userJake_Richcancel

5,829 Commits over 1,584 Days - 0.15cph!

25 Days Ago
Network group implementation
25 Days Ago
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25 Days Ago
Compile fix
25 Days Ago
After grab all the changes to building blocks to define faces, edges, etc
25 Days Ago
Grab reserialized building block prefabs first
25 Days Ago
Cherrypick the semi-converted version of full base heating from previous hackweeks - full base heating was supposed to be the prototype of serversided base culling but we doing it in reverse now
26 Days Ago
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36 Days Ago
Fix the 3p animation of the master key being slightly out of sync with the 1p animation when looking at your shadow
36 Days Ago
merge from masterkey -> main
36 Days Ago
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
37 Days Ago
Move "loading saves" from GameSetup -> EditorPref - fixes having to re-save the scene or juggle the file in PlasticSCM every time someone else has saves enabled/disabled or has set a custom save file to load - stores in EditorPrefs per-scene - follows existing behavior: defaults to false unless enabled in the scene - adds toolbar button similar to the "Skip Domain Reload" button
37 Days Ago
Fix alt looking while breaking in sometimes cancelling the break-in progress bar
37 Days Ago
Allow player to alt look around while unlocking the door
37 Days Ago
Another fix for keys being held up to unoccupied doors Fix changed serialized field name losing reference in master key prefab
38 Days Ago
Switch from signal triggering 3p key animation to flag based approach
38 Days Ago
merge from fix_json_registration -> main
38 Days Ago
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38 Days Ago
merge from masterkey -> main
38 Days Ago
Update phrases
38 Days Ago
Code cleanup + remove "out icon" parts of code since we aren't using arrows to show how to look at the key, we are using the animator to guide them
38 Days Ago
Fix opening and closing the door while someone is breaking in cancelling the break-in due to them "not looking at the key" anymore - resets the next time they open the door
38 Days Ago
Fix break in menu option showing (and holding key up to door) while a break-in was active
38 Days Ago
Fix animation transition to hold key up to door not starting right away if the player is partway into the idle animation
38 Days Ago
Don't hold key up to door when looking at unoccupied apartments
38 Days Ago
Update animation controller
38 Days Ago
Upgrade the master key entity from Keycard -> MasterKey - allows us to raise the key towards the lock when the player is looking at the door - show "Insert Key" and detect if the key location on the viewport (0.5,0.3) is looking at the lock, not the center of their screen
38 Days Ago
merge from main -> masterkey
39 Days Ago
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge
39 Days Ago
merge from masterkey -> main
39 Days Ago
merge from playermaintainedmonuments -> masterkey
39 Days Ago
Update phrases
39 Days Ago
Update manifest
39 Days Ago
Code to ensure player is looking at the lock while opening it - starting with being extra strict but I think I'll be more lenient later
39 Days Ago
39 Days Ago
Add icons for up and down
39 Days Ago
Add keylock position to door prefabs
39 Days Ago
Move apartment door menu options to new file
42 Days Ago
Unsaved changes to animator
42 Days Ago
Add master key to icon generator manifest Update master key icon
42 Days Ago
Update manifest
42 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
42 Days Ago
Fixes after converting ItemManager.Items static -> instance
42 Days Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
42 Days Ago
merge from main -> masterkey
43 Days Ago
merge from editor_cfg_parallel_import -> main
43 Days Ago
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43 Days Ago
Set standby import worker count to 0 and set shutdown delay to 10s - prevents out of process import processes from sticking around and eating RAM
43 Days Ago
merge from waterwell_stock_decrease -> main
43 Days Ago
Create tests to confirm waterwell stock is correct
43 Days Ago
Cleanup method that returns max stock