userJake_Richcancel
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4,632 Commits over 1,310 Days - 0.15cph!

3 Months Ago
Also allow server to run `ddraw.clear` command as well
3 Months Ago
Cherrypick CS 113082 (allow server to run ddraw commands without local admin)
3 Months Ago
merge from modding_entity_scale -> main
3 Months Ago
Allow modders to network entity scale (without cursed parenting to spheres) - first enable `networkEntityScale` bool (used to gate networking scale to modded servers so we don't cause issues with any vanilla entities that change their scale) - now if the entity scale isn't (1,1,1) it will send to client - worked in editor last time I tried it - only sends in network data, not persisted to disk
3 Months Ago
merge from modding_cui_dragdrop -> main
3 Months Ago
Cherrypick other CUI improvements that were merged to github but not in game - allow changing the color of the color of buttons when they are moused over
3 Months Ago
merge from modding_cui_dragdrop -> main
3 Months Ago
Cherrypick draggable_cui branch
3 Months Ago
merge from modding_user_info_lang -> main
3 Months Ago
Include user language inside GiveUserInformation packet - allows modded servers to adjust loading messages right away - shouldn't require a network++
3 Months Ago
merge from editor_selected_texture_memory -> main
3 Months Ago
Add texture estimation tool when selecting assets in editor - right click textures, select `Sum Texture Memory Usage`, it prints out the memory usage of textures
3 Months Ago
merge from fix_streaming_misc_textures -> main
3 Months Ago
Bank vault (30MB)
3 Months Ago
Store mannequin (100MB)
3 Months Ago
merge from fix_texture_analyzer_npot -> main
3 Months Ago
`Find Uncompressed Textures` tool will now flag textures that have texture compression "enabled" except it's disabled due to the texture not being a power of 2 - will flag with big yellow prefix text in console that the texture is uncompressed due to not being a power of 2 + having mipmaps enabled - will include in the sum of texture memory being used by uncompressed textures
3 Months Ago
M15 pistol (50MB)
3 Months Ago
Delete old mannequin folder - clone of the store mannequin folder under `TwitchDrops/` but unreferenced everywhere
3 Months Ago
Piper nigrum vines (27MB)
3 Months Ago
Decor DLC wallpaper (42MB)
3 Months Ago
Pilot ejector seat occlusion and normals (12MB)
3 Months Ago
Pilot hazmat (120MB, though unsure how many textures were used in end product)
3 Months Ago
Coconut gloves (20MB)
3 Months Ago
Coconut torso armor (25MB)
3 Months Ago
Enable streaming on mannequin textures (16MB)
3 Months Ago
merge from fix_streaming_wallpaper -> main
3 Months Ago
Enable texture streaming on wallpaper floors
3 Months Ago
merge from naval_update -> deep_sea
3 Months Ago
merge from main -> naval_update
3 Months Ago
merge from lop_entity_spawn_time -> main
3 Months Ago
Add `logentityspawntime` admin convar to print out spawn times on client - use `logentityspawntime_min` to control the minimum spawn times that are logged
3 Months Ago
merge from fix_tags_levelurl -> main
3 Months Ago
Include level url in server tags
3 Months Ago
merge from modding_can_throw -> main
3 Months Ago
Allow melee weapons to network if they can be thrown - fields `canThrowAsProjectile` and `onlyThrowAsProjectile` Add `setthrowable` command to test that it works 0 = not throwable 1 = throwable 2 = only throwable
3 Months Ago
merge from fix_sam_site_reload -> main
3 Months Ago
Fix sam sites not reloading after a period of inactivity - fixes SAM sites shooting <6 rockets before pausing to reload when an MLRS strike happens (or air vehicle but that's not as much of an issue) - will automatically reload after 45s of no target (convar `autoreloaddelay`) - rename Reload() -> LoadAmmo() because the reload code wasn't actually loading ammo
3 Months Ago
merge from modding_drone_tax -> main
3 Months Ago
Add `ent dronetax {Amount or Item Name}` to manually change drone tax for testing
3 Months Ago
merge from modding_drone_tax -> main
3 Months Ago
Reapply proto changes Only send delivery fee in network data, don't save to disk
3 Months Ago
Cherrypick CS 113029
3 Months Ago
merge from modding_max_hp -> main
3 Months Ago
- fix ent commands sometimes showing "no command found" - modified setmaxhealth command to work with new maxHealthOverride - clamp maxHP after overriding it - fix compile errors
3 Months Ago
merge from main -> modding_max_hp
3 Months Ago
Add `maxHealthOverride` to BaseCombatEntity so any entity can have their max HP overridden - setting it to anything >0 will cause MaxHP to be overridden on both server & client - check for maxHealthOverride in every MaxHealth() override - works for all entities (except nodes because they don't show their HP to client) Add `ent maxhp` command to allow setting max HP to a non-default value
3 Months Ago
Missed commiting .proto file for `fix_turret_interference_order` branch (filtered to .cs files)
3 Months Ago
merge from fix_turret_interference_order -> main
3 Months Ago
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