userJake_Richcancel

5,920 Commits over 1,584 Days - 0.16cph!

52 Days Ago
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
52 Days Ago
Move "loading saves" from GameSetup -> EditorPref - fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load - stores in EditorPrefs per-scene - follows existing behavior: defaults to false unless enabled in the scene - adds toolbar button similar to the "Skip Domain Reload" button
53 Days Ago
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
53 Days Ago
Allow player to alt look around while unlocking the door
53 Days Ago
Another fix for keys being held up to unoccupied doors Fix changed serialized field name losing reference in master key prefab
53 Days Ago
Switch from signal triggering 3p key animation to flag based approach
53 Days Ago
merge from fix_json_registration -> main
53 Days Ago
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53 Days Ago
merge from masterkey -> main
53 Days Ago
Update phrases
53 Days Ago
Code cleanup + remove "out icon" parts of code since we aren't using arrows to show how to look at the key, we are using the animator to guide them
53 Days Ago
Fix opening and closing the door while someone is breaking in cancelling the break-in due to them "not looking at the key" anymore - resets the next time they open the door
53 Days Ago
Fix break in menu option showing (and holding key up to door) while a break-in was active
53 Days Ago
Fix animation transition to hold key up to door not starting right away if the player is partway into the idle animation
53 Days Ago
Don't hold key up to door when looking at unoccupied apartments
53 Days Ago
Update animation controller
53 Days Ago
Upgrade the master key entity from Keycard -> MasterKey - allows us to raise the key towards the lock when the player is looking at the door - show "Insert Key" and detect if the key location on the viewport (0.5,0.3) is looking at the lock, not the center of their screen
53 Days Ago
merge from main -> masterkey
54 Days Ago
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge
54 Days Ago
merge from masterkey -> main
54 Days Ago
merge from playermaintainedmonuments -> masterkey
54 Days Ago
Update phrases
54 Days Ago
Update manifest
54 Days Ago
Code to ensure player is looking at the lock while opening it - starting with being extra strict but I think I'll be more lenient later
54 Days Ago
54 Days Ago
Add icons for up and down
54 Days Ago
Add keylock position to door prefabs
54 Days Ago
Move apartment door menu options to new file
57 Days Ago
Unsaved changes to animator
57 Days Ago
Add master key to icon generator manifest Update master key icon
57 Days Ago
Update manifest
57 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
57 Days Ago
Fixes after converting ItemManager.Items static -> instance
57 Days Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
57 Days Ago
merge from main -> masterkey
58 Days Ago
merge from editor_cfg_parallel_import -> main
58 Days Ago
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58 Days Ago
Set standby import worker count to 0 and set shutdown delay to 10s - prevents out of process import processes from sticking around and eating RAM
58 Days Ago
merge from waterwell_stock_decrease -> main
58 Days Ago
Create tests to confirm waterwell stock is correct
58 Days Ago
Cleanup method that returns max stock
58 Days Ago
Fix the maxStock for NPC vending orders being confusing - it used to only change the initial stock and then refill to the maximum of the vendor - now it just sets a different max stock for that individual vending order
58 Days Ago
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58 Days Ago
Codegen
58 Days Ago
Add "spawnvendor" command to spawn vendors in the editor (they are two different prefabs glued together)
59 Days Ago
merge from main -> waterwell_stock_decrease
59 Days Ago
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59 Days Ago
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59 Days Ago
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59 Days Ago
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