out item ownership (due to no phrases being set)
2 Months Ago
merge from fix_premium_lock_favorite -> main
2 Months Ago
Remove button component from premium locked icon - fixes server being favorited when clicking the lock
2 Months Ago
merge from fix_show_premium_label -> main
2 Months Ago
Rename `Premium` server browser to `Show Premium` to make it clearer what it does
2 Months Ago
merge from fix_item_ownership_filtering -> main
2 Months Ago
merge from copy_paste_clientside_fixes -> main
2 Months Ago
merge from fix_typecache_generic_name -> main
2 Months Ago
merge from persist_teas -> softcore_update
2 Months Ago
Add `keepteaondeath` convar to keep tea effects across death inside softcore
2 Months Ago
Prevent TC dropping corpse if the last building block of a base is destroyed
2 Months Ago
merge from softcore_update -> tc_changes
2 Months Ago
merge from softcore_update -> aux2
2 Months Ago
merge from tc_changes -> softcore_update
2 Months Ago
Set TC corpse protection to immune
2 Months Ago
Set decay of TC corpse to 48 hours
2 Months Ago
CLIENT compile fix
2 Months Ago
Add flag to TC to block every player from building `BlockAllFromBuilding` - set the flag in the corpse prefab so it blocks base owners from building until the TC corpse is fully repaired
2 Months Ago
▋▌▊ `▋▄▅▍▅▄` ▄▇█▇ ▉▅ ▊▊▍▋█▍▆█▆ ▋▄ ▅█▇▄▉▄ ▌▍ ▉▋ █▅▌'▄ █▌ ▄▉▇▇▋██▉▊▍ ▇█▋█ ██ ▍▍▍▉▋▍▉▇ (▊█▍▇ ▅█ ▄▋ ▍▄▆ ▌▌ █▇▊▍▌▇▊▋)
2 Months Ago
Update bounds & cost to repair the TC corpse prefab
2 Months Ago
Fix authlist not being copied correctly from TC -> corpse Ensure the storage corpse gets attached to the building the deployable belonged to (so it applies the correct TC privledge) Send network update on the deployable once the corpse is fully repaired Only kill the corpse once the deployable is fully setup
2 Months Ago
Update TC corpse prefab
2 Months Ago
Add corpse prefab to normal TC prefab
2 Months Ago
Update manifest
2 Months Ago
Update manifest (radtown_1)
2 Months Ago
merge from softcore_update -> tc_changes
2 Months Ago
merge from main -> softcore_update
2 Months Ago
Update manifest
2 Months Ago
Add TC corpse entity
2 Months Ago
Add callback when corpse is spawned so we can transfer auth list onto invisible TC
2 Months Ago
Add invisible placeholder TC - allows us to persist auth of a building when the TC is destroyed - will be independent from the TC's corpse
3 Months Ago
merge from premium_servers -> main
3 Months Ago
Fixed premium refresh interval being set <5s, clamp it from 30s -> 1hr
3 Months Ago
Fix rotation of paste relative to admin seeming random - was sending a Quaternion which is serialized with spaces and breaks command parsing and being read as a default rotation Fix copybuilding not always working - was sending transform.position instead of eyePos so it was raycasting from the admin's feet and sometimes missing the target
3 Months Ago
Add using statement when client recieves paste from server to dispose protobuf
3 Months Ago
merge from premium_servers -> main
3 Months Ago
Indicate which `hello` api call is the first one
3 Months Ago
Send pastes from client -> server on a different channel so they don't block player ticks from being sent and cause packet flooding
3 Months Ago
Add support for each overload of ServerRPC to change what channel it's sent on - also fixed `SendMethod.Reliable` for each RPC not being sent assigned in SendInfo (it defaulted to reliable but best to fix)
3 Months Ago
Allow dashes and underscores in paste filename
3 Months Ago
Prompt users to use `--overwrite` if copying a paste will overwrite a local file Print out number of entities saved when a paste is saved to the client (stash from before the patch)
3 Months Ago
merge from main -> copy_paste_clientside_fixes
3 Months Ago
merge from premium_servers -> main
3 Months Ago
Final fix for premium status not deserializing properly
3 Months Ago
merge from premium_servers -> main
3 Months Ago
Initial refresh premium status 60s after launch to reduce worst case players waiting 10m before seeing their initial premium status
3 Months Ago
Print out content as warning if HTTP request fails and slight cleanup