userJake_Richcancel
reporust_rebootcancel

4,667 Commits over 1,341 Days - 0.15cph!

4 Months Ago
Enable admin logging a bit later in the function so it doesn't capture `readcfg` running a bunch of commands
4 Months Ago
Update manifest (prefab files)
4 Months Ago
Update manifest
4 Months Ago
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4 Months Ago
merge fix_copypaste_clear_turrets -> main
4 Months Ago
Fix turrets getting cleared when a base is copied using copypaste :( - fix pooling error that didn't copy users when saving turrets - remove old code that handled this by setting the list of users to null before returning data to the pool
4 Months Ago
merge from fix_admin_logging -> main
4 Months Ago
Fix log being restarted each time the server restarts instead of appending
4 Months Ago
Fix logging all commands by normal users - need to check both ServerUser and !ServerAdmin
4 Months Ago
Prevent startup commands from being captured before we read command line to determine if we want to disable the logging
4 Months Ago
- fix unrestricted commands being logged as clientside - fix RCON using wrong empty field to identify rcon connections
4 Months Ago
merge from log_disable_logs -> main
4 Months Ago
Log to console indicating when logging is disabled & enabled
4 Months Ago
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4 Months Ago
Codegen + fix compile error
4 Months Ago
Cherrypick CS 129086 & CS 129089, physx debug commands
4 Months Ago
Compile fixes
4 Months Ago
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4 Months Ago
merge from admin_logging -> main
4 Months Ago
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4 Months Ago
Log commands ran by admins to a log file - rotate daily log files - log any command ran by admins (including useless commands like "swapseats") so it works with modded servers as well where permissions can be all over the place - mark how each command was ran (server console, rcon, player) as well as some information about the user who ran it - enabled by default, can be disabled with startup parameter `-disableconsolelog`
4 Months Ago
Codegen
4 Months Ago
Switch the following behavior from gamemode fields -> convars - mapenabled - hideplayeronmap - hideplayermapdirection - fogofwar - fogofwarrevealsize - compassenabled
4 Months Ago
merge from main -> naval_update
4 Months Ago
merge from naval_update -> deep_sea
4 Months Ago
merge from deep_sea/networking -> deep_sea
5 Months Ago
Switch the deep sea island test prefab to only network to deep sea
5 Months Ago
Keep the `globalBroadcast` bool the same instead of switching to a "SpecialNetworkGroup" bool, instead make the enum "GlobalNetworkBehavior" - switch between 3 network groups (global, main island, deep sea) based on the enum - add the correct network group to subscriptions based on the bounds of the network group you are part of - re-add tooltip to `globalBroadcast` we removed
5 Months Ago
Add multiple global network groups - entire server - main island only - deep sea only Set global network group ids as constants Create enum to represent different types of global network groups Add enum to BaseEnitty (but keep globalBroadcast bool)
5 Months Ago
update deep_sea/networking
5 Months Ago
merge from deep_sea/portals -> deep_sea
5 Months Ago
Add the `Vehicle Large` layer to the portal trigger so it works with tugboats for testing
5 Months Ago
update deep_sea/portals
5 Months Ago
merge from naval_update -> deep_sea
5 Months Ago
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
5 Months Ago
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
5 Months Ago
Try to find a free spawn location when entering the portal - keep trying spots alongside the portal until a free one is found
5 Months Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water