2,402 Commits over 731 Days - 0.14cph!
Allow high walls & external gates to be demolished
- move demolish code from BuildingBlock -> StabilityEntity
- add `canBeDemolished` field
- add `demolish_seconds` convar (default 10m) to control demolish time
Add ability to put items into backpack by dragging the item onto the equipped backpack (rather than opening backpack)
Change method names so harmony mods stop disabling the feature serverside
Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
Fix storage adapters blocking looting of boxes when looking directly at the adapters
- add support for GameTrace to ignore the type of an entity
- will still GameTrace the storage adapter if you are holding a WireTool/PipeTool
https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
Change the actual code that uses `isHoldingShift`
Pass `isHoldingShift` to Construction.Placement
Fix disabling external wall snapping (by holding shift) not working outside of the editor
Fix sleeping bag not keeping last valid position for 0.25m when placing onto building blocks (still be strict when placing onto vehicles / parented entities)
Switch asset warmup to use the existing Timing class
Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
Analytics for asset warmup & prefab warmup
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them
- raised density to 100 = no bullet penetration
Fix ammo being dropped on the ground when unloading a weapon with a full inventory
Fix foundation not replacable under a roof
- ensure foundation can't be placed clipping into roofs
https://files.facepunch.com/jakerich/DiEvbg8FtDsQvCkQ/ZXt1WMKFWMUmUu0d.png
https://files.facepunch.com/jakerich/ba6PAFGqdbJdQgs8/xFa89R274Dbx7H8o.png
Fix 'Saved = true' being set for the new function
Add `refresh_nickname_cache` to force manual refresh of steam nicknames
Force the nickname cache to refresh when connecting to a server to give steam every chance in the world to download nicknames
Refresh list of nicknames every 30s for the first 2 minutes of gameplay, then move to refreshing steam nicknames every 5min
Fix minigun deleting ammo when it runs out of durability and deletes itself (by putting ammo into inventory)
Add `breakheld_almost` command to put the held item to 1 durability
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Fix unable to replace foundation under half height floor after the foundation is destroyed
- exclude floors from normal deploy volume
- add smaller build volume the exact size of the foundation specifically for floors
https://files.facepunch.com/jakerich/8JGYPyRbYbgdmtWo/5QcMFMEycMJf4bG7.png
Make all colors in "PickAFriend" menu the bright version
Decide if we want to show dark colors for offline players later
Fix line deleted in merge
Merge from main -> reduce_server_tags/compact
Fix map entities not being respawned on server restart due to getting a network ID but spawning being skipped (aka oil rig radiation entities)
Fix checking cooldown incorrectly
Fix quota convar overflowing int by casting convar to long before calculation
Allow vending machine to be rotated 90 degrees
Merge from main -> harmony2_3
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
Fix having to run 3m away from stash and return to reveal the stash
Add debris spawn points to floor prefabs (triangle, square, floor frames)
Support spawning multiple debris objects for floors (one on each side)
Fix compile error from namespace
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Update System.Runtime.CompilerServices.Unsafe from 4.5.0 - 6.0.0
Fix all heavy scientists sharing the same loadout name when rolling loot
Update reduce_server_tags/compact
Merge from main -> reduce_server_tags
Fix headbags not dropping when trophy is destroyed or picked up
Fix headbags not returned to player when "clear head" is clicked
Fix photos & headbags not working when inside a backpack
Fix industrial moving items into empty slots instead of moving items into existing partial stacks
Increase refresh interval from 5m -> 45m
Add `ping_refresh_interval` to modify how often ping refreshes
Set to 0 to never run ping estimation
Return ping results after each iteration rather than waiting for all 5 iterations to finish before returning any results
Update ping manifest
Add `ping_parallel` to switch between pinging sequentially and pinging all endpoints at once (default false)
Add `ping_samples` to control how many times to ping each endpoint (default 5)
Remove client UI button for ping estimation
Fix NRE caused by null tags when using cached browser & ping estimation
Add `string[] Tags` to standardize tags from cached browser
Fix disk quota code not being called
Try catch disk quota code incase file IO errors
Fix NRE in Performance Logging
Try catch & log error rather than throwing exception
Prevent NRE in EventRecord.AddObject() incase null objects are ever passed in
merge from main -> full_server_demos