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3,458 Commits over 1,007 Days - 0.14cph!

4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Fix taking radiation damage from certain combinations of clothes despite having 10 radiation protection - round radiation on server to nearest whole number
4 Months Ago
Fix crafting queue getting stuck at 0 seconds and wrong item when reordering crafting queue and cancelling items
4 Months Ago
Fix water jug & bucket dumping water if you leave water while holding right click to fill them
4 Months Ago
Merge from fix_computer_station_enter -> main
4 Months Ago
Fix having to click on the input field after each camera you enter in computer station
4 Months Ago
Add `download_demo` command to download list of demo chunks and extract player demos from them - expects a JSON object containing list of files & users to extract from the downloaded chunks
4 Months Ago
Fix flashing being toggled on & off if you press 'F' to focus on player with map open
4 Months Ago
Merge from main -> full_server_demo_client_reader
4 Months Ago
Fix train tunnel entrances not having `PreventMonumentBuildingTag` component added because they were not generated with S2P Ensured both train tunnel entrances were marked as "AllowBarricadePlacement"
4 Months Ago
merge from main -> fix_barricade_train_tunnels
4 Months Ago
Change the scene prefab remapping dictionary to be case insensitive
4 Months Ago
Normalize scene paths across windows and unix Remove code that looked for scene name by full path in editor
4 Months Ago
merge from fix_monument_scenes_osx -> main
4 Months Ago
Disable monument scenes by default due to issues with unix paths, path capitalization & lighting breaking inside certain monuments
4 Months Ago
S2P launch site so the barricade mound fix gets applied
4 Months Ago
Merge from fix_barricades_tunnel_entrance -> main
4 Months Ago
Fix barricades not being placeable on the 2nd variant of the above ground <-> below ground entrance of train tunnels
4 Months Ago
Merge from fix_monument_scenes_map_gen -> main
4 Months Ago
Fix monument scenes not being disabled when the client is doing local map generation - this shouldn't occur often as servers now serve procgen maps as downloadable files
4 Months Ago
merge from fix_barricade_snapping -> world_update_2
4 Months Ago
Fix socket mods not working after Construction.Placement was refactored from class to struct - showed up as high walls and barricades not snapping
4 Months Ago
Add new panels that can be parented by community UI - all panels are scaled by uiscale Names - Inventory - Crafting - Contacts - Clans - TechTree - Map
4 Months Ago
Merge from fix_monument_collider_cache_invalidation_2 -> main
4 Months Ago
Redo `fix_monument_collider_cache_invalidation` as merge was being difficult
4 Months Ago
merge from runtime_profling_pooling -> main
4 Months Ago
Codegen
4 Months Ago
Merge from main -> runtime_profiling_pooling
4 Months Ago
merge from runtime_profiling_raknet -> main
4 Months Ago
Run codegen after merge
4 Months Ago
Merge from main -> runtime_profiling_raknet
4 Months Ago
merge from fix_monument_scenes_client_entities -> main
4 Months Ago
Fix monument scenes causing entities to spawn on both client and server inside monuments
5 Months Ago
Merge from fix_barricade_launch_mounds -> main
5 Months Ago
S2P launch site
5 Months Ago
Mark the mounds at launch site as "allow barricades" to fix barricade placement on top of them
5 Months Ago
Merge from fix_barricade_new_cliffs -> main
5 Months Ago
Fix wood barricades disabling magnet snapping when sprint is held - this was only intended for high walls as you are often sprinting during combat - allows you to easily snap together wooden barricades
5 Months Ago
Improved wooden barricades blocking other wooden barricades - split into different sized deploy volume for wooden barricades specifically - made the volume shorter and thinner - allows the magnet effect on the edges to draw together wooden barricades on a slope without them blocking eachother as much
5 Months Ago
Fix wooden barricades being difficult to place on the new cliffs - split deploy volumes: one for world layer and another for construction + vehicle + players - moved and shrunk world deploy volume so it doesn't intersect with cliffs as much
5 Months Ago
merge from fix_raknet_end_sample -> main
5 Months Ago
Fix missing EndSample() in Raknet.OnMessage
5 Months Ago
merge fix_train_tunnel_rain -> main
5 Months Ago
Fix using wrong GetHeight() overload
5 Months Ago
Fix rain getting players wet when they are inside train tunnels - extend the top position of the sky check to 1m above terrain if the players is >100m below terrain - this prevents the raycast from starting under the terrain and going through the top of a tunnel mesh
5 Months Ago
Merge from fix_minicopter_altitude_sinking -> main
5 Months Ago
Fix minicopters / hot air balloons losing altitude when flying over canyons and small hills - terrain below 25m won't affect max altitude calculations - subtract 25m from max altitude calculations to keep it effectively the same max height - applies to both helicopters & hot air balloons