userJake_Richcancel

6,321 Commits over 1,645 Days - 0.16cph!

19 Days Ago
Reserialize foundation prefabs before adding new faces (for clean diff)
19 Days Ago
Set "occlusion_door_immediate" to false by default (was supposed to be since we show everything within 32m)
19 Days Ago
Optimize doors when recalculating series of connected rooms when doors are opened & closed
19 Days Ago
merge from analytics_base_occlusion -> main
19 Days Ago
Fix compile errors
19 Days Ago
Add analytics events for rotating and flipping building blocks
19 Days Ago
merge from main -> base_occlusion
19 Days Ago
merge from analytics_base_occlusion -> main
19 Days Ago
Add "isOpen" to the existing door toggled event
20 Days Ago
Fix NetWrite.SendImmediate() not using the writeLock (pre-existing issue)
21 Days Ago
Rename field
21 Days Ago
Take the idea of batching position packets and instead apply it to all types of packets - queue up packets per frame - send them out after invokes finish - packets are batched on the network thread so no change to the main thread - new packet type to indicate if it's a batch of small packets - ConVar to control batching at runtime - client can handle both batched & unbatched packets - batches are sent as "immediate" so they bypass raknet's internal buffering since we are now basically doing the buffering RakNet was doing
23 Days Ago
Fix server collider for sail having both the "lowered" and "raised" colliders active after it was first spawned
23 Days Ago
Add test for it
23 Days Ago
Add 50MB zip test case
23 Days Ago
Add ability for room occlusion to take one of the newer saves with cached entity links and export that directly to a full server state of the world (instead of only splitting it into multiple copy paste files) - allows loading an entire server to benchmark performance - can now zip base occlusion test fixtures because JSON files don't scale well to 400MB (who would have expected)
23 Days Ago
Tests
23 Days Ago
Codegen
23 Days Ago
Fixed building blocks being destroyed causing doors to be recalculated when they didn't need to be
23 Days Ago
merge from main -> base_occlusion
23 Days Ago
Another fix for sails - check if the placement is valid before it does the 5cm shift that some deployable placement guides use to prevent visual clipping - sails were unique in that they actually were affected after their placement was moved 5cm causing the sail to appear valid yet it would be blocked when the sail in front of it was lowered
23 Days Ago
merge from main -> fix_sail_guide_mismatch
23 Days Ago
Add automated tests for placing foundations in rocks
23 Days Ago
merge from main -> ugc_censor_option
23 Days Ago
merge from main -> fix_foundation_clipping_rocks
23 Days Ago
merge from optimize_decay_frame_budget -> main
23 Days Ago
merge from softcore_disable_corpses -> main
23 Days Ago
Disable deployable corpse system in softcore Increase max TCs in softcore from 3 -> 6 - fix "changelog" in main menu not reflecting the max TC count when convar is changed
25 Days Ago
Make search after wall is destroyed stop once both sides reach eachother
25 Days Ago
Fix rooms being regenerated when changes were made instead of only regenerating the modified parts
25 Days Ago
Switch to IList to prevent boxing
25 Days Ago
Check the 2d spatial index for rooms first before using Vis.Entities() to find a player's nearby room
25 Days Ago
merge from fix_tc_upkeep_spacing -> main
25 Days Ago
Set horizontal spacing to 12px
25 Days Ago
merge from analytics_apartment_breakin -> main
25 Days Ago
Send apartment contents every 1hr - also send when break-ins happen & when players are evicted for not paying rent
25 Days Ago
merge from main -> base_occlusion
25 Days Ago
Add 4px spacing between the upkeep labels to fix large upkeep numbers overlapping
25 Days Ago
Move upkeep value label 4px down after centering it
26 Days Ago
Add missing analytics for apartments - evictions - apartment value at the time of break-ins (expose raw value from method)
26 Days Ago
Reserialize TC loot panel prefab first so we can have a clean diff
26 Days Ago
- try catch the upload so we can remove it from the queue if it fails - fix static fields not resetting in editor
26 Days Ago
Formatting
26 Days Ago
Add "GetByCrc()" method to FileStorage so we can find files solely by their CRC Fix the cache not having the EntityID being updated when using ReassignEntityId() - will fold these into the FileStorage refactor when it lands
26 Days Ago
Codegen
26 Days Ago
Update the UGC uploader to reference FileStorage too instead of buffering in memory - references CRC, won't upload if the image has been deleted / modified since - add debouncing so it won't upload images from a sign until a small delay (example: autosave sends image every 30s)
26 Days Ago
When queuing a sign to be uploaded use the imageId instead of the raw data so we can buffer images in filestorage instead of keeping a 2nd copy in memory
26 Days Ago
Don't send voicemails & sculptures - not planning to moderate them, keep it simple by not sending them
26 Days Ago
merge from main -> ugc_censor_option
29 Days Ago
merge from main -> optimize_position_update