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4,142 Commits over 1,157 Days - 0.15cph!

4 Months Ago
Add "Harvested From Animal by {0}" phrase to animal corpses
4 Months Ago
Add ownership when gathering items from animal corpses - implemented through custom ownership phrase for certain ResourceDispensers - fallback generic "Gathered by PLAYER" phrase
4 Months Ago
Add item ownership when item is dug up with metal detector
4 Months Ago
Add ownership to item when it's purchased from an NPC vending machine
4 Months Ago
Fix item ownership not being transferred when an item is reskinned to a redirect in the repair bench
4 Months Ago
Rename ItemOwnership.cs -> ItemOwnershipPhrases.cs
4 Months Ago
Store ownership of item inside the entity when the deployable is placed Reapply ownership to the item when the deployable is picked back up Add method to take 1 share of item ownership (incase we do stackable item ownership in future) Save deployable item ownership so it can persist across saves (incase workbench is picked up days after it's placed)
4 Months Ago
Refactor ItemOwnershipShare to have `.IsValid()` method (since it's a struct)
4 Months Ago
Add ItemOwnership to the protobuf of an entity - allows us to save the ownership that the item of a deployable originally had
4 Months Ago
Update phrases
4 Months Ago
Add ownership phrase to easter egg items
4 Months Ago
Add ownership phrase to christmas presents
4 Months Ago
Add code support for ownership to ItemModUnwrap (christmas presents & easter eggs) - also adds support for items spawned from a loot table to be created with ownership
4 Months Ago
Fix Christmas Presents & Easter Eggs not giving items - Unity bug from primitive where it was serializing `allowedItems` cached array as an empty array instead of null even though it was private
4 Months Ago
Add ownership when item is taken from advent calendar
4 Months Ago
Update phrases
4 Months Ago
Ensure phrase gets translated when shown as a tooltip
4 Months Ago
Change all the hardcoded english strings to phrases
4 Months Ago
Fish & skull ownership item prefab changes
4 Months Ago
Add ownership when gutting item from fish / crushing skulls
5 Months Ago
Cherrypick compile fixes
5 Months Ago
Fix compile errors from item ownership
5 Months Ago
Merge from item_ownership -> aux2
5 Months Ago
Codegen Protobuf
5 Months Ago
Codegen EntityMenu
5 Months Ago
Merge main -> aux2 (keep destination codegen)
5 Months Ago
Re-run protobuf generation
5 Months Ago
merge from main -> item_ownership
5 Months Ago
merge from fix_junkpile_despawn_delay -> main
5 Months Ago
merge from fix_optional_protobuf_effect -> main
5 Months Ago
Fix explosion effects being spawned in center of the map - ensure all fields of Effect that used to be reset by protobuf deserialization are reset when Clear() is called
5 Months Ago
Final commit of hackweek
5 Months Ago
Rename all classes to get rid of "Custom" prefix
5 Months Ago
Fix #CLIENT compile errors and refactor some methods
5 Months Ago
Add all new classes into `Rust.Modding` namespace
5 Months Ago
Rename ItemManager.IndexBlueprints() -> ItemManager.UpdateIndex()
5 Months Ago
Fix line not getting commited
5 Months Ago
Only print json from `test_custom_items` command in the editor
5 Months Ago
Fix bugs Allow ItemMod changes differentiate between null (no change), enabled = false (destroy) and enabled = true (create)
5 Months Ago
Rewrite a bunch of stuff and move files around - everything is now treated as an optional parameter - can specify a "TemplateItem" if you want to base your custom item off another one - fixed Newtonsoft.Json not handling serialization of vectors and colors
5 Months Ago
Simplify reference to resources
5 Months Ago
Change code that reverts items to instead destroy all custom items
5 Months Ago
Split into multiple classes Remove ability to modify vanilla items - instead create a new custom item that is the same as the vanilla item - having to revert every single vanilla item introduced possibility of normal assets staying modified Exposed ItemModEntity
5 Months Ago
Update debug custom items
5 Months Ago
Set custom ItemDefinition GameObject name
5 Months Ago
5 Months Ago
merge from hackweek_modding_improvements -> custom_items
5 Months Ago
merge from main -> hackweek_modding_improvements
5 Months Ago
merge from replicated_convar_warning -> main
5 Months Ago
Show [SERVER] beside server & replicated convars in F1 menu, show [CLIENT] beside client only convars