4,667 Commits over 1,341 Days - 0.15cph!
Enable admin logging a bit later in the function so it doesn't capture `readcfg` running a bunch of commands
Update manifest (prefab files)
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merge fix_copypaste_clear_turrets -> main
Fix turrets getting cleared when a base is copied using copypaste :(
- fix pooling error that didn't copy users when saving turrets
- remove old code that handled this by setting the list of users to null before returning data to the pool
merge from fix_admin_logging -> main
Fix log being restarted each time the server restarts instead of appending
Fix logging all commands by normal users
- need to check both ServerUser and !ServerAdmin
Prevent startup commands from being captured before we read command line to determine if we want to disable the logging
- fix unrestricted commands being logged as clientside
- fix RCON using wrong empty field to identify rcon connections
merge from log_disable_logs -> main
Log to console indicating when logging is disabled & enabled
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Codegen + fix compile error
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merge from admin_logging -> main
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Log commands ran by admins to a log file
- rotate daily log files
- log any command ran by admins (including useless commands like "swapseats") so it works with modded servers as well where permissions can be all over the place
- mark how each command was ran (server console, rcon, player) as well as some information about the user who ran it
- enabled by default, can be disabled with startup parameter `-disableconsolelog`
Switch the following behavior from gamemode fields -> convars
- mapenabled
- hideplayeronmap
- hideplayermapdirection
- fogofwar
- fogofwarrevealsize
- compassenabled
merge from main -> naval_update
merge from naval_update -> deep_sea
merge from deep_sea/networking -> deep_sea
Switch the deep sea island test prefab to only network to deep sea
Keep the `globalBroadcast` bool the same instead of switching to a "SpecialNetworkGroup" bool, instead make the enum "GlobalNetworkBehavior"
- switch between 3 network groups (global, main island, deep sea) based on the enum
- add the correct network group to subscriptions based on the bounds of the network group you are part of
- re-add tooltip to `globalBroadcast` we removed
Add multiple global network groups
- entire server
- main island only
- deep sea only
Set global network group ids as constants
Create enum to represent different types of global network groups
Add enum to BaseEnitty (but keep globalBroadcast bool)
update deep_sea/networking
merge from deep_sea/portals -> deep_sea
Add the `Vehicle Large` layer to the portal trigger so it works with tugboats for testing
merge from naval_update -> deep_sea
merge from main -> naval_update
- stomped mannequin material changes on naval_update branch
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
Try to find a free spawn location when entering the portal
- keep trying spots alongside the portal until a free one is found
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water