3,309 Commits over 945 Days - 0.15cph!
merge from queue_improvements -> aux3
Fix compile error by adding missing namespace
merge from fix_teleport2grid_foundations -> main
Fix teleport2marker & teleport2grid moving you inside rocks / bases instead of to the top of them
Try fixing compile error from junkpile despawn
merge from qol_junkpile_despawn -> main
Allow junkpiles to despawn if any loot is taken from them / any barrels are destroyed instead of requiring everything to be looted before it can despawn
- don't despawn if only the scientist is killed
- don't apply to diving sites
merge from qol_variable_zoom_scope -> main
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- ▋█▊▅█ [▆▊▆█▉▅▄▋▅] ▄▆ ▌▇▊
- ▋▆▉▍▋▉▌ ▌▊▍▇▍▇█▉▄.▌▌▅▅ ▌▋ ▍▄▊▆▌▆ ▅▊▍▌▋▄ ▇▇ ▅▉▍▉▉█ (▍▆ ▅▊▋▊▅->▅▆█->▊▆▋▍▆█ ▆█▋▉▋ ▄▄█▅)
merge from qol_variable_zoom_scope -> main
Set 'pageup` as default for zoom increase & `pagedown` for zoom decrease
- if you are a power user feel free to move to mouse buttons
Allow new zoom keybinds to also work with binoculars
- binoculars will still work with left click to switch zoom level as before
Add zoom keys to options menu
- switch zoom (like binoculars)
- increase zoom
- decrease zoom
Change the 16x scope -> variable zoom scope
- acts like binoculars where it has 3 different zoom levels
- 4x, 8x and 16x zoom
merge from qol_dropbox_new_slots -> main
Fix item filter on mailbox input
Fix mailbox loot panel after splitting into two inventories
Increase dropbox from 1 input slot -> 4 input slots
Create a different loot panel for dropbox vs mailbox considering different number of slots
Split dropbox code into two different inventories instead of filtering slots based on input / storage
- fixes items right clicked into dropbox storage going into dropbox input slots
- fixes industrial able to push/pull from dropbox input slots
merge from analytics_voice_chat -> main
Add analytics for how long a player spends talking
- include in client analytics
merge fix_map_interface_nre -> main
Fix MapInterface throwing an NRE when a map marker on the server was left with a color of -1
merge from main -> biome_visuals_2
merge from main -> biome_visuals_2
Merge from fix_leather_gloves_no_fingers -> main
Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel
merge from fix_inventory_ui_reconnect -> main
Move new GameObject[] field to shared class instead of inside #if CLIENT
Fix new community UI panels being opened when the main menu is closed & opened
- only close & open legacy panels when main menu is opened / closed
Fix pasted builds always being snapped to terrain despite the convar being set to false
merge from main -> copypaste
merge from qol_io_arrows -> main
Fix telephone and CCTV camera port arrows not working
merge from main -> qol_io_arrows
Merge from fix_community_ui_nre -> main
Fix NRE from CommunityEntity if disconnecting from server with inventory open
merge from qol_io_arrows -> main
Fix IO arrows casting shadows
Fix the sound DLC "sound light entity" IO arrows appearing in the wrong place because the renderering component was attached to the MeshRenderer child Transform instead of the DeployableGuide parent Transform
Merge from qol_io_arrows -> main
Fix IO arrows not updating when plugging in a wire