userJake_Richcancel

4,080 Commits over 1,188 Days - 0.14cph!

35 Days Ago
merge from main -> io_snapping
35 Days Ago
Iniital IO snapping progress
51 Days Ago
Fix compile error from monument scene being deleted
51 Days Ago
merge from deprecate_old_monument_scenes -> main
51 Days Ago
merge from main -> deprecate_old_monument_scenes
52 Days Ago
Remove scenes and remapped spawners created by the SceneToScene system
52 Days Ago
Remove code inside PrefabPreProcess
52 Days Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
55 Days Ago
Ensure MemoryStream used to store bytes in EventRecord is returned to pool
55 Days Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
55 Days Ago
merge from iconrenderer_improvements_batch -> main
56 Days Ago
Merge from fix_paste_stability -> main
56 Days Ago
Fix typo
56 Days Ago
Fix stability not being updated when a base is pasted with copy paste commands
56 Days Ago
merge from qol_print_queues -> main
56 Days Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
56 Days Ago
merge from qol_autosave_convars -> main
56 Days Ago
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
56 Days Ago
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56 Days Ago
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57 Days Ago
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57 Days Ago
Fix wearables not rendering their icon to the existing item icon - search for ItemModWearable to connect Wearable <-> Item
57 Days Ago
Update icon manifest
57 Days Ago
Also search for wearables when generating PropRenderer manifest - display progress bar when generating manifest to give you hope it's working
57 Days Ago
Ensure rendering a single icon and rendering every selected icon goes through the same path of code
57 Days Ago
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
57 Days Ago
Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
57 Days Ago
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
57 Days Ago
Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
57 Days Ago
Switch from showing the scene view in the preview window to running the Screenshot() method every frame - applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
57 Days Ago
Fix destroying and recreating render textures over and over until it starts throwing errors
57 Days Ago
Delete all prop renderers in the scene when switching the selected prefab - fixes renderer objects not being deleted after the editor window is closed and reopened
57 Days Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
57 Days Ago
Fix preview window not redrawing every frame
57 Days Ago
Update icon renderer manifest
57 Days Ago
Spawn the prefab in the scene when you click it instead of setting one to active
57 Days Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
57 Days Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
57 Days Ago
Update iconrenderer_improvements/batch
57 Days Ago
merge from main -> iconrenderer_improvements
58 Days Ago
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2 Months Ago
merge from upkeep_convars -> hardcore_refresh
2 Months Ago
Set convars in hardcore gamemode to 5x upkeep (WIP)
2 Months Ago
Rewrite upkeep code so it can pull convars that are modified at runtime instead of being stuck with the convars it pulled when the TC was spawned - get rid of the arrays, pull convars manually - besides generally needing to be fixed, hardcore gamemode was changing the convar after entities were spawned
2 Months Ago
Modify upkeep convars to make them easier to understand - remove bracket_3_blockcount convar because it doesn't do anything (all blocks past bracket_2_blockcount are automatically in the 4th upkeep bracket) - change descriptions to be a bit easier to understand
2 Months Ago
Show max team size in the disconnected screen error message instead of as a toast
2 Months Ago
If you are the party leader and connecting to a server that has max team size lower than your party size, prevent connecting and show a toast indicating you need to remove party members before your party can connect - doesn't apply if max team size is zero or unable to be found
2 Months Ago
Add max team size convar to server tags & parse team size in server info
2 Months Ago
merge from party_system -> main
2 Months Ago
Fix joining a server in a party causing certain teammates to show their name as "DEAD" instead of their real name