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4,566 Commits over 1,280 Days - 0.15cph!

2 Months Ago
Update manifest (prefab files)
2 Months Ago
Update manifest
2 Months Ago
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2 Months Ago
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2 Months Ago
merge fix_copypaste_clear_turrets -> main
2 Months Ago
Fix turrets getting cleared when a base is copied using copypaste :( - fix pooling error that didn't copy users when saving turrets - remove old code that handled this by setting the list of users to null before returning data to the pool
2 Months Ago
merge from fix_admin_logging -> main
2 Months Ago
Fix log being restarted each time the server restarts instead of appending
2 Months Ago
Fix logging all commands by normal users - need to check both ServerUser and !ServerAdmin
2 Months Ago
Prevent startup commands from being captured before we read command line to determine if we want to disable the logging
2 Months Ago
- fix unrestricted commands being logged as clientside - fix RCON using wrong empty field to identify rcon connections
2 Months Ago
merge from log_disable_logs -> main
2 Months Ago
Log to console indicating when logging is disabled & enabled
2 Months Ago
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2 Months Ago
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2 Months Ago
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▋▋▋ `▊▌▋▊▅▅▉▆` ▆▋▆▄▆▄▄▋▊▉█▊▍ - ▌▆▍▍▌ ▇▋▊█▅▍▌▉ ▊▍▅▉▉▌▋▆ █▍▄█ █▉▆▄▉ ▊▇▄ ▌▌ ▉▋'▋ ▆▋▋▉▌ ▉▇▆ ▋▇▅▊ ▅ ▄▉▍▋█▇ ▍█▇▋ ▉ ▉▍▉▉▋▋▌▇▇▋ - ▆▄▄▊ ▊▇▋▅▋▅ ▅█ ▇▊ ▋▅▄▇▅ ▌▇▌ ▄▅▄ ▍▄▋▉ + ▍█▋▆█▌ ▉▌▄▌▄▆▆ + ▊▉█▄▉▌ ▌▉▊▉▆
2 Months Ago
Codegen + fix compile error
2 Months Ago
Cherrypick CS 129086 & CS 129089, physx debug commands
2 Months Ago
Compile fixes
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
merge from admin_logging -> main
2 Months Ago
█▊▍ ▋█▉█▅ ▇▇▌▇▄▍▆█ ▅▇ █▆▊▄▇▄▉▆ ▍▆▄▄▊▍▌▋▄ - ▅▍▅▉▅▋▊ ▌▅▌▄▅ ▋▄ ▊▍▍▍ ▊▌█▇▍▅▆ - ▊▅▅▇▋▍ ▉▆▍▅ ▉▄▌▆█▄▅▅ ▆█▅▅▅▇▅▊▄ (▅▍ ▉▌ ▄▍▇'▉ ▉█▉ █ ▍▉▌▌▍▄▍ ▅▋▆▋▆▅▊▋ ▄█▄ ▋▆ ▄▍▇▇▇▆ ▉▄▉▊▌▉▊, ▊▆▌▆ ▆▅▇ ▆▉▇) - ▍▅▆ ▊▇▅▆▅▉▋▆ █▄ ▅▉▉▋▉▌▉▄▇▅▊▉█ ▍▋ ▅▍█ ▍█▉█▅▄▉ ▆▍▆ █▇▌▇▆▆ ▊▋ ▋▇ ▌▇▄ (▆▊ ▍▊ ▅▌▆█ ▍▊▆ ▇▍█▋▇█▆▆ ▍▆▊▍ ▇▆▆▅▇▄█▉▊▊█▇ ▌▅▇)
2 Months Ago
Log commands ran by admins to a log file - rotate daily log files - log any command ran by admins (including useless commands like "swapseats") so it works with modded servers as well where permissions can be all over the place - mark how each command was ran (server console, rcon, player) as well as some information about the user who ran it - enabled by default, can be disabled with startup parameter `-disableconsolelog`
2 Months Ago
Codegen
2 Months Ago
Switch the following behavior from gamemode fields -> convars - mapenabled - hideplayeronmap - hideplayermapdirection - fogofwar - fogofwarrevealsize - compassenabled
2 Months Ago
merge from main -> naval_update
2 Months Ago
merge from naval_update -> deep_sea
2 Months Ago
merge from deep_sea/networking -> deep_sea
3 Months Ago
Switch the deep sea island test prefab to only network to deep sea
3 Months Ago
Keep the `globalBroadcast` bool the same instead of switching to a "SpecialNetworkGroup" bool, instead make the enum "GlobalNetworkBehavior" - switch between 3 network groups (global, main island, deep sea) based on the enum - add the correct network group to subscriptions based on the bounds of the network group you are part of - re-add tooltip to `globalBroadcast` we removed
3 Months Ago
Add multiple global network groups - entire server - main island only - deep sea only Set global network group ids as constants Create enum to represent different types of global network groups Add enum to BaseEnitty (but keep globalBroadcast bool)
3 Months Ago
update deep_sea/networking
3 Months Ago
merge from deep_sea/portals -> deep_sea
3 Months Ago
Add the `Vehicle Large` layer to the portal trigger so it works with tugboats for testing
3 Months Ago
update deep_sea/portals
3 Months Ago
merge from naval_update -> deep_sea
3 Months Ago
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
3 Months Ago
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
3 Months Ago
Try to find a free spawn location when entering the portal - keep trying spots alongside the portal until a free one is found
3 Months Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
3 Months Ago
merge from deep_sea/portals -> deep_sea