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5,272 Commits over 1,522 Days - 0.14cph!

53 Days Ago
merge from fix_prevent_building_monument_scale -> main
53 Days Ago
Disable deatching children on the modding monument build block prefabs
53 Days Ago
Fix "modding monument build blocked" prefab not scaling the red blocked visualization on custom maps - allow monument prefabs to opt-out of detaching their children (so it can work with "monuments" that can resize aka the modding building blocked prefabs)
54 Days Ago
Add comments
54 Days Ago
Fix texture analyzer incorrectly flagging assets as having compression disabled that are NPOT + mipmaps that are part of texture atlases
54 Days Ago
Small tweak
54 Days Ago
Fix primitive servers logging an error when trying to spawn sharks in divesites since the divesite prefabs use empty prefabs to control shark spawn chances
56 Days Ago
Check mute in startup in GameSetup too so it works in editor
56 Days Ago
Show microphone icon when muted and trying to talk but show a X through it - makes it clearer when you are muted (both server mutes & api mutes)
56 Days Ago
Move check for API mute above the IsAdmin check so I can test in editor
56 Days Ago
Check for mute on startup & look in response of submitting voice data to see if muted - gives ok time delay before muting without 100k players polling the API
57 Days Ago
Move to new folder
58 Days Ago
Send in-game voice chat to our api - only capture audio when you holding push to talk (just like normal in-game chat) - planning to moderate for obvious racism, not for "normal in-game banter" - batch audio into up to 60s chunks
2 Months Ago
2 Months Ago
Move command to new .cs file
2 Months Ago
Whoops added the "Create Centered Parent" into the ugui package instead of our other MenuItem scripts
2 Months Ago
Update large apartment with new positions
2 Months Ago
Fix the large apartment prefabs centering
2 Months Ago
Add "Create Centered Parent" GameObject menu item to fix off-center apartment children renders - built-in unity button was creating every empty parent at 0,0,0 of the parent apartment and using local position
2 Months Ago
Update bounds on apartment entities
2 Months Ago
Fix `CalculateBounds()` encapsulating Vector3.zero for entities with non-centered children - only apply to the editor inspect menu "RecalculateBounds" button - don't apply to automatic recalculating of bounds
2 Months Ago
Undo centering of children of large apartment cupboards since it breaks placement inside the large apartment
2 Months Ago
Switch out the entities in the large apartment
2 Months Ago
Manifest for new entities
2 Months Ago
Create entity versions of the storage inside large apartments
2 Months Ago
Add the apartment furnace to the large apartment
2 Months Ago
Turn the wood stove in the large apartment into a furnace
2 Months Ago
Add queen bed entity to large apartment
2 Months Ago
Create queen sized apartment bed
2 Months Ago
Add single bed to medium apartment
2 Months Ago
Add apartment bed entity to medium apartment
2 Months Ago
Create apartment bed entity
2 Months Ago
Add single locker entity to small apartment
2 Months Ago
Make variant of locker loot panel for the single locker
2 Months Ago
Add single width locker entity for the small apartment
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
2 Months Ago
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
2 Months Ago
Readd god rock & anvil rock to craggy
2 Months Ago
Codegen
2 Months Ago
Reapply Antihack.cs #if SERVER changes
2 Months Ago
merge from main -> fix_foundation_clipping_rocks
2 Months Ago
merge from fix_storage_adapter_invisible -> main
2 Months Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
2 Months Ago
Fix NONE compile error in Workbench.Updates.cs
2 Months Ago
merge from fix_submesh_batching_shipping
2 Months Ago
Rewrite submesh batching to batch with a key based on multiple materials instead of batching each individual submesh / material individually - fixes race condition where the inner plywood submesh would be disabled while the outer submesh would still show
2 Months Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
2 Months Ago
Cherrypick 148619 (fix full rebuilds not working) since it never got cherrypicked to main