userJake_Richcancel
reporust_rebootcancel

4,654 Commits over 1,341 Days - 0.14cph!

5 Months Ago
Rename BlockFace -> BlockFaceDefinition so I can make runtime types with normal names
5 Months Ago
Define sockets for square floor
5 Months Ago
Define faces and edges for a normal wall
5 Months Ago
Proper MVP implementation of "full base heating" - add ability to define faces & edges of each building block - draw gizmos to visually confirm what you are defining
5 Months Ago
Fix servers in modded tab "randomly" not appearing in server browser
5 Months Ago
Fix compile error
5 Months Ago
merge from fix_newmenu_inventory_threadsafe
5 Months Ago
Switch SteamInventoryRecipeIndex & UI_SteamInventoryCrafting to iterate over steam inventory items on the main thread (budgetted) instead of on background thread as it causes race condition
5 Months Ago
Add generic method to iterate over a list with a set budget
5 Months Ago
merge from fix_rest_static_fields_disabling -> main
5 Months Ago
Codegen ResetStaticFields
5 Months Ago
Disable applying "ResetStaticFields" unless domain reload is disabled
5 Months Ago
Move "IsSkipDomainReloadEnabled" to it's own class so it can be referenced by the codegen
5 Months Ago
merge from fix_hardcore_spawning_mlrs -> main
5 Months Ago
Fix SpawnIndividual respawning the MLRS after 5 minutes by removing the MLRS from the SpawnIndividuals list as well
5 Months Ago
merge from fix_hardcore_spawning_mlrs -> main
5 Months Ago
Fix MLRS spawning in hardcore mode - code was only looking for MLRS inside safezones - fix some entities being skipped over when deleting due to looping over entities while they are being removed / deleted
5 Months Ago
merge from fix_icon_generator_hide_during_render -> main
5 Months Ago
Update HideDuringRender of the camper van prefab as an example
5 Months Ago
Fix HideDuringRender not being copied from the source prefab to the rendered icon - add matching of GameObjects based on name from the source -> target prefab
5 Months Ago
merge from fix_icon_generator_hide_during_render -> main
5 Months Ago
Fixed DeferredDecalRenderer not unsubscribing to `EditorApplication.update` hook when destroyed - caused performance issues in the icon renderer scene when the camera is recreated each frame to render the icon
5 Months Ago
Fix lighting settings for camper icon while testing
5 Months Ago
Create custom inspector to remove "Hide During Render" field from icon renderer inspector - removed since the settings won't be copied to the source prefab
5 Months Ago
merge from main -> io_snapping
5 Months Ago
Iniital IO snapping progress
6 Months Ago
Fix compile error from monument scene being deleted
6 Months Ago
merge from deprecate_old_monument_scenes -> main
6 Months Ago
merge from main -> deprecate_old_monument_scenes
6 Months Ago
Remove scenes and remapped spawners created by the SceneToScene system
6 Months Ago
Remove code inside PrefabPreProcess
6 Months Ago
Remove old dedicated "load monuments as scenes" system since new trimmed_asset_warmup ships every single prefab inside a scene (including monuments) - SceneToPrefab goes back to only a single "Run" button Remove code generation for loading monuments via menu `Scenes/Monuments` as it piggybacked of monument scene asset tags - rename the generated file - prefer to manually update the menu as new monuments are added
6 Months Ago
Ensure MemoryStream used to store bytes in EventRecord is returned to pool
6 Months Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
6 Months Ago
merge from iconrenderer_improvements_batch -> main
6 Months Ago
Merge from fix_paste_stability -> main
6 Months Ago
Fix typo
6 Months Ago
Fix stability not being updated when a base is pasted with copy paste commands
6 Months Ago
merge from qol_print_queues -> main
6 Months Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
6 Months Ago
merge from qol_autosave_convars -> main
6 Months Ago
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
6 Months Ago
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6 Months Ago
Fix wearables not rendering their icon to the existing item icon - search for ItemModWearable to connect Wearable <-> Item
6 Months Ago
Update icon manifest
6 Months Ago
Also search for wearables when generating PropRenderer manifest - display progress bar when generating manifest to give you hope it's working
6 Months Ago
Ensure rendering a single icon and rendering every selected icon goes through the same path of code
6 Months Ago
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality