userJake_Richcancel

2,402 Commits over 731 Days - 0.14cph!

18 Days Ago
Allow high walls & external gates to be demolished - move demolish code from BuildingBlock -> StabilityEntity - add `canBeDemolished` field - add `demolish_seconds` convar (default 10m) to control demolish time
18 Days Ago
Add ability to put items into backpack by dragging the item onto the equipped backpack (rather than opening backpack)
19 Days Ago
Change method names so harmony mods stop disabling the feature serverside Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
19 Days Ago
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
19 Days Ago
Fix storage adapters blocking looting of boxes when looking directly at the adapters - add support for GameTrace to ignore the type of an entity - will still GameTrace the storage adapter if you are holding a WireTool/PipeTool https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
20 Days Ago
Change the actual code that uses `isHoldingShift`
20 Days Ago
Pass `isHoldingShift` to Construction.Placement
20 Days Ago
Fix disabling external wall snapping (by holding shift) not working outside of the editor
21 Days Ago
Fix sleeping bag not keeping last valid position for 0.25m when placing onto building blocks (still be strict when placing onto vehicles / parented entities)
22 Days Ago
Switch asset warmup to use the existing Timing class Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
22 Days Ago
Analytics for asset warmup & prefab warmup
22 Days Ago
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them - raised density to 100 = no bullet penetration
22 Days Ago
Fix ammo being dropped on the ground when unloading a weapon with a full inventory
23 Days Ago
Fix foundation not replacable under a roof - ensure foundation can't be placed clipping into roofs https://files.facepunch.com/jakerich/DiEvbg8FtDsQvCkQ/ZXt1WMKFWMUmUu0d.png https://files.facepunch.com/jakerich/ba6PAFGqdbJdQgs8/xFa89R274Dbx7H8o.png
23 Days Ago
Fix 'Saved = true' being set for the new function
23 Days Ago
Add `refresh_nickname_cache` to force manual refresh of steam nicknames
23 Days Ago
Force the nickname cache to refresh when connecting to a server to give steam every chance in the world to download nicknames
23 Days Ago
Refresh list of nicknames every 30s for the first 2 minutes of gameplay, then move to refreshing steam nicknames every 5min
23 Days Ago
Fix minigun deleting ammo when it runs out of durability and deletes itself (by putting ammo into inventory)
23 Days Ago
Add `breakheld_almost` command to put the held item to 1 durability
23 Days Ago
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23 Days Ago
Fix unable to replace foundation under half height floor after the foundation is destroyed - exclude floors from normal deploy volume - add smaller build volume the exact size of the foundation specifically for floors https://files.facepunch.com/jakerich/8JGYPyRbYbgdmtWo/5QcMFMEycMJf4bG7.png
24 Days Ago
Make all colors in "PickAFriend" menu the bright version Decide if we want to show dark colors for offline players later
24 Days Ago
Add some comments
24 Days Ago
Fix line deleted in merge
24 Days Ago
Merge from main -> reduce_server_tags/compact
25 Days Ago
Fix map entities not being respawned on server restart due to getting a network ID but spawning being skipped (aka oil rig radiation entities)
25 Days Ago
Fix checking cooldown incorrectly Fix quota convar overflowing int by casting convar to long before calculation
25 Days Ago
Allow vending machine to be rotated 90 degrees
25 Days Ago
Merge from main -> harmony2_3
25 Days Ago
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
28 Days Ago
Fix having to run 3m away from stash and return to reveal the stash
29 Days Ago
Add debris spawn points to floor prefabs (triangle, square, floor frames)
29 Days Ago
Support spawning multiple debris objects for floors (one on each side)
30 Days Ago
Fix compile error from namespace
30 Days Ago
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30 Days Ago
Update System.Runtime.CompilerServices.Unsafe from 4.5.0 - 6.0.0
30 Days Ago
Fix all heavy scientists sharing the same loadout name when rolling loot
30 Days Ago
Update reduce_server_tags/compact
30 Days Ago
Merge from main -> reduce_server_tags
30 Days Ago
Fix headbags not dropping when trophy is destroyed or picked up Fix headbags not returned to player when "clear head" is clicked
30 Days Ago
Fix photos & headbags not working when inside a backpack
30 Days Ago
Fix industrial moving items into empty slots instead of moving items into existing partial stacks
31 Days Ago
Increase refresh interval from 5m -> 45m Add `ping_refresh_interval` to modify how often ping refreshes Set to 0 to never run ping estimation Return ping results after each iteration rather than waiting for all 5 iterations to finish before returning any results
31 Days Ago
Update ping manifest Add `ping_parallel` to switch between pinging sequentially and pinging all endpoints at once (default false) Add `ping_samples` to control how many times to ping each endpoint (default 5)
32 Days Ago
Remove client UI button for ping estimation
39 Days Ago
Fix NRE caused by null tags when using cached browser & ping estimation Add `string[] Tags` to standardize tags from cached browser
39 Days Ago
Fix disk quota code not being called Try catch disk quota code incase file IO errors
43 Days Ago
Fix NRE in Performance Logging Try catch & log error rather than throwing exception Prevent NRE in EventRecord.AddObject() incase null objects are ever passed in
46 Days Ago
merge from main -> full_server_demos