userJake_Richcancel

3,309 Commits over 945 Days - 0.15cph!

25 Days Ago
merge from queue_improvements -> aux3
25 Days Ago
Fix compile error by adding missing namespace
25 Days Ago
Delete .private files
25 Days Ago
Undo the subtract
26 Days Ago
merge from fix_teleport2grid_foundations -> main
26 Days Ago
Fix teleport2marker & teleport2grid moving you inside rocks / bases instead of to the top of them
26 Days Ago
Try fixing compile error from junkpile despawn
26 Days Ago
merge from qol_junkpile_despawn -> main
26 Days Ago
Merge from main -> aux3
27 Days Ago
Allow junkpiles to despawn if any loot is taken from them / any barrels are destroyed instead of requiring everything to be looted before it can despawn - don't despawn if only the scientist is killed - don't apply to diving sites
28 Days Ago
merge from qol_variable_zoom_scope -> main
28 Days Ago
▍▇▊ ▅▍▋▆█▅▅ ▄█ ▌▅█▅▄▄ ▍▉▅▋ ▇█ ▇▉▅█▅ ▉▆▇▌▄▇'▋ ▅▊▅▊▅▉ - ▋█▊▅█ [▆▊▆█▉▅▄▋▅] ▄▆ ▌▇▊ - ▋▆▉▍▋▉▌ ▌▊▍▇▍▇█▉▄.▌▌▅▅ ▌▋ ▍▄▊▆▌▆ ▅▊▍▌▋▄ ▇▇ ▅▉▍▉▉█ (▍▆ ▅▊▋▊▅->▅▆█->▊▆▋▍▆█ ▆█▋▉▋ ▄▄█▅)
28 Days Ago
merge from main -> aux3
28 Days Ago
merge from qol_variable_zoom_scope -> main
28 Days Ago
Set 'pageup` as default for zoom increase & `pagedown` for zoom decrease - if you are a power user feel free to move to mouse buttons
28 Days Ago
Allow new zoom keybinds to also work with binoculars - binoculars will still work with left click to switch zoom level as before
28 Days Ago
Add zoom keys to options menu - switch zoom (like binoculars) - increase zoom - decrease zoom
28 Days Ago
Change the 16x scope -> variable zoom scope - acts like binoculars where it has 3 different zoom levels - 4x, 8x and 16x zoom
28 Days Ago
merge from qol_dropbox_new_slots -> main
29 Days Ago
Fix item filter on mailbox input
29 Days Ago
Fix mailbox loot panel after splitting into two inventories
29 Days Ago
Increase dropbox from 1 input slot -> 4 input slots Create a different loot panel for dropbox vs mailbox considering different number of slots Split dropbox code into two different inventories instead of filtering slots based on input / storage - fixes items right clicked into dropbox storage going into dropbox input slots - fixes industrial able to push/pull from dropbox input slots
29 Days Ago
merge from main -> aux3
30 Days Ago
Merge from main -> aux3
30 Days Ago
merge from analytics_voice_chat -> main
30 Days Ago
Add analytics for how long a player spends talking - include in client analytics
31 Days Ago
merge from main -> aux3
32 Days Ago
merge fix_map_interface_nre -> main
32 Days Ago
Fix MapInterface throwing an NRE when a map marker on the server was left with a color of -1
32 Days Ago
merge from main -> biome_visuals_2
33 Days Ago
Re-run conversion tool
33 Days Ago
merge from main -> biome_visuals_2
33 Days Ago
Merge from fix_leather_gloves_no_fingers -> main
33 Days Ago
Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel
33 Days Ago
merge from fix_inventory_ui_reconnect -> main
33 Days Ago
Move new GameObject[] field to shared class instead of inside #if CLIENT
33 Days Ago
Fix new community UI panels being opened when the main menu is closed & opened - only close & open legacy panels when main menu is opened / closed
44 Days Ago
Remove debug logging
44 Days Ago
Fix pasted builds always being snapped to terrain despite the convar being set to false
44 Days Ago
merge from main -> copypaste
45 Days Ago
merge from qol_io_arrows -> main
45 Days Ago
Fix telephone and CCTV camera port arrows not working
46 Days Ago
merge from main -> qol_io_arrows
46 Days Ago
Merge from fix_community_ui_nre -> main
46 Days Ago
Fix NRE from CommunityEntity if disconnecting from server with inventory open
47 Days Ago
merge from qol_io_arrows -> main
47 Days Ago
Fix IO arrows casting shadows
47 Days Ago
Fix the sound DLC "sound light entity" IO arrows appearing in the wrong place because the renderering component was attached to the MeshRenderer child Transform instead of the DeployableGuide parent Transform
47 Days Ago
Merge from qol_io_arrows -> main
47 Days Ago
Fix IO arrows not updating when plugging in a wire