userJake_Richcancel

2,254 Commits over 670 Days - 0.14cph!

38 Days Ago
Switch from `demo_server_id` -> `server_id` convar - save across restarts - set server_id on startup if not set Remove `upload_token` convar, rely on putting SAS token in upload endpoint for now (can polish later once we figure out how we want to refresh tokens) Fix hardcoded "test" container and use the container from the SAS url
38 Days Ago
Merge from main -> full_server_demos
38 Days Ago
Refactor into multiple .cs files as the code has grown
39 Days Ago
Delete demos off disk past a certain quota to avoid consuming entire disk during upload failure Add `server_demo_disk_space_gb` (default 30GB)
39 Days Ago
Allow server demos to be turned on and off at runtime
39 Days Ago
Only disable frustum culling if one of the mirrors cameras is enabled (to avoid an inactive/disabled camera turning off frustum culling)
39 Days Ago
Mark new building meshes as readable = true so they work with multidraw
39 Days Ago
Add `print_instanced_draw_calls` to print draw calls (including how many are batched by multidraw) Allows us to spot materials that have the wrong settings to help reduce draw calls needing to be submitted by the CPU
39 Days Ago
Merge from gnb_shadow_material_improvements -> gnb_support_new_building_skins
39 Days Ago
Enable instancing on building skin materials
39 Days Ago
Re-run converter on building block prefabs to convert all new building skins to instanced rendering
40 Days Ago
merge from test_gnb_memory_leak -> main (fix GNB memory leak)
40 Days Ago
Fix the shadow materials of a bunch of building block renderers
40 Days Ago
Add additional funcitonality to `List Shadow Materials` to fix the materials (convert all ShadowOnly materials to use "shadow" material)
40 Days Ago
Fix GNB memory leak (submitting draw calls to disabled cameras will leak memory)
40 Days Ago
Add `instantiate_test` command to test new InstantiateAsync() method
40 Days Ago
Update CurrentVersion.cs to 2022.3
40 Days Ago
12k .meta files after it reimported a bunch of textures
40 Days Ago
ProjectVersion 2021.3.35f1 -> 2022.3.20f1
40 Days Ago
Manually commenting out audio import deprecation so it compiles
40 Days Ago
Unity auto-upgrading C# from 2021->2022
40 Days Ago
Cache ItemModCookable and ItemModBurnable inside ItemDefinition
41 Days Ago
Regenerate protobuf and move some code to partial class Reimplement PostSave() but rename to `PostSaveToDIsk()` to make it clearer Implement bool `isAuthed` on client to fix pooling of SimplePrivilege
41 Days Ago
Serialize Protobuf.Entity on the outbound network thread on the server Deserialize Protobuf.Entity in the inbound decryption thread on the client Change _NetworkCache from MemoryStream -> ProtoBuf.Entity RefCount ProtoBuf.Entity so we can keep it on the main thread as a cache as well as serialize it on network thread Initialize ProtocolParser.staticBuffer on each network thread (can do it automatically later) Remove `netcachesize` convar on the server since we aren't pooling memory streams InvalidateNetworkCache() will now invalidate the Protobuf.Entity ToStreamForNetwork() will Save() then put the ProtoBuf.Entity into the NetWrite ToStream() (normal saving for disk) stays the same Remove PostSave() (easier to remove than reimplement on network thread)
41 Days Ago
Fixed the colors in UI when assigning a player to a bag or turrets to match the color scheme for rest of game Green = Teammate online Dark green = Teammate offline Blue = Friend online Dark blue = friend offline White = Player on server online Dark white = Player on server offline
41 Days Ago
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42 Days Ago
Add analytics for all modified convars
42 Days Ago
Fix pipe tool not resuming the entire industrial pipe when switching active item / reconnecting (only was reconnecting the first 1-2 part) Fix wire tool & pipe tool not saving color when disconnecting wire Fix orange pipe looking blue when holding pipe tool out
42 Days Ago
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42 Days Ago
Serialize `Protobuf.BaseNetworkable` before the protobuf entity
42 Days Ago
Few fixes, disable "play" button when seeking over gaps in demos
42 Days Ago
Clamp the seek bar to the timeline
43 Days Ago
Can drag red seek line to change the start point of the demo Show start timestamp under the seek bar Show "blue" where the player was active & "yellow" where the player was idle
43 Days Ago
merge packet_ordering -> full_server_demos
43 Days Ago
Fix cloud demo items not highlighting when hovering or selected
43 Days Ago
Cleanup upload code a bit
43 Days Ago
Denmo UI doesn't want to catch mouse pointer events
43 Days Ago
First implementation of client browser for cloud demos
44 Days Ago
Store chunkId in header file
44 Days Ago
Merge from main -> full_server_demos
44 Days Ago
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45 Days Ago
Ignore EntityPosition & DisconnectReason when incrementing inbound count as those packets are unordered
45 Days Ago
Change `write.PacketId()` -> `Net.sv.StartWrite( packetId )` so we can prefix the packet Id before the packet ordering VarInt
45 Days Ago
Include VarInt at the beginning of each outbound client packet to improve accuracy of demos
46 Days Ago
Replace prediction inside ceiling light
46 Days Ago
Fix RPC that were passing null in the function name
46 Days Ago
Move the prediction check from all RPCs into `SignalBroadcast`
46 Days Ago
Regex + manual tweaks to remove sourceConnection from all RPC methods as it's only used in a single RPC but takes 8 bytes each packet
46 Days Ago
Enqueue packets for demo from network threads instead of main thread
46 Days Ago
Change header class from fields -> properties (for System.Text.Json)