userJake_Richcancel

5,266 Commits over 1,492 Days - 0.15cph!

14 Days Ago
Fix compile errors (explicit namespace) after fixing additional projects
14 Days Ago
update apartment_complex_monument/prototype
14 Days Ago
Move work on apartment network groups
14 Days Ago
Fix "Generate Additional Projects" not working due to Unity 6 using .slnx
14 Days Ago
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14 Days Ago
Define floor network groups as bounds in the apartment building prefab
14 Days Ago
Start adding ability for custom network groups in apartment monument - group ids 10 - 19 reserved for apartments - once you enter inside the apartment you subscribe to the overall apartment building network group - each floor has it's own network group - only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
14 Days Ago
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15 Days Ago
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15 Days Ago
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
15 Days Ago
Fix compile error
15 Days Ago
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
15 Days Ago
update apartment_complex_monument/prototype
15 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
15 Days Ago
Set apartment phones to not require power
15 Days Ago
Allow `checkoutroom` to checkout other rooms (NPC rooms for example)
15 Days Ago
Also set apartment room phones as "ApartmentStatic" so you the directory is filled between room <-> room
15 Days Ago
Unsaved changes in large apartment
15 Days Ago
Ridable horse
15 Days Ago
Fix placement of phone in small apartment, add to medium & large apartment
15 Days Ago
Give telephones a random number when apartments are rented (like phones usually work) Add all telephone of active rooms to the directory of the static phones outside the apartment (not every monument, only the apartment monument) - allows you to call rooms that are rented + is one way to see which rooms are currently rented
15 Days Ago
Add telephone to small apartment
15 Days Ago
Apartment complex scene set static phones to "apartment phones" with flag + disable scene light baking (can be stomped)
15 Days Ago
Apartment .meta texture files after Unity 6
15 Days Ago
Fix upkeep terminal not being in furniture root in medium apartment
15 Days Ago
Fix scrap in apartment upkeep terminal not being moved when upgrading rooms
15 Days Ago
Restore chat messages when renting room (until adding support in conversation system for it)
15 Days Ago
Fix room upkeep not using min rent
15 Days Ago
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16 Days Ago
merge from fix_hemp_collectable_wind -> main
16 Days Ago
update apartment_complex_monument/prototype
16 Days Ago
merge from main -> apartment_complex_monument
16 Days Ago
Re-enable wind on hemp collectable
16 Days Ago
Fix elevator radial menu not using correct buttons
16 Days Ago
Ridable horse
16 Days Ago
update apartment_complex_monument/prototype
18 Days Ago
Rename PathMeshLOD -> RailMeshLOD, less generic but much clearer what it does
18 Days Ago
Fix the AddToHeightMap at the end of GenerateRailMeshes not having a collider available due to the client deferring the generation of meshes & therefore mesh colliders - still generate meshes for colliders right away on servers - generate the lowest LOD in the rare case that a client is generating a map (and not loading a cached map) - keep PathMeshLOD components disabled until procgen finishes to ensure they don't update LODs mid-map generation and start deleting the colliders
18 Days Ago
Rename CreatePathMeshJob -> PathMeshTemplate to make it clearer
18 Days Ago
Defer the integration of the generated mesh by sending it to the load balance - it would be quick but Unity doesn't letting us assign the UV distribution float manually from C# so we have to call mesh.RecalculateUVDistributionMetrics() on main thread which takes 0.8ms
18 Days Ago
Add `printrails` command to print all the railroad meshes currently active
18 Days Ago
Add profiling markers Destroy mesh instead of assigning to MeshLOD if the railroad LOD is hidden before the mesh generation request finishes